77.3HCMay 17
Understanding, Challenging, and Demystifying Perceptions of Gig Worker VulnerabilitiesSander de Jong, Jane Hsieh, Tzu-Sheng Kuo et al.
Across service domains, platform-based gig workers often face a wide range of severe yet hidden vulnerabilities, including opaque pay practices, illusions of flexibility, health and safety risks, and privacy violations. To the general public and inexperienced workers such latent vulnerabilities remain largely unknown and concealed by intentional platform design that gives illusions of adequate labor protections, or $\textit{myths}$. This study examines how workers perceive (and shift their beliefs away from) five commonly held misconceptions regarding gig worker vulnerabilities. In $Phase~I$, crowdworkers ($N~=~236$) rated their agreement with five common myths surrounding vulnerabilities in gig work:$~227$ of them believed one or more myth(s). In $Phase~II$, we challenged these workers to defend their views by presenting an expert- or LLM-generated counterargument. Our findings show workers' underexposure to personal and shared vulnerabilities of gig work, revealing a knowledge gap where persuasive interventions can scalably raise awareness around such hidden labor conditions. We reflect on the effectiveness of different persuasion strategies and discuss implications for promoting more accurate public perceptions that support collective bargaining of workers' rights.
CYSep 22, 2023
FairComp: Workshop on Fairness and Robustness in Machine Learning for Ubiquitous ComputingSofia Yfantidou, Dimitris Spathis, Marios Constantinides et al. · cambridge
How can we ensure that Ubiquitous Computing (UbiComp) research outcomes are both ethical and fair? While fairness in machine learning (ML) has gained traction in recent years, fairness in UbiComp remains unexplored. This workshop aims to discuss fairness in UbiComp research and its social, technical, and legal implications. From a social perspective, we will examine the relationship between fairness and UbiComp research and identify pathways to ensure that ubiquitous technologies do not cause harm or infringe on individual rights. From a technical perspective, we will initiate a discussion on data practices to develop bias mitigation approaches tailored to UbiComp research. From a legal perspective, we will examine how new policies shape our community's work and future research. We aim to foster a vibrant community centered around the topic of responsible UbiComp, while also charting a clear path for future research endeavours in this field.
HCDec 7, 2022
DDoD: Dual Denial of Decision Attacks on Human-AI TeamsBenjamin Tag, Niels van Berkel, Sunny Verma et al.
Artificial Intelligence (AI) systems have been increasingly used to make decision-making processes faster, more accurate, and more efficient. However, such systems are also at constant risk of being attacked. While the majority of attacks targeting AI-based applications aim to manipulate classifiers or training data and alter the output of an AI model, recently proposed Sponge Attacks against AI models aim to impede the classifier's execution by consuming substantial resources. In this work, we propose \textit{Dual Denial of Decision (DDoD) attacks against collaborative Human-AI teams}. We discuss how such attacks aim to deplete \textit{both computational and human} resources, and significantly impair decision-making capabilities. We describe DDoD on human and computational resources and present potential risk scenarios in a series of exemplary domains.
CLMay 6, 2022
Quantifying Synthesis and Fusion and their Impact on Machine TranslationArturo Oncevay, Duygu Ataman, Niels van Berkel et al.
Theoretical work in morphological typology offers the possibility of measuring morphological diversity on a continuous scale. However, literature in Natural Language Processing (NLP) typically labels a whole language with a strict type of morphology, e.g. fusional or agglutinative. In this work, we propose to reduce the rigidity of such claims, by quantifying morphological typology at the word and segment level. We consider Payne (2017)'s approach to classify morphology using two indices: synthesis (e.g. analytic to polysynthetic) and fusion (agglutinative to fusional). For computing synthesis, we test unsupervised and supervised morphological segmentation methods for English, German and Turkish, whereas for fusion, we propose a semi-automatic method using Spanish as a case study. Then, we analyse the relationship between machine translation quality and the degree of synthesis and fusion at word (nouns and verbs for English-Turkish, and verbs in English-Spanish) and segment level (previous language pairs plus English-German in both directions). We complement the word-level analysis with human evaluation, and overall, we observe a consistent impact of both indexes on machine translation quality.
