TSGP: Two-Stage Generative Prompting for Unsupervised Commonsense Question AnsweringYueqing Sun, Yu Zhang, Le Qi et al.
Unsupervised commonsense question answering requires mining effective commonsense knowledge without the rely on the labeled task data. Previous methods typically retrieved from traditional knowledge bases or used pre-trained language models (PrLMs) to generate fixed types of knowledge, which have poor generalization ability. In this paper, we aim to address the above limitation by leveraging the implicit knowledge stored in PrLMs and propose a two-stage prompt-based unsupervised commonsense question answering framework (TSGP). Specifically, we first use knowledge generation prompts to generate the knowledge required for questions with unlimited types and possible candidate answers independent of specified choices. Then, we further utilize answer generation prompts to generate possible candidate answers independent of specified choices. Experimental results and analysis on three different commonsense reasoning tasks, CommonsenseQA, OpenBookQA, and SocialIQA, demonstrate that TSGP significantly improves the reasoning ability of language models in unsupervised settings. Our code is available at: https://github.com/Yueqing-Sun/TSGP.
Explanation Graph Generation via Generative Pre-training over Synthetic GraphsHan Cui, Shangzhan Li, Yu Zhang et al.
The generation of explanation graphs is a significant task that aims to produce explanation graphs in response to user input, revealing the internal reasoning process. This task is challenging due to the significant discrepancy between unstructured user queries and structured explanation graphs. Current research commonly fine-tunes a text-based pre-trained language model on a small downstream dataset that is annotated with labeled graphs. However, due to the limited scale of available datasets, this approach may prove to be insufficient in bridging the gap between natural language text and structured graphs. In this paper, to alleviate the above limitations, we propose a novel pre-trained framework EG3P(for Explanation Graph Generation via Generative Pre-training over synthetic graphs) for the explanation graph generation task. Specifically, we first propose a text-to-graph generative task to pre-train the model with the goal of bridging the text-graph gap. Additionally, we propose an automatic corpus synthesis strategy for synthesizing a large scale of high-quality corpus, reducing the reliance on costly manual annotation methods. Experimental results on ExplaGraphs show the effectiveness of EG3P that our model surpasses all baseline systems with remarkable margins. Besides, further analysis demonstrates that EG3P is able to generate better explanation graphs on actual reasoning tasks such as CommonsenseQA and OpenbookQA.
LLM$\times$MapReduce: Simplified Long-Sequence Processing using Large Language ModelsZihan Zhou, Chong Li, Xinyi Chen et al.
Enlarging the context window of large language models (LLMs) has become a crucial research area, particularly for applications involving extremely long texts. In this work, we propose a novel training-free framework for processing long texts, utilizing a divide-and-conquer strategy to achieve comprehensive document understanding. The proposed LLM$\times$MapReduce framework splits the entire document into several chunks for LLMs to read and then aggregates the intermediate answers to produce the final output. The main challenge for divide-and-conquer long text processing frameworks lies in the risk of losing essential long-range information when splitting the document, which can lead the model to produce incomplete or incorrect answers based on the segmented texts. Disrupted long-range information can be classified into two categories: inter-chunk dependency and inter-chunk conflict. We design a structured information protocol to better cope with inter-chunk dependency and an in-context confidence calibration mechanism to resolve inter-chunk conflicts. Experimental results demonstrate that LLM$\times$MapReduce can outperform representative open-source and commercial long-context LLMs, and is applicable to several different models.
15.9CLFeb 16, 2024
Exploring Hybrid Question Answering via Program-based PromptingQi Shi, Han Cui, Haofeng Wang et al.
Question answering over heterogeneous data requires reasoning over diverse sources of data, which is challenging due to the large scale of information and organic coupling of heterogeneous data. Various approaches have been proposed to address these challenges. One approach involves training specialized retrievers to select relevant information, thereby reducing the input length. Another approach is to transform diverse modalities of data into a single modality, simplifying the task difficulty and enabling more straightforward processing. In this paper, we propose HProPro, a novel program-based prompting framework for the hybrid question answering task. HProPro follows the code generation and execution paradigm. In addition, HProPro integrates various functions to tackle the hybrid reasoning scenario. Specifically, HProPro contains function declaration and function implementation to perform hybrid information-seeking over data from various sources and modalities, which enables reasoning over such data without training specialized retrievers or performing modal transformations. Experimental results on two typical hybrid question answering benchmarks HybridQA and MultiModalQA demonstrate the effectiveness of HProPro: it surpasses all baseline systems and achieves the best performances in the few-shot settings on both datasets.
