Yu Zeng

CV
h-index14
11papers
785citations
Novelty53%
AI Score35

11 Papers

28.0CVJul 8, 2024
JeDi: Joint-Image Diffusion Models for Finetuning-Free Personalized Text-to-Image Generation

Yu Zeng, Vishal M. Patel, Haochen Wang et al.

Personalized text-to-image generation models enable users to create images that depict their individual possessions in diverse scenes, finding applications in various domains. To achieve the personalization capability, existing methods rely on finetuning a text-to-image foundation model on a user's custom dataset, which can be non-trivial for general users, resource-intensive, and time-consuming. Despite attempts to develop finetuning-free methods, their generation quality is much lower compared to their finetuning counterparts. In this paper, we propose Joint-Image Diffusion (\jedi), an effective technique for learning a finetuning-free personalization model. Our key idea is to learn the joint distribution of multiple related text-image pairs that share a common subject. To facilitate learning, we propose a scalable synthetic dataset generation technique. Once trained, our model enables fast and easy personalization at test time by simply using reference images as input during the sampling process. Our approach does not require any expensive optimization process or additional modules and can faithfully preserve the identity represented by any number of reference images. Experimental results show that our model achieves state-of-the-art generation quality, both quantitatively and qualitatively, significantly outperforming both the prior finetuning-based and finetuning-free personalization baselines.

2.0CVApr 11, 2024
Parameter Hierarchical Optimization for Visible-Infrared Person Re-Identification

Zeng YU, Yunxiao Shi

Visible-infrared person re-identification (VI-reID) aims at matching cross-modality pedestrian images captured by disjoint visible or infrared cameras. Existing methods alleviate the cross-modality discrepancies via designing different kinds of network architectures. Different from available methods, in this paper, we propose a novel parameter optimizing paradigm, parameter hierarchical optimization (PHO) method, for the task of VI-ReID. It allows part of parameters to be directly optimized without any training, which narrows the search space of parameters and makes the whole network more easier to be trained. Specifically, we first divide the parameters into different types, and then introduce a self-adaptive alignment strategy (SAS) to automatically align the visible and infrared images through transformation. Considering that features in different dimension have varying importance, we develop an auto-weighted alignment learning (AAL) module that can automatically weight features according to their importance. Importantly, in the alignment process of SAS and AAL, all the parameters are immediately optimized with optimization principles rather than training the whole network, which yields a better parameter training manner. Furthermore, we establish the cross-modality consistent learning (CCL) loss to extract discriminative person representations with translation consistency. We provide both theoretical justification and empirical evidence that our proposed PHO method outperform existing VI-reID approaches.

19.8CVMar 14, 2024
Holo-Relighting: Controllable Volumetric Portrait Relighting from a Single Image

Yiqun Mei, Yu Zeng, He Zhang et al.

At the core of portrait photography is the search for ideal lighting and viewpoint. The process often requires advanced knowledge in photography and an elaborate studio setup. In this work, we propose Holo-Relighting, a volumetric relighting method that is capable of synthesizing novel viewpoints, and novel lighting from a single image. Holo-Relighting leverages the pretrained 3D GAN (EG3D) to reconstruct geometry and appearance from an input portrait as a set of 3D-aware features. We design a relighting module conditioned on a given lighting to process these features, and predict a relit 3D representation in the form of a tri-plane, which can render to an arbitrary viewpoint through volume rendering. Besides viewpoint and lighting control, Holo-Relighting also takes the head pose as a condition to enable head-pose-dependent lighting effects. With these novel designs, Holo-Relighting can generate complex non-Lambertian lighting effects (e.g., specular highlights and cast shadows) without using any explicit physical lighting priors. We train Holo-Relighting with data captured with a light stage, and propose two data-rendering techniques to improve the data quality for training the volumetric relighting system. Through quantitative and qualitative experiments, we demonstrate Holo-Relighting can achieve state-of-the-arts relighting quality with better photorealism, 3D consistency and controllability.

