Liang Peng

CV
h-index21
17papers
1,042citations
Novelty50%
AI Score47

17 Papers

14.9CVMar 16, 2022Code
WeakM3D: Towards Weakly Supervised Monocular 3D Object Detection

Liang Peng, Senbo Yan, Boxi Wu et al.

Monocular 3D object detection is one of the most challenging tasks in 3D scene understanding. Due to the ill-posed nature of monocular imagery, existing monocular 3D detection methods highly rely on training with the manually annotated 3D box labels on the LiDAR point clouds. This annotation process is very laborious and expensive. To dispense with the reliance on 3D box labels, in this paper we explore the weakly supervised monocular 3D detection. Specifically, we first detect 2D boxes on the image. Then, we adopt the generated 2D boxes to select corresponding RoI LiDAR points as the weak supervision. Eventually, we adopt a network to predict 3D boxes which can tightly align with associated RoI LiDAR points. This network is learned by minimizing our newly-proposed 3D alignment loss between the 3D box estimates and the corresponding RoI LiDAR points. We will illustrate the potential challenges of the above learning problem and resolve these challenges by introducing several effective designs into our method. Codes will be available at https://github.com/SPengLiang/WeakM3D.

28.3CVMar 18, 2022Code
Sparse Fuse Dense: Towards High Quality 3D Detection with Depth Completion

Xiaopei Wu, Liang Peng, Honghui Yang et al.

Current LiDAR-only 3D detection methods inevitably suffer from the sparsity of point clouds. Many multi-modal methods are proposed to alleviate this issue, while different representations of images and point clouds make it difficult to fuse them, resulting in suboptimal performance. In this paper, we present a novel multi-modal framework SFD (Sparse Fuse Dense), which utilizes pseudo point clouds generated from depth completion to tackle the issues mentioned above. Different from prior works, we propose a new RoI fusion strategy 3D-GAF (3D Grid-wise Attentive Fusion) to make fuller use of information from different types of point clouds. Specifically, 3D-GAF fuses 3D RoI features from the couple of point clouds in a grid-wise attentive way, which is more fine-grained and more precise. In addition, we propose a SynAugment (Synchronized Augmentation) to enable our multi-modal framework to utilize all data augmentation approaches tailored to LiDAR-only methods. Lastly, we customize an effective and efficient feature extractor CPConv (Color Point Convolution) for pseudo point clouds. It can explore 2D image features and 3D geometric features of pseudo point clouds simultaneously. Our method holds the highest entry on the KITTI car 3D object detection leaderboard, demonstrating the effectiveness of our SFD. Codes are available at https://github.com/LittlePey/SFD.

3.7CVNov 14, 2022Code
Boosting Semi-Supervised 3D Object Detection with Semi-Sampling

Xiaopei Wu, Yang Zhao, Liang Peng et al.

Current 3D object detection methods heavily rely on an enormous amount of annotations. Semi-supervised learning can be used to alleviate this issue. Previous semi-supervised 3D object detection methods directly follow the practice of fully-supervised methods to augment labeled and unlabeled data, which is sub-optimal. In this paper, we design a data augmentation method for semi-supervised learning, which we call Semi-Sampling. Specifically, we use ground truth labels and pseudo labels to crop gt samples and pseudo samples on labeled frames and unlabeled frames, respectively. Then we can generate a gt sample database and a pseudo sample database. When training a teacher-student semi-supervised framework, we randomly select gt samples and pseudo samples to both labeled frames and unlabeled frames, making a strong data augmentation for them. Our semi-sampling can be regarded as an extension of gt-sampling to semi-supervised learning. Our method is simple but effective. We consistently improve state-of-the-art methods on ScanNet, SUN-RGBD, and KITTI benchmarks by large margins. For example, when training using only 10% labeled data on ScanNet, we achieve 3.1 mAP and 6.4 mAP improvement upon 3DIoUMatch in terms of mAP@0.25 and mAP@0.5. When training using only 1% labeled data on KITTI, we boost 3DIoUMatch by 3.5 mAP, 6.7 mAP and 14.1 mAP on car, pedestrian and cyclist classes. Codes will be made publicly available at https://github.com/LittlePey/Semi-Sampling.

20.3CVJul 18, 2022Code
DID-M3D: Decoupling Instance Depth for Monocular 3D Object Detection

Liang Peng, Xiaopei Wu, Zheng Yang et al.

