Chi Zhang

CV
h-index14
4papers
441citations
Novelty60%
AI Score41

4 Papers

42.0CVNov 24, 2023Code
GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting

Yiwen Chen, Zilong Chen, Chi Zhang et al.

3D editing plays a crucial role in many areas such as gaming and virtual reality. Traditional 3D editing methods, which rely on representations like meshes and point clouds, often fall short in realistically depicting complex scenes. On the other hand, methods based on implicit 3D representations, like Neural Radiance Field (NeRF), render complex scenes effectively but suffer from slow processing speeds and limited control over specific scene areas. In response to these challenges, our paper presents GaussianEditor, an innovative and efficient 3D editing algorithm based on Gaussian Splatting (GS), a novel 3D representation. GaussianEditor enhances precision and control in editing through our proposed Gaussian semantic tracing, which traces the editing target throughout the training process. Additionally, we propose Hierarchical Gaussian splatting (HGS) to achieve stabilized and fine results under stochastic generative guidance from 2D diffusion models. We also develop editing strategies for efficient object removal and integration, a challenging task for existing methods. Our comprehensive experiments demonstrate GaussianEditor's superior control, efficacy, and rapid performance, marking a significant advancement in 3D editing. Project Page: https://buaacyw.github.io/gaussian-editor/

25.2CVApr 7, 2025
CADCrafter: Generating Computer-Aided Design Models from Unconstrained Images

Cheng Chen, Jiacheng Wei, Tianrun Chen et al.

Creating CAD digital twins from the physical world is crucial for manufacturing, design, and simulation. However, current methods typically rely on costly 3D scanning with labor-intensive post-processing. To provide a user-friendly design process, we explore the problem of reverse engineering from unconstrained real-world CAD images that can be easily captured by users of all experiences. However, the scarcity of real-world CAD data poses challenges in directly training such models. To tackle these challenges, we propose CADCrafter, an image-to-parametric CAD model generation framework that trains solely on synthetic textureless CAD data while testing on real-world images. To bridge the significant representation disparity between images and parametric CAD models, we introduce a geometry encoder to accurately capture diverse geometric features. Moreover, the texture-invariant properties of the geometric features can also facilitate the generalization to real-world scenarios. Since compiling CAD parameter sequences into explicit CAD models is a non-differentiable process, the network training inherently lacks explicit geometric supervision. To impose geometric validity constraints, we employ direct preference optimization (DPO) to fine-tune our model with the automatic code checker feedback on CAD sequence quality. Furthermore, we collected a real-world dataset, comprised of multi-view images and corresponding CAD command sequence pairs, to evaluate our method. Experimental results demonstrate that our approach can robustly handle real unconstrained CAD images, and even generalize to unseen general objects.

2.0CVDec 4, 2024
Human Multi-View Synthesis from a Single-View Model:Transferred Body and Face Representations

Yu Feng, Shunsi Zhang, Jian Shu et al.

Generating multi-view human images from a single view is a complex and significant challenge. Although recent advancements in multi-view object generation have shown impressive results with diffusion models, novel view synthesis for humans remains constrained by the limited availability of 3D human datasets. Consequently, many existing models struggle to produce realistic human body shapes or capture fine-grained facial details accurately. To address these issues, we propose an innovative framework that leverages transferred body and facial representations for multi-view human synthesis. Specifically, we use a single-view model pretrained on a large-scale human dataset to develop a multi-view body representation, aiming to extend the 2D knowledge of the single-view model to a multi-view diffusion model. Additionally, to enhance the model's detail restoration capability, we integrate transferred multimodal facial features into our trained human diffusion model. Experimental evaluations on benchmark datasets demonstrate that our approach outperforms the current state-of-the-art methods, achieving superior performance in multi-view human synthesis.

8.5CVDec 28, 2020
Compositional Prototype Network with Multi-view Comparision for Few-Shot Point Cloud Semantic Segmentation

Xiaoyu Chen, Chi Zhang, Guosheng Lin et al.

Point cloud segmentation is a fundamental visual understanding task in 3D vision. A fully supervised point cloud segmentation network often requires a large amount of data with point-wise annotations, which is expensive to obtain. In this work, we present the Compositional Prototype Network that can undertake point cloud segmentation with only a few labeled training data. Inspired by the few-shot learning literature in images, our network directly transfers label information from the limited training data to unlabeled test data for prediction. The network decomposes the representations of complex point cloud data into a set of local regional representations and utilizes them to calculate the compositional prototypes of a visual concept. Our network includes a key Multi-View Comparison Component that exploits the redundant views of the support set. To evaluate the proposed method, we create a new segmentation benchmark dataset, ScanNet-$6^i$, which is built upon ScanNet dataset. Extensive experiments show that our method outperforms baselines with a significant advantage. Moreover, when we use our network to handle the long-tail problem in a fully supervised point cloud segmentation dataset, it can also effectively boost the performance of the few-shot classes.