HCJan 28
Polite But Boring? Trade-offs Between Engagement and Psychological Reactance to Chatbot Feedback StylesSamuel Rhys Cox, Joel Wester, Niels van Berkel
As conversational agents become increasingly common in behaviour change interventions, understanding optimal feedback delivery mechanisms becomes increasingly important. However, choosing a style that both lessens psychological reactance (perceived threats to freedom) while simultaneously eliciting feelings of surprise and engagement represents a complex design problem. We explored how three different feedback styles: 'Direct', 'Politeness', and 'Verbal Leakage' (slips or disfluencies to reveal a desired behaviour) affect user perceptions and behavioural intentions. Matching expectations from literature, the 'Direct' chatbot led to lower behavioural intentions and higher reactance, while the 'Politeness' chatbot evoked higher behavioural intentions and lower reactance. However, 'Politeness' was also seen as unsurprising and unengaging by participants. In contrast, 'Verbal Leakage' evoked reactance, yet also elicited higher feelings of surprise, engagement, and humour. These findings highlight that effective feedback requires navigating trade-offs between user reactance and engagement, with novel approaches such as 'Verbal Leakage' offering promising alternative design opportunities.
HCFeb 10
Self-Regulated Reading with AI Support: An Eight-Week Study with StudentsYue Fu, Joel Wester, Niels Van Berkel et al.
College students increasingly use AI chatbots to support academic reading, yet we lack granular understanding of how these interactions shape their reading experience and cognitive engagement. We conducted an eight-week longitudinal study with 15 undergraduates who used AI to support assigned readings in a course. We collected 838 prompts across 239 reading sessions and developed a coding schema categorizing prompts into four cognitive themes: Decoding, Comprehension, Reasoning, and Metacognition. Comprehension prompts dominated (59.6%), with Reasoning (29.8%), Metacognition (8.5%), and Decoding (2.1%) less frequent. Most sessions (72%) contained exactly three prompts, the required minimum of the reading assignment. Within sessions, students showed natural cognitive progression from comprehension toward reasoning, but this progression was truncated. Across eight weeks, students' engagement patterns remained stable, with substantial individual differences persisting throughout. Qualitative analysis revealed an intention-behavior gap: students recognized that effective prompting required effort but rarely applied this knowledge, with efficiency emerging as the primary driver. Students also strategically triaged their engagement based on interest and academic pressures, exhibiting a novel pattern of reading through AI rather than with it: using AI-generated summaries as primary material to filter which sections merited deeper attention. We discuss design implications for AI reading systems that scaffold sustained cognitive engagement.
34.5HCApr 26
Who Gets to Interpret the Workout? User Tensions with AI-Generated Fitness FeedbackSujay Shalawadi, Joel Wester, Samuel Rhys Cox et al.
Fitness tracking platforms increasingly integrate generative AI to interpret activity data, such as Strava's Athlete Intelligence. These integrations raise questions about how athletes engage with AI-supported fitness self-tracking. We analyzed 297 Reddit threads and 5,692 comments from r/Strava following the company's launch of AI features to examine user reactions to AI-generated fitness feedback. Our findings revealed four recurring tensions: (1) numerical evaluation versus contextual understanding; (2) isolated session summaries versus ongoing training narratives; (3) a fixed AI tone versus diverse emotional states; and (4) a single AI voice versus different athletic types. Across these tensions, users resisted AI feedback that constrained interpretations of their own lived experiences. These findings shed light on the implicit challenges of integrating AI into self-tracking platforms. We conclude with implications for the design of AI-supported self-tracking systems that preserve interpretive openness and user agency.
HCFeb 3
Chaplains' Reflections on the Design and Usage of AI for Conversational CareJoel Wester, Samuel Rhys Cox, Henning Pohl et al.
