Chen Cao

CV
h-index30
5papers
252citations
Novelty53%
AI Score30

5 Papers

16.4CVJan 10, 2024
URHand: Universal Relightable Hands

Zhaoxi Chen, Gyeongsik Moon, Kaiwen Guo et al.

Existing photorealistic relightable hand models require extensive identity-specific observations in different views, poses, and illuminations, and face challenges in generalizing to natural illuminations and novel identities. To bridge this gap, we present URHand, the first universal relightable hand model that generalizes across viewpoints, poses, illuminations, and identities. Our model allows few-shot personalization using images captured with a mobile phone, and is ready to be photorealistically rendered under novel illuminations. To simplify the personalization process while retaining photorealism, we build a powerful universal relightable prior based on neural relighting from multi-view images of hands captured in a light stage with hundreds of identities. The key challenge is scaling the cross-identity training while maintaining personalized fidelity and sharp details without compromising generalization under natural illuminations. To this end, we propose a spatially varying linear lighting model as the neural renderer that takes physics-inspired shading as input feature. By removing non-linear activations and bias, our specifically designed lighting model explicitly keeps the linearity of light transport. This enables single-stage training from light-stage data while generalizing to real-time rendering under arbitrary continuous illuminations across diverse identities. In addition, we introduce the joint learning of a physically based model and our neural relighting model, which further improves fidelity and generalization. Extensive experiments show that our approach achieves superior performance over existing methods in terms of both quality and generalizability. We also demonstrate quick personalization of URHand from a short phone scan of an unseen identity.

5.0CVDec 14, 2023
A Local Appearance Model for Volumetric Capture of Diverse Hairstyle

Ziyan Wang, Giljoo Nam, Aljaz Bozic et al.

Hair plays a significant role in personal identity and appearance, making it an essential component of high-quality, photorealistic avatars. Existing approaches either focus on modeling the facial region only or rely on personalized models, limiting their generalizability and scalability. In this paper, we present a novel method for creating high-fidelity avatars with diverse hairstyles. Our method leverages the local similarity across different hairstyles and learns a universal hair appearance prior from multi-view captures of hundreds of people. This prior model takes 3D-aligned features as input and generates dense radiance fields conditioned on a sparse point cloud with color. As our model splits different hairstyles into local primitives and builds prior at that level, it is capable of handling various hair topologies. Through experiments, we demonstrate that our model captures a diverse range of hairstyles and generalizes well to challenging new hairstyles. Empirical results show that our method improves the state-of-the-art approaches in capturing and generating photorealistic, personalized avatars with complete hair.

11.1CVMar 29, 2021
High-fidelity Face Tracking for AR/VR via Deep Lighting Adaptation

Lele Chen, Chen Cao, Fernando De la Torre et al.

3D video avatars can empower virtual communications by providing compression, privacy, entertainment, and a sense of presence in AR/VR. Best 3D photo-realistic AR/VR avatars driven by video, that can minimize uncanny effects, rely on person-specific models. However, existing person-specific photo-realistic 3D models are not robust to lighting, hence their results typically miss subtle facial behaviors and cause artifacts in the avatar. This is a major drawback for the scalability of these models in communication systems (e.g., Messenger, Skype, FaceTime) and AR/VR. This paper addresses previous limitations by learning a deep learning lighting model, that in combination with a high-quality 3D face tracking algorithm, provides a method for subtle and robust facial motion transfer from a regular video to a 3D photo-realistic avatar. Extensive experimental validation and comparisons to other state-of-the-art methods demonstrate the effectiveness of the proposed framework in real-world scenarios with variability in pose, expression, and illumination. Please visit https://www.youtube.com/watch?v=dtz1LgZR8cc for more results. Our project page can be found at https://www.cs.rochester.edu/u/lchen63.

20.2CVJun 8, 2020
Fully Convolutional Mesh Autoencoder using Efficient Spatially Varying Kernels

Yi Zhou, Chenglei Wu, Zimo Li et al.

Learning latent representations of registered meshes is useful for many 3D tasks. Techniques have recently shifted to neural mesh autoencoders. Although they demonstrate higher precision than traditional methods, they remain unable to capture fine-grained deformations. Furthermore, these methods can only be applied to a template-specific surface mesh, and is not applicable to more general meshes, like tetrahedrons and non-manifold meshes. While more general graph convolution methods can be employed, they lack performance in reconstruction precision and require higher memory usage. In this paper, we propose a non-template-specific fully convolutional mesh autoencoder for arbitrary registered mesh data. It is enabled by our novel convolution and (un)pooling operators learned with globally shared weights and locally varying coefficients which can efficiently capture the spatially varying contents presented by irregular mesh connections. Our model outperforms state-of-the-art methods on reconstruction accuracy. In addition, the latent codes of our network are fully localized thanks to the fully convolutional structure, and thus have much higher interpolation capability than many traditional 3D mesh generation models.

22.0CVFeb 24, 2019
3D Guided Fine-Grained Face Manipulation

Zhenglin Geng, Chen Cao, Sergey Tulyakov

We present a method for fine-grained face manipulation. Given a face image with an arbitrary expression, our method can synthesize another arbitrary expression by the same person. This is achieved by first fitting a 3D face model and then disentangling the face into a texture and a shape. We then learn different networks in these two spaces. In the texture space, we use a conditional generative network to change the appearance, and carefully design input formats and loss functions to achieve the best results. In the shape space, we use a fully connected network to predict the accurate shapes and use the available depth data for supervision. Both networks are conditioned on expression coefficients rather than discrete labels, allowing us to generate an unlimited amount of expressions. We show the superiority of this disentangling approach through both quantitative and qualitative studies. In a user study, our method is preferred in 85% of cases when compared to the most recent work. When compared to the ground truth, annotators cannot reliably distinguish between our synthesized images and real images, preferring our method in 53% of the cases.