Monocular 3D detection has drawn much attention from the community due to its low cost and setup simplicity. It takes an RGB image as input and predicts 3D boxes in the 3D space. The most challenging sub-task lies in the instance depth estimation. Previous works usually use a direct estimation method. However, in this paper we point out that the instance depth on the RGB image is non-intuitive. It is coupled by visual depth clues and instance attribute clues, making it hard to be directly learned in the network. Therefore, we propose to reformulate the instance depth to the combination of the instance visual surface depth (visual depth) and the instance attribute depth (attribute depth). The visual depth is related to objects' appearances and positions on the image. By contrast, the attribute depth relies on objects' inherent attributes, which are invariant to the object affine transformation on the image. Correspondingly, we decouple the 3D location uncertainty into visual depth uncertainty and attribute depth uncertainty. By combining different types of depths and associated uncertainties, we can obtain the final instance depth. Furthermore, data augmentation in monocular 3D detection is usually limited due to the physical nature, hindering the boost of performance. Based on the proposed instance depth disentanglement strategy, we can alleviate this problem. Evaluated on KITTI, our method achieves new state-of-the-art results, and extensive ablation studies validate the effectiveness of each component in our method. The codes are released at https://github.com/SPengLiang/DID-M3D.

8.1CVNov 7, 2022Code
PeSOTIF: a Challenging Visual Dataset for Perception SOTIF Problems in Long-tail Traffic Scenarios

Liang Peng, Jun Li, Wenbo Shao et al.

Perception algorithms in autonomous driving systems confront great challenges in long-tail traffic scenarios, where the problems of Safety of the Intended Functionality (SOTIF) could be triggered by the algorithm performance insufficiencies and dynamic operational environment. However, such scenarios are not systematically included in current open-source datasets, and this paper fills the gap accordingly. Based on the analysis and enumeration of trigger conditions, a high-quality diverse dataset is released, including various long-tail traffic scenarios collected from multiple resources. Considering the development of probabilistic object detection (POD), this dataset marks trigger sources that may cause perception SOTIF problems in the scenarios as key objects. In addition, an evaluation protocol is suggested to verify the effectiveness of POD algorithms in identifying the key objects via uncertainty. The dataset never stops expanding, and the first batch of open-source data includes 1126 frames with an average of 2.27 key objects and 2.47 normal objects in each frame. To demonstrate how to use this dataset for SOTIF research, this paper further quantifies the perception SOTIF entropy to confirm whether a scenario is unknown and unsafe for a perception system. The experimental results show that the quantified entropy can effectively and efficiently reflect the failure of the perception algorithm.

19.3CVAug 18, 2023Code
MonoNeRD: NeRF-like Representations for Monocular 3D Object Detection

Junkai Xu, Liang Peng, Haoran Cheng et al.

In the field of monocular 3D detection, it is common practice to utilize scene geometric clues to enhance the detector's performance. However, many existing works adopt these clues explicitly such as estimating a depth map and back-projecting it into 3D space. This explicit methodology induces sparsity in 3D representations due to the increased dimensionality from 2D to 3D, and leads to substantial information loss, especially for distant and occluded objects. To alleviate this issue, we propose MonoNeRD, a novel detection framework that can infer dense 3D geometry and occupancy. Specifically, we model scenes with Signed Distance Functions (SDF), facilitating the production of dense 3D representations. We treat these representations as Neural Radiance Fields (NeRF) and then employ volume rendering to recover RGB images and depth maps. To the best of our knowledge, this work is the first to introduce volume rendering for M3D, and demonstrates the potential of implicit reconstruction for image-based 3D perception. Extensive experiments conducted on the KITTI-3D benchmark and Waymo Open Dataset demonstrate the effectiveness of MonoNeRD. Codes are available at https://github.com/cskkxjk/MonoNeRD.

