CLOct 8, 2022
On Task-Adaptive Pretraining for Dialogue Response SelectionTzu-Hsiang Lin, Ta-Chung Chi, Anna Rumshisky · apple-ml
Recent advancements in dialogue response selection (DRS) are based on the \textit{task-adaptive pre-training (TAP)} approach, by first initializing their model with BERT~\cite{devlin-etal-2019-bert}, and adapt to dialogue data with dialogue-specific or fine-grained pre-training tasks. However, it is uncertain whether BERT is the best initialization choice, or whether the proposed dialogue-specific fine-grained learning tasks are actually better than MLM+NSP. This paper aims to verify assumptions made in previous works and understand the source of improvements for DRS. We show that initializing with RoBERTa achieve similar performance as BERT, and MLM+NSP can outperform all previously proposed TAP tasks, during which we also contribute a new state-of-the-art on the Ubuntu corpus. Additional analyses shows that the main source of improvements comes from the TAP step, and that the NSP task is crucial to DRS, different from common NLU tasks.
LGFeb 10
Optimistic World Models: Efficient Exploration in Model-Based Deep Reinforcement LearningAkshay Mete, Shahid Aamir Sheikh, Tzu-Hsiang Lin et al.
Efficient exploration remains a central challenge in reinforcement learning (RL), particularly in sparse-reward environments. We introduce Optimistic World Models (OWMs), a principled and scalable framework for optimistic exploration that brings classical reward-biased maximum likelihood estimation (RBMLE) from adaptive control into deep RL. In contrast to upper confidence bound (UCB)-style exploration methods, OWMs incorporate optimism directly into model learning by augmentation with an optimistic dynamics loss that biases imagined transitions toward higher-reward outcomes. This fully gradient-based loss requires neither uncertainty estimates nor constrained optimization. Our approach is plug-and-play with existing world model frameworks, preserving scalability while requiring only minimal modifications to standard training procedures. We instantiate OWMs within two state-of-the-art world model architectures, leading to Optimistic DreamerV3 and Optimistic STORM, which demonstrate significant improvements in sample efficiency and cumulative return compared to their baseline counterparts.
CVOct 20, 2025
SafeCoop: Unravelling Full Stack Safety in Agentic Collaborative DrivingXiangbo Gao, Tzu-Hsiang Lin, Ruojing Song et al.
Collaborative driving systems leverage vehicle-to-everything (V2X) communication across multiple agents to enhance driving safety and efficiency. Traditional V2X systems take raw sensor data, neural features, or perception results as communication media, which face persistent challenges, including high bandwidth demands, semantic loss, and interoperability issues. Recent advances investigate natural language as a promising medium, which can provide semantic richness, decision-level reasoning, and human-machine interoperability at significantly lower bandwidth. Despite great promise, this paradigm shift also introduces new vulnerabilities within language communication, including message loss, hallucinations, semantic manipulation, and adversarial attacks. In this work, we present the first systematic study of full-stack safety and security issues in natural-language-based collaborative driving. Specifically, we develop a comprehensive taxonomy of attack strategies, including connection disruption, relay/replay interference, content spoofing, and multi-connection forgery. To mitigate these risks, we introduce an agentic defense pipeline, which we call SafeCoop, that integrates a semantic firewall, language-perception consistency checks, and multi-source consensus, enabled by an agentic transformation function for cross-frame spatial alignment. We systematically evaluate SafeCoop in closed-loop CARLA simulation across 32 critical scenarios, achieving 69.15% driving score improvement under malicious attacks and up to 67.32% F1 score for malicious detection. This study provides guidance for advancing research on safe, secure, and trustworthy language-driven collaboration in transportation systems. Our project page is https://xiangbogaobarry.github.io/SafeCoop.
