Quan Zheng

CV
h-index24
9papers
210citations
Novelty53%
AI Score43

9 Papers

15.6CVAug 7, 2022
Shap-CAM: Visual Explanations for Convolutional Neural Networks based on Shapley Value

Quan Zheng, Ziwei Wang, Jie Zhou et al. · tsinghua

Explaining deep convolutional neural networks has been recently drawing increasing attention since it helps to understand the networks' internal operations and why they make certain decisions. Saliency maps, which emphasize salient regions largely connected to the network's decision-making, are one of the most common ways for visualizing and analyzing deep networks in the computer vision community. However, saliency maps generated by existing methods cannot represent authentic information in images due to the unproven proposals about the weights of activation maps which lack solid theoretical foundation and fail to consider the relations between each pixel. In this paper, we develop a novel post-hoc visual explanation method called Shap-CAM based on class activation mapping. Unlike previous gradient-based approaches, Shap-CAM gets rid of the dependence on gradients by obtaining the importance of each pixel through Shapley value. We demonstrate that Shap-CAM achieves better visual performance and fairness for interpreting the decision making process. Our approach outperforms previous methods on both recognition and localization tasks.

22.1GRJun 14, 2022
Physics Informed Neural Fields for Smoke Reconstruction with Sparse Data

Mengyu Chu, Lingjie Liu, Quan Zheng et al.

High-fidelity reconstruction of fluids from sparse multiview RGB videos remains a formidable challenge due to the complexity of the underlying physics as well as complex occlusion and lighting in captures. Existing solutions either assume knowledge of obstacles and lighting, or only focus on simple fluid scenes without obstacles or complex lighting, and thus are unsuitable for real-world scenes with unknown lighting or arbitrary obstacles. We present the first method to reconstruct dynamic fluid by leveraging the governing physics (ie, Navier -Stokes equations) in an end-to-end optimization from sparse videos without taking lighting conditions, geometry information, or boundary conditions as input. We provide a continuous spatio-temporal scene representation using neural networks as the ansatz of density and velocity solution functions for fluids as well as the radiance field for static objects. With a hybrid architecture that separates static and dynamic contents, fluid interactions with static obstacles are reconstructed for the first time without additional geometry input or human labeling. By augmenting time-varying neural radiance fields with physics-informed deep learning, our method benefits from the supervision of images and physical priors. To achieve robust optimization from sparse views, we introduced a layer-by-layer growing strategy to progressively increase the network capacity. Using progressively growing models with a new regularization term, we manage to disentangle density-color ambiguity in radiance fields without overfitting. A pretrained density-to-velocity fluid model is leveraged in addition as the data prior to avoid suboptimal velocity which underestimates vorticity but trivially fulfills physical equations. Our method exhibits high-quality results with relaxed constraints and strong flexibility on a representative set of synthetic and real flow captures.

1.5CVApr 12, 2023
Neural Invertible Variable-degree Optical Aberrations Correction

Shuang Cui, Bingnan Wang, Quan Zheng

Optical aberrations of optical systems cause significant degradation of imaging quality. Aberration correction by sophisticated lens designs and special glass materials generally incurs high cost of manufacturing and the increase in the weight of optical systems, thus recent work has shifted to aberration correction with deep learning-based post-processing. Though real-world optical aberrations vary in degree, existing methods cannot eliminate variable-degree aberrations well, especially for the severe degrees of degradation. Also, previous methods use a single feed-forward neural network and suffer from information loss in the output. To address the issues, we propose a novel aberration correction method with an invertible architecture by leveraging its information-lossless property. Within the architecture, we develop conditional invertible blocks to allow the processing of aberrations with variable degrees. Our method is evaluated on both a synthetic dataset from physics-based imaging simulation and a real captured dataset. Quantitative and qualitative experimental results demonstrate that our method outperforms compared methods in correcting variable-degree optical aberrations.

6.8NIMar 19
Dynamic Mask Enhanced Intelligent Multi-UAV Deployment for Urban Vehicular Networks

Gaoxiang Cao, Wenke Yuan, Yunpeng Hou et al.

Vehicular Ad Hoc Networks (VANETs) play a crucial role in realizing vehicle-road collaboration and intelligent transportation. However, urban VANETs often face challenges such as frequent link disconnections and subnet fragmentation, which hinder reliable connectivity. To address these issues, we dynamically deploy multiple Unmanned Aerial Vehicles (UAVs) as communication relays to enhance VANET. A novel Score based Dynamic Action Mask enhanced QMIX algorithm (Q-SDAM) is proposed for multi-UAV deployment, which maximizes vehicle connectivity while minimizing multi-UAV energy consumption. Specifically, we design a score-based dynamic action mask mechanism to guide UAV agents in exploring large action spaces, accelerate the learning process and enhance optimization performance. The practicality of Q-SDAM is validated using real-world datasets. We show that Q-SDAM improves connectivity by 18.2% while reducing energy consumption by 66.6% compared with existing algorithms.

