HumanBench: Towards General Human-centric Perception with Projector Assisted PretrainingShixiang Tang, Cheng Chen, Qingsong Xie et al.
Human-centric perceptions include a variety of vision tasks, which have widespread industrial applications, including surveillance, autonomous driving, and the metaverse. It is desirable to have a general pretrain model for versatile human-centric downstream tasks. This paper forges ahead along this path from the aspects of both benchmark and pretraining methods. Specifically, we propose a \textbf{HumanBench} based on existing datasets to comprehensively evaluate on the common ground the generalization abilities of different pretraining methods on 19 datasets from 6 diverse downstream tasks, including person ReID, pose estimation, human parsing, pedestrian attribute recognition, pedestrian detection, and crowd counting. To learn both coarse-grained and fine-grained knowledge in human bodies, we further propose a \textbf{P}rojector \textbf{A}ssis\textbf{T}ed \textbf{H}ierarchical pretraining method (\textbf{PATH}) to learn diverse knowledge at different granularity levels. Comprehensive evaluations on HumanBench show that our PATH achieves new state-of-the-art results on 17 downstream datasets and on-par results on the other 2 datasets. The code will be publicly at \href{https://github.com/OpenGVLab/HumanBench}{https://github.com/OpenGVLab/HumanBench}.
Instruct-ReID: A Multi-purpose Person Re-identification Task with InstructionsWeizhen He, Yiheng Deng, Shixiang Tang et al.
Human intelligence can retrieve any person according to both visual and language descriptions. However, the current computer vision community studies specific person re-identification (ReID) tasks in different scenarios separately, which limits the applications in the real world. This paper strives to resolve this problem by proposing a new instruct-ReID task that requires the model to retrieve images according to the given image or language instructions. Our instruct-ReID is a more general ReID setting, where existing 6 ReID tasks can be viewed as special cases by designing different instructions. We propose a large-scale OmniReID benchmark and an adaptive triplet loss as a baseline method to facilitate research in this new setting. Experimental results show that the proposed multi-purpose ReID model, trained on our OmniReID benchmark without fine-tuning, can improve +0.5%, +0.6%, +7.7% mAP on Market1501, MSMT17, CUHK03 for traditional ReID, +6.4%, +7.1%, +11.2% mAP on PRCC, VC-Clothes, LTCC for clothes-changing ReID, +11.7% mAP on COCAS+ real2 for clothes template based clothes-changing ReID when using only RGB images, +24.9% mAP on COCAS+ real2 for our newly defined language-instructed ReID, +4.3% on LLCM for visible-infrared ReID, +2.6% on CUHK-PEDES for text-to-image ReID. The datasets, the model, and code will be available at https://github.com/hwz-zju/Instruct-ReID.
3D Human Mesh Estimation from Virtual MarkersXiaoxuan Ma, Jiajun Su, Chunyu Wang et al.
Inspired by the success of volumetric 3D pose estimation, some recent human mesh estimators propose to estimate 3D skeletons as intermediate representations, from which, the dense 3D meshes are regressed by exploiting the mesh topology. However, body shape information is lost in extracting skeletons, leading to mediocre performance. The advanced motion capture systems solve the problem by placing dense physical markers on the body surface, which allows to extract realistic meshes from their non-rigid motions. However, they cannot be applied to wild images without markers. In this work, we present an intermediate representation, named virtual markers, which learns 64 landmark keypoints on the body surface based on the large-scale mocap data in a generative style, mimicking the effects of physical markers. The virtual markers can be accurately detected from wild images and can reconstruct the intact meshes with realistic shapes by simple interpolation. Our approach outperforms the state-of-the-art methods on three datasets. In particular, it surpasses the existing methods by a notable margin on the SURREAL dataset, which has diverse body shapes. Code is available at https://github.com/ShirleyMaxx/VirtualMarker
VirtualPose: Learning Generalizable 3D Human Pose Models from Virtual DataJiajun Su, Chunyu Wang, Xiaoxuan Ma et al.
While monocular 3D pose estimation seems to have achieved very accurate results on the public datasets, their generalization ability is largely overlooked. In this work, we perform a systematic evaluation of the existing methods and find that they get notably larger errors when tested on different cameras, human poses and appearance. To address the problem, we introduce VirtualPose, a two-stage learning framework to exploit the hidden "free lunch" specific to this task, i.e. generating infinite number of poses and cameras for training models at no cost. To that end, the first stage transforms images to abstract geometry representations (AGR), and then the second maps them to 3D poses. It addresses the generalization issue from two aspects: (1) the first stage can be trained on diverse 2D datasets to reduce the risk of over-fitting to limited appearance; (2) the second stage can be trained on diverse AGR synthesized from a large number of virtual cameras and poses. It outperforms the SOTA methods without using any paired images and 3D poses from the benchmarks, which paves the way for practical applications. Code is available at https://github.com/wkom/VirtualPose.
38.6CLJul 10, 2023
BeaverTails: Towards Improved Safety Alignment of LLM via a Human-Preference DatasetJiaming Ji, Mickel Liu, Juntao Dai et al.
In this paper, we introduce the BeaverTails dataset, aimed at fostering research on safety alignment in large language models (LLMs). This dataset uniquely separates annotations of helpfulness and harmlessness for question-answering pairs, thus offering distinct perspectives on these crucial attributes. In total, we have gathered safety meta-labels for 333,963 question-answer (QA) pairs and 361,903 pairs of expert comparison data for both the helpfulness and harmlessness metrics. We further showcase applications of BeaverTails in content moderation and reinforcement learning with human feedback (RLHF), emphasizing its potential for practical safety measures in LLMs. We believe this dataset provides vital resources for the community, contributing towards the safe development and deployment of LLMs. Our project page is available at the following URL: https://sites.google.com/view/pku-beavertails.
UniHCP: A Unified Model for Human-Centric PerceptionsYuanzheng Ci, Yizhou Wang, Meilin Chen et al.
Human-centric perceptions (e.g., pose estimation, human parsing, pedestrian detection, person re-identification, etc.) play a key role in industrial applications of visual models. While specific human-centric tasks have their own relevant semantic aspect to focus on, they also share the same underlying semantic structure of the human body. However, few works have attempted to exploit such homogeneity and design a general-propose model for human-centric tasks. In this work, we revisit a broad range of human-centric tasks and unify them in a minimalist manner. We propose UniHCP, a Unified Model for Human-Centric Perceptions, which unifies a wide range of human-centric tasks in a simplified end-to-end manner with the plain vision transformer architecture. With large-scale joint training on 33 human-centric datasets, UniHCP can outperform strong baselines on several in-domain and downstream tasks by direct evaluation. When adapted to a specific task, UniHCP achieves new SOTAs on a wide range of human-centric tasks, e.g., 69.8 mIoU on CIHP for human parsing, 86.18 mA on PA-100K for attribute prediction, 90.3 mAP on Market1501 for ReID, and 85.8 JI on CrowdHuman for pedestrian detection, performing better than specialized models tailored for each task.
23.2CVMar 9, 2022
Adaptive Trajectory Prediction via Transferable GNNYi Xu, Lichen Wang, Yizhou Wang et al.
