Zhi Liu

CV
h-index43
16papers
654citations
Novelty50%
AI Score41

16 Papers

3.9CVNov 28, 2023
Viewport Prediction for Volumetric Video Streaming by Exploring Video Saliency and Trajectory Information

Jie Li, Zhixin Li, Zhi Liu et al.

Volumetric video, also known as hologram video, is a novel medium that portrays natural content in Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR). It is expected to be the next-gen video technology and a prevalent use case for 5G and beyond wireless communication. Considering that each user typically only watches a section of the volumetric video, known as the viewport, it is essential to have precise viewport prediction for optimal performance. However, research on this topic is still in its infancy. In the end, this paper presents and proposes a novel approach, named Saliency and Trajectory Viewport Prediction (STVP), which aims to improve the precision of viewport prediction in volumetric video streaming. The STVP extensively utilizes video saliency information and viewport trajectory. To our knowledge, this is the first comprehensive study of viewport prediction in volumetric video streaming. In particular, we introduce a novel sampling method, Uniform Random Sampling (URS), to reduce computational complexity while still preserving video features in an efficient manner. Then we present a saliency detection technique that incorporates both spatial and temporal information for detecting static, dynamic geometric, and color salient regions. Finally, we intelligently fuse saliency and trajectory information to achieve more accurate viewport prediction. We conduct extensive simulations to evaluate the effectiveness of our proposed viewport prediction methods using state-of-the-art volumetric video sequences. The experimental results show the superiority of the proposed method over existing schemes. The dataset and source code will be publicly accessible after acceptance.

23.3CVJul 21, 2025Code
Learning from Heterogeneity: Generalizing Dynamic Facial Expression Recognition via Distributionally Robust Optimization

Feng-Qi Cui, Anyang Tong, Jinyang Huang et al.

Dynamic Facial Expression Recognition (DFER) plays a critical role in affective computing and human-computer interaction. Although existing methods achieve comparable performance, they inevitably suffer from performance degradation under sample heterogeneity caused by multi-source data and individual expression variability. To address these challenges, we propose a novel framework, called Heterogeneity-aware Distributional Framework (HDF), and design two plug-and-play modules to enhance time-frequency modeling and mitigate optimization imbalance caused by hard samples. Specifically, the Time-Frequency Distributional Attention Module (DAM) captures both temporal consistency and frequency robustness through a dual-branch attention design, improving tolerance to sequence inconsistency and visual style shifts. Then, based on gradient sensitivity and information bottleneck principles, an adaptive optimization module Distribution-aware Scaling Module (DSM) is introduced to dynamically balance classification and contrastive losses, enabling more stable and discriminative representation learning. Extensive experiments on two widely used datasets, DFEW and FERV39k, demonstrate that HDF significantly improves both recognition accuracy and robustness. Our method achieves superior weighted average recall (WAR) and unweighted average recall (UAR) while maintaining strong generalization across diverse and imbalanced scenarios. Codes are released at https://github.com/QIcita/HDF_DFER.

19.3HCFeb 1, 2024Code
WiOpen: A Robust Wi-Fi-based Open-set Gesture Recognition Framework

Xiang Zhang, Jingyang Huang, Huan Yan et al.

Recent years have witnessed a growing interest in Wi-Fi-based gesture recognition. However, existing works have predominantly focused on closed-set paradigms, where all testing gestures are predefined during training. This poses a significant challenge in real-world applications, as unseen gestures might be misclassified as known classes during testing. To address this issue, we propose WiOpen, a robust Wi-Fi-based Open-Set Gesture Recognition (OSGR) framework. Implementing OSGR requires addressing challenges caused by the unique uncertainty in Wi-Fi sensing. This uncertainty, resulting from noise and domains, leads to widely scattered and irregular data distributions in collected Wi-Fi sensing data. Consequently, data ambiguity between classes and challenges in defining appropriate decision boundaries to identify unknowns arise. To tackle these challenges, WiOpen adopts a two-fold approach to eliminate uncertainty and define precise decision boundaries. Initially, it addresses uncertainty induced by noise during data preprocessing by utilizing the CSI ratio. Next, it designs the OSGR network based on an uncertainty quantification method. Throughout the learning process, this network effectively mitigates uncertainty stemming from domains. Ultimately, the network leverages relationships among samples' neighbors to dynamically define open-set decision boundaries, successfully realizing OSGR. Comprehensive experiments on publicly accessible datasets confirm WiOpen's effectiveness. Notably, WiOpen also demonstrates superiority in cross-domain tasks when compared to state-of-the-art approaches.

