1.9GAMar 29
Segmenting Superbubbles in a Simulated Multiphase Interstellar Medium using Computer VisionJing-Wen Chen, Alex S. Hill, Anna Ordog et al.
We developed a computer vision-based methodology to achieve precise 3D segmentation and tracking of superbubbles within magnetohydrodynamic simulations of the supernova-driven interstellar medium. Leveraging advanced 3D transformer models, our approach effectively captures the complex morphology and dynamic evolution of these astrophysical structures. To demonstrate the technique, we specifically focused on a superbubble exhibiting interesting interactions with its surrounding medium, driven by a series of successive supernova explosions. Our model successfully generated detailed 3D segmentation masks, enabling us to visualize and analyze the bubble's structural evolution over time. The results reveal insights into the superbubble's growth patterns, energy retention, and interactions with surrounding interstellar matter. This interdisciplinary approach not only enhances our understanding of superbubble dynamics but also offers a robust framework for investigating other complex phenomena in the cosmos.
HiDream-I1: A High-Efficient Image Generative Foundation Model with Sparse Diffusion TransformerQi Cai, Jingwen Chen, Yang Chen et al.
Recent advancements in image generative foundation models have prioritized quality improvements but often at the cost of increased computational complexity and inference latency. To address this critical trade-off, we introduce HiDream-I1, a new open-source image generative foundation model with 17B parameters that achieves state-of-the-art image generation quality within seconds. HiDream-I1 is constructed with a new sparse Diffusion Transformer (DiT) structure. Specifically, it starts with a dual-stream decoupled design of sparse DiT with dynamic Mixture-of-Experts (MoE) architecture, in which two separate encoders are first involved to independently process image and text tokens. Then, a single-stream sparse DiT structure with dynamic MoE architecture is adopted to trigger multi-model interaction for image generation in a cost-efficient manner. To support flexiable accessibility with varied model capabilities, we provide HiDream-I1 in three variants: HiDream-I1-Full, HiDream-I1-Dev, and HiDream-I1-Fast. Furthermore, we go beyond the typical text-to-image generation and remould HiDream-I1 with additional image conditions to perform precise, instruction-based editing on given images, yielding a new instruction-based image editing model namely HiDream-E1. Ultimately, by integrating text-to-image generation and instruction-based image editing, HiDream-I1 evolves to form a comprehensive image agent (HiDream-A1) capable of fully interactive image creation and refinement. To accelerate multi-modal AIGC research, we have open-sourced all the codes and model weights of HiDream-I1-Full, HiDream-I1-Dev, HiDream-I1-Fast, HiDream-E1 through our project websites: https://github.com/HiDream-ai/HiDream-I1 and https://github.com/HiDream-ai/HiDream-E1. All features can be directly experienced via https://vivago.ai/studio.
InSpaceType: Reconsider Space Type in Indoor Monocular Depth EstimationCho-Ying Wu, Quankai Gao, Chin-Cheng Hsu et al.
Indoor monocular depth estimation has attracted increasing research interest. Most previous works have been focusing on methodology, primarily experimenting with NYU-Depth-V2 (NYUv2) Dataset, and only concentrated on the overall performance over the test set. However, little is known regarding robustness and generalization when it comes to applying monocular depth estimation methods to real-world scenarios where highly varying and diverse functional \textit{space types} are present such as library or kitchen. A study for performance breakdown into space types is essential to realize a pretrained model's performance variance. To facilitate our investigation for robustness and address limitations of previous works, we collect InSpaceType, a high-quality and high-resolution RGBD dataset for general indoor environments. We benchmark 12 recent methods on InSpaceType and find they severely suffer from performance imbalance concerning space types, which reveals their underlying bias. We extend our analysis to 4 other datasets, 3 mitigation approaches, and the ability to generalize to unseen space types. Our work marks the first in-depth investigation of performance imbalance across space types for indoor monocular depth estimation, drawing attention to potential safety concerns for model deployment without considering space types, and further shedding light on potential ways to improve robustness. See \url{https://depthcomputation.github.io/DepthPublic} for data and the supplementary document. The benchmark list on the GitHub project page keeps updates for the lastest monocular depth estimation methods.
Incorporating Visual Correspondence into Diffusion Model for Virtual Try-OnSiqi Wan, Jingwen Chen, Yingwei Pan et al.
Diffusion models have shown preliminary success in virtual try-on (VTON) task. The typical dual-branch architecture comprises two UNets for implicit garment deformation and synthesized image generation respectively, and has emerged as the recipe for VTON task. Nevertheless, the problem remains challenging to preserve the shape and every detail of the given garment due to the intrinsic stochasticity of diffusion model. To alleviate this issue, we novelly propose to explicitly capitalize on visual correspondence as the prior to tame diffusion process instead of simply feeding the whole garment into UNet as the appearance reference. Specifically, we interpret the fine-grained appearance and texture details as a set of structured semantic points, and match the semantic points rooted in garment to the ones over target person through local flow warping. Such 2D points are then augmented into 3D-aware cues with depth/normal map of target person. The correspondence mimics the way of putting clothing on human body and the 3D-aware cues act as semantic point matching to supervise diffusion model training. A point-focused diffusion loss is further devised to fully take the advantage of semantic point matching. Extensive experiments demonstrate strong garment detail preservation of our approach, evidenced by state-of-the-art VTON performances on both VITON-HD and DressCode datasets. Code is publicly available at: https://github.com/HiDream-ai/SPM-Diff.