2.8CVFeb 10, 2023
A survey on facial image deblurring

Bingnan Wang, Fanjiang Xu, Quan Zheng

When a facial image is blurred, it significantly affects high-level vision tasks such as face recognition. The purpose of facial image deblurring is to recover a clear image from a blurry input image, which can improve the recognition accuracy, etc. However, general deblurring methods do not perform well on facial images. Therefore, some face deblurring methods have been proposed to improve performance by adding semantic or structural information as specific priors according to the characteristics of the facial images. In this paper, we survey and summarize recently published methods for facial image deblurring, most of which are based on deep learning. First, we provide a brief introduction to the modeling of image blurring. Next, we summarize face deblurring methods into two categories: model-based methods and deep learning-based methods. Furthermore, we summarize the datasets, loss functions, and performance evaluation metrics commonly used in the neural network training process. We show the performance of classical methods on these datasets and metrics and provide a brief discussion on the differences between model-based and learning-based methods. Finally, we discuss the current challenges and possible future research directions.

3.7CVMar 20, 2024
Learning Novel View Synthesis from Heterogeneous Low-light Captures

Quan Zheng, Hao Sun, Huiyao Xu et al.

Neural radiance field has achieved fundamental success in novel view synthesis from input views with the same brightness level captured under fixed normal lighting. Unfortunately, synthesizing novel views remains to be a challenge for input views with heterogeneous brightness level captured under low-light condition. The condition is pretty common in the real world. It causes low-contrast images where details are concealed in the darkness and camera sensor noise significantly degrades the image quality. To tackle this problem, we propose to learn to decompose illumination, reflectance, and noise from input views according to that reflectance remains invariant across heterogeneous views. To cope with heterogeneous brightness and noise levels across multi-views, we learn an illumination embedding and optimize a noise map individually for each view. To allow intuitive editing of the illumination, we design an illumination adjustment module to enable either brightening or darkening of the illumination component. Comprehensive experiments demonstrate that this approach enables effective intrinsic decomposition for low-light multi-view noisy images and achieves superior visual quality and numerical performance for synthesizing novel views compared to state-of-the-art methods.

3.3AIMar 10, 2025
Rule-Based Conflict-Free Decision Framework in Swarm Confrontation

Zhaoqi Dong, Zhinan Wang, Quanqi Zheng et al.

Traditional rule-based decision-making methods with interpretable advantage, such as finite state machine, suffer from the jitter or deadlock(JoD) problems in extremely dynamic scenarios. To realize agent swarm confrontation, decision conflicts causing many JoD problems are a key issue to be solved. Here, we propose a novel decision-making framework that integrates probabilistic finite state machine, deep convolutional networks, and reinforcement learning to implement interpretable intelligence into agents. Our framework overcomes state machine instability and JoD problems, ensuring reliable and adaptable decisions in swarm confrontation. The proposed approach demonstrates effective performance via enhanced human-like cooperation and competitive strategies in the rigorous evaluation of real experiments, outperforming other methods.

19.8CVMar 14, 2024
3D-SceneDreamer: Text-Driven 3D-Consistent Scene Generation

Frank Zhang, Yibo Zhang, Quan Zheng et al.

Text-driven 3D scene generation techniques have made rapid progress in recent years. Their success is mainly attributed to using existing generative models to iteratively perform image warping and inpainting to generate 3D scenes. However, these methods heavily rely on the outputs of existing models, leading to error accumulation in geometry and appearance that prevent the models from being used in various scenarios (e.g., outdoor and unreal scenarios). To address this limitation, we generatively refine the newly generated local views by querying and aggregating global 3D information, and then progressively generate the 3D scene. Specifically, we employ a tri-plane features-based NeRF as a unified representation of the 3D scene to constrain global 3D consistency, and propose a generative refinement network to synthesize new contents with higher quality by exploiting the natural image prior from 2D diffusion model as well as the global 3D information of the current scene. Our extensive experiments demonstrate that, in comparison to previous methods, our approach supports wide variety of scene generation and arbitrary camera trajectories with improved visual quality and 3D consistency.

8.7CVOct 25, 2021
Neural Relightable Participating Media Rendering

Quan Zheng, Gurprit Singh, Hans-Peter Seidel

Learning neural radiance fields of a scene has recently allowed realistic novel view synthesis of the scene, but they are limited to synthesize images under the original fixed lighting condition. Therefore, they are not flexible for the eagerly desired tasks like relighting, scene editing and scene composition. To tackle this problem, several recent methods propose to disentangle reflectance and illumination from the radiance field. These methods can cope with solid objects with opaque surfaces but participating media are neglected. Also, they take into account only direct illumination or at most one-bounce indirect illumination, thus suffer from energy loss due to ignoring the high-order indirect illumination. We propose to learn neural representations for participating media with a complete simulation of global illumination. We estimate direct illumination via ray tracing and compute indirect illumination with spherical harmonics. Our approach avoids computing the lengthy indirect bounces and does not suffer from energy loss. Our experiments on multiple scenes show that our approach achieves superior visual quality and numerical performance compared to state-of-the-art methods, and it can generalize to deal with solid objects with opaque surfaces as well.