6.2CVMay 29, 2025
Point or Line? Using Line-based Representation for Panoptic Symbol Spotting in CAD DrawingsXingguang Wei, Haomin Wang, Shenglong Ye et al.
We study the task of panoptic symbol spotting, which involves identifying both individual instances of countable things and the semantic regions of uncountable stuff in computer-aided design (CAD) drawings composed of vector graphical primitives. Existing methods typically rely on image rasterization, graph construction, or point-based representation, but these approaches often suffer from high computational costs, limited generality, and loss of geometric structural information. In this paper, we propose VecFormer, a novel method that addresses these challenges through line-based representation of primitives. This design preserves the geometric continuity of the original primitive, enabling more accurate shape representation while maintaining a computation-friendly structure, making it well-suited for vector graphic understanding tasks. To further enhance prediction reliability, we introduce a Branch Fusion Refinement module that effectively integrates instance and semantic predictions, resolving their inconsistencies for more coherent panoptic outputs. Extensive experiments demonstrate that our method establishes a new state-of-the-art, achieving 91.1 PQ, with Stuff-PQ improved by 9.6 and 21.2 points over the second-best results under settings with and without prior information, respectively, highlighting the strong potential of line-based representation as a foundation for vector graphic understanding.
3.6CVJun 28, 2025
Single-Frame Point-Pixel Registration via Supervised Cross-Modal Feature MatchingYu Han, Zhiwei Huang, Yanting Zhang et al.
Point-pixel registration between LiDAR point clouds and camera images is a fundamental yet challenging task in autonomous driving and robotic perception. A key difficulty lies in the modality gap between unstructured point clouds and structured images, especially under sparse single-frame LiDAR settings. Existing methods typically extract features separately from point clouds and images, then rely on hand-crafted or learned matching strategies. This separate encoding fails to bridge the modality gap effectively, and more critically, these methods struggle with the sparsity and noise of single-frame LiDAR, often requiring point cloud accumulation or additional priors to improve reliability. Inspired by recent progress in detector-free matching paradigms (e.g. MatchAnything), we revisit the projection-based approach and introduce the detector-free framework for direct point-pixel matching between LiDAR and camera views. Specifically, we project the LiDAR intensity map into a 2D view from the LiDAR perspective and feed it into an attention-based detector-free matching network, enabling cross-modal correspondence estimation without relying on multi-frame accumulation. To further enhance matching reliability, we introduce a repeatability scoring mechanism that acts as a soft visibility prior. This guides the network to suppress unreliable matches in regions with low intensity variation, improving robustness under sparse input. Extensive experiments on KITTI, nuScenes, and MIAS-LCEC-TF70 benchmarks demonstrate that our method achieves state-of-the-art performance, outperforming prior approaches on nuScenes (even those relying on accumulated point clouds), despite using only single-frame LiDAR.
3.6IRMay 5, 2025
CoCoB: Adaptive Collaborative Combinatorial Bandits for Online RecommendationCairong Yan, Jinyi Han, Jin Ju et al.
Clustering bandits have gained significant attention in recommender systems by leveraging collaborative information from neighboring users to better capture target user preferences. However, these methods often lack a clear definition of similar users and face challenges when users with unique preferences lack appropriate neighbors. In such cases, relying on divergent preferences of misidentified neighbors can degrade recommendation quality. To address these limitations, this paper proposes an adaptive Collaborative Combinatorial Bandits algorithm (CoCoB). CoCoB employs an innovative two-sided bandit architecture, applying bandit principles to both the user and item sides. The user-bandit employs an enhanced Bayesian model to explore user similarity, identifying neighbors based on a similarity probability threshold. The item-bandit treats items as arms, generating diverse recommendations informed by the user-bandit's output. CoCoB dynamically adapts, leveraging neighbor preferences when available or focusing solely on the target user otherwise. Regret analysis under a linear contextual bandit setting and experiments on three real-world datasets demonstrate CoCoB's effectiveness, achieving an average 2.4% improvement in F1 score over state-of-the-art methods.
High-fidelity 3D Model Compression based on Key SpheresYuanzhan Li, Yuqi Liu, Yujie Lu et al.
In recent years, neural signed distance function (SDF) has become one of the most effective representation methods for 3D models. By learning continuous SDFs in 3D space, neural networks can predict the distance from a given query space point to its closest object surface,whose positive and negative signs denote inside and outside of the object, respectively. Training a specific network for each 3D model, which individually embeds its shape, can realize compressed representation of objects by storing fewer network (and possibly latent) parameters. Consequently, reconstruction through network inference and surface recovery can be achieved. In this paper, we propose an SDF prediction network using explicit key spheres as input. Key spheres are extracted from the internal space of objects, whose centers either have relatively larger SDF values (sphere radii), or are located at essential positions. By inputting the spatial information of multiple spheres which imply different local shapes, the proposed method can significantly improve the reconstruction accuracy with a negligible storage cost. Compared to previous works, our method achieves the high-fidelity and high-compression 3D object coding and reconstruction. Experiments conducted on three datasets verify the superior performance of our method.
SN-Graph: a Minimalist 3D Object Representation for ClassificationSiyu Zhang, Hui Cao, Yuqi Liu et al.
Using deep learning techniques to process 3D objects has achieved many successes. However, few methods focus on the representation of 3D objects, which could be more effective for specific tasks than traditional representations, such as point clouds, voxels, and multi-view images. In this paper, we propose a Sphere Node Graph (SN-Graph) to represent 3D objects. Specifically, we extract a certain number of internal spheres (as nodes) from the signed distance field (SDF), and then establish connections (as edges) among the sphere nodes to construct a graph, which is seamlessly suitable for 3D analysis using graph neural network (GNN). Experiments conducted on the ModelNet40 dataset show that when there are fewer nodes in the graph or the tested objects are rotated arbitrarily, the classification accuracy of SN-Graph is significantly higher than the state-of-the-art methods.