Personality Traits in Large Language ModelsGreg Serapio-García, Mustafa Safdari, Clément Crepy et al. · cambridge
The advent of large language models (LLMs) has revolutionized natural language processing, enabling the generation of coherent and contextually relevant human-like text. As LLMs increasingly powerconversational agents used by the general public world-wide, the synthetic personality traits embedded in these models, by virtue of training on large amounts of human data, is becoming increasingly important. Since personality is a key factor determining the effectiveness of communication, we present a novel and comprehensive psychometrically valid and reliable methodology for administering and validating personality tests on widely-used LLMs, as well as for shaping personality in the generated text of such LLMs. Applying this method to 18 LLMs, we found: 1) personality measurements in the outputs of some LLMs under specific prompting configurations are reliable and valid; 2) evidence of reliability and validity of synthetic LLM personality is stronger for larger and instruction fine-tuned models; and 3) personality in LLM outputs can be shaped along desired dimensions to mimic specific human personality profiles. We discuss the application and ethical implications of the measurement and shaping method, in particular regarding responsible AI.
3.7CVJul 31, 2022
Towards Intercultural Affect Recognition: Audio-Visual Affect Recognition in the Wild Across Six CulturesLeena Mathur, Ralph Adolphs, Maja J Matarić
In our multicultural world, affect-aware AI systems that support humans need the ability to perceive affect across variations in emotion expression patterns across cultures. These systems must perform well in cultural contexts without annotated affect datasets available for training models. A standard assumption in affective computing is that affect recognition models trained and used within the same culture (intracultural) will perform better than models trained on one culture and used on different cultures (intercultural). We test this assumption and present the first systematic study of intercultural affect recognition models using videos of real-world dyadic interactions from six cultures. We develop an attention-based feature selection approach under temporal causal discovery to identify behavioral cues that can be leveraged in intercultural affect recognition models. Across all six cultures, our findings demonstrate that intercultural affect recognition models were as effective or more effective than intracultural models. We identify and contribute useful behavioral features for intercultural affect recognition; facial features from the visual modality were more useful than the audio modality in this study's context. Our paper presents a proof-of-concept and motivation for the future development of intercultural affect recognition systems, especially those deployed in low-resource situations without annotated data.
2.9HCSep 7, 2022
Evaluating Temporal Patterns in Applied Infant Affect RecognitionAllen Chang, Lauren Klein, Marcelo R. Rosales et al.
Agents must monitor their partners' affective states continuously in order to understand and engage in social interactions. However, methods for evaluating affect recognition do not account for changes in classification performance that may occur during occlusions or transitions between affective states. This paper addresses temporal patterns in affect classification performance in the context of an infant-robot interaction, where infants' affective states contribute to their ability to participate in a therapeutic leg movement activity. To support robustness to facial occlusions in video recordings, we trained infant affect recognition classifiers using both facial and body features. Next, we conducted an in-depth analysis of our best-performing models to evaluate how performance changed over time as the models encountered missing data and changing infant affect. During time windows when features were extracted with high confidence, a unimodal model trained on facial features achieved the same optimal performance as multimodal models trained on both facial and body features. However, multimodal models outperformed unimodal models when evaluated on the entire dataset. Additionally, model performance was weakest when predicting an affective state transition and improved after multiple predictions of the same affective state. These findings emphasize the benefits of incorporating body features in continuous affect recognition for infants. Our work highlights the importance of evaluating variability in model performance both over time and in the presence of missing data when applying affect recognition to social interactions.
4.6LGSep 19, 2024
Examining Test-Time Adaptation for Personalized Child Speech RecognitionZhonghao Shi, Xuan Shi, Anfeng Xu et al.
Automatic speech recognition (ASR) models often experience performance degradation due to data domain shifts introduced at test time, a challenge that is further amplified for child speakers. Test-time adaptation (TTA) methods have shown great potential in bridging this domain gap. However, the use of TTA to adapt ASR models to the individual differences in each child's speech has not yet been systematically studied. In this work, we investigate the effectiveness of two widely used TTA methods-SUTA, SGEM-in adapting off-the-shelf ASR models and their fine-tuned versions for child speech recognition, with the goal of enabling continuous, unsupervised adaptation at test time. Our findings show that TTA significantly improves the performance of both off-the-shelf and fine-tuned ASR models, both on average and across individual child speakers, compared to unadapted baselines. However, while TTA helps adapt to individual variability, it may still be limited with non-linguistic child speech.
4.3CYJan 6, 2024Code
Build Your Own Robot Friend: An Open-Source Learning Module for Accessible and Engaging AI EducationZhonghao Shi, Allison O'Connell, Zongjian Li et al.
As artificial intelligence (AI) is playing an increasingly important role in our society and global economy, AI education and literacy have become necessary components in college and K-12 education to prepare students for an AI-powered society. However, current AI curricula have not yet been made accessible and engaging enough for students and schools from all socio-economic backgrounds with different educational goals. In this work, we developed an open-source learning module for college and high school students, which allows students to build their own robot companion from the ground up. This open platform can be used to provide hands-on experience and introductory knowledge about various aspects of AI, including robotics, machine learning (ML), software engineering, and mechanical engineering. Because of the social and personal nature of a socially assistive robot companion, this module also puts a special emphasis on human-centered AI, enabling students to develop a better understanding of human-AI interaction and AI ethics through hands-on learning activities. With open-source documentation, assembling manuals and affordable materials, students from different socio-economic backgrounds can personalize their learning experience based on their individual educational goals. To evaluate the student-perceived quality of our module, we conducted a usability testing workshop with 15 college students recruited from a minority-serving institution. Our results indicate that our AI module is effective, easy-to-follow, and engaging, and it increases student interest in studying AI/ML and robotics in the future. We hope that this work will contribute toward accessible and engaging AI education in human-AI interaction for college and high school students.
Quality-Diversity Generative Sampling for Learning with Synthetic DataAllen Chang, Matthew C. Fontaine, Serena Booth et al.