14.4CVApr 21, 2025
Structure-guided Diffusion Transformer for Low-Light Image Enhancement

Xiangchen Yin, Zhenda Yu, Longtao Jiang et al.

While the diffusion transformer (DiT) has become a focal point of interest in recent years, its application in low-light image enhancement remains a blank area for exploration. Current methods recover the details from low-light images while inevitably amplifying the noise in images, resulting in poor visual quality. In this paper, we firstly introduce DiT into the low-light enhancement task and design a novel Structure-guided Diffusion Transformer based Low-light image enhancement (SDTL) framework. We compress the feature through wavelet transform to improve the inference efficiency of the model and capture the multi-directional frequency band. Then we propose a Structure Enhancement Module (SEM) that uses structural prior to enhance the texture and leverages an adaptive fusion strategy to achieve more accurate enhancement effect. In Addition, we propose a Structure-guided Attention Block (SAB) to pay more attention to texture-riched tokens and avoid interference from noisy areas in noise prediction. Extensive qualitative and quantitative experiments demonstrate that our method achieves SOTA performance on several popular datasets, validating the effectiveness of SDTL in improving image quality and the potential of DiT in low-light enhancement tasks.

3.6CVAug 11, 2025
Information Bottleneck-based Causal Attention for Multi-label Medical Image Recognition

Xiaoxiao Cui, Yiran Li, Kai He et al.

Multi-label classification (MLC) of medical images aims to identify multiple diseases and holds significant clinical potential. A critical step is to learn class-specific features for accurate diagnosis and improved interpretability effectively. However, current works focus primarily on causal attention to learn class-specific features, yet they struggle to interpret the true cause due to the inadvertent attention to class-irrelevant features. To address this challenge, we propose a new structural causal model (SCM) that treats class-specific attention as a mixture of causal, spurious, and noisy factors, and a novel Information Bottleneck-based Causal Attention (IBCA) that is capable of learning the discriminative class-specific attention for MLC of medical images. Specifically, we propose learning Gaussian mixture multi-label spatial attention to filter out class-irrelevant information and capture each class-specific attention pattern. Then a contrastive enhancement-based causal intervention is proposed to gradually mitigate the spurious attention and reduce noise information by aligning multi-head attention with the Gaussian mixture multi-label spatial. Quantitative and ablation results on Endo and MuReD show that IBCA outperforms all methods. Compared to the second-best results for each metric, IBCA achieves improvements of 6.35\% in CR, 7.72\% in OR, and 5.02\% in mAP for MuReD, 1.47\% in CR, and 1.65\% in CF1, and 1.42\% in mAP for Endo.

7.3NIDec 23, 2023
Dynamic Routing for Integrated Satellite-Terrestrial Networks: A Constrained Multi-Agent Reinforcement Learning Approach

Yifeng Lyu, Han Hu, Rongfei Fan et al.

The integrated satellite-terrestrial network (ISTN) system has experienced significant growth, offering seamless communication services in remote areas with limited terrestrial infrastructure. However, designing a routing scheme for ISTN is exceedingly difficult, primarily due to the heightened complexity resulting from the inclusion of additional ground stations, along with the requirement to satisfy various constraints related to satellite service quality. To address these challenges, we study packet routing with ground stations and satellites working jointly to transmit packets, while prioritizing fast communication and meeting energy efficiency and packet loss requirements. Specifically, we formulate the problem of packet routing with constraints as a max-min problem using the Lagrange method. Then we propose a novel constrained Multi-Agent reinforcement learning (MARL) dynamic routing algorithm named CMADR, which efficiently balances objective improvement and constraint satisfaction during the updating of policy and Lagrange multipliers. Finally, we conduct extensive experiments and an ablation study using the OneWeb and Telesat mega-constellations. Results demonstrate that CMADR reduces the packet delay by a minimum of 21% and 15%, while meeting stringent energy consumption and packet loss rate constraints, outperforming several baseline algorithms.