Pedestrian trajectory prediction is an essential component in a wide range of AI applications such as autonomous driving and robotics. Existing methods usually assume the training and testing motions follow the same pattern while ignoring the potential distribution differences (e.g., shopping mall and street). This issue results in inevitable performance decrease. To address this issue, we propose a novel Transferable Graph Neural Network (T-GNN) framework, which jointly conducts trajectory prediction as well as domain alignment in a unified framework. Specifically, a domain-invariant GNN is proposed to explore the structural motion knowledge where the domain-specific knowledge is reduced. Moreover, an attention-based adaptive knowledge learning module is further proposed to explore fine-grained individual-level feature representations for knowledge transfer. By this way, disparities across different trajectory domains will be better alleviated. More challenging while practical trajectory prediction experiments are designed, and the experimental results verify the superior performance of our proposed model. To the best of our knowledge, our work is the pioneer which fills the gap in benchmarks and techniques for practical pedestrian trajectory prediction across different domains.
8.1ROMar 4, 2022
GraspARL: Dynamic Grasping via Adversarial Reinforcement LearningTianhao Wu, Fangwei Zhong, Yiran Geng et al. · pku
Grasping moving objects, such as goods on a belt or living animals, is an important but challenging task in robotics. Conventional approaches rely on a set of manually defined object motion patterns for training, resulting in poor generalization to unseen object trajectories. In this work, we introduce an adversarial reinforcement learning framework for dynamic grasping, namely GraspARL. To be specific. we formulate the dynamic grasping problem as a 'move-and-grasp' game, where the robot is to pick up the object on the mover and the adversarial mover is to find a path to escape it. Hence, the two agents play a min-max game and are trained by reinforcement learning. In this way, the mover can auto-generate diverse moving trajectories while training. And the robot trained with the adversarial trajectories can generalize to various motion patterns. Empirical results on the simulator and real-world scenario demonstrate the effectiveness of each and good generalization of our method.
11.7CVMay 10, 2022
Domain Invariant Masked Autoencoders for Self-supervised Learning from Multi-domainsHaiyang Yang, Meilin Chen, Yizhou Wang et al.
Generalizing learned representations across significantly different visual domains is a fundamental yet crucial ability of the human visual system. While recent self-supervised learning methods have achieved good performances with evaluation set on the same domain as the training set, they will have an undesirable performance decrease when tested on a different domain. Therefore, the self-supervised learning from multiple domains task is proposed to learn domain-invariant features that are not only suitable for evaluation on the same domain as the training set but also can be generalized to unseen domains. In this paper, we propose a Domain-invariant Masked AutoEncoder (DiMAE) for self-supervised learning from multi-domains, which designs a new pretext task, \emph{i.e.,} the cross-domain reconstruction task, to learn domain-invariant features. The core idea is to augment the input image with style noise from different domains and then reconstruct the image from the embedding of the augmented image, regularizing the encoder to learn domain-invariant features. To accomplish the idea, DiMAE contains two critical designs, 1) content-preserved style mix, which adds style information from other domains to input while persevering the content in a parameter-free manner, and 2) multiple domain-specific decoders, which recovers the corresponding domain style of input to the encoded domain-invariant features for reconstruction. Experiments on PACS and DomainNet illustrate that DiMAE achieves considerable gains compared with recent state-of-the-art methods.
MotionBERT: A Unified Perspective on Learning Human Motion RepresentationsWentao Zhu, Xiaoxuan Ma, Zhaoyang Liu et al.
We present a unified perspective on tackling various human-centric video tasks by learning human motion representations from large-scale and heterogeneous data resources. Specifically, we propose a pretraining stage in which a motion encoder is trained to recover the underlying 3D motion from noisy partial 2D observations. The motion representations acquired in this way incorporate geometric, kinematic, and physical knowledge about human motion, which can be easily transferred to multiple downstream tasks. We implement the motion encoder with a Dual-stream Spatio-temporal Transformer (DSTformer) neural network. It could capture long-range spatio-temporal relationships among the skeletal joints comprehensively and adaptively, exemplified by the lowest 3D pose estimation error so far when trained from scratch. Furthermore, our proposed framework achieves state-of-the-art performance on all three downstream tasks by simply finetuning the pretrained motion encoder with a simple regression head (1-2 layers), which demonstrates the versatility of the learned motion representations. Code and models are available at https://motionbert.github.io/
Faster VoxelPose: Real-time 3D Human Pose Estimation by Orthographic ProjectionHang Ye, Wentao Zhu, Chunyu Wang et al.
While the voxel-based methods have achieved promising results for multi-person 3D pose estimation from multi-cameras, they suffer from heavy computation burdens, especially for large scenes. We present Faster VoxelPose to address the challenge by re-projecting the feature volume to the three two-dimensional coordinate planes and estimating X, Y, Z coordinates from them separately. To that end, we first localize each person by a 3D bounding box by estimating a 2D box and its height based on the volume features projected to the xy-plane and z-axis, respectively. Then for each person, we estimate partial joint coordinates from the three coordinate planes separately which are then fused to obtain the final 3D pose. The method is free from costly 3D-CNNs and improves the speed of VoxelPose by ten times and meanwhile achieves competitive accuracy as the state-of-the-art methods, proving its potential in real-time applications.
44.7AIOct 30, 2023
AI Alignment: A Comprehensive SurveyJiaming Ji, Tianyi Qiu, Boyuan Chen et al.
AI alignment aims to make AI systems behave in line with human intentions and values. As AI systems grow more capable, so do risks from misalignment. To provide a comprehensive and up-to-date overview of the alignment field, in this survey, we delve into the core concepts, methodology, and practice of alignment. First, we identify four principles as the key objectives of AI alignment: Robustness, Interpretability, Controllability, and Ethicality (RICE). Guided by these four principles, we outline the landscape of current alignment research and decompose them into two key components: forward alignment and backward alignment. The former aims to make AI systems aligned via alignment training, while the latter aims to gain evidence about the systems' alignment and govern them appropriately to avoid exacerbating misalignment risks. On forward alignment, we discuss techniques for learning from feedback and learning under distribution shift. On backward alignment, we discuss assurance techniques and governance practices. We also release and continually update the website (www.alignmentsurvey.com) which features tutorials, collections of papers, blog posts, and other resources.
11.2CVApr 17, 2022
Causal Intervention for Subject-Deconfounded Facial Action Unit RecognitionYingjie Chen, Diqi Chen, Tao Wang et al.
Subject-invariant facial action unit (AU) recognition remains challenging for the reason that the data distribution varies among subjects. In this paper, we propose a causal inference framework for subject-invariant facial action unit recognition. To illustrate the causal effect existing in AU recognition task, we formulate the causalities among facial images, subjects, latent AU semantic relations, and estimated AU occurrence probabilities via a structural causal model. By constructing such a causal diagram, we clarify the causal effect among variables and propose a plug-in causal intervention module, CIS, to deconfound the confounder \emph{Subject} in the causal diagram. Extensive experiments conducted on two commonly used AU benchmark datasets, BP4D and DISFA, show the effectiveness of our CIS, and the model with CIS inserted, CISNet, has achieved state-of-the-art performance.
3.9CVFeb 22, 2023
Saliency Guided Contrastive Learning on Scene ImagesMeilin Chen, Yizhou Wang, Shixiang Tang et al.
