ControlLLM: Augment Language Models with Tools by Searching on GraphsZhaoyang Liu, Zeqiang Lai, Zhangwei Gao et al.
We present ControlLLM, a novel framework that enables large language models (LLMs) to utilize multi-modal tools for solving complex real-world tasks. Despite the remarkable performance of LLMs, they still struggle with tool invocation due to ambiguous user prompts, inaccurate tool selection and parameterization, and inefficient tool scheduling. To overcome these challenges, our framework comprises three key components: (1) a \textit{task decomposer} that breaks down a complex task into clear subtasks with well-defined inputs and outputs; (2) a \textit{Thoughts-on-Graph (ToG) paradigm} that searches the optimal solution path on a pre-built tool graph, which specifies the parameter and dependency relations among different tools; and (3) an \textit{execution engine with a rich toolbox} that interprets the solution path and runs the tools efficiently on different computational devices. We evaluate our framework on diverse tasks involving image, audio, and video processing, demonstrating its superior accuracy, efficiency, and versatility compared to existing methods. The code is at https://github.com/OpenGVLab/ControlLLM.
VLG: General Video Recognition with Web Textual KnowledgeJintao Lin, Zhaoyang Liu, Wenhai Wang et al.
Video recognition in an open and dynamic world is quite challenging, as we need to handle different settings such as close-set, long-tail, few-shot and open-set. By leveraging semantic knowledge from noisy text descriptions crawled from the Internet, we focus on the general video recognition (GVR) problem of solving different recognition tasks within a unified framework. The core contribution of this paper is twofold. First, we build a comprehensive video recognition benchmark of Kinetics-GVR, including four sub-task datasets to cover the mentioned settings. To facilitate the research of GVR, we propose to utilize external textual knowledge from the Internet and provide multi-source text descriptions for all action classes. Second, inspired by the flexibility of language representation, we present a unified visual-linguistic framework (VLG) to solve the problem of GVR by an effective two-stage training paradigm. Our VLG is first pre-trained on video and language datasets to learn a shared feature space, and then devises a flexible bi-modal attention head to collaborate high-level semantic concepts under different settings. Extensive results show that our VLG obtains the state-of-the-art performance under four settings. The superior performance demonstrates the effectiveness and generalization ability of our proposed framework. We hope our work makes a step towards the general video recognition and could serve as a baseline for future research. The code and models will be available at https://github.com/MCG-NJU/VLG.
Submission to Generic Event Boundary Detection Challenge@CVPR 2022: Local Context Modeling and Global Boundary Decoding ApproachJiaqi Tang, Zhaoyang Liu, Jing Tan et al.
Generic event boundary detection (GEBD) is an important yet challenging task in video understanding, which aims at detecting the moments where humans naturally perceive event boundaries. In this paper, we present a local context modeling and global boundary decoding approach for GEBD task. Local context modeling sub-network is proposed to perceive diverse patterns of generic event boundaries, and it generates powerful video representations and reliable boundary confidence. Based on them, global boundary decoding sub-network is exploited to decode event boundaries from a global view. Our proposed method achieves 85.13% F1-score on Kinetics-GEBD testing set, which achieves a more than 22% F1-score boost compared to the baseline method. The code is available at https://github.com/JackyTown/GEBD_Challenge_CVPR2022.
MotionBERT: A Unified Perspective on Learning Human Motion RepresentationsWentao Zhu, Xiaoxuan Ma, Zhaoyang Liu et al.
