2.3AISep 25, 2020
Deep Reinforcement Learning with a Stage Incentive Mechanism of Dense Reward for Robotic Trajectory PlanningGang Peng, Jin Yang, Xinde Lia et al.
(This work has been submitted to the IEEE for possible publication. Copyright may be transferred without notice, after which this version may no longer be accessible.) To improve the efficiency of deep reinforcement learning (DRL)-based methods for robot manipulator trajectory planning in random working environments, we present three dense reward functions. These rewards differ from the traditional sparse reward. First, a posture reward function is proposed to speed up the learning process with a more reasonable trajectory by modeling the distance and direction constraints, which can reduce the blindness of exploration. Second, a stride reward function is proposed to improve the stability of the learning process by modeling the distance and movement distance of joint constraints. Finally, in order to further improve learning efficiency, we are inspired by the cognitive process of human behavior and propose a stage incentive mechanism, including a hard stage incentive reward function and a soft stage incentive reward function. Extensive experiments show that the soft stage incentive reward function is able to improve the convergence rate by up to 46.9% with the state-of-the-art DRL methods. The percentage increase in the convergence mean reward was 4.4-15.5% and the percentage decreases with respect to standard deviation were 21.9-63.2%. In the evaluation experiments, the success rate of trajectory planning for a robot manipulator reached 99.6%.
4.4AIFeb 18, 2018
Sim-to-Real Optimization of Complex Real World Mobile Network with Imperfect Information via Deep Reinforcement Learning from Self-playYongxi Tan, Jin Yang, Xin Chen et al.
Mobile network that millions of people use every day is one of the most complex systems in the world. Optimization of mobile network to meet exploding customer demand and reduce capital/operation expenditures poses great challenges. Despite recent progress, application of deep reinforcement learning (DRL) to complex real world problem still remains unsolved, given data scarcity, partial observability, risk and complex rules/dynamics in real world, as well as the huge reality gap between simulation and real world. To bridge the reality gap, we introduce a Sim-to-Real framework to directly transfer learning from simulation to real world via graph convolutional neural network (CNN) - by abstracting partially observable mobile network into graph, then distilling domain-variant irregular graph into domain-invariant tensor in locally Euclidean space as input to CNN -, domain randomization and multi-task learning. We use a novel self-play mechanism to encourage competition among DRL agents for best record on multiple tasks via simulated annealing, just like athletes compete for world record in decathlon. We also propose a decentralized multi-agent, competitive and cooperative DRL method to coordinate the actions of multi-cells to maximize global reward and minimize negative impact to neighbor cells. Using 6 field trials on commercial mobile networks, we demonstrate for the first time that a DRL agent can successfully transfer learning from simulation to complex real world problem with imperfect information, complex rules/dynamics, huge state/action space, and multi-agent interactions, without any training in the real world.