Self-supervised learning holds promise in leveraging large numbers of unlabeled data. However, its success heavily relies on the highly-curated dataset, e.g., ImageNet, which still needs human cleaning. Directly learning representations from less-curated scene images is essential for pushing self-supervised learning to a higher level. Different from curated images which include simple and clear semantic information, scene images are more complex and mosaic because they often include complex scenes and multiple objects. Despite being feasible, recent works largely overlooked discovering the most discriminative regions for contrastive learning to object representations in scene images. In this work, we leverage the saliency map derived from the model's output during learning to highlight these discriminative regions and guide the whole contrastive learning. Specifically, the saliency map first guides the method to crop its discriminative regions as positive pairs and then reweighs the contrastive losses among different crops by its saliency scores. Our method significantly improves the performance of self-supervised learning on scene images by +1.1, +4.3, +2.2 Top1 accuracy in ImageNet linear evaluation, Semi-supervised learning with 1% and 10% ImageNet labels, respectively. We hope our insights on saliency maps can motivate future research on more general-purpose unsupervised representation learning from scene data.
13.2ROApr 7, 2023
RSPT: Reconstruct Surroundings and Predict Trajectories for Generalizable Active Object TrackingFangwei Zhong, Xiao Bi, Yudi Zhang et al.
Active Object Tracking (AOT) aims to maintain a specific relation between the tracker and object(s) by autonomously controlling the motion system of a tracker given observations. AOT has wide-ranging applications, such as in mobile robots and autonomous driving. However, building a generalizable active tracker that works robustly across different scenarios remains a challenge, especially in unstructured environments with cluttered obstacles and diverse layouts. We argue that constructing a state representation capable of modeling the geometry structure of the surroundings and the dynamics of the target is crucial for achieving this goal. To address this challenge, we present RSPT, a framework that forms a structure-aware motion representation by Reconstructing the Surroundings and Predicting the target Trajectory. Additionally, we enhance the generalization of the policy network by training in an asymmetric dueling mechanism. We evaluate RSPT on various simulated scenarios and show that it outperforms existing methods in unseen environments, particularly those with complex obstacles and layouts. We also demonstrate the successful transfer of RSPT to real-world settings. Project Website: https://sites.google.com/view/aot-rspt.
GFPose: Learning 3D Human Pose Prior with Gradient FieldsHai Ci, Mingdong Wu, Wentao Zhu et al.
Learning 3D human pose prior is essential to human-centered AI. Here, we present GFPose, a versatile framework to model plausible 3D human poses for various applications. At the core of GFPose is a time-dependent score network, which estimates the gradient on each body joint and progressively denoises the perturbed 3D human pose to match a given task specification. During the denoising process, GFPose implicitly incorporates pose priors in gradients and unifies various discriminative and generative tasks in an elegant framework. Despite the simplicity, GFPose demonstrates great potential in several downstream tasks. Our experiments empirically show that 1) as a multi-hypothesis pose estimator, GFPose outperforms existing SOTAs by 20% on Human3.6M dataset. 2) as a single-hypothesis pose estimator, GFPose achieves comparable results to deterministic SOTAs, even with a vanilla backbone. 3) GFPose is able to produce diverse and realistic samples in pose denoising, completion and generation tasks. Project page https://sites.google.com/view/gfpose/
29.7CVJul 20, 2023
Human Motion Generation: A SurveyWentao Zhu, Xiaoxuan Ma, Dongwoo Ro et al.
Human motion generation aims to generate natural human pose sequences and shows immense potential for real-world applications. Substantial progress has been made recently in motion data collection technologies and generation methods, laying the foundation for increasing interest in human motion generation. Most research within this field focuses on generating human motions based on conditional signals, such as text, audio, and scene contexts. While significant advancements have been made in recent years, the task continues to pose challenges due to the intricate nature of human motion and its implicit relationship with conditional signals. In this survey, we present a comprehensive literature review of human motion generation, which, to the best of our knowledge, is the first of its kind in this field. We begin by introducing the background of human motion and generative models, followed by an examination of representative methods for three mainstream sub-tasks: text-conditioned, audio-conditioned, and scene-conditioned human motion generation. Additionally, we provide an overview of common datasets and evaluation metrics. Lastly, we discuss open problems and outline potential future research directions. We hope that this survey could provide the community with a comprehensive glimpse of this rapidly evolving field and inspire novel ideas that address the outstanding challenges.
2.6CVApr 21, 2022
Domain Invariant Model with Graph Convolutional Network for Mammogram ClassificationChuran Wang, Jing Li, Xinwei Sun et al.
Due to its safety-critical property, the image-based diagnosis is desired to achieve robustness on out-of-distribution (OOD) samples. A natural way towards this goal is capturing only clinically disease-related features, which is composed of macroscopic attributes (e.g., margins, shapes) and microscopic image-based features (e.g., textures) of lesion-related areas. However, such disease-related features are often interweaved with data-dependent (but disease irrelevant) biases during learning, disabling the OOD generalization. To resolve this problem, we propose a novel framework, namely Domain Invariant Model with Graph Convolutional Network (DIM-GCN), which only exploits invariant disease-related features from multiple domains. Specifically, we first propose a Bayesian network, which explicitly decomposes the latent variables into disease-related and other disease-irrelevant parts that are provable to be disentangled from each other. Guided by this, we reformulate the objective function based on Variational Auto-Encoder, in which the encoder in each domain has two branches: the domain-independent and -dependent ones, which respectively encode disease-related and -irrelevant features. To better capture the macroscopic features, we leverage the observed clinical attributes as a goal for reconstruction, via Graph Convolutional Network (GCN). Finally, we only implement the disease-related features for prediction. The effectiveness and utility of our method are demonstrated by the superior OOD generalization performance over others on mammogram benign/malignant diagnosis.
12.6CVMar 7, 2023
Proactive Multi-Camera Collaboration For 3D Human Pose EstimationHai Ci, Mickel Liu, Xuehai Pan et al.
This paper presents a multi-agent reinforcement learning (MARL) scheme for proactive Multi-Camera Collaboration in 3D Human Pose Estimation in dynamic human crowds. Traditional fixed-viewpoint multi-camera solutions for human motion capture (MoCap) are limited in capture space and susceptible to dynamic occlusions. Active camera approaches proactively control camera poses to find optimal viewpoints for 3D reconstruction. However, current methods still face challenges with credit assignment and environment dynamics. To address these issues, our proposed method introduces a novel Collaborative Triangulation Contribution Reward (CTCR) that improves convergence and alleviates multi-agent credit assignment issues resulting from using 3D reconstruction accuracy as the shared reward. Additionally, we jointly train our model with multiple world dynamics learning tasks to better capture environment dynamics and encourage anticipatory behaviors for occlusion avoidance. We evaluate our proposed method in four photo-realistic UE4 environments to ensure validity and generalizability. Empirical results show that our method outperforms fixed and active baselines in various scenarios with different numbers of cameras and humans.
Bongard-OpenWorld: Few-Shot Reasoning for Free-form Visual Concepts in the Real WorldRujie Wu, Xiaojian Ma, Zhenliang Zhang et al.
