3.7CVSep 3, 2024
Blocks as Probes: Dissecting Categorization Ability of Large Multimodal ModelsBin Fu, Qiyang Wan, Jialin Li et al.
Categorization, a core cognitive ability in humans that organizes objects based on common features, is essential to cognitive science as well as computer vision. To evaluate the categorization ability of visual AI models, various proxy tasks on recognition from datasets to open world scenarios have been proposed. Recent development of Large Multimodal Models (LMMs) has demonstrated impressive results in high-level visual tasks, such as visual question answering, video temporal reasoning, etc., utilizing the advanced architectures and large-scale multimodal instruction tuning. Previous researchers have developed holistic benchmarks to measure the high-level visual capability of LMMs, but there is still a lack of pure and in-depth quantitative evaluation of the most fundamental categorization ability. According to the research on human cognitive process, categorization can be seen as including two parts: category learning and category use. Inspired by this, we propose a novel, challenging, and efficient benchmark based on composite blocks, called ComBo, which provides a disentangled evaluation framework and covers the entire categorization process from learning to use. By analyzing the results of multiple evaluation tasks, we find that although LMMs exhibit acceptable generalization ability in learning new categories, there are still gaps compared to humans in many ways, such as fine-grained perception of spatial relationship and abstract category understanding. Through the study of categorization, we can provide inspiration for the further development of LMMs in terms of interpretability and generalization.
Glance and Focus: Memory Prompting for Multi-Event Video Question AnsweringZiyi Bai, Ruiping Wang, Xilin Chen
Video Question Answering (VideoQA) has emerged as a vital tool to evaluate agents' ability to understand human daily behaviors. Despite the recent success of large vision language models in many multi-modal tasks, complex situation reasoning over videos involving multiple human-object interaction events still remains challenging. In contrast, humans can easily tackle it by using a series of episode memories as anchors to quickly locate question-related key moments for reasoning. To mimic this effective reasoning strategy, we propose the Glance-Focus model. One simple way is to apply an action detection model to predict a set of actions as key memories. However, these actions within a closed set vocabulary are hard to generalize to various video domains. Instead of that, we train an Encoder-Decoder to generate a set of dynamic event memories at the glancing stage. Apart from using supervised bipartite matching to obtain the event memories, we further design an unsupervised memory generation method to get rid of dependence on event annotations. Next, at the focusing stage, these event memories act as a bridge to establish the correlation between the questions with high-level event concepts and low-level lengthy video content. Given the question, the model first focuses on the generated key event memory, then focuses on the most relevant moment for reasoning through our designed multi-level cross-attention mechanism. We conduct extensive experiments on four Multi-Event VideoQA benchmarks including STAR, EgoTaskQA, AGQA, and NExT-QA. Our proposed model achieves state-of-the-art results, surpassing current large models in various challenging reasoning tasks. The code and models are available at https://github.com/ByZ0e/Glance-Focus.
27.8RONov 18, 2024
RoboGSim: A Real2Sim2Real Robotic Gaussian Splatting SimulatorXinhai Li, Jialin Li, Ziheng Zhang et al.
Efficient acquisition of real-world embodied data has been increasingly critical. However, large-scale demonstrations captured by remote operation tend to take extremely high costs and fail to scale up the data size in an efficient manner. Sampling the episodes under a simulated environment is a promising way for large-scale collection while existing simulators fail to high-fidelity modeling on texture and physics. To address these limitations, we introduce the RoboGSim, a real2sim2real robotic simulator, powered by 3D Gaussian Splatting and the physics engine. RoboGSim mainly includes four parts: Gaussian Reconstructor, Digital Twins Builder, Scene Composer, and Interactive Engine. It can synthesize the simulated data with novel views, objects, trajectories, and scenes. RoboGSim also provides an online, reproducible, and safe evaluation for different manipulation policies. The real2sim and sim2real transfer experiments show a high consistency in the texture and physics. We compared the test results of RoboGSim data and real robot data on both RoboGSim and real robot platforms. The experimental results show that the RoboGSim data model can achieve zero-shot performance on the real robot, with results comparable to real robot data. Additionally, in experiments with novel perspectives and novel scenes, the RoboGSim data model performed even better on the real robot than the real robot data model. This not only helps reduce the sim2real gap but also addresses the limitations of real robot data collection, such as its single-source and high cost. We hope RoboGSim serves as a closed-loop simulator for fair comparison on policy learning. More information can be found on our project page https://robogsim.github.io/.