1.4CVJan 29, 2022Code
Spherical Convolution empowered FoV Prediction in 360-degree Video Multicast with Limited FoV Feedback

Jie Li, Ling Han, Cong Zhang et al.

Field of view (FoV) prediction is critical in 360-degree video multicast, which is a key component of the emerging Virtual Reality (VR) and Augmented Reality (AR) applications. Most of the current prediction methods combining saliency detection and FoV information neither take into account that the distortion of projected 360-degree videos can invalidate the weight sharing of traditional convolutional networks, nor do they adequately consider the difficulty of obtaining complete multi-user FoV information, which degrades the prediction performance. This paper proposes a spherical convolution-empowered FoV prediction method, which is a multi-source prediction framework combining salient features extracted from 360-degree video with limited FoV feedback information. A spherical convolution neural network (CNN) is used instead of a traditional two-dimensional CNN to eliminate the problem of weight sharing failure caused by video projection distortion. Specifically, salient spatial-temporal features are extracted through a spherical convolution-based saliency detection model, after which the limited feedback FoV information is represented as a time-series model based on a spherical convolution-empowered gated recurrent unit network. Finally, the extracted salient video features are combined to predict future user FoVs. The experimental results show that the performance of the proposed method is better than other prediction methods.

1.2MMNov 4, 2021
A QoE Model in Point Cloud Video Streaming

Jie Li, Xiao Wang, Zhi Liu et al.

Point cloud video has been widely used by augmented reality (AR) and virtual reality (VR) applications as it allows users to have an immersive experience of six degrees of freedom (6DoFs). Yet there is still a lack of research on quality of experience (QoE) model of point cloud video streaming, which cannot provide optimization metric for streaming systems. Besides, position and color information contained in each pixel of point cloud video, and viewport distance effect caused by 6DoFs viewing procedure make the traditional objective quality evaluation metric cannot be directly used in point cloud video streaming system. In this paper we first analyze the subjective and objective factors related to QoE model. Then an experimental system to simulate point cloud video streaming is setup and detailed subjective quality evaluation experiments are carried out. Based on collected mean opinion score (MOS) data, we propose a QoE model for point cloud video streaming. We also verify the model by actual subjective scoring, and the results show that the proposed QoE model can accurately reflect users' visual perception. We also make the experimental database public to promote the QoE research of point cloud video streaming.

6.6MASep 3, 2020Code
DRLE: Decentralized Reinforcement Learning at the Edge for Traffic Light Control in the IoV

Pengyuan Zhou, Xianfu Chen, Zhi Liu et al.

The Internet of Vehicles (IoV) enables real-time data exchange among vehicles and roadside units and thus provides a promising solution to alleviate traffic jams in the urban area. Meanwhile, better traffic management via efficient traffic light control can benefit the IoV as well by enabling a better communication environment and decreasing the network load. As such, IoV and efficient traffic light control can formulate a virtuous cycle. Edge computing, an emerging technology to provide low-latency computation capabilities at the edge of the network, can further improve the performance of this cycle. However, while the collected information is valuable, an efficient solution for better utilization and faster feedback has yet to be developed for edge-empowered IoV. To this end, we propose a Decentralized Reinforcement Learning at the Edge for traffic light control in the IoV (DRLE). DRLE exploits the ubiquity of the IoV to accelerate the collection of traffic data and its interpretation towards alleviating congestion and providing better traffic light control. DRLE operates within the coverage of the edge servers and uses aggregated data from neighboring edge servers to provide city-scale traffic light control. DRLE decomposes the highly complex problem of large area control. into a decentralized multi-agent problem. We prove its global optima with concrete mathematical reasoning. The proposed decentralized reinforcement learning algorithm running at each edge node adapts the traffic lights in real time. We conduct extensive evaluations and demonstrate the superiority of this approach over several state-of-the-art algorithms.