We present a unified perspective on tackling various human-centric video tasks by learning human motion representations from large-scale and heterogeneous data resources. Specifically, we propose a pretraining stage in which a motion encoder is trained to recover the underlying 3D motion from noisy partial 2D observations. The motion representations acquired in this way incorporate geometric, kinematic, and physical knowledge about human motion, which can be easily transferred to multiple downstream tasks. We implement the motion encoder with a Dual-stream Spatio-temporal Transformer (DSTformer) neural network. It could capture long-range spatio-temporal relationships among the skeletal joints comprehensively and adaptively, exemplified by the lowest 3D pose estimation error so far when trained from scratch. Furthermore, our proposed framework achieves state-of-the-art performance on all three downstream tasks by simply finetuning the pretrained motion encoder with a simple regression head (1-2 layers), which demonstrates the versatility of the learned motion representations. Code and models are available at https://motionbert.github.io/
Linear Gaussian Bounding Box Representation and Ring-Shaped Rotated Convolution for Oriented Object DetectionZhen Zhou, Yunkai Ma, Junfeng Fan et al.
In oriented object detection, current representations of oriented bounding boxes (OBBs) often suffer from boundary discontinuity problem. Methods of designing continuous regression losses do not essentially solve this problem. Although Gaussian bounding box (GBB) representation avoids this problem, directly regressing GBB is susceptible to numerical instability. We propose linear GBB (LGBB), a novel OBB representation. By linearly transforming the elements of GBB, LGBB avoids the boundary discontinuity problem and has high numerical stability. In addition, existing convolution-based rotation-sensitive feature extraction methods only have local receptive fields, resulting in slow feature aggregation. We propose ring-shaped rotated convolution (RRC), which adaptively rotates feature maps to arbitrary orientations to extract rotation-sensitive features under a ring-shaped receptive field, rapidly aggregating features and contextual information. Experimental results demonstrate that LGBB and RRC achieve state-of-the-art performance. Furthermore, integrating LGBB and RRC into various models effectively improves detection accuracy.
MMTrail: A Multimodal Trailer Video Dataset with Language and Music DescriptionsXiaowei Chi, Yatian Wang, Aosong Cheng et al.
Massive multi-modality datasets play a significant role in facilitating the success of large video-language models. However, current video-language datasets primarily provide text descriptions for visual frames, considering audio to be weakly related information. They usually overlook exploring the potential of inherent audio-visual correlation, leading to monotonous annotation within each modality instead of comprehensive and precise descriptions. Such ignorance results in the difficulty of multiple cross-modality studies. To fulfill this gap, we present MMTrail, a large-scale multi-modality video-language dataset incorporating more than 20M trailer clips with visual captions, and 2M high-quality clips with multimodal captions. Trailers preview full-length video works and integrate context, visual frames, and background music. In particular, the trailer has two main advantages: (1) the topics are diverse, and the content characters are of various types, e.g., film, news, and gaming. (2) the corresponding background music is custom-designed, making it more coherent with the visual context. Upon these insights, we propose a systemic captioning framework, achieving various modality annotations with more than 27.1k hours of trailer videos. Here, to ensure the caption retains music perspective while preserving the authority of visual context, we leverage the advanced LLM to merge all annotations adaptively. In this fashion, our MMtrail dataset potentially paves the path for fine-grained large multimodal-language model training. In experiments, we provide evaluation metrics and benchmark results on our dataset, demonstrating the high quality of our annotation and its effectiveness for model training.
What is Wrong with Perplexity for Long-context Language Modeling?Lizhe Fang, Yifei Wang, Zhaoyang Liu et al.
Handling long-context inputs is crucial for large language models (LLMs) in tasks such as extended conversations, document summarization, and many-shot in-context learning. While recent approaches have extended the context windows of LLMs and employed perplexity (PPL) as a standard evaluation metric, PPL has proven unreliable for assessing long-context capabilities. The underlying cause of this limitation has remained unclear. In this work, we provide a comprehensive explanation for this issue. We find that PPL overlooks key tokens, which are essential for long-context understanding, by averaging across all tokens and thereby obscuring the true performance of models in long-context scenarios. To address this, we propose \textbf{LongPPL}, a novel metric that focuses on key tokens by employing a long-short context contrastive method to identify them. Our experiments demonstrate that LongPPL strongly correlates with performance on various long-context benchmarks (e.g., Pearson correlation of -0.96), significantly outperforming traditional PPL in predictive accuracy. Additionally, we introduce \textbf{LongCE} (Long-context Cross-Entropy) loss, a re-weighting strategy for fine-tuning that prioritizes key tokens, leading to consistent improvements across diverse benchmarks. In summary, these contributions offer deeper insights into the limitations of PPL and present effective solutions for accurately evaluating and enhancing the long-context capabilities of LLMs. Code is available at https://github.com/PKU-ML/LongPPL.
