DiffPose: Toward More Reliable 3D Pose EstimationJia Gong, Lin Geng Foo, Zhipeng Fan et al.
Monocular 3D human pose estimation is quite challenging due to the inherent ambiguity and occlusion, which often lead to high uncertainty and indeterminacy. On the other hand, diffusion models have recently emerged as an effective tool for generating high-quality images from noise. Inspired by their capability, we explore a novel pose estimation framework (DiffPose) that formulates 3D pose estimation as a reverse diffusion process. We incorporate novel designs into our DiffPose to facilitate the diffusion process for 3D pose estimation: a pose-specific initialization of pose uncertainty distributions, a Gaussian Mixture Model-based forward diffusion process, and a context-conditioned reverse diffusion process. Our proposed DiffPose significantly outperforms existing methods on the widely used pose estimation benchmarks Human3.6M and MPI-INF-3DHP. Project page: https://gongjia0208.github.io/Diffpose/.
12.1CVMar 28, 2023
System-status-aware Adaptive Network for Online Streaming Video UnderstandingLin Geng Foo, Jia Gong, Zhipeng Fan et al.
Recent years have witnessed great progress in deep neural networks for real-time applications. However, most existing works do not explicitly consider the general case where the device's state and the available resources fluctuate over time, and none of them investigate or address the impact of varying computational resources for online video understanding tasks. This paper proposes a System-status-aware Adaptive Network (SAN) that considers the device's real-time state to provide high-quality predictions with low delay. Usage of our agent's policy improves efficiency and robustness to fluctuations of the system status. On two widely used video understanding tasks, SAN obtains state-of-the-art performance while constantly keeping processing delays low. Moreover, training such an agent on various types of hardware configurations is not easy as the labeled training data might not be available, or can be computationally prohibitive. To address this challenging problem, we propose a Meta Self-supervised Adaptation (MSA) method that adapts the agent's policy to new hardware configurations at test-time, allowing for easy deployment of the model onto other unseen hardware platforms.
12.3CRApr 1, 2023
GradMDM: Adversarial Attack on Dynamic NetworksJianhong Pan, Lin Geng Foo, Qichen Zheng et al.
Dynamic neural networks can greatly reduce computation redundancy without compromising accuracy by adapting their structures based on the input. In this paper, we explore the robustness of dynamic neural networks against energy-oriented attacks targeted at reducing their efficiency. Specifically, we attack dynamic models with our novel algorithm GradMDM. GradMDM is a technique that adjusts the direction and the magnitude of the gradients to effectively find a small perturbation for each input, that will activate more computational units of dynamic models during inference. We evaluate GradMDM on multiple datasets and dynamic models, where it outperforms previous energy-oriented attack techniques, significantly increasing computation complexity while reducing the perceptibility of the perturbations.
5.9CVApr 1, 2023
Progressive Channel-Shrinking NetworkJianhong Pan, Siyuan Yang, Lin Geng Foo et al.
Currently, salience-based channel pruning makes continuous breakthroughs in network compression. In the realization, the salience mechanism is used as a metric of channel salience to guide pruning. Therefore, salience-based channel pruning can dynamically adjust the channel width at run-time, which provides a flexible pruning scheme. However, there are two problems emerging: a gating function is often needed to truncate the specific salience entries to zero, which destabilizes the forward propagation; dynamic architecture brings more cost for indexing in inference which bottlenecks the inference speed. In this paper, we propose a Progressive Channel-Shrinking (PCS) method to compress the selected salience entries at run-time instead of roughly approximating them to zero. We also propose a Running Shrinking Policy to provide a testing-static pruning scheme that can reduce the memory access cost for filter indexing. We evaluate our method on ImageNet and CIFAR10 datasets over two prevalent networks: ResNet and VGG, and demonstrate that our PCS outperforms all baselines and achieves state-of-the-art in terms of compression-performance tradeoff. Moreover, we observe a significant and practical acceleration of inference.
1.5CVMar 26, 2023
Lightweight Estimation of Hand Mesh and Biomechanically Feasible Kinematic ParametersZhipeng Fan, Yao Wang
3D hand pose estimation is a long-standing challenge in both robotics and computer vision communities due to its implicit depth ambiguity and often strong self-occlusion. Recently, in addition to the hand skeleton, jointly estimating hand pose and shape has gained more attraction. State-of-the-art methods adopt a model-free approach, estimating the vertices of the hand mesh directly and providing superior accuracy compared to traditional model-based methods directly regressing the parameters of the parametric hand mesh. However, with the large number of mesh vertices to estimate, these methods are often slow in inference. We propose an efficient variation of the previously proposed image-to-lixel approach to efficiently estimate hand meshes from the images. Leveraging recent developments in efficient neural architectures, we significantly reduce the computation complexity without sacrificing the estimation accuracy. Furthermore, we introduce an inverted kinematic(IK) network to translate the estimated hand mesh to a biomechanically feasible set of joint rotation parameters, which is necessary for applications that leverage pose estimation for controlling robotic hands. Finally, an optional post-processing module is proposed to refine the rotation and shape parameters to compensate for the error introduced by the IK net. Our Lite I2L Mesh Net achieves state-of-the-art joint and mesh estimation accuracy with less than $13\%$ of the total computational complexity of the original I2L hand mesh estimator. Adding the IK net and post-optimization modules can improve the accuracy slightly at a small computation cost, but more importantly, provide the kinematic parameters required for robotic applications.
9.8CVDec 19, 2023
MaskINT: Video Editing via Interpolative Non-autoregressive Masked TransformersHaoyu Ma, Shahin Mahdizadehaghdam, Bichen Wu et al. · meta-ai
Recent advances in generative AI have significantly enhanced image and video editing, particularly in the context of text prompt control. State-of-the-art approaches predominantly rely on diffusion models to accomplish these tasks. However, the computational demands of diffusion-based methods are substantial, often necessitating large-scale paired datasets for training, and therefore challenging the deployment in real applications. To address these issues, this paper breaks down the text-based video editing task into two stages. First, we leverage an pre-trained text-to-image diffusion model to simultaneously edit few keyframes in an zero-shot way. Second, we introduce an efficient model called MaskINT, which is built on non-autoregressive masked generative transformers and specializes in frame interpolation between the edited keyframes, using the structural guidance from intermediate frames. Experimental results suggest that our MaskINT achieves comparable performance with diffusion-based methodologies, while significantly improve the inference time. This research offers a practical solution for text-based video editing and showcases the potential of non-autoregressive masked generative transformers in this domain.