M4U: Evaluating Multilingual Understanding and Reasoning for Large Multimodal ModelsHongyu Wang, Jiayu Xu, Senwei Xie et al.
Multilingual capability is an essential aspect for large multimodal models, since they are usually deployed across various countries and languages. However, most existing benchmarks for multilingual multimodal reasoning struggle to differentiate between models of varying performance; even language models without visual capabilities can easily achieve high scores. This leaves a comprehensive evaluation of leading multilingual multimodal models largely unexplored. In this work, we introduce M4U, a novel and challenging benchmark for assessing the capability of multi-discipline multilingual multimodal understanding and reasoning. M4U contains 10k samples covering 64 disciplines across 16 subfields in Science, Engineering, and Healthcare in six languages. Using M4U, we conduct extensive evaluations of leading Large Multimodal Models (LMMs) and Large Language Models (LLMs) with external tools. The evaluation results demonstrate that the state-of-the-art model, GPT-4o, achieves only 47.6% average accuracy on M4U. Additionally, we observe that the leading LMMs exhibit significant language preferences. Our in-depth analysis indicates that leading LMMs, including GPT-4o, struggle to perform reasoning using multilingual information present in both visual and textual context. Specifically, they suffer performance degradation when prompted with cross-lingual multimodal questions. Our code and dataset is public available.
11.8CVJul 15, 2025
A Survey on Interpretability in Visual RecognitionQiyang Wan, Chengzhi Gao, Ruiping Wang et al.
In recent years, visual recognition methods have advanced significantly, finding applications across diverse fields. While researchers seek to understand the mechanisms behind the success of these models, there is also a growing impetus to deploy them in critical areas like autonomous driving and medical diagnostics to better diagnose failures, which promotes the development of interpretability research. This paper systematically reviews existing research on the interpretability of visual recognition models and proposes a taxonomy of methods from a human-centered perspective. The proposed taxonomy categorizes interpretable recognition methods based on Intent, Object, Presentation, and Methodology, thereby establishing a systematic and coherent set of grouping criteria for these XAI methods. Additionally, we summarize the requirements for evaluation metrics and explore new opportunities enabled by recent technologies, such as large multimodal models. We aim to organize existing research in this domain and inspire future investigations into the interpretability of visual recognition models.
SEGA: Semantic Guided Attention on Visual Prototype for Few-Shot LearningFengyuan Yang, Ruiping Wang, Xilin Chen
Teaching machines to recognize a new category based on few training samples especially only one remains challenging owing to the incomprehensive understanding of the novel category caused by the lack of data. However, human can learn new classes quickly even given few samples since human can tell what discriminative features should be focused on about each category based on both the visual and semantic prior knowledge. To better utilize those prior knowledge, we propose the SEmantic Guided Attention (SEGA) mechanism where the semantic knowledge is used to guide the visual perception in a top-down manner about what visual features should be paid attention to when distinguishing a category from the others. As a result, the embedding of the novel class even with few samples can be more discriminative. Concretely, a feature extractor is trained to embed few images of each novel class into a visual prototype with the help of transferring visual prior knowledge from base classes. Then we learn a network that maps semantic knowledge to category-specific attention vectors which will be used to perform feature selection to enhance the visual prototypes. Extensive experiments on miniImageNet, tieredImageNet, CIFAR-FS, and CUB indicate that our semantic guided attention realizes anticipated function and outperforms state-of-the-art results.
29.4CVMar 9, 2021
FAIR1M: A Benchmark Dataset for Fine-grained Object Recognition in High-Resolution Remote Sensing ImageryXian Sun, Peijin Wang, Zhiyuan Yan et al.
With the rapid development of deep learning, many deep learning-based approaches have made great achievements in object detection task. It is generally known that deep learning is a data-driven method. Data directly impact the performance of object detectors to some extent. Although existing datasets have included common objects in remote sensing images, they still have some limitations in terms of scale, categories, and images. Therefore, there is a strong requirement for establishing a large-scale benchmark on object detection in high-resolution remote sensing images. In this paper, we propose a novel benchmark dataset with more than 1 million instances and more than 15,000 images for Fine-grAined object recognItion in high-Resolution remote sensing imagery which is named as FAIR1M. All objects in the FAIR1M dataset are annotated with respect to 5 categories and 37 sub-categories by oriented bounding boxes. Compared with existing detection datasets dedicated to object detection, the FAIR1M dataset has 4 particular characteristics: (1) it is much larger than other existing object detection datasets both in terms of the quantity of instances and the quantity of images, (2) it provides more rich fine-grained category information for objects in remote sensing images, (3) it contains geographic information such as latitude, longitude and resolution, (4) it provides better image quality owing to a careful data cleaning procedure. To establish a baseline for fine-grained object recognition, we propose a novel evaluation method and benchmark fine-grained object detection tasks and a visual classification task using several State-Of-The-Art (SOTA) deep learning-based models on our FAIR1M dataset. Experimental results strongly indicate that the FAIR1M dataset is closer to practical application and it is considerably more challenging than existing datasets.
