8.7LGJun 27, 2022
Improved Text Classification via Test-Time AugmentationHelen Lu, Divya Shanmugam, Harini Suresh et al.
Test-time augmentation -- the aggregation of predictions across transformed examples of test inputs -- is an established technique to improve the performance of image classification models. Importantly, TTA can be used to improve model performance post-hoc, without additional training. Although test-time augmentation (TTA) can be applied to any data modality, it has seen limited adoption in NLP due in part to the difficulty of identifying label-preserving transformations. In this paper, we present augmentation policies that yield significant accuracy improvements with language models. A key finding is that augmentation policy design -- for instance, the number of samples generated from a single, non-deterministic augmentation -- has a considerable impact on the benefit of TTA. Experiments across a binary classification task and dataset show that test-time augmentation can deliver consistent improvements over current state-of-the-art approaches.
5.7CVAug 6, 2022
AFE-CNN: 3D Skeleton-based Action Recognition with Action Feature EnhancementShannan Guan, Haiyan Lu, Linchao Zhu et al.
Existing 3D skeleton-based action recognition approaches reach impressive performance by encoding handcrafted action features to image format and decoding by CNNs. However, such methods are limited in two ways: a) the handcrafted action features are difficult to handle challenging actions, and b) they generally require complex CNN models to improve action recognition accuracy, which usually occur heavy computational burden. To overcome these limitations, we introduce a novel AFE-CNN, which devotes to enhance the features of 3D skeleton-based actions to adapt to challenging actions. We propose feature enhance modules from key joint, bone vector, key frame and temporal perspectives, thus the AFE-CNN is more robust to camera views and body sizes variation, and significantly improve the recognition accuracy on challenging actions. Moreover, our AFE-CNN adopts a light-weight CNN model to decode images with action feature enhanced, which ensures a much lower computational burden than the state-of-the-art methods. We evaluate the AFE-CNN on three benchmark skeleton-based action datasets: NTU RGB+D, NTU RGB+D 120, and UTKinect-Action3D, with extensive experimental results demonstrate our outstanding performance of AFE-CNN.
4.8CVJul 7, 2022
PoseGU: 3D Human Pose Estimation with Novel Human Pose Generator and Unbiased LearningShannan Guan, Haiyan Lu, Linchao Zhu et al.
3D pose estimation has recently gained substantial interests in computer vision domain. Existing 3D pose estimation methods have a strong reliance on large size well-annotated 3D pose datasets, and they suffer poor model generalization on unseen poses due to limited diversity of 3D poses in training sets. In this work, we propose PoseGU, a novel human pose generator that generates diverse poses with access only to a small size of seed samples, while equipping the Counterfactual Risk Minimization to pursue an unbiased evaluation objective. Extensive experiments demonstrate PoseGU outforms almost all the state-of-the-art 3D human pose methods under consideration over three popular benchmark datasets. Empirical analysis also proves PoseGU generates 3D poses with improved data diversity and better generalization ability.
7.6CVFeb 22, 2023
DMMG: Dual Min-Max Games for Self-Supervised Skeleton-Based Action RecognitionShannan Guan, Xin Yu, Wei Huang et al.
In this work, we propose a new Dual Min-Max Games (DMMG) based self-supervised skeleton action recognition method by augmenting unlabeled data in a contrastive learning framework. Our DMMG consists of a viewpoint variation min-max game and an edge perturbation min-max game. These two min-max games adopt an adversarial paradigm to perform data augmentation on the skeleton sequences and graph-structured body joints, respectively. Our viewpoint variation min-max game focuses on constructing various hard contrastive pairs by generating skeleton sequences from various viewpoints. These hard contrastive pairs help our model learn representative action features, thus facilitating model transfer to downstream tasks. Moreover, our edge perturbation min-max game specializes in building diverse hard contrastive samples through perturbing connectivity strength among graph-based body joints. The connectivity-strength varying contrastive pairs enable the model to capture minimal sufficient information of different actions, such as representative gestures for an action while preventing the model from overfitting. By fully exploiting the proposed DMMG, we can generate sufficient challenging contrastive pairs and thus achieve discriminative action feature representations from unlabeled skeleton data in a self-supervised manner. Extensive experiments demonstrate that our method achieves superior results under various evaluation protocols on widely-used NTU-RGB+D and NTU120-RGB+D datasets.
4.1SDDec 27, 2022
Feature Selection Approaches for Optimising Music Emotion Recognition MethodsLe Cai, Sam Ferguson, Haiyan Lu et al.