8.8LGAug 3, 2023Code
Unsupervised Multiplex Graph Learning with Complementary and Consistent Information

Liang Peng, Xin Wang, Xiaofeng Zhu

Unsupervised multiplex graph learning (UMGL) has been shown to achieve significant effectiveness for different downstream tasks by exploring both complementary information and consistent information among multiple graphs. However, previous methods usually overlook the issues in practical applications, i.e., the out-of-sample issue and the noise issue. To address the above issues, in this paper, we propose an effective and efficient UMGL method to explore both complementary and consistent information. To do this, our method employs multiple MLP encoders rather than graph convolutional network (GCN) to conduct representation learning with two constraints, i.e., preserving the local graph structure among nodes to handle the out-of-sample issue, and maximizing the correlation of multiple node representations to handle the noise issue. Comprehensive experiments demonstrate that our proposed method achieves superior effectiveness and efficiency over the comparison methods and effectively tackles those two issues. Code is available at https://github.com/LarryUESTC/CoCoMG.

14.1LGMar 17, 2022Code
GATE: Graph CCA for Temporal SElf-supervised Learning for Label-efficient fMRI Analysis

Liang Peng, Nan Wang, Jie Xu et al.

In this work, we focus on the challenging task, neuro-disease classification, using functional magnetic resonance imaging (fMRI). In population graph-based disease analysis, graph convolutional neural networks (GCNs) have achieved remarkable success. However, these achievements are inseparable from abundant labeled data and sensitive to spurious signals. To improve fMRI representation learning and classification under a label-efficient setting, we propose a novel and theory-driven self-supervised learning (SSL) framework on GCNs, namely Graph CCA for Temporal self-supervised learning on fMRI analysis GATE. Concretely, it is demanding to design a suitable and effective SSL strategy to extract formation and robust features for fMRI. To this end, we investigate several new graph augmentation strategies from fMRI dynamic functional connectives (FC) for SSL training. Further, we leverage canonical-correlation analysis (CCA) on different temporal embeddings and present the theoretical implications. Consequently, this yields a novel two-step GCN learning procedure comprised of (i) SSL on an unlabeled fMRI population graph and (ii) fine-tuning on a small labeled fMRI dataset for a classification task. Our method is tested on two independent fMRI datasets, demonstrating superior performance on autism and dementia diagnosis.

12.8CVJul 13, 2024Code
Semi-supervised 3D Object Detection with PatchTeacher and PillarMix

Xiaopei Wu, Liang Peng, Liang Xie et al.

Semi-supervised learning aims to leverage numerous unlabeled data to improve the model performance. Current semi-supervised 3D object detection methods typically use a teacher to generate pseudo labels for a student, and the quality of the pseudo labels is essential for the final performance. In this paper, we propose PatchTeacher, which focuses on partial scene 3D object detection to provide high-quality pseudo labels for the student. Specifically, we divide a complete scene into a series of patches and feed them to our PatchTeacher sequentially. PatchTeacher leverages the low memory consumption advantage of partial scene detection to process point clouds with a high-resolution voxelization, which can minimize the information loss of quantization and extract more fine-grained features. However, it is non-trivial to train a detector on fractions of the scene. Therefore, we introduce three key techniques, i.e., Patch Normalizer, Quadrant Align, and Fovea Selection, to improve the performance of PatchTeacher. Moreover, we devise PillarMix, a strong data augmentation strategy that mixes truncated pillars from different LiDAR scans to generate diverse training samples and thus help the model learn more general representation. Extensive experiments conducted on Waymo and ONCE datasets verify the effectiveness and superiority of our method and we achieve new state-of-the-art results, surpassing existing methods by a large margin. Codes are available at https://github.com/LittlePey/PTPM.

2.8CVNov 29, 2023Code
SmoothVideo: Smooth Video Synthesis with Noise Constraints on Diffusion Models for One-shot Video Tuning

Liang Peng, Haoran Cheng, Zheng Yang et al.

Recent one-shot video tuning methods, which fine-tune the network on a specific video based on pre-trained text-to-image models (e.g., Stable Diffusion), are popular in the community because of the flexibility. However, these methods often produce videos marred by incoherence and inconsistency. To address these limitations, this paper introduces a simple yet effective noise constraint across video frames. This constraint aims to regulate noise predictions across their temporal neighbors, resulting in smooth latents. It can be simply included as a loss term during the training phase. By applying the loss to existing one-shot video tuning methods, we significantly improve the overall consistency and smoothness of the generated videos. Furthermore, we argue that current video evaluation metrics inadequately capture smoothness. To address this, we introduce a novel metric that considers detailed features and their temporal dynamics. Experimental results validate the effectiveness of our approach in producing smoother videos on various one-shot video tuning baselines. The source codes and video demos are available at \href{https://github.com/SPengLiang/SmoothVideo}{https://github.com/SPengLiang/SmoothVideo}.