15.3CVSep 14, 2020
CVPR 2020 Continual Learning in Computer Vision Competition: Approaches, Results, Current Challenges and Future DirectionsVincenzo Lomonaco, Lorenzo Pellegrini, Pau Rodriguez et al.
In the last few years, we have witnessed a renewed and fast-growing interest in continual learning with deep neural networks with the shared objective of making current AI systems more adaptive, efficient and autonomous. However, despite the significant and undoubted progress of the field in addressing the issue of catastrophic forgetting, benchmarking different continual learning approaches is a difficult task by itself. In fact, given the proliferation of different settings, training and evaluation protocols, metrics and nomenclature, it is often tricky to properly characterize a continual learning algorithm, relate it to other solutions and gauge its real-world applicability. The first Continual Learning in Computer Vision challenge held at CVPR in 2020 has been one of the first opportunities to evaluate different continual learning algorithms on a common hardware with a large set of shared evaluation metrics and 3 different settings based on the realistic CORe50 video benchmark. In this paper, we report the main results of the competition, which counted more than 79 teams registered, 11 finalists and 2300$ in prizes. We also summarize the winning approaches, current challenges and future research directions.
Sketching Image Gist: Human-Mimetic Hierarchical Scene Graph GenerationWenbin Wang, Ruiping Wang, Shiguang Shan et al.
Scene graph aims to faithfully reveal humans' perception of image content. When humans analyze a scene, they usually prefer to describe image gist first, namely major objects and key relations in a scene graph. This humans' inherent perceptive habit implies that there exists a hierarchical structure about humans' preference during the scene parsing procedure. Therefore, we argue that a desirable scene graph should be also hierarchically constructed, and introduce a new scheme for modeling scene graph. Concretely, a scene is represented by a human-mimetic Hierarchical Entity Tree (HET) consisting of a series of image regions. To generate a scene graph based on HET, we parse HET with a Hybrid Long Short-Term Memory (Hybrid-LSTM) which specifically encodes hierarchy and siblings context to capture the structured information embedded in HET. To further prioritize key relations in the scene graph, we devise a Relation Ranking Module (RRM) to dynamically adjust their rankings by learning to capture humans' subjective perceptive habits from objective entity saliency and size. Experiments indicate that our method not only achieves state-of-the-art performances for scene graph generation, but also is expert in mining image-specific relations which play a great role in serving downstream tasks.
22.4CVOct 11, 2019
Cross-modal Scene Graph Matching for Relationship-aware Image-Text RetrievalSijin Wang, Ruiping Wang, Ziwei Yao et al.
Image-text retrieval of natural scenes has been a popular research topic. Since image and text are heterogeneous cross-modal data, one of the key challenges is how to learn comprehensive yet unified representations to express the multi-modal data. A natural scene image mainly involves two kinds of visual concepts, objects and their relationships, which are equally essential to image-text retrieval. Therefore, a good representation should account for both of them. In the light of recent success of scene graph in many CV and NLP tasks for describing complex natural scenes, we propose to represent image and text with two kinds of scene graphs: visual scene graph (VSG) and textual scene graph (TSG), each of which is exploited to jointly characterize objects and relationships in the corresponding modality. The image-text retrieval task is then naturally formulated as cross-modal scene graph matching. Specifically, we design two particular scene graph encoders in our model for VSG and TSG, which can refine the representation of each node on the graph by aggregating neighborhood information. As a result, both object-level and relationship-level cross-modal features can be obtained, which favorably enables us to evaluate the similarity of image and text in the two levels in a more plausible way. We achieve state-of-the-art results on Flickr30k and MSCOCO, which verifies the advantages of our graph matching based approach for image-text retrieval.
11.4CVFeb 19, 2019
WIDER Face and Pedestrian Challenge 2018: Methods and ResultsChen Change Loy, Dahua Lin, Wanli Ouyang et al.