Despite growing recognition that responsible AI requires domain knowledge, current work on conversational AI primarily draws on clinical expertise that prioritises diagnosis and intervention. However, much of everyday emotional support needs occur in non-clinical contexts, and therefore requires different conversational approaches. We examine how chaplains, who guide individuals through personal crises, grief, and reflection, perceive and engage with conversational AI. We recruited eighteen chaplains to build AI chatbots. While some chaplains viewed chatbots with cautious optimism, the majority expressed limitations of chatbots' ability to support everyday well-being. Our analysis reveals how chaplains perceive their pastoral care duties and areas where AI chatbots fall short, along the themes of Listening, Connecting, Carrying, and Wanting. These themes resonate with the idea of attunement, recently highlighted as a relational lens for understanding the delicate experiences care technologies provide. This perspective informs chatbot design aimed at supporting well-being in non-clinical contexts.
HCDec 6, 2024
From Voice to Value: Leveraging AI to Enhance Spoken Online Reviews on the GoKavindu Ravishan, Dániel Szabó, Niels van Berkel et al.
Online reviews help people make better decisions. Review platforms usually depend on typed input, where leaving a good review requires significant effort because users must carefully organize and articulate their thoughts. This may discourage users from leaving comprehensive and high-quality reviews, especially when they are on the go. To address this challenge, we developed Vocalizer, a mobile application that enables users to provide reviews through voice input, with enhancements from a large language model (LLM). In a longitudinal study, we analysed user interactions with the app, focusing on AI-driven features that help refine and improve reviews. Our findings show that users frequently utilized the AI agent to add more detailed information to their reviews. We also show how interactive AI features can improve users self-efficacy and willingness to share reviews online. Finally, we discuss the opportunities and challenges of integrating AI assistance into review-writing systems.
HCDec 11, 2021
UbiNIRS: A Software Framework for Miniaturized NIRS-based ApplicationsWeiwei Jiang, Zhanna Sarsenbayeva, Difeng Yu et al.
We present UbiNIRS, a software framework for rapid development and deployment of applications using miniaturized near-infrared spectroscopy (NIRS). NIRS is an emerging material sensing technology that has shown a great potential in recent work from the HCI community such as in situ pill testing. However, existing methods require significant programming efforts and professional knowledge of NIRS, and hence, challenge the creation of new NIRS based applications. Our system helps to resolve this issue by providing a generic server and a mobile app, using the best practices for NIRS applications in literature. The server creates and manages UbiNIRS instances without the need for any coding or professional knowledge of NIRS. The mobile app can register multiple UbiNIRS instances by communicating with the server for different NIRS based applications. Furthermore, UbiNIRS enables NIRS spectrum crowdsourcing for building a knowledge base.
SENov 19, 2021
Understanding Developers Well-Being and Productivity: a 2-year Longitudinal Analysis during the COVID-19 PandemicDaniel Russo, Paul H. P. Hanel, Niels van Berkel
The COVID-19 pandemic has brought significant and enduring shifts in various aspects of life, including increased flexibility in work arrangements. In a longitudinal study, spanning 24 months with six measurement points from April 2020 to April 2022, we explore changes in well-being, productivity, social contacts, and needs of software engineers during this time. Our findings indicate systematic changes in various variables. For example, well-being and quality of social contacts increased while emotional loneliness decreased as lockdown measures were relaxed. Conversely, people's boredom and productivity, remained stable. Furthermore, a preliminary investigation into the future of work at the end of the pandemic revealed a consensus among developers for a preference of hybrid work arrangements. We also discovered that prior job changes and low job satisfaction were consistently linked to intentions to change jobs if current work conditions do not meet developers' needs. This highlights the need for software organizations to adapt to various work arrangements to remain competitive employers. Building upon our findings and the existing literature, we introduce the Integrated Job Demands-Resources and Self-Determination (IJARS) Model as a comprehensive framework to explain the well-being and productivity of software engineers during the COVID-19 pandemic.