7.3SPJul 15, 2020
Information Freshness-Aware Task Offloading in Air-Ground Integrated Edge Computing Systems

Xianfu Chen, Celimuge Wu, Tao Chen et al.

This paper studies the problem of information freshness-aware task offloading in an air-ground integrated multi-access edge computing system, which is deployed by an infrastructure provider (InP). A third-party real-time application service provider provides computing services to the subscribed mobile users (MUs) with the limited communication and computation resources from the InP based on a long-term business agreement. Due to the dynamic characteristics, the interactions among the MUs are modelled by a non-cooperative stochastic game, in which the control policies are coupled and each MU aims to selfishly maximize its own expected long-term payoff. To address the Nash equilibrium solutions, we propose that each MU behaves in accordance with the local system states and conjectures, based on which the stochastic game is transformed into a single-agent Markov decision process. Moreover, we derive a novel online deep reinforcement learning (RL) scheme that adopts two separate double deep Q-networks for each MU to approximate the Q-factor and the post-decision Q-factor. Using the proposed deep RL scheme, each MU in the system is able to make decisions without a priori statistical knowledge of dynamics. Numerical experiments examine the potentials of the proposed scheme in balancing the age of information and the energy consumption.

3.3DCJul 15, 2020
Computation Offloading in Beyond 5G Networks: A Distributed Learning Framework and Applications

Xianfu Chen, Celimuge Wu, Zhi Liu et al.

Facing the trend of merging wireless communications and multi-access edge computing (MEC), this article studies computation offloading in the beyond fifth-generation networks. To address the technical challenges originating from the uncertainties and the sharing of limited resource in an MEC system, we formulate the computation offloading problem as a multi-agent Markov decision process, for which a distributed learning framework is proposed. We present a case study on resource orchestration in computation offloading to showcase the potentials of an online distributed reinforcement learning algorithm developed under the proposed framework. Experimental results demonstrate that our learning algorithm outperforms the benchmark resource orchestration algorithms. Furthermore, we outline the research directions worth in-depth investigation to minimize the time cost, which is one of the main practical issues that prevent the implementation of the proposed distributed learning framework.

3.3MMJan 10, 2020
QoE-driven Coupled Uplink and Downlink Rate Adaptation for 360-degree Video Live Streaming

Jie Li, Ransheng Feng, Zhi Liu et al.

360-degree video provides an immersive 360-degree viewing experience and has been widely used in many areas. The 360-degree video live streaming systems involve capturing, compression, uplink (camera to video server) and downlink (video server to user) transmissions. However, few studies have jointly investigated such complex systems, especially the rate adaptation for the coupled uplink and downlink in the 360-degree video streaming under limited bandwidth constraints. In this letter, we propose a quality of experience (QoE)-driven 360-degree video live streaming system, in which a video server performs rate adaptation based on the uplink and downlink bandwidths and information concerning each user's real-time field-of-view (FOV). We formulate it as a nonlinear integer programming problem and propose an algorithm, which combines the Karush-Kuhn-Tucker (KKT) condition and branch and bound method, to solve it. The numerical results show that the proposed optimization model can improve users' QoE significantly in comparison with other baseline schemes.

3.3MMJan 6, 2020
Joint Communication and Computational Resource Allocation for QoE-driven Point Cloud Video Streaming

Jie Li, Cong Zhang, Zhi Liu et al.

Point cloud video is the most popular representation of hologram, which is the medium to precedent natural content in VR/AR/MR and is expected to be the next generation video. Point cloud video system provides users immersive viewing experience with six degrees of freedom and has wide applications in many fields such as online education, entertainment. To further enhance these applications, point cloud video streaming is in critical demand. The inherent challenges lie in the large size by the necessity of recording the three-dimensional coordinates besides color information, and the associated high computation complexity of encoding. To this end, this paper proposes a communication and computation resource allocation scheme for QoE-driven point cloud video streaming. In particular, we maximize system resource utilization by selecting different quantities, transmission forms and quality level tiles to maximize the quality of experience. Extensive simulations are conducted and the simulation results show the superior performance over the existing schemes

3.1HCAug 27, 2019
EmoSense: Computational Intelligence Driven Emotion Sensing via Wireless Channel Data

Yu Gu, Yantong Wang, Tao Liu et al.

