Yu Fu

HC
h-index7
4papers
616citations
Novelty35%
AI Score28

4 Papers

48.7CVSep 15, 2022
Scene Graph Modification as Incremental Structure Expanding

Xuming Hu, Zhijiang Guo, Yu Fu et al.

A scene graph is a semantic representation that expresses the objects, attributes, and relationships between objects in a scene. Scene graphs play an important role in many cross modality tasks, as they are able to capture the interactions between images and texts. In this paper, we focus on scene graph modification (SGM), where the system is required to learn how to update an existing scene graph based on a natural language query. Unlike previous approaches that rebuilt the entire scene graph, we frame SGM as a graph expansion task by introducing the incremental structure expanding (ISE). ISE constructs the target graph by incrementally expanding the source graph without changing the unmodified structure. Based on ISE, we further propose a model that iterates between nodes prediction and edges prediction, inferring more accurate and harmonious expansion decisions progressively. In addition, we construct a challenging dataset that contains more complicated queries and larger scene graphs than existing datasets. Experiments on four benchmarks demonstrate the effectiveness of our approach, which surpasses the previous state-of-the-art model by large margins.

13.1HCMar 29, 2025
DATAWEAVER: Authoring Data-Driven Narratives through the Integrated Composition of Visualization and Text

Yu Fu, Dennis Bromley, Vidya Setlur

Data-driven storytelling has gained prominence in journalism and other data reporting fields. However, the process of creating these stories remains challenging, often requiring the integration of effective visualizations with compelling narratives to form a cohesive, interactive presentation. To help streamline this process, we present an integrated authoring framework and system, DataWeaver, that supports both visualization-to-text and text-to-visualization composition. DataWeaver enables users to create data narratives anchored to data facts derived from "call-out" interactions, i.e., user-initiated highlights of visualization elements that prompt relevant narrative content. In addition to this "vis-to-text" composition, DataWeaver also supports a "text-initiated" approach, generating relevant interactive visualizations from existing narratives. Key findings from an evaluation with 13 participants highlighted the utility and usability of DataWeaver and the effectiveness of its integrated authoring framework. The evaluation also revealed opportunities to enhance the framework by refining filtering mechanisms and visualization recommendations and better support authoring creativity by introducing advanced customization options.

3.7HCSep 17, 2021
Understanding the Effects of Visualizing Missing Values on Visual Data Exploration

Hayeong Song, Yu Fu, Bahador Saket et al.

When performing data analysis, people often confront data sets containing missing values. We conducted an empirical study to understand the effects of visualizing those missing values on participants' decision-making processes while performing a visual data exploration task. More specifically, our study participants purchased a hypothetical portfolio of stocks based on a dataset where some stocks had missing values for attributes such as PE ratio, beta, and EPS. The experiment used scatterplots to communicate the stock data. For one group of participants, stocks with missing values simply were not shown, while the second group saw such stocks depicted with estimated values as points with error bars. We measured participants' cognitive load involved in decision-making with data with missing values. Our results indicate that their decision-making workflow was different across two conditions.

5.8HCOct 12, 2020
Evaluating the Effect of Audience in a Virtual Reality Presentation Training Tool

Diego Monteiro, Hai-Ning Liang, Hongji Li et al.

Public speaking is an essential skill in everyone's professional or academic career. Nevertheless, honing this skill is often tricky because training in front of a mirror does not give feedback or inspire the same anxiety as present-ing in front of an audience. Further, most people do not always have access to the place where the presentation will happen. In this research, we developed a Virtual Reality (VR) environment to assist in improving people's presentation skills. Our system uses 3D scanned people to create more realistic scenarios. We conducted a study with twelve participants who had no prior experience with VR. We validated our virtual environment by analyzing whether it was preferred to no VR system and accepted regardless of the existence of a virtual audience. Our results show that users overwhelmingly prefer to use the VR system as a tool to help them improve their public speaking skills than training in an empty environment. However, the preference for an audience is mixed.