We introduce Bongard-OpenWorld, a new benchmark for evaluating real-world few-shot reasoning for machine vision. It originates from the classical Bongard Problems (BPs): Given two sets of images (positive and negative), the model needs to identify the set that query images belong to by inducing the visual concepts, which is exclusively depicted by images from the positive set. Our benchmark inherits the few-shot concept induction of the original BPs while adding the two novel layers of challenge: 1) open-world free-form concepts, as the visual concepts in Bongard-OpenWorld are unique compositions of terms from an open vocabulary, ranging from object categories to abstract visual attributes and commonsense factual knowledge; 2) real-world images, as opposed to the synthetic diagrams used by many counterparts. In our exploration, Bongard-OpenWorld already imposes a significant challenge to current few-shot reasoning algorithms. We further investigate to which extent the recently introduced Large Language Models (LLMs) and Vision-Language Models (VLMs) can solve our task, by directly probing VLMs, and combining VLMs and LLMs in an interactive reasoning scheme. We even conceived a neuro-symbolic reasoning approach that reconciles LLMs & VLMs with logical reasoning to emulate the human problem-solving process for Bongard Problems. However, none of these approaches manage to close the human-machine gap, as the best learner achieves 64% accuracy while human participants easily reach 91%. We hope Bongard-OpenWorld can help us better understand the limitations of current visual intelligence and facilitate future research on visual agents with stronger few-shot visual reasoning capabilities.
ChimpACT: A Longitudinal Dataset for Understanding Chimpanzee BehaviorsXiaoxuan Ma, Stephan P. Kaufhold, Jiajun Su et al.
Understanding the behavior of non-human primates is crucial for improving animal welfare, modeling social behavior, and gaining insights into distinctively human and phylogenetically shared behaviors. However, the lack of datasets on non-human primate behavior hinders in-depth exploration of primate social interactions, posing challenges to research on our closest living relatives. To address these limitations, we present ChimpACT, a comprehensive dataset for quantifying the longitudinal behavior and social relations of chimpanzees within a social group. Spanning from 2015 to 2018, ChimpACT features videos of a group of over 20 chimpanzees residing at the Leipzig Zoo, Germany, with a particular focus on documenting the developmental trajectory of one young male, Azibo. ChimpACT is both comprehensive and challenging, consisting of 163 videos with a cumulative 160,500 frames, each richly annotated with detection, identification, pose estimation, and fine-grained spatiotemporal behavior labels. We benchmark representative methods of three tracks on ChimpACT: (i) tracking and identification, (ii) pose estimation, and (iii) spatiotemporal action detection of the chimpanzees. Our experiments reveal that ChimpACT offers ample opportunities for both devising new methods and adapting existing ones to solve fundamental computer vision tasks applied to chimpanzee groups, such as detection, pose estimation, and behavior analysis, ultimately deepening our comprehension of communication and sociality in non-human primates.
9.1CVNov 8, 2023
Social Motion Prediction with Cognitive HierarchiesWentao Zhu, Jason Qin, Yuke Lou et al.
Humans exhibit a remarkable capacity for anticipating the actions of others and planning their own actions accordingly. In this study, we strive to replicate this ability by addressing the social motion prediction problem. We introduce a new benchmark, a novel formulation, and a cognition-inspired framework. We present Wusi, a 3D multi-person motion dataset under the context of team sports, which features intense and strategic human interactions and diverse pose distributions. By reformulating the problem from a multi-agent reinforcement learning perspective, we incorporate behavioral cloning and generative adversarial imitation learning to boost learning efficiency and generalization. Furthermore, we take into account the cognitive aspects of the human social action planning process and develop a cognitive hierarchy framework to predict strategic human social interactions. We conduct comprehensive experiments to validate the effectiveness of our proposed dataset and approach. Code and data are available at https://walter0807.github.io/Social-CH/.
8.8LGOct 3, 2023
Learning Causal Alignment for Reliable Disease DiagnosisMingzhou Liu, Ching-Wen Lee, Xinwei Sun et al.
Aligning the decision-making process of machine learning algorithms with that of experienced radiologists is crucial for reliable diagnosis. While existing methods have attempted to align their diagnosis behaviors to those of radiologists reflected in the training data, this alignment is primarily associational rather than causal, resulting in pseudo-correlations that may not transfer well. In this paper, we propose a causality-based alignment framework towards aligning the model's decision process with that of experts. Specifically, we first employ counterfactual generation to identify the causal chain of model decisions. To align this causal chain with that of experts, we propose a causal alignment loss that enforces the model to focus on causal factors underlying each decision step in the whole causal chain. To optimize this loss that involves the counterfactual generator as an implicit function of the model's parameters, we employ the implicit function theorem equipped with the conjugate gradient method for efficient estimation. We demonstrate the effectiveness of our method on two medical diagnosis applications, showcasing faithful alignment to radiologists.
8.7CVSep 13, 2024
Autoregressive Sequence Modeling for 3D Medical Image RepresentationSiwen Wang, Churan Wang, Fei Gao et al.
Three-dimensional (3D) medical images, such as Computed Tomography (CT) and Magnetic Resonance Imaging (MRI), are essential for clinical applications. However, the need for diverse and comprehensive representations is particularly pronounced when considering the variability across different organs, diagnostic tasks, and imaging modalities. How to effectively interpret the intricate contextual information and extract meaningful insights from these images remains an open challenge to the community. While current self-supervised learning methods have shown potential, they often consider an image as a whole thereby overlooking the extensive, complex relationships among local regions from one or multiple images. In this work, we introduce a pioneering method for learning 3D medical image representations through an autoregressive pre-training framework. Our approach sequences various 3D medical images based on spatial, contrast, and semantic correlations, treating them as interconnected visual tokens within a token sequence. By employing an autoregressive sequence modeling task, we predict the next visual token in the sequence, which allows our model to deeply understand and integrate the contextual information inherent in 3D medical images. Additionally, we implement a random startup strategy to avoid overestimating token relationships and to enhance the robustness of learning. The effectiveness of our approach is demonstrated by the superior performance over others on nine downstream tasks in public datasets.
15.8CVJul 2, 2024
Aligning Human Motion Generation with Human PerceptionsHaoru Wang, Wentao Zhu, Luyi Miao et al.
Human motion generation is a critical task with a wide range of applications. Achieving high realism in generated motions requires naturalness, smoothness, and plausibility. Despite rapid advancements in the field, current generation methods often fall short of these goals. Furthermore, existing evaluation metrics typically rely on ground-truth-based errors, simple heuristics, or distribution distances, which do not align well with human perceptions of motion quality. In this work, we propose a data-driven approach to bridge this gap by introducing a large-scale human perceptual evaluation dataset, MotionPercept, and a human motion critic model, MotionCritic, that capture human perceptual preferences. Our critic model offers a more accurate metric for assessing motion quality and could be readily integrated into the motion generation pipeline to enhance generation quality. Extensive experiments demonstrate the effectiveness of our approach in both evaluating and improving the quality of generated human motions by aligning with human perceptions. Code and data are publicly available at https://motioncritic.github.io/.
Hulk: A Universal Knowledge Translator for Human-Centric TasksYizhou Wang, Yixuan Wu, Weizhen He et al.
Human-centric perception tasks, e.g., pedestrian detection, skeleton-based action recognition, and pose estimation, have wide industrial applications, such as metaverse and sports analysis. There is a recent surge to develop human-centric foundation models that can benefit a broad range of human-centric perception tasks. While many human-centric foundation models have achieved success, they did not explore 3D and vision-language tasks for human-centric and required task-specific finetuning. These limitations restrict their application to more downstream tasks and situations. To tackle these problems, we present Hulk, the first multimodal human-centric generalist model, capable of addressing 2D vision, 3D vision, skeleton-based, and vision-language tasks without task-specific finetuning. The key to achieving this is condensing various task-specific heads into two general heads, one for discrete representations, \emph{e.g.,} languages, and the other for continuous representations, \emph{e.g.,} location coordinates. The outputs of two heads can be further stacked into four distinct input and output modalities. This uniform representation enables Hulk to treat diverse human-centric tasks as modality translation, integrating knowledge across a wide range of tasks. Comprehensive evaluations of Hulk on 12 benchmarks covering 8 human-centric tasks demonstrate the superiority of our proposed method, achieving state-of-the-art performance in 11 benchmarks. The code will be available on https://github.com/OpenGVLab/Hulk.
