Lukas Dirnberger

h-index11
2papers

2 Papers

CVAug 30, 2022
6IMPOSE: Bridging the Reality Gap in 6D Pose Estimation for Robotic Grasping

Hongpeng Cao, Lukas Dirnberger, Daniele Bernardini et al.

6D pose recognition has been a crucial factor in the success of robotic grasping, and recent deep learning based approaches have achieved remarkable results on benchmarks. However, their generalization capabilities in real-world applications remain unclear. To overcome this gap, we introduce 6IMPOSE, a novel framework for sim-to-real data generation and 6D pose estimation. 6IMPOSE consists of four modules: First, a data generation pipeline that employs the 3D software suite Blender to create synthetic RGBD image datasets with 6D pose annotations. Second, an annotated RGBD dataset of five household objects generated using the proposed pipeline. Third, a real-time two-stage 6D pose estimation approach that integrates the object detector YOLO-V4 and a streamlined, real-time version of the 6D pose estimation algorithm PVN3D optimized for time-sensitive robotics applications. Fourth, a codebase designed to facilitate the integration of the vision system into a robotic grasping experiment. Our approach demonstrates the efficient generation of large amounts of photo-realistic RGBD images and the successful transfer of the trained inference model to robotic grasping experiments, achieving an overall success rate of 87% in grasping five different household objects from cluttered backgrounds under varying lighting conditions. This is made possible by the fine-tuning of data generation and domain randomization techniques, and the optimization of the inference pipeline, overcoming the generalization and performance shortcomings of the original PVN3D algorithm. Finally, we make the code, synthetic dataset, and all the pretrained models available on Github.

LGDec 5, 2024
Action Mapping for Reinforcement Learning in Continuous Environments with Constraints

Mirco Theile, Lukas Dirnberger, Raphael Trumpp et al.

Deep reinforcement learning (DRL) has had success across various domains, but applying it to environments with constraints remains challenging due to poor sample efficiency and slow convergence. Recent literature explored incorporating model knowledge to mitigate these problems, particularly through the use of models that assess the feasibility of proposed actions. However, integrating feasibility models efficiently into DRL pipelines in environments with continuous action spaces is non-trivial. We propose a novel DRL training strategy utilizing action mapping that leverages feasibility models to streamline the learning process. By decoupling the learning of feasible actions from policy optimization, action mapping allows DRL agents to focus on selecting the optimal action from a reduced feasible action set. We demonstrate through experiments that action mapping significantly improves training performance in constrained environments with continuous action spaces, especially with imperfect feasibility models.