2.0CVAug 25, 2024
InSpaceType: Dataset and Benchmark for Reconsidering Cross-Space Type Performance in Indoor Monocular DepthCho-Ying Wu, Quankai Gao, Chin-Cheng Hsu et al.
Indoor monocular depth estimation helps home automation, including robot navigation or AR/VR for surrounding perception. Most previous methods primarily experiment with the NYUv2 Dataset and concentrate on the overall performance in their evaluation. However, their robustness and generalization to diversely unseen types or categories for indoor spaces (spaces types) have yet to be discovered. Researchers may empirically find degraded performance in a released pretrained model on custom data or less-frequent types. This paper studies the common but easily overlooked factor-space type and realizes a model's performance variances across spaces. We present InSpaceType Dataset, a high-quality RGBD dataset for general indoor scenes, and benchmark 13 recent state-of-the-art methods on InSpaceType. Our examination shows that most of them suffer from performance imbalance between head and tailed types, and some top methods are even more severe. The work reveals and analyzes underlying bias in detail for transparency and robustness. We extend the analysis to a total of 4 datasets and discuss the best practice in synthetic data curation for training indoor monocular depth. Further, dataset ablation is conducted to find out the key factor in generalization. This work marks the first in-depth investigation of performance variances across space types and, more importantly, releases useful tools, including datasets and codes, to closely examine your pretrained depth models. Data and code: https://depthcomputation.github.io/DepthPublic/
X-modaler: A Versatile and High-performance Codebase for Cross-modal AnalyticsYehao Li, Yingwei Pan, Jingwen Chen et al.
With the rise and development of deep learning over the past decade, there has been a steady momentum of innovation and breakthroughs that convincingly push the state-of-the-art of cross-modal analytics between vision and language in multimedia field. Nevertheless, there has not been an open-source codebase in support of training and deploying numerous neural network models for cross-modal analytics in a unified and modular fashion. In this work, we propose X-modaler -- a versatile and high-performance codebase that encapsulates the state-of-the-art cross-modal analytics into several general-purpose stages (e.g., pre-processing, encoder, cross-modal interaction, decoder, and decode strategy). Each stage is empowered with the functionality that covers a series of modules widely adopted in state-of-the-arts and allows seamless switching in between. This way naturally enables a flexible implementation of state-of-the-art algorithms for image captioning, video captioning, and vision-language pre-training, aiming to facilitate the rapid development of research community. Meanwhile, since the effective modular designs in several stages (e.g., cross-modal interaction) are shared across different vision-language tasks, X-modaler can be simply extended to power startup prototypes for other tasks in cross-modal analytics, including visual question answering, visual commonsense reasoning, and cross-modal retrieval. X-modaler is an Apache-licensed codebase, and its source codes, sample projects and pre-trained models are available on-line: https://github.com/YehLi/xmodaler.
Scheduled Sampling in Vision-Language Pretraining with Decoupled Encoder-Decoder NetworkYehao Li, Yingwei Pan, Ting Yao et al.
Despite having impressive vision-language (VL) pretraining with BERT-based encoder for VL understanding, the pretraining of a universal encoder-decoder for both VL understanding and generation remains challenging. The difficulty originates from the inherently different peculiarities of the two disciplines, e.g., VL understanding tasks capitalize on the unrestricted message passing across modalities, while generation tasks only employ visual-to-textual message passing. In this paper, we start with a two-stream decoupled design of encoder-decoder structure, in which two decoupled cross-modal encoder and decoder are involved to separately perform each type of proxy tasks, for simultaneous VL understanding and generation pretraining. Moreover, for VL pretraining, the dominant way is to replace some input visual/word tokens with mask tokens and enforce the multi-modal encoder/decoder to reconstruct the original tokens, but no mask token is involved when fine-tuning on downstream tasks. As an alternative, we propose a primary scheduled sampling strategy that elegantly mitigates such discrepancy via pretraining encoder-decoder in a two-pass manner. Extensive experiments demonstrate the compelling generalizability of our pretrained encoder-decoder by fine-tuning on four VL understanding and generation downstream tasks. Source code is available at \url{https://github.com/YehLi/TDEN}.
Physical-Virtual Collaboration Modeling for Intra-and Inter-Station Metro Ridership PredictionLingbo Liu, Jingwen Chen, Hefeng Wu et al.
