EndoGen: Conditional Autoregressive Endoscopic Video GenerationXinyu Liu, Hengyu Liu, Cheng Wang et al.
Endoscopic video generation is crucial for advancing medical imaging and enhancing diagnostic capabilities. However, prior efforts in this field have either focused on static images, lacking the dynamic context required for practical applications, or have relied on unconditional generation that fails to provide meaningful references for clinicians. Therefore, in this paper, we propose the first conditional endoscopic video generation framework, namely EndoGen. Specifically, we build an autoregressive model with a tailored Spatiotemporal Grid-Frame Patterning (SGP) strategy. It reformulates the learning of generating multiple frames as a grid-based image generation pattern, which effectively capitalizes the inherent global dependency modeling capabilities of autoregressive architectures. Furthermore, we propose a Semantic-Aware Token Masking (SAT) mechanism, which enhances the model's ability to produce rich and diverse content by selectively focusing on semantically meaningful regions during the generation process. Through extensive experiments, we demonstrate the effectiveness of our framework in generating high-quality, conditionally guided endoscopic content, and improves the performance of downstream task of polyp segmentation. Code released at https://www.github.com/CUHK-AIM-Group/EndoGen.
1.2GROct 21, 2025
A Generalizable Light Transport 3D Embedding for Global IlluminationBing Xu, Mukund Varma T, Cheng Wang et al.
Global illumination (GI) is essential for realistic rendering but remains computationally expensive due to the complexity of simulating indirect light transport. Recent neural methods have mainly relied on per-scene optimization, sometimes extended to handle changes in camera or geometry. Efforts toward cross-scene generalization have largely stayed in 2D screen space, such as neural denoising or G-buffer based GI prediction, which often suffer from view inconsistency and limited spatial understanding. We propose a generalizable 3D light transport embedding that approximates global illumination directly from 3D scene configurations, without using rasterized or path-traced cues. Each scene is represented as a point cloud with geometric and material features. A scalable transformer models global point-to-point interactions to encode these features into neural primitives. At render time, each query point retrieves nearby primitives via nearest-neighbor search and aggregates their latent features through cross-attention to predict the desired rendering quantity. We demonstrate results on diffuse global illumination prediction across diverse indoor scenes with varying layouts, geometry, and materials. The embedding trained for irradiance estimation can be quickly adapted to new rendering tasks with limited fine-tuning. We also present preliminary results for spatial-directional radiance field estimation for glossy materials and show how the normalized field can accelerate unbiased path guiding. This approach highlights a path toward integrating learned priors into rendering pipelines without explicit ray-traced illumination cues.