Real-time Holistic Robot Pose Estimation with Unknown StatesShikun Ban, Juling Fan, Xiaoxuan Ma et al.
Estimating robot pose from RGB images is a crucial problem in computer vision and robotics. While previous methods have achieved promising performance, most of them presume full knowledge of robot internal states, e.g. ground-truth robot joint angles. However, this assumption is not always valid in practical situations. In real-world applications such as multi-robot collaboration or human-robot interaction, the robot joint states might not be shared or could be unreliable. On the other hand, existing approaches that estimate robot pose without joint state priors suffer from heavy computation burdens and thus cannot support real-time applications. This work introduces an efficient framework for real-time robot pose estimation from RGB images without requiring known robot states. Our method estimates camera-to-robot rotation, robot state parameters, keypoint locations, and root depth, employing a neural network module for each task to facilitate learning and sim-to-real transfer. Notably, it achieves inference in a single feed-forward pass without iterative optimization. Our approach offers a 12-time speed increase with state-of-the-art accuracy, enabling real-time holistic robot pose estimation for the first time. Code and models are available at https://github.com/Oliverbansk/Holistic-Robot-Pose-Estimation.
19.0CVJan 9, 2025Code
LongViTU: Instruction Tuning for Long-Form Video UnderstandingRujie Wu, Xiaojian Ma, Hai Ci et al. · pku
This paper introduces LongViTU, a large-scale (~121k QA pairs, ~900h videos), automatically generated dataset for long-form video understanding. We propose a systematic approach that organizes videos into a hierarchical tree structure for QA generation and incorporates self-revision mechanisms to ensure high-quality QA pairs. Each QA pair in LongViTU features: 1) long-term context (average certificate length of 4.6 minutes); 2) rich knowledge and condensed reasoning (commonsense, causality, planning, etc.)). We also offer explicit timestamp annotations of relevant events for each QA pair. We have conducted extensive human studies on LongViTU, and the results prove the quality of our dataset. To better evaluate the challenges posed by LongViTU's emphasis on long-term context and condensed reasoning, we manually curate a subset of LongViTU into a benchmark. Evaluations using a state-of-the-art open-source model (LongVU), a proprietary model (Gemini-1.5-Pro), and human annotators yield GPT-4 scores of 49.9, 52.3, and 81.0, respectively, underscoring the substantial difficulty presented by LongViTU questions. Performing supervised fine-tuning (SFT) of LongVU and LLaVA-Video on LongViTU data results in average performance gains of 2.5% and 3.7%, respectively, across a suite of long video understanding benchmarks (EgoSchema, VideoMME-Long, MLVU, LVBench).
Efficient Action Counting with Dynamic QueriesZishi Li, Xiaoxuan Ma, Qiuyan Shang et al.
Temporal repetition counting aims to quantify the repeated action cycles within a video. The majority of existing methods rely on the similarity correlation matrix to characterize the repetitiveness of actions, but their scalability is hindered due to the quadratic computational complexity. In this work, we introduce a novel approach that employs an action query representation to localize repeated action cycles with linear computational complexity. Based on this representation, we further develop two key components to tackle the essential challenges of temporal repetition counting. Firstly, to facilitate open-set action counting, we propose the dynamic update scheme on action queries. Unlike static action queries, this approach dynamically embeds video features into action queries, offering a more flexible and generalizable representation. Secondly, to distinguish between actions of interest and background noise actions, we incorporate inter-query contrastive learning to regularize the video representations corresponding to different action queries. As a result, our method significantly outperforms previous works, particularly in terms of long video sequences, unseen actions, and actions at various speeds. On the challenging RepCountA benchmark, we outperform the state-of-the-art method TransRAC by 26.5% in OBO accuracy, with a 22.7% mean error decrease and 94.1% computational burden reduction. Code is available at https://github.com/lizishi/DeTRC.
AlphaChimp: Tracking and Behavior Recognition of ChimpanzeesXiaoxuan Ma, Yutang Lin, Yuan Xu et al. · pku
Understanding non-human primate behavior is crucial for improving animal welfare, modeling social behavior, and gaining insights into both distinctly human and shared behaviors. Despite recent advances in computer vision, automated analysis of primate behavior remains challenging due to the complexity of their social interactions and the lack of specialized algorithms. Existing methods often struggle with the nuanced behaviors and frequent occlusions characteristic of primate social dynamics. This study aims to develop an effective method for automated detection, tracking, and recognition of chimpanzee behaviors in video footage. Here we show that our proposed method, AlphaChimp, an end-to-end approach that simultaneously detects chimpanzee positions and estimates behavior categories from videos, significantly outperforms existing methods in behavior recognition. AlphaChimp achieves approximately 10% higher tracking accuracy and a 20% improvement in behavior recognition compared to state-of-the-art methods, particularly excelling in the recognition of social behaviors. This superior performance stems from AlphaChimp's innovative architecture, which integrates temporal feature fusion with a Transformer-based self-attention mechanism, enabling more effective capture and interpretation of complex social interactions among chimpanzees. Our approach bridges the gap between computer vision and primatology, enhancing technical capabilities and deepening our understanding of primate communication and sociality. We release our code and models and hope this will facilitate future research in animal social dynamics. This work contributes to ethology, cognitive science, and artificial intelligence, offering new perspectives on social intelligence.
EmpathyAgent: Can Embodied Agents Conduct Empathetic Actions?Xinyan Chen, Jiaxin Ge, Hongming Dai et al.
Empathy is fundamental to human interactions, yet it remains unclear whether embodied agents can provide human-like empathetic support. Existing works have studied agents' tasks solving and social interactions abilities, but whether agents can understand empathetic needs and conduct empathetic behaviors remains overlooked. To address this, we introduce EmpathyAgent, the first benchmark to evaluate and enhance agents' empathetic actions across diverse scenarios. EmpathyAgent contains 10,000 multimodal samples with corresponding empathetic task plans and three different challenges. To systematically evaluate the agents' empathetic actions, we propose an empathy-specific evaluation suite that evaluates the agents' empathy process. We benchmark current models and found that exhibiting empathetic actions remains a significant challenge. Meanwhile, we train Llama3-8B using EmpathyAgent and find it can potentially enhance empathetic behavior. By establishing a standard benchmark for evaluating empathetic actions, we hope to advance research in empathetic embodied agents. Our code and data are publicly available at https://github.com/xinyan-cxy/EmpathyAgent.