17.3SEApr 13
E2E-REME: Towards End-to-End Microservices Auto-Remediation via Experience-Simulation Reinforcement Fine-TuningLingzhe Zhang, Yunpeng Zhai, Tong Jia et al.
Contemporary microservice systems continue to grow in scale and complexity, leading to increasingly frequent and costly failures. While recent LLM-based auto-remediation approaches have emerged, they primarily translate textual instructions into executable Ansible playbooks and rely on expert-crafted prompts, lacking runtime knowledge guidance and depending on large-scale general-purpose LLMs, which limits their accuracy and efficiency. We introduce \textit{End-to-End Microservice Remediation} (E2E-MR), a new task that requires directly generating executable playbooks from diagnosis reports to autonomously restore faulty systems. To enable rigorous evaluation, we build \textit{MicroRemed}, a benchmark that automates microservice deployment, failure injection, playbook execution, and post-repair verification. We further propose \textit{E2E-REME}, an end-to-end auto-remediation model trained via experience-simulation reinforcement fine-tuning. Experiments on public and industrial microservice platforms, compared with nine representative LLMs, show that E2E-REME achieves superior accuracy and efficiency.
ZeroGUI: Automating Online GUI Learning at Zero Human CostChenyu Yang, Shiqian Su, Shi Liu et al.
The rapid advancement of large Vision-Language Models (VLMs) has propelled the development of pure-vision-based GUI Agents, capable of perceiving and operating Graphical User Interfaces (GUI) to autonomously fulfill user instructions. However, existing approaches usually adopt an offline learning framework, which faces two core limitations: (1) heavy reliance on high-quality manual annotations for element grounding and action supervision, and (2) limited adaptability to dynamic and interactive environments. To address these limitations, we propose ZeroGUI, a scalable, online learning framework for automating GUI Agent training at Zero human cost. Specifically, ZeroGUI integrates (i) VLM-based automatic task generation to produce diverse training goals from the current environment state, (ii) VLM-based automatic reward estimation to assess task success without hand-crafted evaluation functions, and (iii) two-stage online reinforcement learning to continuously interact with and learn from GUI environments. Experiments on two advanced GUI Agents (UI-TARS and Aguvis) demonstrate that ZeroGUI significantly boosts performance across OSWorld and AndroidLab environments. The code is available at https://github.com/OpenGVLab/ZeroGUI.
InternGPT: Solving Vision-Centric Tasks by Interacting with ChatGPT Beyond LanguageZhaoyang Liu, Yinan He, Wenhai Wang et al.
We present an interactive visual framework named InternGPT, or iGPT for short. The framework integrates chatbots that have planning and reasoning capabilities, such as ChatGPT, with non-verbal instructions like pointing movements that enable users to directly manipulate images or videos on the screen. Pointing (including gestures, cursors, etc.) movements can provide more flexibility and precision in performing vision-centric tasks that require fine-grained control, editing, and generation of visual content. The name InternGPT stands for \textbf{inter}action, \textbf{n}onverbal, and \textbf{chat}bots. Different from existing interactive systems that rely on pure language, by incorporating pointing instructions, the proposed iGPT significantly improves the efficiency of communication between users and chatbots, as well as the accuracy of chatbots in vision-centric tasks, especially in complicated visual scenarios where the number of objects is greater than 2. Additionally, in iGPT, an auxiliary control mechanism is used to improve the control capability of LLM, and a large vision-language model termed Husky is fine-tuned for high-quality multi-modal dialogue (impressing ChatGPT-3.5-turbo with 93.89\% GPT-4 Quality). We hope this work can spark new ideas and directions for future interactive visual systems. Welcome to watch the code at https://github.com/OpenGVLab/InternGPT.
