4.3SIFeb 17, 2025
UniGO: A Unified Graph Neural Network for Modeling Opinion Dynamics on GraphsHao Li, Hao Jiang, Yuke Zheng et al.
Polarization and fragmentation in social media amplify user biases, making it increasingly important to understand the evolution of opinions. Opinion dynamics provide interpretability for studying opinion evolution, yet incorporating these insights into predictive models remains challenging. This challenge arises due to the inherent complexity of the diversity of opinion fusion rules and the difficulty in capturing equilibrium states while avoiding over-smoothing. This paper constructs a unified opinion dynamics model to integrate different opinion fusion rules and generates corresponding synthetic datasets. To fully leverage the advantages of unified opinion dynamics, we introduces UniGO, a framework for modeling opinion evolution on graphs. Using a coarsen-refine mechanism, UniGO efficiently models opinion dynamics through a graph neural network, mitigating over-smoothing while preserving equilibrium phenomena. UniGO leverages pretraining on synthetic datasets, which enhances its ability to generalize to real-world scenarios, providing a viable paradigm for applications of opinion dynamics. Experimental results on both synthetic and real-world datasets demonstrate UniGO's effectiveness in capturing complex opinion formation processes and predicting future evolution. The pretrained model also shows strong generalization capability, validating the benefits of using synthetic data to boost real-world performance.
0.9CVMar 5, 2019
Real-time Multiple People Hand Localization in 4D Point CloudsHao Jiang, Quanzeng You
We propose novel real-time algorithm to localize hands and find their associations with multiple people in the cluttered 4D volumetric data (dynamic 3D volumes). Different from the traditional multiple view approaches, which find key points in 2D and then triangulate to recover the 3D locations, our method directly processes the dynamic 3D data that involve both clutter and crowd. The volumetric representation is more desirable than the partial observations from different view points and enables more robust and accurate results. However, due to the large amount of data in the volumetric representation brute force 3D schemes are slow. In this paper, we propose novel real-time methods to tackle the problem to achieve both higher accuracy and faster speed than previous approaches. Our method detects the 3D bounding box of each subject and localizes the hands of each person. We develop new 2D features for fast candidate proposals and optimize the trajectory linking using a new max-covering bipartite matching formulation, which is critical for robust performance. We propose a novel decomposition method to reduce the key point localization in each person 3D volume to a sequence of efficient 2D problems. Our experiments show that the proposed method is faster than different competing methods and it gives almost half the localization error.
18.1CVMar 24, 2016
Seeing Invisible Poses: Estimating 3D Body Pose from Egocentric VideoHao Jiang, Kristen Grauman
Understanding the camera wearer's activity is central to egocentric vision, yet one key facet of that activity is inherently invisible to the camera--the wearer's body pose. Prior work focuses on estimating the pose of hands and arms when they come into view, but this 1) gives an incomplete view of the full body posture, and 2) prevents any pose estimate at all in many frames, since the hands are only visible in a fraction of daily life activities. We propose to infer the "invisible pose" of a person behind the egocentric camera. Given a single video, our efficient learning-based approach returns the full body 3D joint positions for each frame. Our method exploits cues from the dynamic motion signatures of the surrounding scene--which changes predictably as a function of body pose--as well as static scene structures that reveal the viewpoint (e.g., sitting vs. standing). We further introduce a novel energy minimization scheme to infer the pose sequence. It uses soft predictions of the poses per time instant together with a non-parametric model of human pose dynamics over longer windows. Our method outperforms an array of possible alternatives, including deep learning approaches for direct pose regression from images.