D-CoDe: Scaling Image-Pretrained VLMs to Video via Dynamic Compression and Question DecompositionYiyang Huang, Yizhou Wang, Yun Fu
Video large language models (Vid-LLMs), which excel in diverse video-language tasks, can be effectively constructed by adapting image-pretrained vision-language models (VLMs). However, this adaptation remains challenging, as it requires processing dense and temporally extended visual inputs that exceed the capacity of image-based models. This paper identifies the perception bottleneck and token overload as key challenges in extending image-based VLMs to the video domain. To address these issues, we propose D-CoDe, a training-free adaptation framework that incorporates dynamic compression and question decomposition. Specifically, dynamic compression alleviates the perception bottleneck through adaptive selection of representative frames and content-aware aggregation of spatial tokens, thereby reducing redundancy while preserving informative content. In parallel, question decomposition mitigates token overload by reformulating the original query into sub-questions, guiding the model to focus on distinct aspects of the video and enabling more comprehensive understanding. Experiments demonstrate that D-CoDe effectively improves video understanding across various benchmarks. Furthermore, strong performance on the challenging long-video benchmark highlights the potential of D-CoDe in handling complex video-language tasks. Code is available at https://github.com/hukcc/D-CoDe.
CLoG: Benchmarking Continual Learning of Image Generation ModelsHaotian Zhang, Junting Zhou, Haowei Lin et al.
Continual Learning (CL) poses a significant challenge in Artificial Intelligence, aiming to mirror the human ability to incrementally acquire knowledge and skills. While extensive research has focused on CL within the context of classification tasks, the advent of increasingly powerful generative models necessitates the exploration of Continual Learning of Generative models (CLoG). This paper advocates for shifting the research focus from classification-based CL to CLoG. We systematically identify the unique challenges presented by CLoG compared to traditional classification-based CL. We adapt three types of existing CL methodologies, replay-based, regularization-based, and parameter-isolation-based methods to generative tasks and introduce comprehensive benchmarks for CLoG that feature great diversity and broad task coverage. Our benchmarks and results yield intriguing insights that can be valuable for developing future CLoG methods. Additionally, we will release a codebase designed to facilitate easy benchmarking and experimentation in CLoG publicly at https://github.com/linhaowei1/CLoG. We believe that shifting the research focus to CLoG will benefit the continual learning community and illuminate the path for next-generation AI-generated content (AIGC) in a lifelong learning paradigm.
Don't Judge by the Look: Towards Motion Coherent Video RepresentationYitian Zhang, Yue Bai, Huan Wang et al.
Current training pipelines in object recognition neglect Hue Jittering when doing data augmentation as it not only brings appearance changes that are detrimental to classification, but also the implementation is inefficient in practice. In this study, we investigate the effect of hue variance in the context of video understanding and find this variance to be beneficial since static appearances are less important in videos that contain motion information. Based on this observation, we propose a data augmentation method for video understanding, named Motion Coherent Augmentation (MCA), that introduces appearance variation in videos and implicitly encourages the model to prioritize motion patterns, rather than static appearances. Concretely, we propose an operation SwapMix to efficiently modify the appearance of video samples, and introduce Variation Alignment (VA) to resolve the distribution shift caused by SwapMix, enforcing the model to learn appearance invariant representations. Comprehensive empirical evaluation across various architectures and different datasets solidly validates the effectiveness and generalization ability of MCA, and the application of VA in other augmentation methods. Code is available at https://github.com/BeSpontaneous/MCA-pytorch.
An Empirical Study of the Collapsing Problem in Semi-Supervised 2D Human Pose EstimationRongchang Xie, Chunyu Wang, Wenjun Zeng et al.
Semi-supervised learning aims to boost the accuracy of a model by exploring unlabeled images. The state-of-the-art methods are consistency-based which learn about unlabeled images by encouraging the model to give consistent predictions for images under different augmentations. However, when applied to pose estimation, the methods degenerate and predict every pixel in unlabeled images as background. This is because contradictory predictions are gradually pushed to the background class due to highly imbalanced class distribution. But this is not an issue in supervised learning because it has accurate labels. This inspires us to stabilize the training by obtaining reliable pseudo labels. Specifically, we learn two networks to mutually teach each other. In particular, for each image, we compose an easy-hard pair by applying different augmentations and feed them to both networks. The more reliable predictions on easy images in each network are used to teach the other network to learn about the corresponding hard images. The approach successfully avoids degeneration and achieves promising results on public datasets. The source code and pretrained models have been released at https://github.com/xierc/Semi_Human_Pose.
Context-Aware Refinement Network Incorporating Structural Connectivity Prior for Brain Midline DelineationShen Wang, Kongming Liang, Yiming Li et al.
Brain midline delineation can facilitate the clinical evaluation of brain midline shift, which plays an important role in the diagnosis and prognosis of various brain pathology. Nevertheless, there are still great challenges with brain midline delineation, such as the largely deformed midline caused by the mass effect and the possible morphological failure that the predicted midline is not a connected curve. To address these challenges, we propose a context-aware refinement network (CAR-Net) to refine and integrate the feature pyramid representation generated by the UNet. Consequently, the proposed CAR-Net explores more discriminative contextual features and a larger receptive field, which is of great importance to predict largely deformed midline. For keeping the structural connectivity of the brain midline, we introduce a novel connectivity regular loss (CRL) to punish the disconnectivity between adjacent coordinates. Moreover, we address the ignored prerequisite of previous regression-based methods that the brain CT image must be in the standard pose. A simple pose rectification network is presented to align the source input image to the standard pose image. Extensive experimental results on the CQ dataset and one inhouse dataset show that the proposed method requires fewer parameters and outperforms three state-of-the-art methods in terms of four evaluation metrics. Code is available at https://github.com/ShawnBIT/Brain-Midline-Detection.
L_DMI: An Information-theoretic Noise-robust Loss FunctionYilun Xu, Peng Cao, Yuqing Kong et al.
Accurately annotating large scale dataset is notoriously expensive both in time and in money. Although acquiring low-quality-annotated dataset can be much cheaper, it often badly damages the performance of trained models when using such dataset without particular treatment. Various methods have been proposed for learning with noisy labels. However, most methods only handle limited kinds of noise patterns, require auxiliary information or steps (e.g. , knowing or estimating the noise transition matrix), or lack theoretical justification. In this paper, we propose a novel information-theoretic loss function, $\mathcal{L}_{DMI}$, for training deep neural networks robust to label noise. The core of $\mathcal{L}_{DMI}$ is a generalized version of mutual information, termed Determinant based Mutual Information (DMI), which is not only information-monotone but also relatively invariant. \emph{To the best of our knowledge, $\mathcal{L}_{DMI}$ is the first loss function that is provably robust to instance-independent label noise, regardless of noise pattern, and it can be applied to any existing classification neural networks straightforwardly without any auxiliary information}. In addition to theoretical justification, we also empirically show that using $\mathcal{L}_{DMI}$ outperforms all other counterparts in the classification task on both image dataset and natural language dataset include Fashion-MNIST, CIFAR-10, Dogs vs. Cats, MR with a variety of synthesized noise patterns and noise amounts, as well as a real-world dataset Clothing1M. Codes are available at https://github.com/Newbeeer/L_DMI .
Max-MIG: an Information Theoretic Approach for Joint Learning from CrowdsPeng Cao, Yilun Xu, Yuqing Kong et al.