Progressive Attention on Multi-Level Dense Difference Maps for Generic Event Boundary DetectionJiaqi Tang, Zhaoyang Liu, Chen Qian et al.
Generic event boundary detection is an important yet challenging task in video understanding, which aims at detecting the moments where humans naturally perceive event boundaries. The main challenge of this task is perceiving various temporal variations of diverse event boundaries. To this end, this paper presents an effective and end-to-end learnable framework (DDM-Net). To tackle the diversity and complicated semantics of event boundaries, we make three notable improvements. First, we construct a feature bank to store multi-level features of space and time, prepared for difference calculation at multiple scales. Second, to alleviate inadequate temporal modeling of previous methods, we present dense difference maps (DDM) to comprehensively characterize the motion pattern. Finally, we exploit progressive attention on multi-level DDM to jointly aggregate appearance and motion clues. As a result, DDM-Net respectively achieves a significant boost of 14% and 8% on Kinetics-GEBD and TAPOS benchmark, and outperforms the top-1 winner solution of LOVEU Challenge@CVPR 2021 without bells and whistles. The state-of-the-art result demonstrates the effectiveness of richer motion representation and more sophisticated aggregation, in handling the diversity of generic event boundary detection. The code is made available at \url{https://github.com/MCG-NJU/DDM}.
TAM: Temporal Adaptive Module for Video RecognitionZhaoyang Liu, Limin Wang, Wayne Wu et al.
Video data is with complex temporal dynamics due to various factors such as camera motion, speed variation, and different activities. To effectively capture this diverse motion pattern, this paper presents a new temporal adaptive module ({\bf TAM}) to generate video-specific temporal kernels based on its own feature map. TAM proposes a unique two-level adaptive modeling scheme by decoupling the dynamic kernel into a location sensitive importance map and a location invariant aggregation weight. The importance map is learned in a local temporal window to capture short-term information, while the aggregation weight is generated from a global view with a focus on long-term structure. TAM is a modular block and could be integrated into 2D CNNs to yield a powerful video architecture (TANet) with a very small extra computational cost. The extensive experiments on Kinetics-400 and Something-Something datasets demonstrate that our TAM outperforms other temporal modeling methods consistently, and achieves the state-of-the-art performance under the similar complexity. The code is available at \url{ https://github.com/liu-zhy/temporal-adaptive-module}.
VisionLLM v2: An End-to-End Generalist Multimodal Large Language Model for Hundreds of Vision-Language TasksJiannan Wu, Muyan Zhong, Sen Xing et al.
We present VisionLLM v2, an end-to-end generalist multimodal large model (MLLM) that unifies visual perception, understanding, and generation within a single framework. Unlike traditional MLLMs limited to text output, VisionLLM v2 significantly broadens its application scope. It excels not only in conventional visual question answering (VQA) but also in open-ended, cross-domain vision tasks such as object localization, pose estimation, and image generation and editing. To this end, we propose a new information transmission mechanism termed "super link", as a medium to connect MLLM with task-specific decoders. It not only allows flexible transmission of task information and gradient feedback between the MLLM and multiple downstream decoders but also effectively resolves training conflicts in multi-tasking scenarios. In addition, to support the diverse range of tasks, we carefully collected and combed training data from hundreds of public vision and vision-language tasks. In this way, our model can be joint-trained end-to-end on hundreds of vision language tasks and generalize to these tasks using a set of shared parameters through different user prompts, achieving performance comparable to task-specific models. We believe VisionLLM v2 will offer a new perspective on the generalization of MLLMs.
VidMuse: A Simple Video-to-Music Generation Framework with Long-Short-Term ModelingZeyue Tian, Zhaoyang Liu, Ruibin Yuan et al.