11.6CVDec 19, 2023Code
Regulating Intermediate 3D Features for Vision-Centric Autonomous Driving

Junkai Xu, Liang Peng, Haoran Cheng et al.

Multi-camera perception tasks have gained significant attention in the field of autonomous driving. However, existing frameworks based on Lift-Splat-Shoot (LSS) in the multi-camera setting cannot produce suitable dense 3D features due to the projection nature and uncontrollable densification process. To resolve this problem, we propose to regulate intermediate dense 3D features with the help of volume rendering. Specifically, we employ volume rendering to process the dense 3D features to obtain corresponding 2D features (e.g., depth maps, semantic maps), which are supervised by associated labels in the training. This manner regulates the generation of dense 3D features on the feature level, providing appropriate dense and unified features for multiple perception tasks. Therefore, our approach is termed Vampire, stands for "Volume rendering As Multi-camera Perception Intermediate feature REgulator". Experimental results on the Occ3D and nuScenes datasets demonstrate that Vampire facilitates fine-grained and appropriate extraction of dense 3D features, and is competitive with existing SOTA methods across diverse downstream perception tasks like 3D occupancy prediction, LiDAR segmentation and 3D objection detection, while utilizing moderate GPU resources. We provide a video demonstration in the supplementary materials and Codes are available at github.com/cskkxjk/Vampire.

19.5CVMay 25, 2023Code
Learning Occupancy for Monocular 3D Object Detection

Liang Peng, Junkai Xu, Haoran Cheng et al.

Monocular 3D detection is a challenging task due to the lack of accurate 3D information. Existing approaches typically rely on geometry constraints and dense depth estimates to facilitate the learning, but often fail to fully exploit the benefits of three-dimensional feature extraction in frustum and 3D space. In this paper, we propose \textbf{OccupancyM3D}, a method of learning occupancy for monocular 3D detection. It directly learns occupancy in frustum and 3D space, leading to more discriminative and informative 3D features and representations. Specifically, by using synchronized raw sparse LiDAR point clouds, we define the space status and generate voxel-based occupancy labels. We formulate occupancy prediction as a simple classification problem and design associated occupancy losses. Resulting occupancy estimates are employed to enhance original frustum/3D features. As a result, experiments on KITTI and Waymo open datasets demonstrate that the proposed method achieves a new state of the art and surpasses other methods by a significant margin. Codes and pre-trained models will be available at \url{https://github.com/SPengLiang/OccupancyM3D}.

8.4CVApr 11, 2025
Discriminator-Free Direct Preference Optimization for Video Diffusion

Haoran Cheng, Qide Dong, Liang Peng et al.

Direct Preference Optimization (DPO), which aligns models with human preferences through win/lose data pairs, has achieved remarkable success in language and image generation. However, applying DPO to video diffusion models faces critical challenges: (1) Data inefficiency. Generating thousands of videos per DPO iteration incurs prohibitive costs; (2) Evaluation uncertainty. Human annotations suffer from subjective bias, and automated discriminators fail to detect subtle temporal artifacts like flickering or motion incoherence. To address these, we propose a discriminator-free video DPO framework that: (1) Uses original real videos as win cases and their edited versions (e.g., reversed, shuffled, or noise-corrupted clips) as lose cases; (2) Trains video diffusion models to distinguish and avoid artifacts introduced by editing. This approach eliminates the need for costly synthetic video comparisons, provides unambiguous quality signals, and enables unlimited training data expansion through simple editing operations. We theoretically prove the framework's effectiveness even when real videos and model-generated videos follow different distributions. Experiments on CogVideoX demonstrate the efficiency of the proposed method.

3.6CVSep 24, 2025
LayoutAgent: A Vision-Language Agent Guided Compositional Diffusion for Spatial Layout Planning

Zezhong Fan, Xiaohan Li, Luyi Ma et al.