Generative models can serve as surrogates for some real data sources by creating synthetic training datasets, but in doing so they may transfer biases to downstream tasks. We focus on protecting quality and diversity when generating synthetic training datasets. We propose quality-diversity generative sampling (QDGS), a framework for sampling data uniformly across a user-defined measure space, despite the data coming from a biased generator. QDGS is a model-agnostic framework that uses prompt guidance to optimize a quality objective across measures of diversity for synthetically generated data, without fine-tuning the generative model. Using balanced synthetic datasets generated by QDGS, we first debias classifiers trained on color-biased shape datasets as a proof-of-concept. By applying QDGS to facial data synthesis, we prompt for desired semantic concepts, such as skin tone and age, to create an intersectional dataset with a combined blend of visual features. Leveraging this balanced data for training classifiers improves fairness while maintaining accuracy on facial recognition benchmarks. Code available at: https://github.com/Cylumn/qd-generative-sampling.
HRIBench: Benchmarking Vision-Language Models for Real-Time Human Perception in Human-Robot InteractionZhonghao Shi, Enyu Zhao, Nathaniel Dennler et al.
Real-time human perception is crucial for effective human-robot interaction (HRI). Large vision-language models (VLMs) offer promising generalizable perceptual capabilities but often suffer from high latency, which negatively impacts user experience and limits VLM applicability in real-world scenarios. To systematically study VLM capabilities in human perception for HRI and performance-latency trade-offs, we introduce HRIBench, a visual question-answering (VQA) benchmark designed to evaluate VLMs across a diverse set of human perceptual tasks critical for HRI. HRIBench covers five key domains: (1) non-verbal cue understanding, (2) verbal instruction understanding, (3) human-robot object relationship understanding, (4) social navigation, and (5) person identification. To construct HRIBench, we collected data from real-world HRI environments to curate questions for non-verbal cue understanding, and leveraged publicly available datasets for the remaining four domains. We curated 200 VQA questions for each domain, resulting in a total of 1000 questions for HRIBench. We then conducted a comprehensive evaluation of both state-of-the-art closed-source and open-source VLMs (N=11) on HRIBench. Our results show that, despite their generalizability, current VLMs still struggle with core perceptual capabilities essential for HRI. Moreover, none of the models within our experiments demonstrated a satisfactory performance-latency trade-off suitable for real-time deployment, underscoring the need for future research on developing smaller, low-latency VLMs with improved human perception capabilities. HRIBench and our results can be found in this Github repository: https://github.com/interaction-lab/HRIBench.
Improving User Experience in Preference-Based Optimization of Reward Functions for Assistive RobotsNathaniel Dennler, Zhonghao Shi, Stefanos Nikolaidis et al.
Assistive robots interact with humans and must adapt to different users' preferences to be effective. An easy and effective technique to learn non-expert users' preferences is through rankings of robot behaviors, for example, robot movement trajectories or gestures. Existing techniques focus on generating trajectories for users to rank that maximize the outcome of the preference learning process. However, the generated trajectories do not appear to reflect the user's preference over repeated interactions. In this work, we design an algorithm to generate trajectories for users to rank that we call Covariance Matrix Adaptation Evolution Strategies with Information Gain (CMA-ES-IG). CMA-ES-IG prioritizes the user's experience of the preference learning process. We show that users find our algorithm more intuitive and easier to use than previous approaches across both physical and social robot tasks. This project's code is hosted at github.com/interaction-lab/CMA-ES-IG
19.4CLMar 21, 2024
The opportunities and risks of large language models in mental healthHannah R. Lawrence, Renee A. Schneider, Susan B. Rubin et al.
Global rates of mental health concerns are rising, and there is increasing realization that existing models of mental health care will not adequately expand to meet the demand. With the emergence of large language models (LLMs) has come great optimism regarding their promise to create novel, large-scale solutions to support mental health. Despite their nascence, LLMs have already been applied to mental health related tasks. In this paper, we summarize the extant literature on efforts to use LLMs to provide mental health education, assessment, and intervention and highlight key opportunities for positive impact in each area. We then highlight risks associated with LLMs' application to mental health and encourage the adoption of strategies to mitigate these risks. The urgent need for mental health support must be balanced with responsible development, testing, and deployment of mental health LLMs. It is especially critical to ensure that mental health LLMs are fine-tuned for mental health, enhance mental health equity, and adhere to ethical standards and that people, including those with lived experience with mental health concerns, are involved in all stages from development through deployment. Prioritizing these efforts will minimize potential harms to mental health and maximize the likelihood that LLMs will positively impact mental health globally.
4.9HCJan 7, 2024
Evaluating and Personalizing User-Perceived Quality of Text-to-Speech Voices for Delivering Mindfulness Meditation with Different Physical EmbodimentsZhonghao Shi, Han Chen, Anna-Maria Velentza et al.
Mindfulness-based therapies have been shown to be effective in improving mental health, and technology-based methods have the potential to expand the accessibility of these therapies. To enable real-time personalized content generation for mindfulness practice in these methods, high-quality computer-synthesized text-to-speech (TTS) voices are needed to provide verbal guidance and respond to user performance and preferences. However, the user-perceived quality of state-of-the-art TTS voices has not yet been evaluated for administering mindfulness meditation, which requires emotional expressiveness. In addition, work has not yet been done to study the effect of physical embodiment and personalization on the user-perceived quality of TTS voices for mindfulness. To that end, we designed a two-phase human subject study. In Phase 1, an online Mechanical Turk between-subject study (N=471) evaluated 3 (feminine, masculine, child-like) state-of-the-art TTS voices with 2 (feminine, masculine) human therapists' voices in 3 different physical embodiment settings (no agent, conversational agent, socially assistive robot) with remote participants. Building on findings from Phase 1, in Phase 2, an in-person within-subject study (N=94), we used a novel framework we developed for personalizing TTS voices based on user preferences, and evaluated user-perceived quality compared to best-rated non-personalized voices from Phase 1. We found that the best-rated human voice was perceived better than all TTS voices; the emotional expressiveness and naturalness of TTS voices were poorly rated, while users were satisfied with the clarity of TTS voices. Surprisingly, by allowing users to fine-tune TTS voice features, the user-personalized TTS voices could perform almost as well as human voices, suggesting user personalization could be a simple and very effective tool to improve user-perceived quality of TTS voice.
