PanopticNeRF-360: Panoramic 3D-to-2D Label Transfer in Urban ScenesXiao Fu, Shangzhan Zhang, Tianrun Chen et al.
Training perception systems for self-driving cars requires substantial 2D annotations that are labor-intensive to manual label. While existing datasets provide rich annotations on pre-recorded sequences, they fall short in labeling rarely encountered viewpoints, potentially hampering the generalization ability for perception models. In this paper, we present PanopticNeRF-360, a novel approach that combines coarse 3D annotations with noisy 2D semantic cues to generate high-quality panoptic labels and images from any viewpoint. Our key insight lies in exploiting the complementarity of 3D and 2D priors to mutually enhance geometry and semantics. Specifically, we propose to leverage coarse 3D bounding primitives and noisy 2D semantic and instance predictions to guide geometry optimization, by encouraging predicted labels to match panoptic pseudo ground truth. Simultaneously, the improved geometry assists in filtering 3D&2D annotation noise by fusing semantics in 3D space via a learned semantic field. To further enhance appearance, we combine MLP and hash grids to yield hybrid scene features, striking a balance between high-frequency appearance and contiguous semantics. Our experiments demonstrate PanopticNeRF-360's state-of-the-art performance over label transfer methods on the challenging urban scenes of the KITTI-360 dataset. Moreover, PanopticNeRF-360 enables omnidirectional rendering of high-fidelity, multi-view and spatiotemporally consistent appearance, semantic and instance labels. We make our code and data available at https://github.com/fuxiao0719/PanopticNeRF
42.4CVJan 18, 2023
OmniObject3D: Large-Vocabulary 3D Object Dataset for Realistic Perception, Reconstruction and GenerationTong Wu, Jiarui Zhang, Xiao Fu et al.
Recent advances in modeling 3D objects mostly rely on synthetic datasets due to the lack of large-scale realscanned 3D databases. To facilitate the development of 3D perception, reconstruction, and generation in the real world, we propose OmniObject3D, a large vocabulary 3D object dataset with massive high-quality real-scanned 3D objects. OmniObject3D has several appealing properties: 1) Large Vocabulary: It comprises 6,000 scanned objects in 190 daily categories, sharing common classes with popular 2D datasets (e.g., ImageNet and LVIS), benefiting the pursuit of generalizable 3D representations. 2) Rich Annotations: Each 3D object is captured with both 2D and 3D sensors, providing textured meshes, point clouds, multiview rendered images, and multiple real-captured videos. 3) Realistic Scans: The professional scanners support highquality object scans with precise shapes and realistic appearances. With the vast exploration space offered by OmniObject3D, we carefully set up four evaluation tracks: a) robust 3D perception, b) novel-view synthesis, c) neural surface reconstruction, and d) 3D object generation. Extensive studies are performed on these four benchmarks, revealing new observations, challenges, and opportunities for future research in realistic 3D vision.
1.2SPJun 11, 2022
Optimal Solutions for Joint Beamforming and Antenna Selection: From Branch and Bound to Graph Neural Imitation LearningSagar Shrestha, Xiao Fu, Mingyi Hong
This work revisits the joint beamforming (BF) and antenna selection (AS) problem, as well as its robust beamforming (RBF) version under imperfect channel state information (CSI). Such problems arise due to various reasons, e.g., the costly nature of the radio frequency (RF) chains and energy/resource-saving considerations. The joint (R)BF\&AS problem is a mixed integer and nonlinear program, and thus finding {\it optimal solutions} is often costly, if not outright impossible. The vast majority of the prior works tackled these problems using techniques such as continuous approximations, greedy methods, and supervised machine learning -- yet these approaches do not ensure optimality or even feasibility of the solutions. The main contribution of this work is threefold. First, an effective {\it branch and bound} (B\&B) framework for solving the problems of interest is proposed. Leveraging existing BF and RBF solvers, it is shown that the B\&B framework guarantees global optimality of the considered problems. Second, to expedite the potentially costly B\&B algorithm, a machine learning (ML)-based scheme is proposed to help skip intermediate states of the B\&B search tree. The learning model features a {\it graph neural network} (GNN)-based design that is resilient to a commonly encountered challenge in wireless communications, namely, the change of problem size (e.g., the number of users) across the training and test stages. Third, comprehensive performance characterizations are presented, showing that the GNN-based method retains the global optimality of B\&B with provably reduced complexity, under reasonable conditions. Numerical simulations also show that the ML-based acceleration can often achieve an order-of-magnitude speedup relative to B\&B.
5.9SPMay 8, 2022
Fast and Structured Block-Term Tensor Decomposition For Hyperspectral UnmixingMeng Ding, Xiao Fu, Xi-Le Zhao
The block-term tensor decomposition model with multilinear rank-$(L_r,L_r,1)$ terms (or, the "LL1 tensor decomposition" in short) offers a valuable alternative for hyperspectral unmixing (HU) under the linear mixture model. Particularly, the LL1 decomposition ensures the endmember/abundance identifiability in scenarios where such guarantees are not supported by the classic matrix factorization (MF) approaches. However, existing LL1-based HU algorithms use a three-factor parameterization of the tensor (i.e., the hyperspectral image cube), which leads to a number of challenges including high per-iteration complexity, slow convergence, and difficulties in incorporating structural prior information. This work puts forth an LL1 tensor decomposition-based HU algorithm that uses a constrained two-factor re-parameterization of the tensor data. As a consequence, a two-block alternating gradient projection (GP)-based LL1 algorithm is proposed for HU. With carefully designed projection solvers, the GP algorithm enjoys a relatively low per-iteration complexity. Like in MF-based HU, the factors under our parameterization correspond to the endmembers and abundances. Thus, the proposed framework is natural to incorporate physics-motivated priors that arise in HU. The proposed algorithm often attains orders-of-magnitude speedup and substantial HU performance gains compared to the existing three-factor parameterization-based HU algorithms.