SEJul 16, 2021
Satisfaction and Performance of Software Developers during Enforced Work from Home in the COVID-19 PandemicDaniel Russo, Paul H. P. Hanel, Seraphina Altnickel et al.
Following the onset of the COVID-19 pandemic and subsequent lockdowns, the daily lives of software engineers were heavily disrupted as they were abruptly forced to work remotely from home. To better understand and contrast typical working days in this new reality with work in pre-pandemic times, we conducted one exploratory (N = 192) and one confirmatory study (N = 290) with software engineers recruited remotely. Specifically, we build on self-determination theory to evaluate whether and how specific activities are associated with software engineers' satisfaction and productivity. To explore the subject domain, we first ran a two-wave longitudinal study. We found that the time software engineers spent on specific activities (e.g., coding, bugfixing, helping others) while working from home was similar to pre-pandemic times. Also, the amount of time developers spent on each activity was unrelated to their general well-being, perceived productivity, and other variables such as basic needs. Our confirmatory study found that activity-specific variables (e.g., how much autonomy software engineers had during coding) do predict activity satisfaction and productivity but not by activity-independent variables such as general resilience or a good work-life balance. Interestingly, we found that satisfaction and autonomy were significantly higher when software engineers were helping others and lower when they were bugfixing. Finally, we discuss implications for software engineers, management, and researchers. In particular, active company policies to support developers' need for autonomy, relatedness, and competence appear particularly effective in a WFH context.
SEJan 12, 2021
The Daily Life of Software Engineers during the COVID-19 PandemicDaniel Russo, Paul P. H. Hanel, Seraphina Altnickel et al.
Following the onset of the COVID-19 pandemic and subsequent lockdowns, software engineers' daily life was disrupted and abruptly forced into remote working from home. This change deeply impacted typical working routines, affecting both well-being and productivity. Moreover, this pandemic will have long-lasting effects in the software industry, with several tech companies allowing their employees to work from home indefinitely if they wish to do so. Therefore, it is crucial to analyze and understand how a typical working day looks like when working from home and how individual activities affect software developers' well-being and productivity. We performed a two-wave longitudinal study involving almost 200 globally carefully selected software professionals, inferring daily activities with perceived well-being, productivity, and other relevant psychological and social variables. Results suggest that the time software engineers spent doing specific activities from home was similar when working in the office. However, we also found some significant mean differences. The amount of time developers spent on each activity was unrelated to their well-being, perceived productivity, and other variables. We conclude that working remotely is not per se a challenge for organizations or developers.
CYJul 24, 2020
Predictors of Well-being and Productivity among Software Professionals during the COVID-19 Pandemic -- A Longitudinal StudyDaniel Russo, Paul H. P. Hanel, Seraphina Altnickel et al.
The COVID-19 pandemic has forced governments worldwide to impose movement restrictions on their citizens. Although critical to reducing the virus' reproduction rate, these restrictions come with far-reaching social and economic consequences. In this paper, we investigate the impact of these restrictions on an individual level among software engineers who were working from home. Although software professionals are accustomed to working with digital tools, but not all of them remotely, in their day-to-day work, the abrupt and enforced work-from-home context has resulted in an unprecedented scenario for the software engineering community. In a two-wave longitudinal study (N=192), we covered over 50 psychological, social, situational, and physiological factors that have previously been associated with well-being or productivity. Examples include anxiety, distractions, coping strategies, psychological and physical needs, office set-up, stress, and work motivation. This design allowed us to identify the variables that explained unique variance in well-being and productivity. Results include (1) the quality of social contacts predicted positively, and stress predicted an individual's well-being negatively when controlling for other variables consistently across both waves; (2) boredom and distractions predicted productivity negatively; (3) productivity was less strongly associated with all predictor variables at time two compared to time one, suggesting that software engineers adapted to the lockdown situation over time; and (4) longitudinal analyses did not provide evidence that any predictor variable causal explained variance in well-being and productivity. Overall, we conclude that working from home was per se not a significant challenge for software engineers.