8.3HCApr 1, 2024
How Can Large Language Models Enable Better Socially Assistive Human-Robot Interaction: A Brief SurveyZhonghao Shi, Ellen Landrum, Amy O' Connell et al.
Socially assistive robots (SARs) have shown great success in providing personalized cognitive-affective support for user populations with special needs such as older adults, children with autism spectrum disorder (ASD), and individuals with mental health challenges. The large body of work on SAR demonstrates its potential to provide at-home support that complements clinic-based interventions delivered by mental health professionals, making these interventions more effective and accessible. However, there are still several major technical challenges that hinder SAR-mediated interactions and interventions from reaching human-level social intelligence and efficacy. With the recent advances in large language models (LLMs), there is an increased potential for novel applications within the field of SAR that can significantly expand the current capabilities of SARs. However, incorporating LLMs introduces new risks and ethical concerns that have not yet been encountered, and must be carefully be addressed to safely deploy these more advanced systems. In this work, we aim to conduct a brief survey on the use of LLMs in SAR technologies, and discuss the potentials and risks of applying LLMs to the following three major technical challenges of SAR: 1) natural language dialog; 2) multimodal understanding; 3) LLMs as robot policies.
2.3MMJan 23, 2024
Investigating the Generalizability of Physiological Characteristics of AnxietyEmily Zhou, Mohammad Soleymani, Maja J. Matarić
Recent works have demonstrated the effectiveness of machine learning (ML) techniques in detecting anxiety and stress using physiological signals, but it is unclear whether ML models are learning physiological features specific to stress. To address this ambiguity, we evaluated the generalizability of physiological features that have been shown to be correlated with anxiety and stress to high-arousal emotions. Specifically, we examine features extracted from electrocardiogram (ECG) and electrodermal (EDA) signals from the following three datasets: Anxiety Phases Dataset (APD), Wearable Stress and Affect Detection (WESAD), and the Continuously Annotated Signals of Emotion (CASE) dataset. We aim to understand whether these features are specific to anxiety or general to other high-arousal emotions through a statistical regression analysis, in addition to a within-corpus, cross-corpus, and leave-one-corpus-out cross-validation across instances of stress and arousal. We used the following classifiers: Support Vector Machines, LightGBM, Random Forest, XGBoost, and an ensemble of the aforementioned models. We found that models trained on an arousal dataset perform relatively well on a previously unseen stress dataset, and vice versa. Our experimental results suggest that the evaluated models may be identifying emotional arousal instead of stress. This work is the first cross-corpus evaluation across stress and arousal from ECG and EDA signals, contributing new findings about the generalizability of stress detection.
16.9LGFeb 18, 2025
Sleepless Nights, Sugary Days: Creating Synthetic Users with Health Conditions for Realistic Coaching Agent InteractionsTaedong Yun, Eric Yang, Mustafa Safdari et al. · berkeley
We present an end-to-end framework for generating synthetic users for evaluating interactive agents designed to encourage positive behavior changes, such as in health and lifestyle coaching. The synthetic users are grounded in health and lifestyle conditions, specifically sleep and diabetes management in this study, to ensure realistic interactions with the health coaching agent. Synthetic users are created in two stages: first, structured data are generated grounded in real-world health and lifestyle factors in addition to basic demographics and behavioral attributes; second, full profiles of the synthetic users are developed conditioned on the structured data. Interactions between synthetic users and the coaching agent are simulated using generative agent-based models such as Concordia, or directly by prompting a language model. Using two independently-developed agents for sleep and diabetes coaching as case studies, the validity of this framework is demonstrated by analyzing the coaching agent's understanding of the synthetic users' needs and challenges. Finally, through multiple blinded evaluations of user-coach interactions by human experts, we demonstrate that our synthetic users with health and behavioral attributes more accurately portray real human users with the same attributes, compared to generic synthetic users not grounded in such attributes. The proposed framework lays the foundation for efficient development of conversational agents through extensive, realistic, and grounded simulated interactions.
7.1LGJan 30, 2025
Evaluating Spoken Language as a Biomarker for Automated Screening of Cognitive ImpairmentMaria R. Lima, Alexander Capstick, Fatemeh Geranmayeh et al.
Timely and accurate assessment of cognitive impairment is a major unmet need in populations at risk. Alterations in speech and language can be early predictors of Alzheimer's disease and related dementias (ADRD) before clinical signs of neurodegeneration. Voice biomarkers offer a scalable and non-invasive solution for automated screening. However, the clinical applicability of machine learning (ML) remains limited by challenges in generalisability, interpretability, and access to patient data to train clinically applicable predictive models. Using DementiaBank recordings (N=291, 64% female), we evaluated ML techniques for ADRD screening and severity prediction from spoken language. We validated model generalisability with pilot data collected in-residence from older adults (N=22, 59% female). Risk stratification and linguistic feature importance analysis enhanced the interpretability and clinical utility of predictions. For ADRD classification, a Random Forest applied to lexical features achieved a mean sensitivity of 69.4% (95% confidence interval (CI) = 66.4-72.5) and specificity of 83.3% (78.0-88.7). On real-world pilot data, this model achieved a mean sensitivity of 70.0% (58.0-82.0) and specificity of 52.5% (39.3-65.7). For severity prediction using Mini-Mental State Examination (MMSE) scores, a Random Forest Regressor achieved a mean absolute MMSE error of 3.7 (3.7-3.8), with comparable performance of 3.3 (3.1-3.5) on pilot data. Linguistic features associated with higher ADRD risk included increased use of pronouns and adverbs, greater disfluency, reduced analytical thinking, lower lexical diversity and fewer words reflecting a psychological state of completion. Our interpretable predictive modelling offers a novel approach for in-home integration with conversational AI to monitor cognitive health and triage higher-risk individuals, enabling earlier detection and intervention.