16.9CVNov 30, 2021
SketchEdit: Mask-Free Local Image Manipulation with Partial Sketches

Yu Zeng, Zhe Lin, Vishal M. Patel

Sketch-based image manipulation is an interactive image editing task to modify an image based on input sketches from users. Existing methods typically formulate this task as a conditional inpainting problem, which requires users to draw an extra mask indicating the region to modify in addition to sketches. The masked regions are regarded as holes and filled by an inpainting model conditioned on the sketch. With this formulation, paired training data can be easily obtained by randomly creating masks and extracting edges or contours. Although this setup simplifies data preparation and model design, it complicates user interaction and discards useful information in masked regions. To this end, we investigate a new paradigm of sketch-based image manipulation: mask-free local image manipulation, which only requires sketch inputs from users and utilizes the entire original image. Given an image and sketch, our model automatically predicts the target modification region and encodes it into a structure agnostic style vector. A generator then synthesizes the new image content based on the style vector and sketch. The manipulated image is finally produced by blending the generator output into the modification region of the original image. Our model can be trained in a self-supervised fashion by learning the reconstruction of an image region from the style vector and sketch. The proposed method offers simpler and more intuitive user workflows for sketch-based image manipulation and provides better results than previous approaches. More results, code and interactive demo will be available at \url{https://zengxianyu.github.io/sketchedit}.

6.5CVNov 25, 2020Code
CR-Fill: Generative Image Inpainting with Auxiliary Contexutal Reconstruction

Yu Zeng, Zhe Lin, Huchuan Lu et al.

Recent deep generative inpainting methods use attention layers to allow the generator to explicitly borrow feature patches from the known region to complete a missing region. Due to the lack of supervision signals for the correspondence between missing regions and known regions, it may fail to find proper reference features, which often leads to artifacts in the results. Also, it computes pair-wise similarity across the entire feature map during inference bringing a significant computational overhead. To address this issue, we propose to teach such patch-borrowing behavior to an attention-free generator by joint training of an auxiliary contextual reconstruction task, which encourages the generated output to be plausible even when reconstructed by surrounding regions. The auxiliary branch can be seen as a learnable loss function, i.e. named as contextual reconstruction (CR) loss, where query-reference feature similarity and reference-based reconstructor are jointly optimized with the inpainting generator. The auxiliary branch (i.e. CR loss) is required only during training, and only the inpainting generator is required during the inference. Experimental results demonstrate that the proposed inpainting model compares favourably against the state-of-the-art in terms of quantitative and visual performance.

25.0CVMay 24, 2020
High-Resolution Image Inpainting with Iterative Confidence Feedback and Guided Upsampling

Yu Zeng, Zhe Lin, Jimei Yang et al.

Existing image inpainting methods often produce artifacts when dealing with large holes in real applications. To address this challenge, we propose an iterative inpainting method with a feedback mechanism. Specifically, we introduce a deep generative model which not only outputs an inpainting result but also a corresponding confidence map. Using this map as feedback, it progressively fills the hole by trusting only high-confidence pixels inside the hole at each iteration and focuses on the remaining pixels in the next iteration. As it reuses partial predictions from the previous iterations as known pixels, this process gradually improves the result. In addition, we propose a guided upsampling network to enable generation of high-resolution inpainting results. We achieve this by extending the Contextual Attention module to borrow high-resolution feature patches in the input image. Furthermore, to mimic real object removal scenarios, we collect a large object mask dataset and synthesize more realistic training data that better simulates user inputs. Experiments show that our method significantly outperforms existing methods in both quantitative and qualitative evaluations. More results and Web APP are available at https://zengxianyu.github.io/iic.

23.0CVSep 9, 2019Code
Joint Learning of Saliency Detection and Weakly Supervised Semantic Segmentation

Yu Zeng, Yunzhi Zhuge, Huchuan Lu et al.

Existing weakly supervised semantic segmentation (WSSS) methods usually utilize the results of pre-trained saliency detection (SD) models without explicitly modeling the connections between the two tasks, which is not the most efficient configuration. Here we propose a unified multi-task learning framework to jointly solve WSSS and SD using a single network, \ie saliency, and segmentation network (SSNet). SSNet consists of a segmentation network (SN) and a saliency aggregation module (SAM). For an input image, SN generates the segmentation result and, SAM predicts the saliency of each category and aggregating the segmentation masks of all categories into a saliency map. The proposed network is trained end-to-end with image-level category labels and class-agnostic pixel-level saliency labels. Experiments on PASCAL VOC 2012 segmentation dataset and four saliency benchmark datasets show the performance of our method compares favorably against state-of-the-art weakly supervised segmentation methods and fully supervised saliency detection methods.

21.7CVApr 1, 2019Code
Multi-source weak supervision for saliency detection

Yu Zeng, Yunzhi Zhuge, Huchuan Lu et al.