This paper presents a review of the 2018 WIDER Challenge on Face and Pedestrian. The challenge focuses on the problem of precise localization of human faces and bodies, and accurate association of identities. It comprises of three tracks: (i) WIDER Face which aims at soliciting new approaches to advance the state-of-the-art in face detection, (ii) WIDER Pedestrian which aims to find effective and efficient approaches to address the problem of pedestrian detection in unconstrained environments, and (iii) WIDER Person Search which presents an exciting challenge of searching persons across 192 movies. In total, 73 teams made valid submissions to the challenge tracks. We summarize the winning solutions for all three tracks. and present discussions on open problems and potential research directions in these topics.
16.7CVJul 24, 2018
Learning Class Prototypes via Structure Alignment for Zero-Shot RecognitionHuajie Jiang, Ruiping Wang, Shiguang Shan et al.
Zero-shot learning (ZSL) aims to recognize objects of novel classes without any training samples of specific classes, which is achieved by exploiting the semantic information and auxiliary datasets. Recently most ZSL approaches focus on learning visual-semantic embeddings to transfer knowledge from the auxiliary datasets to the novel classes. However, few works study whether the semantic information is discriminative or not for the recognition task. To tackle such problem, we propose a coupled dictionary learning approach to align the visual-semantic structures using the class prototypes, where the discriminative information lying in the visual space is utilized to improve the less discriminative semantic space. Then, zero-shot recognition can be performed in different spaces by the simple nearest neighbor approach using the learned class prototypes. Extensive experiments on four benchmark datasets show the effectiveness of the proposed approach.
25.4CVJun 30, 2018
Structure Inference Net: Object Detection Using Scene-Level Context and Instance-Level RelationshipsYong Liu, Ruiping Wang, Shiguang Shan et al.
Context is important for accurate visual recognition. In this work we propose an object detection algorithm that not only considers object visual appearance, but also makes use of two kinds of context including scene contextual information and object relationships within a single image. Therefore, object detection is regarded as both a cognition problem and a reasoning problem when leveraging these structured information. Specifically, this paper formulates object detection as a problem of graph structure inference, where given an image the objects are treated as nodes in a graph and relationships between the objects are modeled as edges in such graph. To this end, we present a so-called Structure Inference Network (SIN), a detector that incorporates into a typical detection framework (e.g. Faster R-CNN) with a graphical model which aims to infer object state. Comprehensive experiments on PASCAL VOC and MS COCO datasets indicate that scene context and object relationships truly improve the performance of object detection with more desirable and reasonable outputs.
8.4CVAug 17, 2016
Geometry-aware Similarity Learning on SPD Manifolds for Visual RecognitionZhiwu Huang, Ruiping Wang, Xianqiu Li et al.
Symmetric Positive Definite (SPD) matrices have been widely used for data representation in many visual recognition tasks. The success mainly attributes to learning discriminative SPD matrices with encoding the Riemannian geometry of the underlying SPD manifold. In this paper, we propose a geometry-aware SPD similarity learning (SPDSL) framework to learn discriminative SPD features by directly pursuing manifold-manifold transformation matrix of column full-rank. Specifically, by exploiting the Riemannian geometry of the manifold of fixed-rank Positive Semidefinite (PSD) matrices, we present a new solution to reduce optimizing over the space of column full-rank transformation matrices to optimizing on the PSD manifold which has a well-established Riemannian structure. Under this solution, we exploit a new supervised SPD similarity learning technique to learn the transformation by regressing the similarities of selected SPD data pairs to their ground-truth similarities on the target SPD manifold. To optimize the proposed objective function, we further derive an algorithm on the PSD manifold. Evaluations on three visual classification tasks show the advantages of the proposed approach over the existing SPD-based discriminant learning methods.
6.0CVAug 15, 2016
Cross Euclidean-to-Riemannian Metric Learning with Application to Face Recognition from VideoZhiwu Huang, Ruiping Wang, Shiguang Shan et al.
