13.2CVSep 24, 2022
Tracking and Reconstructing Hand Object Interactions from Point Cloud Sequences in the WildJiayi Chen, Mi Yan, Jiazhao Zhang et al.
In this work, we tackle the challenging task of jointly tracking hand object pose and reconstructing their shapes from depth point cloud sequences in the wild, given the initial poses at frame 0. We for the first time propose a point cloud based hand joint tracking network, HandTrackNet, to estimate the inter-frame hand joint motion. Our HandTrackNet proposes a novel hand pose canonicalization module to ease the tracking task, yielding accurate and robust hand joint tracking. Our pipeline then reconstructs the full hand via converting the predicted hand joints into a template-based parametric hand model MANO. For object tracking, we devise a simple yet effective module that estimates the object SDF from the first frame and performs optimization-based tracking. Finally, a joint optimization step is adopted to perform joint hand and object reasoning, which alleviates the occlusion-induced ambiguity and further refines the hand pose. During training, the whole pipeline only sees purely synthetic data, which are synthesized with sufficient variations and by depth simulation for the ease of generalization. The whole pipeline is pertinent to the generalization gaps and thus directly transferable to real in-the-wild data. We evaluate our method on two real hand object interaction datasets, e.g. HO3D and DexYCB, without any finetuning. Our experiments demonstrate that the proposed method significantly outperforms the previous state-of-the-art depth-based hand and object pose estimation and tracking methods, running at a frame rate of 9 FPS.
27.3ROOct 30, 2024
DexGraspNet 2.0: Learning Generative Dexterous Grasping in Large-scale Synthetic Cluttered ScenesJialiang Zhang, Haoran Liu, Danshi Li et al. · berkeley, pku
Grasping in cluttered scenes remains highly challenging for dexterous hands due to the scarcity of data. To address this problem, we present a large-scale synthetic benchmark, encompassing 1319 objects, 8270 scenes, and 427 million grasps. Beyond benchmarking, we also propose a novel two-stage grasping method that learns efficiently from data by using a diffusion model that conditions on local geometry. Our proposed generative method outperforms all baselines in simulation experiments. Furthermore, with the aid of test-time-depth restoration, our method demonstrates zero-shot sim-to-real transfer, attaining 90.7% real-world dexterous grasping success rate in cluttered scenes.
20.6ROApr 26, 2025
Dexonomy: Synthesizing All Dexterous Grasp Types in a Grasp TaxonomyJiayi Chen, Yubin Ke, Lin Peng et al.
Generalizable dexterous grasping with suitable grasp types is a fundamental skill for intelligent robots. Developing such skills requires a large-scale and high-quality dataset that covers numerous grasp types (i.e., at least those categorized by the GRASP taxonomy), but collecting such data is extremely challenging. Existing automatic grasp synthesis methods are often limited to specific grasp types or object categories, hindering scalability. This work proposes an efficient pipeline capable of synthesizing contact-rich, penetration-free, and physically plausible grasps for any grasp type, object, and articulated hand. Starting from a single human-annotated template for each hand and grasp type, our pipeline tackles the complicated synthesis problem with two stages: optimize the object to fit the hand template first, and then locally refine the hand to fit the object in simulation. To validate the synthesized grasps, we introduce a contact-aware control strategy that allows the hand to apply the appropriate force at each contact point to the object. Those validated grasps can also be used as new grasp templates to facilitate future synthesis. Experiments show that our method significantly outperforms previous type-unaware grasp synthesis baselines in simulation. Using our algorithm, we construct a dataset containing 10.7k objects and 9.5M grasps, covering 31 grasp types in the GRASP taxonomy. Finally, we train a type-conditional generative model that successfully performs the desired grasp type from single-view object point clouds, achieving an 82.3% success rate in real-world experiments. Project page: https://pku-epic.github.io/Dexonomy.
Accelerating Distributed Deep Learning using Lossless Homomorphic CompressionHaoyu Li, Yuchen Xu, Jiayi Chen et al.
As deep neural networks (DNNs) grow in complexity and size, the resultant increase in communication overhead during distributed training has become a significant bottleneck, challenging the scalability of distributed training systems. Existing solutions, while aiming to mitigate this bottleneck through worker-level compression and in-network aggregation, fall short due to their inability to efficiently reconcile the trade-offs between compression effectiveness and computational overhead, hindering overall performance and scalability. In this paper, we introduce a novel compression algorithm that effectively merges worker-level compression with in-network aggregation. Our solution is both homomorphic, allowing for efficient in-network aggregation without CPU/GPU processing, and lossless, ensuring no compromise on training accuracy. Theoretically optimal in compression and computational efficiency, our approach is empirically validated across diverse DNN models such as NCF, LSTM, VGG19, and BERT-base, showing up to a 6.33$\times$ improvement in aggregation throughput and a 3.74$\times$ increase in per-iteration training speed.
8.3CLApr 23, 2025
PIS: Linking Importance Sampling and Attention Mechanisms for Efficient Prompt CompressionLizhe Chen, Binjia Zhou, Yuyao Ge et al.
Large language models (LLMs) have achieved remarkable progress, demonstrating unprecedented capabilities across various natural language processing tasks. However, the high costs associated with such exceptional performance limit the widespread adoption of LLMs, highlighting the need for prompt compression. Existing prompt compression methods primarily rely on heuristic truncation or abstractive summarization techniques, which fundamentally overlook the intrinsic mechanisms of LLMs and lack a systematic evaluation of token importance for generation. In this work, we introduce Prompt Importance Sampling (PIS), a novel compression framework that dynamically compresses prompts by sampling important tokens based on the analysis of attention scores of hidden states. PIS employs a dual-level compression mechanism: 1) at the token level, we quantify saliency using LLM-native attention scores and implement adaptive compression through a lightweight 9-layer reinforcement learning (RL) network; 2) at the semantic level, we propose a Russian roulette sampling strategy for sentence-level importance sampling. Comprehensive evaluations across multiple domain benchmarks demonstrate that our method achieves state-of-the-art compression performance. Notably, our framework serendipitously enhances reasoning efficiency through optimized context structuring. This work advances prompt engineering by offering both theoretical grounding and practical efficiency in context management for LLMs.
Projective Manifold Gradient Layer for Deep Rotation RegressionJiayi Chen, Yingda Yin, Tolga Birdal et al.
Regressing rotations on SO(3) manifold using deep neural networks is an important yet unsolved problem. The gap between the Euclidean network output space and the non-Euclidean SO(3) manifold imposes a severe challenge for neural network learning in both forward and backward passes. While several works have proposed different regression-friendly rotation representations, very few works have been devoted to improving the gradient backpropagating in the backward pass. In this paper, we propose a manifold-aware gradient that directly backpropagates into deep network weights. Leveraging Riemannian optimization to construct a novel projective gradient, our proposed regularized projective manifold gradient (RPMG) method helps networks achieve new state-of-the-art performance in a variety of rotation estimation tasks. Our proposed gradient layer can also be applied to other smooth manifolds such as the unit sphere. Our project page is at https://jychen18.github.io/RPMG.