Eliciting labels from crowds is a potential way to obtain large labeled data. Despite a variety of methods developed for learning from crowds, a key challenge remains unsolved: \emph{learning from crowds without knowing the information structure among the crowds a priori, when some people of the crowds make highly correlated mistakes and some of them label effortlessly (e.g. randomly)}. We propose an information theoretic approach, Max-MIG, for joint learning from crowds, with a common assumption: the crowdsourced labels and the data are independent conditioning on the ground truth. Max-MIG simultaneously aggregates the crowdsourced labels and learns an accurate data classifier. Furthermore, we devise an accurate data-crowds forecaster that employs both the data and the crowdsourced labels to forecast the ground truth. To the best of our knowledge, this is the first algorithm that solves the aforementioned challenge of learning from crowds. In addition to the theoretical validation, we also empirically show that our algorithm achieves the new state-of-the-art results in most settings, including the real-world data, and is the first algorithm that is robust to various information structures. Codes are available at \hyperlink{https://github.com/Newbeeer/Max-MIG}{https://github.com/Newbeeer/Max-MIG}
CRAVES: Controlling Robotic Arm with a Vision-based Economic SystemYiming Zuo, Weichao Qiu, Lingxi Xie et al.
Training a robotic arm to accomplish real-world tasks has been attracting increasing attention in both academia and industry. This work discusses the role of computer vision algorithms in this field. We focus on low-cost arms on which no sensors are equipped and thus all decisions are made upon visual recognition, e.g., real-time 3D pose estimation. This requires annotating a lot of training data, which is not only time-consuming but also laborious. In this paper, we present an alternative solution, which uses a 3D model to create a large number of synthetic data, trains a vision model in this virtual domain, and applies it to real-world images after domain adaptation. To this end, we design a semi-supervised approach, which fully leverages the geometric constraints among keypoints. We apply an iterative algorithm for optimization. Without any annotations on real images, our algorithm generalizes well and produces satisfying results on 3D pose estimation, which is evaluated on two real-world datasets. We also construct a vision-based control system for task accomplishment, for which we train a reinforcement learning agent in a virtual environment and apply it to the real-world. Moreover, our approach, with merely a 3D model being required, has the potential to generalize to other types of multi-rigid-body dynamic systems. Website: https://qiuwch.github.io/craves.ai. Code: https://github.com/zuoym15/craves.ai
15.3CVApr 15, 2024
The 8th AI City ChallengeShuo Wang, David C. Anastasiu, Zheng Tang et al. · mit
The eighth AI City Challenge highlighted the convergence of computer vision and artificial intelligence in areas like retail, warehouse settings, and Intelligent Traffic Systems (ITS), presenting significant research opportunities. The 2024 edition featured five tracks, attracting unprecedented interest from 726 teams in 47 countries and regions. Track 1 dealt with multi-target multi-camera (MTMC) people tracking, highlighting significant enhancements in camera count, character number, 3D annotation, and camera matrices, alongside new rules for 3D tracking and online tracking algorithm encouragement. Track 2 introduced dense video captioning for traffic safety, focusing on pedestrian accidents using multi-camera feeds to improve insights for insurance and prevention. Track 3 required teams to classify driver actions in a naturalistic driving analysis. Track 4 explored fish-eye camera analytics using the FishEye8K dataset. Track 5 focused on motorcycle helmet rule violation detection. The challenge utilized two leaderboards to showcase methods, with participants setting new benchmarks, some surpassing existing state-of-the-art achievements.
Efficient Reasoning with Hidden ThinkingXuan Shen, Yizhou Wang, Xiangxi Shi et al.
Chain-of-Thought (CoT) reasoning has become a powerful framework for improving complex problem-solving capabilities in Multimodal Large Language Models (MLLMs). However, the verbose nature of textual reasoning introduces significant inefficiencies. In this work, we propose $\textbf{Heima}$ (as hidden llama), an efficient reasoning framework that leverages reasoning CoTs at hidden latent space. We design the Heima Encoder to condense each intermediate CoT into a compact, higher-level hidden representation using a single thinking token, effectively minimizing verbosity and reducing the overall number of tokens required during the reasoning process. Meanwhile, we design corresponding Heima Decoder with traditional Large Language Models (LLMs) to adaptively interpret the hidden representations into variable-length textual sequence, reconstructing reasoning processes that closely resemble the original CoTs. Experimental results across diverse reasoning MLLM benchmarks demonstrate that Heima model achieves higher generation efficiency while maintaining or even better zero-shot task accuracy. Moreover, the effective reconstruction of multimodal reasoning processes with Heima Decoder validates both the robustness and interpretability of our approach.
14.9CVDec 4, 2023
VaQuitA: Enhancing Alignment in LLM-Assisted Video UnderstandingYizhou Wang, Ruiyi Zhang, Haoliang Wang et al.
Recent advancements in language-model-based video understanding have been progressing at a remarkable pace, spurred by the introduction of Large Language Models (LLMs). However, the focus of prior research has been predominantly on devising a projection layer that maps video features to tokens, an approach that is both rudimentary and inefficient. In our study, we introduce a cutting-edge framework, VaQuitA, designed to refine the synergy between video and textual information. At the data level, instead of sampling frames uniformly, we implement a sampling method guided by CLIP-score rankings, which enables a more aligned selection of frames with the given question. At the feature level, we integrate a trainable Video Perceiver alongside a Visual-Query Transformer (abbreviated as VQ-Former), which bolsters the interplay between the input question and the video features. We also discover that incorporating a simple prompt, "Please be critical", into the LLM input can substantially enhance its video comprehension capabilities. Our experimental results indicate that VaQuitA consistently sets a new benchmark for zero-shot video question-answering tasks and is adept at producing high-quality, multi-turn video dialogues with users.
21.2AIFeb 28, 2024
Language Models Represent Beliefs of Self and OthersWentao Zhu, Zhining Zhang, Yizhou Wang
Understanding and attributing mental states, known as Theory of Mind (ToM), emerges as a fundamental capability for human social reasoning. While Large Language Models (LLMs) appear to possess certain ToM abilities, the mechanisms underlying these capabilities remain elusive. In this study, we discover that it is possible to linearly decode the belief status from the perspectives of various agents through neural activations of language models, indicating the existence of internal representations of self and others' beliefs. By manipulating these representations, we observe dramatic changes in the models' ToM performance, underscoring their pivotal role in the social reasoning process. Additionally, our findings extend to diverse social reasoning tasks that involve different causal inference patterns, suggesting the potential generalizability of these representations.
17.2ROFeb 16, 2025
AdaManip: Adaptive Articulated Object Manipulation Environments and Policy LearningYuanfei Wang, Xiaojie Zhang, Ruihai Wu et al.
Articulated object manipulation is a critical capability for robots to perform various tasks in real-world scenarios. Composed of multiple parts connected by joints, articulated objects are endowed with diverse functional mechanisms through complex relative motions. For example, a safe consists of a door, a handle, and a lock, where the door can only be opened when the latch is unlocked. The internal structure, such as the state of a lock or joint angle constraints, cannot be directly observed from visual observation. Consequently, successful manipulation of these objects requires adaptive adjustment based on trial and error rather than a one-time visual inference. However, previous datasets and simulation environments for articulated objects have primarily focused on simple manipulation mechanisms where the complete manipulation process can be inferred from the object's appearance. To enhance the diversity and complexity of adaptive manipulation mechanisms, we build a novel articulated object manipulation environment and equip it with 9 categories of objects. Based on the environment and objects, we further propose an adaptive demonstration collection and 3D visual diffusion-based imitation learning pipeline that learns the adaptive manipulation policy. The effectiveness of our designs and proposed method is validated through both simulation and real-world experiments. Our project page is available at: https://adamanip.github.io
20.0AIDec 30, 2024
UnrealZoo: Enriching Photo-realistic Virtual Worlds for Embodied AIFangwei Zhong, Kui Wu, Churan Wang et al.