In this work, we systematically study music generation conditioned solely on the video. First, we present a large-scale dataset comprising 360K video-music pairs, including various genres such as movie trailers, advertisements, and documentaries. Furthermore, we propose VidMuse, a simple framework for generating music aligned with video inputs. VidMuse stands out by producing high-fidelity music that is both acoustically and semantically aligned with the video. By incorporating local and global visual cues, VidMuse enables the creation of musically coherent audio tracks that consistently match the video content through Long-Short-Term modeling. Through extensive experiments, VidMuse outperforms existing models in terms of audio quality, diversity, and audio-visual alignment. The code and datasets are available at https://vidmuse.github.io/.
DeeperForensics Challenge 2020 on Real-World Face Forgery Detection: Methods and ResultsLiming Jiang, Zhengkui Guo, Wayne Wu et al.
This paper reports methods and results in the DeeperForensics Challenge 2020 on real-world face forgery detection. The challenge employs the DeeperForensics-1.0 dataset, one of the most extensive publicly available real-world face forgery detection datasets, with 60,000 videos constituted by a total of 17.6 million frames. The model evaluation is conducted online on a high-quality hidden test set with multiple sources and diverse distortions. A total of 115 participants registered for the competition, and 25 teams made valid submissions. We will summarize the winning solutions and present some discussions on potential research directions.
15.7CVJun 28, 2020
Dynamic Sampling Networks for Efficient Action Recognition in VideosYin-Dong Zheng, Zhaoyang Liu, Tong Lu et al.
The existing action recognition methods are mainly based on clip-level classifiers such as two-stream CNNs or 3D CNNs, which are trained from the randomly selected clips and applied to densely sampled clips during testing. However, this standard setting might be suboptimal for training classifiers and also requires huge computational overhead when deployed in practice. To address these issues, we propose a new framework for action recognition in videos, called {\em Dynamic Sampling Networks} (DSN), by designing a dynamic sampling module to improve the discriminative power of learned clip-level classifiers and as well increase the inference efficiency during testing. Specifically, DSN is composed of a sampling module and a classification module, whose objective is to learn a sampling policy to on-the-fly select which clips to keep and train a clip-level classifier to perform action recognition based on these selected clips, respectively. In particular, given an input video, we train an observation network in an associative reinforcement learning setting to maximize the rewards of the selected clips with a correct prediction. We perform extensive experiments to study different aspects of the DSN framework on four action recognition datasets: UCF101, HMDB51, THUMOS14, and ActivityNet v1.3. The experimental results demonstrate that DSN is able to greatly improve the inference efficiency by only using less than half of the clips, which can still obtain a slightly better or comparable recognition accuracy to the state-of-the-art approaches.
24.0CVNov 21, 2019
TEINet: Towards an Efficient Architecture for Video RecognitionZhaoyang Liu, Donghao Luo, Yabiao Wang et al.
Efficiency is an important issue in designing video architectures for action recognition. 3D CNNs have witnessed remarkable progress in action recognition from videos. However, compared with their 2D counterparts, 3D convolutions often introduce a large amount of parameters and cause high computational cost. To relieve this problem, we propose an efficient temporal module, termed as Temporal Enhancement-and-Interaction (TEI Module), which could be plugged into the existing 2D CNNs (denoted by TEINet). The TEI module presents a different paradigm to learn temporal features by decoupling the modeling of channel correlation and temporal interaction. First, it contains a Motion Enhanced Module (MEM) which is to enhance the motion-related features while suppress irrelevant information (e.g., background). Then, it introduces a Temporal Interaction Module (TIM) which supplements the temporal contextual information in a channel-wise manner. This two-stage modeling scheme is not only able to capture temporal structure flexibly and effectively, but also efficient for model inference. We conduct extensive experiments to verify the effectiveness of TEINet on several benchmarks (e.g., Something-Something V1&V2, Kinetics, UCF101 and HMDB51). Our proposed TEINet can achieve a good recognition accuracy on these datasets but still preserve a high efficiency.