MMNov 18, 2021
Triple Attention Network architecture for MovieQAAnkit Shah, Tzu-Hsiang Lin, Shijie Wu
Movie question answering, or MovieQA is a multimedia related task wherein one is provided with a video, the subtitle information, a question and candidate answers for it. The task is to predict the correct answer for the question using the components of the multimedia - namely video/images, audio and text. Traditionally, MovieQA is done using the image and text component of the multimedia. In this paper, we propose a novel network with triple-attention architecture for the inclusion of audio in the Movie QA task. This architecture is fashioned after a traditional dual attention network focused only on video and text. Experiments show that the inclusion of audio using the triple-attention network results provides complementary information for Movie QA task which is not captured by visual or textual component in the data. Experiments with a wide range of audio features show that using such a network can indeed improve MovieQA performance by about 7% relative to just using only visual features.
CVAug 18, 2020
Robust Handwriting Recognition with Limited and Noisy DataHai Pham, Amrith Setlur, Saket Dingliwal et al.
Despite the advent of deep learning in computer vision, the general handwriting recognition problem is far from solved. Most existing approaches focus on handwriting datasets that have clearly written text and carefully segmented labels. In this paper, we instead focus on learning handwritten characters from maintenance logs, a constrained setting where data is very limited and noisy. We break the problem into two consecutive stages of word segmentation and word recognition respectively and utilize data augmentation techniques to train both stages. Extensive comparisons with popular baselines for scene-text detection and word recognition show that our system achieves a lower error rate and is more suited to handle noisy and difficult documents
CLFeb 16, 2020
A Multimodal Dialogue System for Conversational Image EditingTzu-Hsiang Lin, Trung Bui, Doo Soon Kim et al.
In this paper, we present a multimodal dialogue system for Conversational Image Editing. We formulate our multimodal dialogue system as a Partially Observed Markov Decision Process (POMDP) and trained it with Deep Q-Network (DQN) and a user simulator. Our evaluation shows that the DQN policy outperforms a rule-based baseline policy, achieving 90\% success rate under high error rates. We also conducted a real user study and analyzed real user behavior.
CLFeb 11, 2020
Adjusting Image Attributes of Localized Regions with Low-level DialogueTzu-Hsiang Lin, Alexander Rudnicky, Trung Bui et al.
Natural Language Image Editing (NLIE) aims to use natural language instructions to edit images. Since novices are inexperienced with image editing techniques, their instructions are often ambiguous and contain high-level abstractions that tend to correspond to complex editing steps to accomplish. Motivated by this inexperience aspect, we aim to smooth the learning curve by teaching the novices to edit images using low-level commanding terminologies. Towards this end, we develop a task-oriented dialogue system to investigate low-level instructions for NLIE. Our system grounds language on the level of edit operations, and suggests options for a user to choose from. Though compelled to express in low-level terms, a user evaluation shows that 25% of users found our system easy-to-use, resonating with our motivation. An analysis shows that users generally adapt to utilizing the proposed low-level language interface. In this study, we identify that object segmentation as the key factor to the user satisfaction. Our work demonstrates the advantages of the low-level, direct language-action mapping approach that can be applied to other problem domains beyond image editing such as audio editing or industrial design.
CLSep 16, 2016
Interactive Spoken Content Retrieval by Deep Reinforcement LearningYen-Chen Wu, Tzu-Hsiang Lin, Yang-De Chen et al.
User-machine interaction is important for spoken content retrieval. For text content retrieval, the user can easily scan through and select on a list of retrieved item. This is impossible for spoken content retrieval, because the retrieved items are difficult to show on screen. Besides, due to the high degree of uncertainty for speech recognition, the retrieval results can be very noisy. One way to counter such difficulties is through user-machine interaction. The machine can take different actions to interact with the user to obtain better retrieval results before showing to the user. The suitable actions depend on the retrieval status, for example requesting for extra information from the user, returning a list of topics for user to select, etc. In our previous work, some hand-crafted states estimated from the present retrieval results are used to determine the proper actions. In this paper, we propose to use Deep-Q-Learning techniques instead to determine the machine actions for interactive spoken content retrieval. Deep-Q-Learning bypasses the need for estimation of the hand-crafted states, and directly determine the best action base on the present retrieval status even without any human knowledge. It is shown to achieve significantly better performance compared with the previous hand-crafted states.