24.0CLJan 20, 2022
LEMON: Language-Based Environment Manipulation via Execution-Guided Pre-trainingQi Shi, Qian Liu, Bei Chen et al.
Language-based environment manipulation requires agents to manipulate the environment following natural language instructions, which is challenging due to the huge space of the environments. To address this challenge, various approaches have been proposed in recent work. Although these approaches work well for their intended environments, they are difficult to generalize across environments. In this work, we propose LEMON, a general framework for language-based environment manipulation tasks. Specifically, we first specify a task-agnostic approach for language-based environment manipulation tasks, which can deal with various environments using the same generative language model. Then we propose an execution-guided pre-training strategy to inject prior knowledge of environments to the language model with a pure synthetic pre-training corpus. Experimental results on tasks including Alchemy, Scene, Tangrams, ProPara and Recipes demonstrate the effectiveness of LEMON: it achieves new state-of-the-art results on four of the tasks, and the execution-guided pre-training strategy brings remarkable improvements on all experimental tasks.
4.5AIDec 6, 2021
Social Sourcing: Incorporating Social Networks Into Crowdsourcing Contest DesignQi Shi, Dong Hao
In a crowdsourcing contest, a principal holding a task posts it to a crowd. People in the crowd then compete with each other to win the rewards. Although in real life, a crowd is usually networked and people influence each other via social ties, existing crowdsourcing contest theories do not aim to answer how interpersonal relationships influence people's incentives and behaviors and thereby affect the crowdsourcing performance. In this work, we novelly take people's social ties as a key factor in the modeling and designing of agents' incentives in crowdsourcing contests. We establish two contest mechanisms by which the principal can impel the agents to invite their neighbors to contribute to the task. The first mechanism has a symmetric Bayesian Nash equilibrium, and it is very simple for agents to play and easy for the principal to predict the contest performance. The second mechanism has an asymmetric Bayesian Nash equilibrium, and agents' behaviors in equilibrium show a vast diversity which is strongly related to their social relations. The Bayesian Nash equilibrium analysis of these new mechanisms reveals that, besides agents' intrinsic abilities, the social relations among them also play a central role in decision-making. Moreover, we design an effective algorithm to automatically compute the Bayesian Nash equilibrium of the invitation crowdsourcing contest and further adapt it to a large graph dataset. Both theoretical and empirical results show that the new invitation crowdsourcing contests can substantially enlarge the number of participants, whereby the principal can obtain significantly better solutions without a large advertisement expenditure.
JointLK: Joint Reasoning with Language Models and Knowledge Graphs for Commonsense Question AnsweringYueqing Sun, Qi Shi, Le Qi et al.
Existing KG-augmented models for commonsense question answering primarily focus on designing elaborate Graph Neural Networks (GNNs) to model knowledge graphs (KGs). However, they ignore (i) the effectively fusing and reasoning over question context representations and the KG representations, and (ii) automatically selecting relevant nodes from the noisy KGs during reasoning. In this paper, we propose a novel model, JointLK, which solves the above limitations through the joint reasoning of LM and GNN and the dynamic KGs pruning mechanism. Specifically, JointLK performs joint reasoning between LM and GNN through a novel dense bidirectional attention module, in which each question token attends on KG nodes and each KG node attends on question tokens, and the two modal representations fuse and update mutually by multi-step interactions. Then, the dynamic pruning module uses the attention weights generated by joint reasoning to prune irrelevant KG nodes recursively. We evaluate JointLK on the CommonsenseQA and OpenBookQA datasets, and demonstrate its improvements to the existing LM and LM+KG models, as well as its capability to perform interpretable reasoning.