VRMN-bD: A Multi-modal Natural Behavior Dataset of Immersive Human Fear Responses in VR Stand-up Interactive GamesHe Zhang, Xinyang Li, Yuanxi Sun et al.
Understanding and recognizing emotions are important and challenging issues in the metaverse era. Understanding, identifying, and predicting fear, which is one of the fundamental human emotions, in virtual reality (VR) environments plays an essential role in immersive game development, scene development, and next-generation virtual human-computer interaction applications. In this article, we used VR horror games as a medium to analyze fear emotions by collecting multi-modal data (posture, audio, and physiological signals) from 23 players. We used an LSTM-based model to predict fear with accuracies of 65.31% and 90.47% under 6-level classification (no fear and five different levels of fear) and 2-level classification (no fear and fear), respectively. We constructed a multi-modal natural behavior dataset of immersive human fear responses (VRMN-bD) and compared it with existing relevant advanced datasets. The results show that our dataset has fewer limitations in terms of collection method, data scale and audience scope. We are unique and advanced in targeting multi-modal datasets of fear and behavior in VR stand-up interactive environments. Moreover, we discussed the implications of this work for communities and applications. The dataset and pre-trained model are available at https://github.com/KindOPSTAR/VRMN-bD.
15.0LGMay 23, 2024
Dynamic Graph Unlearning: A General and Efficient Post-Processing Method via Gradient TransformationHe Zhang, Bang Wu, Xiangwen Yang et al.
Dynamic graph neural networks (DGNNs) have emerged and been widely deployed in various web applications (e.g., Reddit) to serve users (e.g., personalized content delivery) due to their remarkable ability to learn from complex and dynamic user interaction data. Despite benefiting from high-quality services, users have raised privacy concerns, such as misuse of personal data (e.g., dynamic user-user/item interaction) for model training, requiring DGNNs to ``forget'' their data to meet AI governance laws (e.g., the ``right to be forgotten'' in GDPR). However, current static graph unlearning studies cannot \textit{unlearn dynamic graph elements} and exhibit limitations such as the model-specific design or reliance on pre-processing, which disenable their practicability in dynamic graph unlearning. To this end, we study the dynamic graph unlearning for the first time and propose an effective, efficient, general, and post-processing method to implement DGNN unlearning. Specifically, we first formulate dynamic graph unlearning in the context of continuous-time dynamic graphs, and then propose a method called Gradient Transformation that directly maps the unlearning request to the desired parameter update. Comprehensive evaluations on six real-world datasets and state-of-the-art DGNN backbones demonstrate its effectiveness (e.g., limited drop or obvious improvement in utility) and efficiency (e.g., 7.23$\times$ speed-up) advantages. Additionally, our method has the potential to handle future unlearning requests with significant performance gains (e.g., 32.59$\times$ speed-up).