2.2ROMar 6, 2024
Using Causal Trees to Estimate Personalized Task Difficulty in Post-Stroke IndividualsNathaniel Dennler, Stefanos Nikolaidis, Maja Matarić
Adaptive training programs are crucial for recovery post stroke. However, developing programs that automatically adapt depends on quantifying how difficult a task is for a specific individual at a particular stage of their recovery. In this work, we propose a method that automatically generates regions of different task difficulty levels based on an individual's performance. We show that this technique explains the variance in user performance for a reaching task better than previous approaches to estimating task difficulty.
2.2ROJan 13, 2024
Singing the Body Electric: The Impact of Robot Embodiment on User ExpectationsNathaniel Dennler, Stefanos Nikolaidis, Maja Matarić
Users develop mental models of robots to conceptualize what kind of interactions they can have with those robots. The conceptualizations are often formed before interactions with the robot and are based only on observing the robot's physical design. As a result, understanding conceptualizations formed from physical design is necessary to understand how users intend to interact with the robot. We propose to use multimodal features of robot embodiments to predict what kinds of expectations users will have about a given robot's social and physical capabilities. We show that using such features provides information about general mental models of the robots that generalize across socially interactive robots. We describe how these models can be incorporated into interaction design and physical design for researchers working with socially interactive robots.
Modeling Personalized Difficulty of Rehabilitation Exercises Using Causal TreesNathaniel Dennler, Zhonghao Shi, Uksang Yoo et al.
Rehabilitation robots are often used in game-like interactions for rehabilitation to increase a person's motivation to complete rehabilitation exercises. By adjusting exercise difficulty for a specific user throughout the exercise interaction, robots can maximize both the user's rehabilitation outcomes and the their motivation throughout the exercise. Previous approaches have assumed exercises have generic difficulty values that apply to all users equally, however, we identified that stroke survivors have varied and unique perceptions of exercise difficulty. For example, some stroke survivors found reaching vertically more difficult than reaching farther but lower while others found reaching farther more challenging than reaching vertically. In this paper, we formulate a causal tree-based method to calculate exercise difficulty based on the user's performance. We find that this approach accurately models exercise difficulty and provides a readily interpretable model of why that exercise is difficult for both users and caretakers.
5.7ROJan 2, 2025
Contrastive Learning from Exploratory Actions: Leveraging Natural Interactions for Preference ElicitationNathaniel Dennler, Stefanos Nikolaidis, Maja Matarić
People have a variety of preferences for how robots behave. To understand and reason about these preferences, robots aim to learn a reward function that describes how aligned robot behaviors are with a user's preferences. Good representations of a robot's behavior can significantly reduce the time and effort required for a user to teach the robot their preferences. Specifying these representations -- what "features" of the robot's behavior matter to users -- remains a difficult problem; Features learned from raw data lack semantic meaning and features learned from user data require users to engage in tedious labeling processes. Our key insight is that users tasked with customizing a robot are intrinsically motivated to produce labels through exploratory search; they explore behaviors that they find interesting and ignore behaviors that are irrelevant. To harness this novel data source of exploratory actions, we propose contrastive learning from exploratory actions (CLEA) to learn trajectory features that are aligned with features that users care about. We learned CLEA features from exploratory actions users performed in an open-ended signal design activity (N=25) with a Kuri robot, and evaluated CLEA features through a second user study with a different set of users (N=42). CLEA features outperformed self-supervised features when eliciting user preferences over four metrics: completeness, simplicity, minimality, and explainability.
5.5HCMay 18, 2023
Expanding the Role of Affective Phenomena in Multimodal Interaction ResearchLeena Mathur, Maja J Matarić, Louis-Philippe Morency
In recent decades, the field of affective computing has made substantial progress in advancing the ability of AI systems to recognize and express affective phenomena, such as affect and emotions, during human-human and human-machine interactions. This paper describes our examination of research at the intersection of multimodal interaction and affective computing, with the objective of observing trends and identifying understudied areas. We examined over 16,000 papers from selected conferences in multimodal interaction, affective computing, and natural language processing: ACM International Conference on Multimodal Interaction, AAAC International Conference on Affective Computing and Intelligent Interaction, Annual Meeting of the Association for Computational Linguistics, and Conference on Empirical Methods in Natural Language Processing. We identified 910 affect-related papers and present our analysis of the role of affective phenomena in these papers. We find that this body of research has primarily focused on enabling machines to recognize and express affect and emotion. However, we find limited research on how affect and emotion predictions might be used by AI systems to enhance machine understanding of human social behaviors and cognitive states. Based on our analysis, we discuss directions to expand the role of affective phenomena in multimodal interaction research.
5.5ROJan 25, 2022
Using Design Metaphors to Understand User Expectations of Socially Interactive Robot EmbodimentsNathaniel Dennler, Changxiao Ruan, Jessica Hadiwijoyo et al.
The physical design of a robot suggests expectations of that robot's functionality for human users and collaborators. When those expectations align with the true capabilities of the robot, interaction with the robot is enhanced. However, misalignment of those expectations can result in an unsatisfying interaction. This paper uses Mechanical Turk to evaluate user expectation through the use of design metaphors as applied to a wide range of robot embodiments. The first study (N=382) associates crowd-sourced design metaphors to different robot embodiments. The second study (N=803) assesses initial social expectations of robot embodiments. The final study (N=805) addresses the degree of abstraction of the design metaphors and the functional expectations projected on robot embodiments. Together, these results can guide robot designers toward aligning user expectations with true robot capabilities, facilitating positive human-robot interaction.