Designing realistic multi-object scenes requires not only generating images, but also planning spatial layouts that respect semantic relations and physical plausibility. On one hand, while recent advances in diffusion models have enabled high-quality image generation, they lack explicit spatial reasoning, leading to unrealistic object layouts. On the other hand, traditional spatial planning methods in robotics emphasize geometric and relational consistency, but they struggle to capture semantic richness in visual scenes. To bridge this gap, in this paper, we propose LayoutAgent, an agentic framework that unifies vision-language reasoning with compositional diffusion for layout generation. Given multiple input images with target objects in them, our method first employs visual-language model to preprocess the inputs through segmentation, object size estimation, scene graph construction, and prompt rewriting. Then we leverage compositional diffusion-a method traditionally used in robotics-to synthesize bounding boxes that respect object relations encoded in the scene graph for spatial layouts. In the end, a foreground-conditioned image generator composes the complete scene by rendering the objects into the planned layout guided by designed prompts. Experiments demonstrate that LayoutAgent outperforms other state-of-the-art layout generation models in layout coherence, spatial realism and aesthetic alignment.

3.7CVJun 5, 2024
Searching Priors Makes Text-to-Video Synthesis Better

Haoran Cheng, Liang Peng, Linxuan Xia et al.

Significant advancements in video diffusion models have brought substantial progress to the field of text-to-video (T2V) synthesis. However, existing T2V synthesis model struggle to accurately generate complex motion dynamics, leading to a reduction in video realism. One possible solution is to collect massive data and train the model on it, but this would be extremely expensive. To alleviate this problem, in this paper, we reformulate the typical T2V generation process as a search-based generation pipeline. Instead of scaling up the model training, we employ existing videos as the motion prior database. Specifically, we divide T2V generation process into two steps: (i) For a given prompt input, we search existing text-video datasets to find videos with text labels that closely match the prompt motions. We propose a tailored search algorithm that emphasizes object motion features. (ii) Retrieved videos are processed and distilled into motion priors to fine-tune a pre-trained base T2V model, followed by generating desired videos using input prompt. By utilizing the priors gleaned from the searched videos, we enhance the realism of the generated videos' motion. All operations can be finished on a single NVIDIA RTX 4090 GPU. We validate our method against state-of-the-art T2V models across diverse prompt inputs. The code will be public.

15.5LGDec 19, 2021
FedNI: Federated Graph Learning with Network Inpainting for Population-Based Disease Prediction

Liang Peng, Nan Wang, Nicha Dvornek et al.

Graph Convolutional Neural Networks (GCNs) are widely used for graph analysis. Specifically, in medical applications, GCNs can be used for disease prediction on a population graph, where graph nodes represent individuals and edges represent individual similarities. However, GCNs rely on a vast amount of data, which is challenging to collect for a single medical institution. In addition, a critical challenge that most medical institutions continue to face is addressing disease prediction in isolation with incomplete data information. To address these issues, Federated Learning (FL) allows isolated local institutions to collaboratively train a global model without data sharing. In this work, we propose a framework, FedNI, to leverage network inpainting and inter-institutional data via FL. Specifically, we first federatively train missing node and edge predictor using a graph generative adversarial network (GAN) to complete the missing information of local networks. Then we train a global GCN node classifier across institutions using a federated graph learning platform. The novel design enables us to build more accurate machine learning models by leveraging federated learning and also graph learning approaches. We demonstrate that our federated model outperforms local and baseline FL methods with significant margins on two public neuroimaging datasets.

24.6LGJun 21, 2021Code
Multi-level Feature Learning for Contrastive Multi-view Clustering

Jie Xu, Huayi Tang, Yazhou Ren et al.

Multi-view clustering can explore common semantics from multiple views and has attracted increasing attention. However, existing works punish multiple objectives in the same feature space, where they ignore the conflict between learning consistent common semantics and reconstructing inconsistent view-private information. In this paper, we propose a new framework of multi-level feature learning for contrastive multi-view clustering to address the aforementioned issue. Our method learns different levels of features from the raw features, including low-level features, high-level features, and semantic labels/features in a fusion-free manner, so that it can effectively achieve the reconstruction objective and the consistency objectives in different feature spaces. Specifically, the reconstruction objective is conducted on the low-level features. Two consistency objectives based on contrastive learning are conducted on the high-level features and the semantic labels, respectively. They make the high-level features effectively explore the common semantics and the semantic labels achieve the multi-view clustering. As a result, the proposed framework can reduce the adverse influence of view-private information. Extensive experiments on public datasets demonstrate that our method achieves state-of-the-art clustering effectiveness.