Rong Fu

CV
h-index37
4papers
263citations
Novelty49%
AI Score38

4 Papers

30.1CVAug 15, 2024Code
FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Rendering

Guofeng Feng, Siyan Chen, Rong Fu et al.

This work introduces FlashGS, an open-source CUDA Python library, designed to facilitate the efficient differentiable rasterization of 3D Gaussian Splatting through algorithmic and kernel-level optimizations. FlashGS is developed based on the observations from a comprehensive analysis of the rendering process to enhance computational efficiency and bring the technique to wide adoption. The paper includes a suite of optimization strategies, encompassing redundancy elimination, efficient pipelining, refined control and scheduling mechanisms, and memory access optimizations, all of which are meticulously integrated to amplify the performance of the rasterization process. An extensive evaluation of FlashGS' performance has been conducted across a diverse spectrum of synthetic and real-world large-scale scenes, encompassing a variety of image resolutions. The empirical findings demonstrate that FlashGS consistently achieves an average 4x acceleration over mobile consumer GPUs, coupled with reduced memory consumption. These results underscore the superior performance and resource optimization capabilities of FlashGS, positioning it as a formidable tool in the domain of 3D rendering.

18.2CVSep 7, 2024
Fisheye-GS: Lightweight and Extensible Gaussian Splatting Module for Fisheye Cameras

Zimu Liao, Siyan Chen, Rong Fu et al.

Recently, 3D Gaussian Splatting (3DGS) has garnered attention for its high fidelity and real-time rendering. However, adapting 3DGS to different camera models, particularly fisheye lenses, poses challenges due to the unique 3D to 2D projection calculation. Additionally, there are inefficiencies in the tile-based splatting, especially for the extreme curvature and wide field of view of fisheye lenses, which are crucial for its broader real-life applications. To tackle these challenges, we introduce Fisheye-GS.This innovative method recalculates the projection transformation and its gradients for fisheye cameras. Our approach can be seamlessly integrated as a module into other efficient 3D rendering methods, emphasizing its extensibility, lightweight nature, and modular design. Since we only modified the projection component, it can also be easily adapted for use with different camera models. Compared to methods that train after undistortion, our approach demonstrates a clear improvement in visual quality.

7.3GRMay 30, 2025Code
TC-GS: A Faster Gaussian Splatting Module Utilizing Tensor Cores

Zimu Liao, Jifeng Ding, Siwei Cui et al.

3D Gaussian Splatting (3DGS) renders pixels by rasterizing Gaussian primitives, where conditional alpha-blending dominates the computational cost in the rendering pipeline. This paper proposes TC-GS, an algorithm-independent universal module that expands the applicability of Tensor Core (TCU) for 3DGS, leading to substantial speedups and seamless integration into existing 3DGS optimization frameworks. The key innovation lies in mapping alpha computation to matrix multiplication, fully utilizing otherwise idle TCUs in existing 3DGS implementations. TC-GS provides plug-and-play acceleration for existing top-tier acceleration algorithms and integrates seamlessly with rendering pipeline designs, such as Gaussian compression and redundancy elimination algorithms. Additionally, we introduce a global-to-local coordinate transformation to mitigate rounding errors from quadratic terms of pixel coordinates caused by Tensor Core half-precision computation. Extensive experiments demonstrate that our method maintains rendering quality while providing an additional 2.18x speedup over existing Gaussian acceleration algorithms, thereby achieving a total acceleration of up to 5.6x.

16.7SPFeb 8, 2020Code
DeepSIC: Deep Soft Interference Cancellation for Multiuser MIMO Detection

Nir Shlezinger, Rong Fu, Yonina C. Eldar

Digital receivers are required to recover the transmitted symbols from their observed channel output. In multiuser multiple-input multiple-output (MIMO) setups, where multiple symbols are simultaneously transmitted, accurate symbol detection is challenging. A family of algorithms capable of reliably recovering multiple symbols is based on interference cancellation. However, these methods assume that the channel is linear, a model which does not reflect many relevant channels, as well as require accurate channel state information (CSI), which may not be available. In this work we propose a multiuser MIMO receiver which learns to jointly detect in a data-driven fashion, without assuming a specific channel model or requiring CSI. In particular, we propose a data-driven implementation of the iterative soft interference cancellation (SIC) algorithm which we refer to as DeepSIC. The resulting symbol detector is based on integrating dedicated machine-learning (ML) methods into the iterative SIC algorithm. DeepSIC learns to carry out joint detection from a limited set of training samples without requiring the channel to be linear and its parameters to be known. Our numerical evaluations demonstrate that for linear channels with full CSI, DeepSIC approaches the performance of iterative SIC, which is comparable to the optimal performance, and outperforms previously proposed ML-based MIMO receivers. Furthermore, in the presence of CSI uncertainty, DeepSIC significantly outperforms model-based approaches. Finally, we show that DeepSIC accurately detects symbols in non-linear channels, where conventional iterative SIC fails even when accurate CSI is available.