4.0ROJan 22, 2022
What and How Are We Reporting in HRI? A Review and Recommendations for Reporting Recruitment, Compensation, and GenderJulia R. Cordero, Thomas R. Groechel, Maja J. Matarić
Study reproducibility and generalizability of results to broadly inclusive populations is crucial in any research. Previous meta-analyses in HRI have focused on the consistency of reported information from papers in various categories. However, members of the HRI community have noted that much of the information needed for reproducible and generalizable studies is not found in published papers. We address this issue by surveying the reported study metadata over the past three years (2019 through 2021) of the main proceedings of the International Conference on Human-Robot Interaction (HRI) as well as alt.HRI. Based on the analysis results, we propose a set of recommendations for the HRI community that follow the longer-standing reporting guidelines from human-computer interaction (HCI), psychology, and other fields most related to HRI. Finally, we examine three key areas for user study reproducibility: recruitment details, participant compensation, and participant gender. We find a lack of reporting within each of these study metadata categories: of the 236 studies, 139 studies failed to report recruitment method, 118 studies failed to report compensation, and 62 studies failed to report gender data. This analysis therefore provides guidance about specific types of needed reporting improvements for HRI.
5.3ROSep 2, 2021
Quori: A Community-Informed Design of a Socially Interactive Humanoid RobotAndrew Specian, Ross Mead, Simon Kim et al.
Hardware platforms for socially interactive robotics can be limited by cost or lack of functionality. This paper presents the overall system -- design, hardware, and software -- for Quori, a novel, affordable, socially interactive humanoid robot platform for facilitating non-contact human-robot interaction (HRI) research. The design of the system is motivated by feedback sampled from the HRI research community. The overall design maintains a balance of affordability and functionality. Initial Quori testing and a six-month deployment are presented. Ten Quori platforms have been awarded to a diverse group of researchers from across the United States to facilitate HRI research to build a community database from a common platform.
7.3ROAug 24, 2021
Long-Term, in-the-Wild Study of Feedback about Speech Intelligibility for K-12 Students Attending Class via a Telepresence RobotMatthew Rueben, Mohammad Syed, Emily London et al.
Telepresence robots offer presence, embodiment, and mobility to remote users, making them promising options for homebound K-12 students. It is difficult, however, for robot operators to know how well they are being heard in remote and noisy classroom environments. One solution is to estimate the operator's speech intelligibility to their listeners in order to provide feedback about it to the operator. This work contributes the first evaluation of a speech intelligibility feedback system for homebound K-12 students attending class remotely. In our four long-term, in-the-wild deployments we found that students speak at different volumes instead of adjusting the robot's volume, and that detailed audio calibration and network latency feedback are needed. We also contribute the first findings about the types and frequencies of multimodal comprehension cues given to homebound students by listeners in the classroom. By annotating and categorizing over 700 cues, we found that the most common cue modalities were conversation turn timing and verbal content. Conversation turn timing cues occurred more frequently overall, whereas verbal content cues contained more information and might be the most frequent modality for negative cues. Our work provides recommendations for telepresence systems that could intervene to ensure that remote users are being heard.
2.6CVAug 17, 2021
Affect-Aware Deep Belief Network Representations for Multimodal Unsupervised Deception DetectionLeena Mathur, Maja J Matarić
Automated systems that detect the social behavior of deception can enhance human well-being across medical, social work, and legal domains. Labeled datasets to train supervised deception detection models can rarely be collected for real-world, high-stakes contexts. To address this challenge, we propose the first unsupervised approach for detecting real-world, high-stakes deception in videos without requiring labels. This paper presents our novel approach for affect-aware unsupervised Deep Belief Networks (DBN) to learn discriminative representations of deceptive and truthful behavior. Drawing on psychology theories that link affect and deception, we experimented with unimodal and multimodal DBN-based approaches trained on facial valence, facial arousal, audio, and visual features. In addition to using facial affect as a feature on which DBN models are trained, we also introduce a DBN training procedure that uses facial affect as an aligner of audio-visual representations. We conducted classification experiments with unsupervised Gaussian Mixture Model clustering to evaluate our approaches. Our best unsupervised approach (trained on facial valence and visual features) achieved an AUC of 80%, outperforming human ability and performing comparably to fully-supervised models. Our results motivate future work on unsupervised, affect-aware computational approaches for detecting deception and other social behaviors in the wild.
7.3ROAug 3, 2021
Design and Evaluation of a Hair Combing System Using a General-Purpose Robotic ArmNathaniel Dennler, Eura Shin, Maja Matarić et al.
This work introduces an approach for automatic hair combing by a lightweight robot. For people living with limited mobility, dexterity, or chronic fatigue, combing hair is often a difficult task that negatively impacts personal routines. We propose a modular system for enabling general robot manipulators to assist with a hair-combing task. The system consists of three main components. The first component is the segmentation module, which segments the location of hair in space. The second component is the path planning module that proposes automatically-generated paths through hair based on user input. The final component creates a trajectory for the robot to execute. We quantitatively evaluate the effectiveness of the paths planned by the system with 48 users and qualitatively evaluate the system with 30 users watching videos of the robot performing a hair-combing task in the physical world. The system is shown to effectively comb different hairstyles.
Modeling User Empathy Elicited by a Robot StorytellerLeena Mathur, Micol Spitale, Hao Xi et al.
Virtual and robotic agents capable of perceiving human empathy have the potential to participate in engaging and meaningful human-machine interactions that support human well-being. Prior research in computational empathy has focused on designing empathic agents that use verbal and nonverbal behaviors to simulate empathy and attempt to elicit empathic responses from humans. The challenge of developing agents with the ability to automatically perceive elicited empathy in humans remains largely unexplored. Our paper presents the first approach to modeling user empathy elicited during interactions with a robotic agent. We collected a new dataset from the novel interaction context of participants listening to a robot storyteller (46 participants, 6.9 hours of video). After each storytelling interaction, participants answered a questionnaire that assessed their level of elicited empathy during the interaction with the robot. We conducted experiments with 8 classical machine learning models and 2 deep learning models (long short-term memory networks and temporal convolutional networks) to detect empathy by leveraging patterns in participants' visual behaviors while they were listening to the robot storyteller. Our highest-performing approach, based on XGBoost, achieved an accuracy of 69% and AUC of 72% when detecting empathy in videos. We contribute insights regarding modeling approaches and visual features for automated empathy detection. Our research informs and motivates future development of empathy perception models that can be leveraged by virtual and robotic agents during human-machine interactions.
