Zhao‐Qi Wang

CV
h-index70
3papers
96citations
Novelty50%
AI Score40

3 Papers

4.9MLFeb 15, 2018Code
Simulation assisted machine learning

Timo M. Deist, Andrew Patti, Zhaoqi Wang et al.

Motivation: In a predictive modeling setting, if sufficient details of the system behavior are known, one can build and use a simulation for making predictions. When sufficient system details are not known, one typically turns to machine learning, which builds a black-box model of the system using a large dataset of input sample features and outputs. We consider a setting which is between these two extremes: some details of the system mechanics are known but not enough for creating simulations that can be used to make high quality predictions. In this context we propose using approximate simulations to build a kernel for use in kernelized machine learning methods, such as support vector machines. The results of multiple simulations (under various uncertainty scenarios) are used to compute similarity measures between every pair of samples: sample pairs are given a high similarity score if they behave similarly under a wide range of simulation parameters. These similarity values, rather than the original high dimensional feature data, are used to build the kernel. Results: We demonstrate and explore the simulation based kernel (SimKern) concept using four synthetic complex systems--three biologically inspired models and one network flow optimization model. We show that, when the number of training samples is small compared to the number of features, the SimKern approach dominates over no-prior-knowledge methods. This approach should be applicable in all disciplines where predictive models are sought and informative yet approximate simulations are available. Availability: The Python SimKern software, the demonstration models (in MATLAB, R), and the datasets are available at https://github.com/davidcraft/SimKern.

12.1CVDec 16, 2024
DVP-MVS: Synergize Depth-Edge and Visibility Prior for Multi-View Stereo

Zhenlong Yuan, Jinguo Luo, Fei Shen et al.

Patch deformation-based methods have recently exhibited substantial effectiveness in multi-view stereo, due to the incorporation of deformable and expandable perception to reconstruct textureless areas. However, such approaches typically focus on exploring correlative reliable pixels to alleviate match ambiguity during patch deformation, but ignore the deformation instability caused by mistaken edge-skipping and visibility occlusion, leading to potential estimation deviation. To remedy the above issues, we propose DVP-MVS, which innovatively synergizes depth-edge aligned and cross-view prior for robust and visibility-aware patch deformation. Specifically, to avoid unexpected edge-skipping, we first utilize Depth Anything V2 followed by the Roberts operator to initialize coarse depth and edge maps respectively, both of which are further aligned through an erosion-dilation strategy to generate fine-grained homogeneous boundaries for guiding patch deformation. In addition, we reform view selection weights as visibility maps and restore visible areas by cross-view depth reprojection, then regard them as cross-view prior to facilitate visibility-aware patch deformation. Finally, we improve propagation and refinement with multi-view geometry consistency by introducing aggregated visible hemispherical normals based on view selection and local projection depth differences based on epipolar lines, respectively. Extensive evaluations on ETH3D and Tanks & Temples benchmarks demonstrate that our method can achieve state-of-the-art performance with excellent robustness and generalization.

13.1CVJun 16, 2025
DVP-MVS++: Synergize Depth-Normal-Edge and Harmonized Visibility Prior for Multi-View Stereo

Zhenlong Yuan, Dapeng Zhang, Zehao Li et al.

Recently, patch deformation-based methods have demonstrated significant effectiveness in multi-view stereo due to their incorporation of deformable and expandable perception for reconstructing textureless areas. However, these methods generally focus on identifying reliable pixel correlations to mitigate matching ambiguity of patch deformation, while neglecting the deformation instability caused by edge-skipping and visibility occlusions, which may cause potential estimation deviations. To address these issues, we propose DVP-MVS++, an innovative approach that synergizes both depth-normal-edge aligned and harmonized cross-view priors for robust and visibility-aware patch deformation. Specifically, to avoid edge-skipping, we first apply DepthPro, Metric3Dv2 and Roberts operator to generate coarse depth maps, normal maps and edge maps, respectively. These maps are then aligned via an erosion-dilation strategy to produce fine-grained homogeneous boundaries for facilitating robust patch deformation. Moreover, we reformulate view selection weights as visibility maps, and then implement both an enhanced cross-view depth reprojection and an area-maximization strategy to help reliably restore visible areas and effectively balance deformed patch, thus acquiring harmonized cross-view priors for visibility-aware patch deformation. Additionally, we obtain geometry consistency by adopting both aggregated normals via view selection and projection depth differences via epipolar lines, and then employ SHIQ for highlight correction to enable geometry consistency with highlight-aware perception, thus improving reconstruction quality during propagation and refinement stage. Evaluation results on ETH3D, Tanks & Temples and Strecha datasets exhibit the state-of-the-art performance and robust generalization capability of our proposed method.