We introduce UnrealZoo, a collection of over 100 photo-realistic 3D virtual worlds built on Unreal Engine, designed to reflect the complexity and variability of open-world environments. We also provide a rich variety of playable entities, including humans, animals, robots, and vehicles for embodied AI research. We extend UnrealCV with optimized APIs and tools for data collection, environment augmentation, distributed training, and benchmarking. These improvements achieve significant improvements in the efficiency of rendering and communication, enabling advanced applications such as multi-agent interactions. Our experimental evaluation across visual navigation and tracking tasks reveals two key insights: 1) environmental diversity provides substantial benefits for developing generalizable reinforcement learning (RL) agents, and 2) current embodied agents face persistent challenges in open-world scenarios, including navigation in unstructured terrain, adaptation to unseen morphologies, and managing latency in the close-loop control systems for interacting in highly dynamic objects. UnrealZoo thus serves as both a comprehensive testing ground and a pathway toward developing more capable embodied AI systems for real-world deployment.
10.5CVOct 11, 2024
Ego3DT: Tracking Every 3D Object in Ego-centric VideosShengyu Hao, Wenhao Chai, Zhonghan Zhao et al.
The growing interest in embodied intelligence has brought ego-centric perspectives to contemporary research. One significant challenge within this realm is the accurate localization and tracking of objects in ego-centric videos, primarily due to the substantial variability in viewing angles. Addressing this issue, this paper introduces a novel zero-shot approach for the 3D reconstruction and tracking of all objects from the ego-centric video. We present Ego3DT, a novel framework that initially identifies and extracts detection and segmentation information of objects within the ego environment. Utilizing information from adjacent video frames, Ego3DT dynamically constructs a 3D scene of the ego view using a pre-trained 3D scene reconstruction model. Additionally, we have innovated a dynamic hierarchical association mechanism for creating stable 3D tracking trajectories of objects in ego-centric videos. Moreover, the efficacy of our approach is corroborated by extensive experiments on two newly compiled datasets, with 1.04x - 2.90x in HOTA, showcasing the robustness and accuracy of our method in diverse ego-centric scenarios.
24.1CLAug 28, 2025
A Survey of Scientific Large Language Models: From Data Foundations to Agent FrontiersMing Hu, Chenglong Ma, Wei Li et al. · pku
Scientific Large Language Models (Sci-LLMs) are transforming how knowledge is represented, integrated, and applied in scientific research, yet their progress is shaped by the complex nature of scientific data. This survey presents a comprehensive, data-centric synthesis that reframes the development of Sci-LLMs as a co-evolution between models and their underlying data substrate. We formulate a unified taxonomy of scientific data and a hierarchical model of scientific knowledge, emphasizing the multimodal, cross-scale, and domain-specific challenges that differentiate scientific corpora from general natural language processing datasets. We systematically review recent Sci-LLMs, from general-purpose foundations to specialized models across diverse scientific disciplines, alongside an extensive analysis of over 270 pre-/post-training datasets, showing why Sci-LLMs pose distinct demands -- heterogeneous, multi-scale, uncertainty-laden corpora that require representations preserving domain invariance and enabling cross-modal reasoning. On evaluation, we examine over 190 benchmark datasets and trace a shift from static exams toward process- and discovery-oriented assessments with advanced evaluation protocols. These data-centric analyses highlight persistent issues in scientific data development and discuss emerging solutions involving semi-automated annotation pipelines and expert validation. Finally, we outline a paradigm shift toward closed-loop systems where autonomous agents based on Sci-LLMs actively experiment, validate, and contribute to a living, evolving knowledge base. Collectively, this work provides a roadmap for building trustworthy, continually evolving artificial intelligence (AI) systems that function as a true partner in accelerating scientific discovery.
24.5ROMar 21, 2025
DyWA: Dynamics-adaptive World Action Model for Generalizable Non-prehensile ManipulationJiangran Lyu, Ziming Li, Xuesong Shi et al.
Nonprehensile manipulation is crucial for handling objects that are too thin, large, or otherwise ungraspable in unstructured environments. While conventional planning-based approaches struggle with complex contact modeling, learning-based methods have recently emerged as a promising alternative. However, existing learning-based approaches face two major limitations: they heavily rely on multi-view cameras and precise pose tracking, and they fail to generalize across varying physical conditions, such as changes in object mass and table friction. To address these challenges, we propose the Dynamics-Adaptive World Action Model (DyWA), a novel framework that enhances action learning by jointly predicting future states while adapting to dynamics variations based on historical trajectories. By unifying the modeling of geometry, state, physics, and robot actions, DyWA enables more robust policy learning under partial observability. Compared to baselines, our method improves the success rate by 31.5% using only single-view point cloud observations in the simulation. Furthermore, DyWA achieves an average success rate of 68% in real-world experiments, demonstrating its ability to generalize across diverse object geometries, adapt to varying table friction, and robustness in challenging scenarios such as half-filled water bottles and slippery surfaces.
11.6AIFeb 4, 2024
Fast Peer Adaptation with Context-aware ExplorationLong Ma, Yuanfei Wang, Fangwei Zhong et al.
Fast adapting to unknown peers (partners or opponents) with different strategies is a key challenge in multi-agent games. To do so, it is crucial for the agent to probe and identify the peer's strategy efficiently, as this is the prerequisite for carrying out the best response in adaptation. However, exploring the strategies of unknown peers is difficult, especially when the games are partially observable and have a long horizon. In this paper, we propose a peer identification reward, which rewards the learning agent based on how well it can identify the behavior pattern of the peer over the historical context, such as the observation over multiple episodes. This reward motivates the agent to learn a context-aware policy for effective exploration and fast adaptation, i.e., to actively seek and collect informative feedback from peers when uncertain about their policies and to exploit the context to perform the best response when confident. We evaluate our method on diverse testbeds that involve competitive (Kuhn Poker), cooperative (PO-Overcooked), or mixed (Predator-Prey-W) games with peer agents. We demonstrate that our method induces more active exploration behavior, achieving faster adaptation and better outcomes than existing methods.
Human-Centric Foundation Models: Perception, Generation and Agentic ModelingShixiang Tang, Yizhou Wang, Lu Chen et al.
Human understanding and generation are critical for modeling digital humans and humanoid embodiments. Recently, Human-centric Foundation Models (HcFMs) inspired by the success of generalist models, such as large language and vision models, have emerged to unify diverse human-centric tasks into a single framework, surpassing traditional task-specific approaches. In this survey, we present a comprehensive overview of HcFMs by proposing a taxonomy that categorizes current approaches into four groups: (1) Human-centric Perception Foundation Models that capture fine-grained features for multi-modal 2D and 3D understanding. (2) Human-centric AIGC Foundation Models that generate high-fidelity, diverse human-related content. (3) Unified Perception and Generation Models that integrate these capabilities to enhance both human understanding and synthesis. (4) Human-centric Agentic Foundation Models that extend beyond perception and generation to learn human-like intelligence and interactive behaviors for humanoid embodied tasks. We review state-of-the-art techniques, discuss emerging challenges and future research directions. This survey aims to serve as a roadmap for researchers and practitioners working towards more robust, versatile, and intelligent digital human and embodiments modeling.