7.3ROJul 15, 2021
Personalizing User Engagement Dynamics in a Non-Verbal Communication Game for Cerebral PalsyNathaniel Dennler, Catherine Yunis, Jonathan Realmuto et al.
Children and adults with cerebral palsy (CP) can have involuntary upper limb movements as a consequence of the symptoms that characterize their motor disability, leading to difficulties in communicating with caretakers and peers. We describe how a socially assistive robot may help individuals with CP to practice non-verbal communicative gestures using an active orthosis in a one-on-one number-guessing game. We performed a user study and data collection with participants with CP; we found that participants preferred an embodied robot over a screen-based agent, and we used the participant data to train personalized models of participant engagement dynamics that can be used to select personalized robot actions. Our work highlights the benefit of personalized models in the engagement of users with CP with a socially assistive robot and offers design insights for future work in this area.
3.7HCMar 29, 2021
Personalized Affect-Aware Socially Assistive Robot Tutors Aimed at Fostering Social Grit in Children with AutismZhonghao Shi, Manwei Cao, Sophia Pei et al.
Affect-aware socially assistive robotics (SAR) tutors have great potential to augment and democratize professional therapeutic interventions for children with autism spectrum disorders (ASD) from different socioeconomic backgrounds. However, the majority of research on SAR for ASD has been on teaching cognitive and/or social skills, not on addressing users' emotional needs for real-world social situations. To bridge that gap, this work aims to develop personalized affect-aware SAR tutors to help alleviate social anxiety and foster social grit-the growth mindset for social skill development-in children with ASD. We propose a novel paradigm to incorporate clinically validated Acceptance and Commitment Training (ACT) with personalized SAR interventions. This work paves the way toward developing personalized affect-aware SAR interventions to support the unique and diverse socio-emotional needs and challenges of children with ASD.
3.0ROMar 4, 2021
Toward Automated Generation of Affective Gestures from Text:A Theory-Driven ApproachMicol Spitale, Maja J Matarić
Communication in both human-human and human-robot interac-tion (HRI) contexts consists of verbal (speech-based) and non-verbal(facial expressions, eye gaze, gesture, body pose, etc.) components.The verbal component contains semantic and affective information;accordingly, HRI work on the gesture component so far has focusedon rule-based (mapping words to gestures) and data-driven (deep-learning) approaches to generating speech-paired gestures basedon either semantics or the affective state. Consequently, most ges-ture systems are confined to producing either semantically-linkedor affect-based gesticures. This paper introduces an approach forenabling human-robot communication based on a theory-drivenapproach to generate speech-paired robot gestures using both se-mantic and affective information. Our model takes as input textand sentiment analysis, and generates robot gestures in terms oftheir shape, intensity, and speed.
3.7CVFeb 6, 2021
Unsupervised Audio-Visual Subspace Alignment for High-Stakes Deception DetectionLeena Mathur, Maja J Matarić
Automated systems that detect deception in high-stakes situations can enhance societal well-being across medical, social work, and legal domains. Existing models for detecting high-stakes deception in videos have been supervised, but labeled datasets to train models can rarely be collected for most real-world applications. To address this problem, we propose the first multimodal unsupervised transfer learning approach that detects real-world, high-stakes deception in videos without using high-stakes labels. Our subspace-alignment (SA) approach adapts audio-visual representations of deception in lab-controlled low-stakes scenarios to detect deception in real-world, high-stakes situations. Our best unsupervised SA models outperform models without SA, outperform human ability, and perform comparably to a number of existing supervised models. Our research demonstrates the potential for introducing subspace-based transfer learning to model high-stakes deception and other social behaviors in real-world contexts with a scarcity of labeled behavioral data.
7.3ROJan 26, 2021
Toward Personalized Affect-Aware Socially Assistive Robot Tutors in Long-Term Interventions for Children with AutismZhonghao Shi, Thomas R Groechel, Shomik Jain et al.
Affect-aware socially assistive robotics (SAR) has shown great potential for augmenting interventions for children with autism spectrum disorders (ASD). However, current SAR cannot yet perceive the unique and diverse set of atypical cognitive-affective behaviors from children with ASD in an automatic and personalized fashion in long-term (multi-session) real-world interactions. To bridge this gap, this work designed and validated personalized models of arousal and valence for children with ASD using a multi-session in-home dataset of SAR interventions. By training machine learning (ML) algorithms with supervised domain adaptation (s-DA), the personalized models were able to trade off between the limited individual data and the more abundant less personal data pooled from other study participants. We evaluated the effects of personalization on a long-term multimodal dataset consisting of 4 children with ASD with a total of 19 sessions, and derived inter-rater reliability (IR) scores for binary arousal (IR = 83%) and valence (IR = 81%) labels between human annotators. Our results show that personalized Gradient Boosted Decision Trees (XGBoost) models with s-DA outperformed two non-personalized individualized and generic model baselines not only on the weighted average of all sessions, but also statistically (p < .05) across individual sessions. This work paves the way for the development of personalized autonomous SAR systems tailored toward individuals with atypical cognitive-affective and socio-emotional needs.
8.3RONov 11, 2020
SPRITE: Stewart Platform Robot for Interactive Tabletop EngagementElaine Schaertl Short, Dale Short, Yifeng Fu et al.
We present the design of the Stewart Platform Robot for Interactive Tabletop Engagement (SPRITE). This robot is designed for use in socially assistive robotics, a field focusing on non-contact social interaction to help people achieve goals relating to health, wellness, and education. We describe a series of design goals for a tabletop, socially assistive robot, including expressive movement, affective communication, a friendly, nonthreatening, and customizable appearance, and a safe, robust, and easily-repaired mechanical design.