The high cost of pixel-level annotations makes it appealing to train saliency detection models with weak supervision. However, a single weak supervision source usually does not contain enough information to train a well-performing model. To this end, we propose a unified framework to train saliency detection models with diverse weak supervision sources. In this paper, we use category labels, captions, and unlabelled data for training, yet other supervision sources can also be plugged into this flexible framework. We design a classification network (CNet) and a caption generation network (PNet), which learn to predict object categories and generate captions, respectively, meanwhile highlight the most important regions for corresponding tasks. An attention transfer loss is designed to transmit supervision signal between networks, such that the network designed to be trained with one supervision source can benefit from another. An attention coherence loss is defined on unlabelled data to encourage the networks to detect generally salient regions instead of task-specific regions. We use CNet and PNet to generate pixel-level pseudo labels to train a saliency prediction network (SNet). During the testing phases, we only need SNet to predict saliency maps. Experiments demonstrate the performance of our method compares favourably against unsupervised and weakly supervised methods and even some supervised methods.

3.1CVNov 22, 2017
Three-Stream Convolutional Networks for Video-based Person Re-Identification

Zeng Yu, Tianrui Li, Ning Yu et al.

This paper aims to develop a new architecture that can make full use of the feature maps of convolutional networks. To this end, we study a number of methods for video-based person re-identification and make the following findings: 1) Max-pooling only focuses on the maximum value of a receptive field, wasting a lot of information. 2) Networks with different streams even including the one with the worst performance work better than networks with same streams, where each one has the best performance alone. 3) A full connection layer at the end of convolutional networks is not necessary. Based on these studies, we propose a new convolutional architecture termed Three-Stream Convolutional Networks (TSCN). It first uses different streams to learn different aspects of feature maps for attentive spatio-temporal fusion of video, and then merges them together to study some union features. To further utilize the feature maps, two architectures are designed by using the strategies of multi-scale and upsampling. Comparative experiments on iLIDS-VID, PRID-2011 and MARS datasets illustrate that the proposed architectures are significantly better for feature extraction than the state-of-the-art models.

6.6CVAug 9, 2017
Statistics of Deep Generated Images

Yu Zeng, Huchuan Lu, Ali Borji

Here, we explore the low-level statistics of images generated by state-of-the-art deep generative models. First, Variational auto-encoder (VAE~\cite{kingma2013auto}), Wasserstein generative adversarial network (WGAN~\cite{arjovsky2017wasserstein}) and deep convolutional generative adversarial network (DCGAN~\cite{radford2015unsupervised}) are trained on the ImageNet dataset and a large set of cartoon frames from animations. Then, for images generated by these models as well as natural scenes and cartoons, statistics including mean power spectrum, the number of connected components in a given image area, distribution of random filter responses, and contrast distribution are computed. Our analyses on training images support current findings on scale invariance, non-Gaussianity, and Weibull contrast distribution of natural scenes. We find that although similar results hold over cartoon images, there is still a significant difference between statistics of natural scenes and images generated by VAE, DCGAN and WGAN models. In particular, generated images do not have scale invariant mean power spectrum magnitude, which indicates existence of extra structures in these images. Inspecting how well the statistics of deep generated images match the known statistical properties of natural images, such as scale invariance, non-Gaussianity, and Weibull contrast distribution, can a) reveal the degree to which deep learning models capture the essence of the natural scenes, b) provide a new dimension to evaluate models, and c) allow possible improvement of image generative models (e.g., via defining new loss functions).

3.1CVAug 8, 2017
An Unsupervised Game-Theoretic Approach to Saliency Detection

Yu Zeng, Huchuan Lu, Ali Borji et al.

We propose a novel unsupervised game-theoretic salient object detection algorithm that does not require labeled training data. First, saliency detection problem is formulated as a non-cooperative game, hereinafter referred to as Saliency Game, in which image regions are players who choose to be "background" or "foreground" as their pure strategies. A payoff function is constructed by exploiting multiple cues and combining complementary features. Saliency maps are generated according to each region's strategy in the Nash equilibrium of the proposed Saliency Game. Second, we explore the complementary relationship between color and deep features and propose an Iterative Random Walk algorithm to combine saliency maps produced by the Saliency Game using different features. Iterative random walk allows sharing information across feature spaces, and detecting objects that are otherwise very hard to detect. Extensive experiments over 6 challenging datasets demonstrate the superiority of our proposed unsupervised algorithm compared to several state of the art supervised algorithms.