Riemannian manifolds have been widely employed for video representations in visual classification tasks including video-based face recognition. The success mainly derives from learning a discriminant Riemannian metric which encodes the non-linear geometry of the underlying Riemannian manifolds. In this paper, we propose a novel metric learning framework to learn a distance metric across a Euclidean space and a Riemannian manifold to fuse the average appearance and pattern variation of faces within one video. The proposed metric learning framework can handle three typical tasks of video-based face recognition: Video-to-Still, Still-to-Video and Video-to-Video settings. To accomplish this new framework, by exploiting typical Riemannian geometries for kernel embedding, we map the source Euclidean space and Riemannian manifold into a common Euclidean subspace, each through a corresponding high-dimensional Reproducing Kernel Hilbert Space (RKHS). With this mapping, the problem of learning a cross-view metric between the two source heterogeneous spaces can be expressed as learning a single-view Euclidean distance metric in the target common Euclidean space. By learning information on heterogeneous data with the shared label, the discriminant metric in the common space improves face recognition from videos. Extensive experiments on four challenging video face databases demonstrate that the proposed framework has a clear advantage over the state-of-the-art methods in the three classical video-based face recognition tasks.
1.1CVJul 19, 2016
Dual Purpose HashingHaomiao Liu, Ruiping Wang, Shiguang Shan et al.
Recent years have seen more and more demand for a unified framework to address multiple realistic image retrieval tasks concerning both category and attributes. Considering the scale of modern datasets, hashing is favorable for its low complexity. However, most existing hashing methods are designed to preserve one single kind of similarity, thus improper for dealing with the different tasks simultaneously. To overcome this limitation, we propose a new hashing method, named Dual Purpose Hashing (DPH), which jointly preserves the category and attribute similarities by exploiting the Convolutional Neural Network (CNN) models to hierarchically capture the correlations between category and attributes. Since images with both category and attribute labels are scarce, our method is designed to take the abundant partially labelled images on the Internet as training inputs. With such a framework, the binary codes of new-coming images can be readily obtained by quantizing the network outputs of a binary-like layer, and the attributes can be recovered from the codes easily. Experiments on two large-scale datasets show that our dual purpose hash codes can achieve comparable or even better performance than those state-of-the-art methods specifically designed for each individual retrieval task, while being more compact than the compared methods.
5.4CVNov 16, 2015
Learning Expressionlets via Universal Manifold Model for Dynamic Facial Expression RecognitionMengyi Liu, Shiguang Shan, Ruiping Wang et al.
Facial expression is temporally dynamic event which can be decomposed into a set of muscle motions occurring in different facial regions over various time intervals. For dynamic expression recognition, two key issues, temporal alignment and semantics-aware dynamic representation, must be taken into account. In this paper, we attempt to solve both problems via manifold modeling of videos based on a novel mid-level representation, i.e. \textbf{expressionlet}. Specifically, our method contains three key stages: 1) each expression video clip is characterized as a spatial-temporal manifold (STM) formed by dense low-level features; 2) a Universal Manifold Model (UMM) is learned over all low-level features and represented as a set of local modes to statistically unify all the STMs. 3) the local modes on each STM can be instantiated by fitting to UMM, and the corresponding expressionlet is constructed by modeling the variations in each local mode. With above strategy, expression videos are naturally aligned both spatially and temporally. To enhance the discriminative power, the expressionlet-based STM representation is further processed with discriminant embedding. Our method is evaluated on four public expression databases, CK+, MMI, Oulu-CASIA, and FERA. In all cases, our method outperforms the known state-of-the-art by a large margin.
1.3CVNov 16, 2015
Learning Mid-level Words on Riemannian Manifold for Action RecognitionMengyi Liu, Ruiping Wang, Shiguang Shan et al.
Human action recognition remains a challenging task due to the various sources of video data and large intra-class variations. It thus becomes one of the key issues in recent research to explore effective and robust representation to handle such challenges. In this paper, we propose a novel representation approach by constructing mid-level words in videos and encoding them on Riemannian manifold. Specifically, we first conduct a global alignment on the densely extracted low-level features to build a bank of corresponding feature groups, each of which can be statistically modeled as a mid-level word lying on some specific Riemannian manifold. Based on these mid-level words, we construct intrinsic Riemannian codebooks by employing K-Karcher-means clustering and Riemannian Gaussian Mixture Model, and consequently extend the Riemannian manifold version of three well studied encoding methods in Euclidean space, i.e. Bag of Visual Words (BoVW), Vector of Locally Aggregated Descriptors (VLAD), and Fisher Vector (FV), to obtain the final action video representations. Our method is evaluated in two tasks on four popular realistic datasets: action recognition on YouTube, UCF50, HMDB51 databases, and action similarity labeling on ASLAN database. In all cases, the reported results achieve very competitive performance with those most recent state-of-the-art works.