10.6CVAug 31, 2020
Introducing Representations of Facial Affect in Automated Multimodal Deception DetectionLeena Mathur, Maja J Matarić
Automated deception detection systems can enhance health, justice, and security in society by helping humans detect deceivers in high-stakes situations across medical and legal domains, among others. This paper presents a novel analysis of the discriminative power of dimensional representations of facial affect for automated deception detection, along with interpretable features from visual, vocal, and verbal modalities. We used a video dataset of people communicating truthfully or deceptively in real-world, high-stakes courtroom situations. We leveraged recent advances in automated emotion recognition in-the-wild by implementing a state-of-the-art deep neural network trained on the Aff-Wild database to extract continuous representations of facial valence and facial arousal from speakers. We experimented with unimodal Support Vector Machines (SVM) and SVM-based multimodal fusion methods to identify effective features, modalities, and modeling approaches for detecting deception. Unimodal models trained on facial affect achieved an AUC of 80%, and facial affect contributed towards the highest-performing multimodal approach (adaptive boosting) that achieved an AUC of 91% when tested on speakers who were not part of training sets. This approach achieved a higher AUC than existing automated machine learning approaches that used interpretable visual, vocal, and verbal features to detect deception in this dataset, but did not use facial affect. Across all videos, deceptive and truthful speakers exhibited significant differences in facial valence and facial arousal, contributing computational support to existing psychological theories on affect and deception. The demonstrated importance of facial affect in our models informs and motivates the future development of automated, affect-aware machine learning approaches for modeling and detecting deception and other social behaviors in-the-wild.
4.1ROFeb 11, 2020
Can I Trust You? A User Study of Robot Mediation of a Support GroupChris Birmingham, Zijian Hu, Kartik Mahajan et al.
Socially assistive robots have the potential to improve group dynamics when interacting with groups of people in social settings. This work contributes to the understanding of those dynamics through a user study of trust dynamics in the novel context of a robot mediated support group. For this study, a novel framework for robot mediation of a support group was developed and validated. To evaluate interpersonal trust in the multi-party setting, a dyadic trust scale was implemented and found to be uni-factorial, validating it as an appropriate measure of general trust. The results of this study demonstrate a significant increase in average interpersonal trust after the group interaction session, and qualitative post-session interview data report that participants found the interaction helpful and successfully supported and learned from one other. The results of the study validate that a robot-mediated support group can improve trust among strangers and allow them to share and receive support for their academic stress.
15.7HCFeb 6, 2020
Modeling Engagement in Long-Term, In-Home Socially Assistive Robot Interventions for Children with Autism Spectrum DisordersShomik Jain, Balasubramanian Thiagarajan, Zhonghao Shi et al.
Socially assistive robotics (SAR) has great potential to provide accessible, affordable, and personalized therapeutic interventions for children with autism spectrum disorders (ASD). However, human-robot interaction (HRI) methods are still limited in their ability to autonomously recognize and respond to behavioral cues, especially in atypical users and everyday settings. This work applies supervised machine learning algorithms to model user engagement in the context of long-term, in-home SAR interventions for children with ASD. Specifically, we present two types of engagement models for each user: (i) generalized models trained on data from different users; and (ii) individualized models trained on an early subset of the user's data. The models achieved approximately 90% accuracy (AUROC) for post hoc binary classification of engagement, despite the high variance in data observed across users, sessions, and engagement states. Moreover, temporal patterns in model predictions could be used to reliably initiate re-engagement actions at appropriate times. These results validate the feasibility and challenges of recognition and response to user disengagement in long-term, real-world HRI settings. The contributions of this work also inform the design of engaging and personalized HRI, especially for the ASD community.
4.1ROJan 22, 2020
Designing a Socially Assistive Robot for Long-Term In-Home Use for Children with Autism Spectrum DisordersRoxanna Pakkar, Caitlyn Clabaugh, Rhianna Lee et al.
Socially assistive robotics (SAR) research has shown great potential for supplementing and augmenting therapy for children with autism spectrum disorders (ASD). However, the vast majority of SAR research has been limited to short-term studies in highly controlled environments. The design and development of a SAR system capable of interacting autonomously {\it in situ} for long periods of time involves many engineering and computing challenges. This paper presents the design of a fully autonomous SAR system for long-term, in-home use with children with ASD. We address design decisions based on robustness and adaptability needs, discuss the development of the robot's character and interactions, and provide insights from the month-long, in-home data collections with children with ASD. This work contributes to a larger research program that is exploring how SAR can be used for enhancing the social and cognitive development of children with ASD.
20.9RODec 1, 2019
Embodiment in Socially Interactive RobotsEric Deng, Bilge Mutlu, Maja Mataric
Physical embodiment is a required component for robots that are structurally coupled with their real-world environments. However, most socially interactive robots do not need to physically interact with their environments in order to perform their tasks. When and why should embodied robots be used instead of simpler and cheaper virtual agents? This paper reviews the existing work that explores the role of physical embodiment in socially interactive robots. This class consists of robots that are not only capable of engaging in social interaction with humans, but are using primarily their social capabilities to perform their desired functions. Socially interactive robots provide entertainment, information, and/or assistance; this last category is typically encompassed by socially assistive robotics. In all cases, such robots can achieve their primary functions without performing functional physical work. To comprehensively evaluate the existing body of work on embodiment, we first review work from established related fields including psychology, philosophy, and sociology. We then systematically review 65 studies evaluating aspects of embodiment published from 2003 to 2017 in major peer-reviewed robotics publication venues. We examine relevant aspects of the selected studies, focusing on the embodiments compared, tasks evaluated, social roles of robots, and measurements. We introduce three taxonomies for the types of robot embodiment, robot social roles, and human-robot tasks. These taxonomies are used to deconstruct the design and interaction spaces of socially interactive robots and facilitate analysis and discussion of the reviewed studies. We use this newly-defined methodology to critically discuss existing works, revealing topics within embodiment research for social interaction, assistive robotics, and service robotics.
Using Socially Expressive Mixed Reality Arms for Enhancing Low-Expressivity RobotsThomas R. Groechel, Zhonghao Shi, Roxanna Pakkar et al.