Due to the widespread applications in real-world scenarios, metro ridership prediction is a crucial but challenging task in intelligent transportation systems. However, conventional methods either ignore the topological information of metro systems or directly learn on physical topology, and cannot fully explore the patterns of ridership evolution. To address this problem, we model a metro system as graphs with various topologies and propose a unified Physical-Virtual Collaboration Graph Network (PVCGN), which can effectively learn the complex ridership patterns from the tailor-designed graphs. Specifically, a physical graph is directly built based on the realistic topology of the studied metro system, while a similarity graph and a correlation graph are built with virtual topologies under the guidance of the inter-station passenger flow similarity and correlation. These complementary graphs are incorporated into a Graph Convolution Gated Recurrent Unit (GC-GRU) for spatial-temporal representation learning. Further, a Fully-Connected Gated Recurrent Unit (FC-GRU) is also applied to capture the global evolution tendency. Finally, we develop a Seq2Seq model with GC-GRU and FC-GRU to forecast the future metro ridership sequentially. Extensive experiments on two large-scale benchmarks (e.g., Shanghai Metro and Hangzhou Metro) well demonstrate the superiority of our PVCGN for station-level metro ridership prediction. Moreover, we apply the proposed PVCGN to address the online origin-destination (OD) ridership prediction and the experiment results show the universality of our method. Our code and benchmarks are available at https://github.com/HCPLab-SYSU/PVCGN.
13.6CVMay 3, 2019
Temporal Deformable Convolutional Encoder-Decoder Networks for Video CaptioningJingwen Chen, Yingwei Pan, Yehao Li et al.
It is well believed that video captioning is a fundamental but challenging task in both computer vision and artificial intelligence fields. The prevalent approach is to map an input video to a variable-length output sentence in a sequence to sequence manner via Recurrent Neural Network (RNN). Nevertheless, the training of RNN still suffers to some degree from vanishing/exploding gradient problem, making the optimization difficult. Moreover, the inherently recurrent dependency in RNN prevents parallelization within a sequence during training and therefore limits the computations. In this paper, we present a novel design --- Temporal Deformable Convolutional Encoder-Decoder Networks (dubbed as TDConvED) that fully employ convolutions in both encoder and decoder networks for video captioning. Technically, we exploit convolutional block structures that compute intermediate states of a fixed number of inputs and stack several blocks to capture long-term relationships. The structure in encoder is further equipped with temporal deformable convolution to enable free-form deformation of temporal sampling. Our model also capitalizes on temporal attention mechanism for sentence generation. Extensive experiments are conducted on both MSVD and MSR-VTT video captioning datasets, and superior results are reported when comparing to conventional RNN-based encoder-decoder techniques. More remarkably, TDConvED increases CIDEr-D performance from 58.8% to 67.2% on MSVD.
3.0CLNov 22, 2016
Deep Recurrent Convolutional Neural Network: Improving Performance For Speech RecognitionZewang Zhang, Zheng Sun, Jiaqi Liu et al.
A deep learning approach has been widely applied in sequence modeling problems. In terms of automatic speech recognition (ASR), its performance has significantly been improved by increasing large speech corpus and deeper neural network. Especially, recurrent neural network and deep convolutional neural network have been applied in ASR successfully. Given the arising problem of training speed, we build a novel deep recurrent convolutional network for acoustic modeling and then apply deep residual learning to it. Our experiments show that it has not only faster convergence speed but better recognition accuracy over traditional deep convolutional recurrent network. In the experiments, we compare the convergence speed of our novel deep recurrent convolutional networks and traditional deep convolutional recurrent networks. With faster convergence speed, our novel deep recurrent convolutional networks can reach the comparable performance. We further show that applying deep residual learning can boost the convergence speed of our novel deep recurret convolutional networks. Finally, we evaluate all our experimental networks by phoneme error rate (PER) with our proposed bidirectional statistical n-gram language model. Our evaluation results show that our newly proposed deep recurrent convolutional network applied with deep residual learning can reach the best PER of 17.33\% with the fastest convergence speed on TIMIT database. The outstanding performance of our novel deep recurrent convolutional neural network with deep residual learning indicates that it can be potentially adopted in other sequential problems.
6.2LGNov 16, 2016
Composing Music with Grammar Argumented Neural Networks and Note-Level EncodingZheng Sun, Jiaqi Liu, Zewang Zhang et al.
Creating aesthetically pleasing pieces of art, including music, has been a long-term goal for artificial intelligence research. Despite recent successes of long-short term memory (LSTM) recurrent neural networks (RNNs) in sequential learning, LSTM neural networks have not, by themselves, been able to generate natural-sounding music conforming to music theory. To transcend this inadequacy, we put forward a novel method for music composition that combines the LSTM with Grammars motivated by music theory. The main tenets of music theory are encoded as grammar argumented (GA) filters on the training data, such that the machine can be trained to generate music inheriting the naturalness of human-composed pieces from the original dataset while adhering to the rules of music theory. Unlike previous approaches, pitches and durations are encoded as one semantic entity, which we refer to as note-level encoding. This allows easy implementation of music theory grammars, as well as closer emulation of the thinking pattern of a musician. Although the GA rules are applied to the training data and never directly to the LSTM music generation, our machine still composes music that possess high incidences of diatonic scale notes, small pitch intervals and chords, in deference to music theory.