Emotion is well-recognized as a distinguished symbol of human beings, and it plays a crucial role in our daily lives. Existing vision-based or sensor-based solutions are either obstructive to use or rely on specialized hardware, hindering their applicability. This paper introduces EmoSense, a first-of-its-kind wireless emotion sensing system driven by computational intelligence. The basic methodology is to explore the physical expression of emotions from wireless channel response via data mining. The design and implementation of EmoSense {face} two major challenges: extracting physical expression from wireless channel data and recovering emotion from the corresponding physical expression. For the former, we present a Fresnel zone based theoretical model depicting the fingerprint of the physical expression on channel response. For the latter, we design an efficient computational intelligence driven mechanism to recognize emotion from the corresponding fingerprints. We prototyped EmoSense on the commodity WiFi infrastructure and compared it with main-stream sensor-based and vision-based approaches in the real-world scenario. The numerical study over $3360$ cases confirms that EmoSense achieves a comparable performance to the vision-based and sensor-based rivals under different scenarios. EmoSense only leverages the low-cost and prevalent WiFi infrastructures and thus constitutes a tempting solution for emotion sensing.

11.9AIAug 6, 2019
Age of Information-Aware Radio Resource Management in Vehicular Networks: A Proactive Deep Reinforcement Learning Perspective

Xianfu Chen, Celimuge Wu, Tao Chen et al.

In this paper, we investigate the problem of age of information (AoI)-aware radio resource management for expected long-term performance optimization in a Manhattan grid vehicle-to-vehicle network. With the observation of global network state at each scheduling slot, the roadside unit (RSU) allocates the frequency bands and schedules packet transmissions for all vehicle user equipment-pairs (VUE-pairs). We model the stochastic decision-making procedure as a discrete-time single-agent Markov decision process (MDP). The technical challenges in solving the optimal control policy originate from high spatial mobility and temporally varying traffic information arrivals of the VUE-pairs. To make the problem solving tractable, we first decompose the original MDP into a series of per-VUE-pair MDPs. Then we propose a proactive algorithm based on long short-term memory and deep reinforcement learning techniques to address the partial observability and the curse of high dimensionality in local network state space faced by each VUE-pair. With the proposed algorithm, the RSU makes the optimal frequency band allocation and packet scheduling decision at each scheduling slot in a decentralized way in accordance with the partial observations of the global network state at the VUE-pairs. Numerical experiments validate the theoretical analysis and demonstrate the significant performance improvements from the proposed algorithm.

3.3MMMar 27, 2017
Multi-Stream Switching for Interactive Virtual Reality Video Streaming

Gene Cheung, Zhi Liu, Zhiyou Ma et al.

Virtual reality (VR) video provides an immersive 360 viewing experience to a user wearing a head-mounted display: as the user rotates his head, correspondingly different fields-of-view (FoV) of the 360 video are rendered for observation. Transmitting the entire 360 video in high quality over bandwidth-constrained networks from server to client for real-time playback is challenging. In this paper we propose a multi-stream switching framework for VR video streaming: the server pre-encodes a set of VR video streams covering different view ranges that account for server-client round trip time (RTT) delay, and during streaming the server transmits and switches streams according to a user's detected head rotation angle. For a given RTT, we formulate an optimization to seek multiple VR streams of different view ranges and the head-angle-to-stream mapping function simultaneously, in order to minimize the expected distortion subject to bandwidth and storage constraints. We propose an alternating algorithm that, at each iteration, computes the optimal streams while keeping the mapping function fixed and vice versa. Experiments show that for the same bandwidth, our multi-stream switching scheme outperforms a non-switching single-stream approach by up to 2.9dB in PSNR.