Expressivity--the use of multiple modalities to convey internal state and intent of a robot--is critical for interaction. Yet, due to cost, safety, and other constraints, many robots lack high degrees of physical expressivity. This paper explores using mixed reality to enhance a robot with limited expressivity by adding virtual arms that extend the robot's expressiveness. The arms, capable of a range of non-physically-constrained gestures, were evaluated in a between-subject study ($n=34$) where participants engaged in a mixed reality mathematics task with a socially assistive robot. The study results indicate that the virtual arms added a higher degree of perceived emotion, helpfulness, and physical presence to the robot. Users who reported a higher perceived physical presence also found the robot to have a higher degree of social presence, ease of use, usefulness, and had a positive attitude toward using the robot with mixed reality. The results also demonstrate the users' ability to distinguish the virtual gestures' valence and intent.
14.8RONov 18, 2019
Long-Term Personalization of an In-Home Socially Assistive Robot for Children With Autism Spectrum DisordersCaitlyn Clabaugh, Kartik Mahajan, Shomik Jain et al.
Socially assistive robots (SAR) have shown great potential to augment the social and educational development of children with autism spectrum disorders (ASD). As SAR continues to substantiate itself as an effective enhancement to human intervention, researchers have sought to study its longitudinal impacts in real-world environments, including the home. Computational personalization stands out as a central computational challenge as it is necessary to enable SAR systems to adapt to each child's unique and changing needs. Toward that end, we formalized personalization as a hierarchical human robot learning framework (hHRL) consisting of five controllers (disclosure, promise, instruction, feedback, and inquiry) mediated by a meta-controller that utilized reinforcement learning to personalize instruction challenge levels and robot feedback based on each user's unique learning patterns. We instantiated and evaluated the approach in a study with 17 children with ASD, aged 3 to 7 years old, over month-long interventions in their homes. Our findings demonstrate that the fully autonomous SAR system was able to personalize its instruction and feedback over time to each child's proficiency. As a result, every child participant showed improvements in targeted skills and long-term retention of intervention content. Moreover, all child users were engaged for a majority of the intervention, and their families reported the SAR system to be useful and adaptable. In summary, our results show that autonomous, personalized SAR interventions are both feasible and effective in providing long-term in-home developmental support for children with diverse learning needs.
2.9RODec 18, 2018
Proceedings of the Workshop on Social Robots in Therapy: Focusing on Autonomy and Ethical ChallengesPablo G. Esteban, Daniel Hernández García, Hee Rin Lee et al.
Robot-Assisted Therapy (RAT) has successfully been used in HRI research by including social robots in health-care interventions by virtue of their ability to engage human users both social and emotional dimensions. Research projects on this topic exist all over the globe in the USA, Europe, and Asia. All of these projects have the overall ambitious goal to increase the well-being of a vulnerable population. Typical work in RAT is performed using remote controlled robots; a technique called Wizard-of-Oz (WoZ). The robot is usually controlled, unbeknownst to the patient, by a human operator. However, WoZ has been demonstrated to not be a sustainable technique in the long-term. Providing the robots with autonomy (while remaining under the supervision of the therapist) has the potential to lighten the therapists burden, not only in the therapeutic session itself but also in longer-term diagnostic tasks. Therefore, there is a need for exploring several degrees of autonomy in social robots used in therapy. Increasing the autonomy of robots might also bring about a new set of challenges. In particular, there will be a need to answer new ethical questions regarding the use of robots with a vulnerable population, as well as a need to ensure ethically-compliant robot behaviours. Therefore, in this workshop we want to gather findings and explore which degree of autonomy might help to improve health-care interventions and how we can overcome the ethical challenges inherent to it.
2.2LGJul 7, 2018
Predicting Infant Motor Development Status using Day Long Movement Data from Wearable SensorsDavid Goodfellow, Ruoyu Zhi, Rebecca Funke et al.
Infants with a variety of complications at or before birth are classified as being at risk for developmental delays (AR). As they grow older, they are followed by healthcare providers in an effort to discern whether they are on a typical or impaired developmental trajectory. Often, it is difficult to make an accurate determination early in infancy as infants with typical development (TD) display high variability in their developmental trajectories both in content and timing. Studies have shown that spontaneous movements have the potential to differentiate typical and atypical trajectories early in life using sensors and kinematic analysis systems. In this study, machine learning classification algorithms are used to take inertial movement from wearable sensors placed on an infant for a day and predict if the infant is AR or TD, thus further establishing the connection between early spontaneous movement and developmental trajectory.
6.6AIJul 13, 2017
Advances in Artificial Intelligence Require Progress Across all of Computer ScienceGregory D. Hager, Randal Bryant, Eric Horvitz et al.
Advances in Artificial Intelligence require progress across all of computer science.
5.9CYJun 29, 2016
Next Generation RoboticsHenrik I Christensen, Allison Okamura, Maja Mataric et al.
The National Robotics Initiative (NRI) was launched 2011 and is about to celebrate its 5 year anniversary. In parallel with the NRI, the robotics community, with support from the Computing Community Consortium, engaged in a series of road mapping exercises. The first version of the roadmap appeared in September 2009; a second updated version appeared in 2013. While not directly aligned with the NRI, these road-mapping documents have provided both a useful charting of the robotics research space, as well as a metric by which to measure progress. This report sets forth a perspective of progress in robotics over the past five years, and provides a set of recommendations for the future. The NRI has in its formulation a strong emphasis on co-robot, i.e., robots that work directly with people. An obvious question is if this should continue to be the focus going forward? To try to assess what are the main trends, what has happened the last 5 years and what may be promising directions for the future a small CCC sponsored study was launched to have two workshops, one in Washington DC (March 5th, 2016) and another in San Francisco, CA (March 11th, 2016). In this report we brief summarize some of the main discussions and observations from those workshops. We will present a variety of background information in Section 2, and outline various issues related to progress over the last 5 years in Section 3. In Section 4 we will outline a number of opportunities for moving forward. Finally, we will summarize the main points in Section 5.