The high feature dimensionality is a challenge in music emotion recognition. There is no common consensus on a relation between audio features and emotion. The MER system uses all available features to recognize emotion; however, this is not an optimal solution since it contains irrelevant data acting as noise. In this paper, we introduce a feature selection approach to eliminate redundant features for MER. We created a Selected Feature Set (SFS) based on the feature selection algorithm (FSA) and benchmarked it by training with two models, Support Vector Regression (SVR) and Random Forest (RF) and comparing them against with using the Complete Feature Set (CFS). The result indicates that the performance of MER has improved for both Random Forest (RF) and Support Vector Regression (SVR) models by using SFS. We found using FSA can improve performance in all scenarios, and it has potential benefits for model efficiency and stability for MER task.
6.3IVSep 20, 2024
A Plug-and-Play Method for Guided Multi-contrast MRI Reconstruction based on Content/Style ModelingChinmay Rao, Matthias van Osch, Nicola Pezzotti et al.
Since multiple MRI contrasts of the same anatomy contain redundant information, one contrast can guide the reconstruction of an undersampled subsequent contrast. To this end, several end-to-end learning-based guided reconstruction methods have been proposed. However, a key challenge is the requirement of large paired training datasets comprising raw data and aligned reference images. We propose a modular two-stage approach that does not require any k-space training data, relying solely on image-domain datasets, a large part of which can be unpaired. Additionally, our approach provides an explanatory framework for the multi-contrast problem based on the shared and non-shared generative factors underlying two given contrasts. A content/style model of two-contrast image data is learned from a largely unpaired image-domain dataset and is subsequently applied as a plug-and-play operator in iterative reconstruction. The disentanglement of content and style allows explicit representation of contrast-independent and contrast-specific factors. Consequently, incorporating prior information into the reconstruction reduces to a simple replacement of the aliased content of the reconstruction iterate with high-quality content derived from the reference scan. Combining this component with a data consistency step and introducing a general corrective process for the content yields an iterative scheme. We name this novel approach PnP-CoSMo. Various aspects like interpretability and convergence are explored via simulations. Furthermore, its practicality is demonstrated on the public NYU fastMRI DICOM dataset, showing improved generalizability compared to end-to-end methods, and on two in-house multi-coil raw datasets, offering up to 32.6\% more acceleration over learning-based non-guided reconstruction for a given SSIM.
Instance-based Explanations for Gradient Boosting Machine Predictions with AXIL WeightsPaul Geertsema, Helen Lu
We show that regression predictions from linear and tree-based models can be represented as linear combinations of target instances in the training data. This also holds for models constructed as ensembles of trees, including Random Forests and Gradient Boosting Machines. The weights used in these linear combinations are measures of instance importance, complementing existing measures of feature importance, such as SHAP and LIME. We refer to these measures as AXIL weights (Additive eXplanations with Instance Loadings). Since AXIL weights are additive across instances, they offer both local and global explanations. Our work contributes to the broader effort to make machine learning predictions more interpretable and explainable.
9.4LGMay 28, 2025
Test-time augmentation improves efficiency in conformal predictionDivya Shanmugam, Helen Lu, Swami Sankaranarayanan et al.
A conformal classifier produces a set of predicted classes and provides a probabilistic guarantee that the set includes the true class. Unfortunately, it is often the case that conformal classifiers produce uninformatively large sets. In this work, we show that test-time augmentation (TTA)--a technique that introduces inductive biases during inference--reduces the size of the sets produced by conformal classifiers. Our approach is flexible, computationally efficient, and effective. It can be combined with any conformal score, requires no model retraining, and reduces prediction set sizes by 10%-14% on average. We conduct an evaluation of the approach spanning three datasets, three models, two established conformal scoring methods, different guarantee strengths, and several distribution shifts to show when and why test-time augmentation is a useful addition to the conformal pipeline.
5.1IVNov 25, 2025
LAYER: A Quantitative Explainable AI Framework for Decoding Tissue-Layer Drivers of Myofascial Low Back PainZixue Zeng, Anthony M. Perti, Tong Yu et al.
Myofascial pain (MP) is a leading cause of chronic low back pain, yet its tissue-level drivers remain poorly defined and lack reliable image biomarkers. Existing studies focus predominantly on muscle while neglecting fascia, fat, and other soft tissues that play integral biomechanical roles. We developed an anatomically grounded explainable artificial intelligence (AI) framework, LAYER (Layer-wise Analysis for Yielding Explainable Relevance Tissue), that analyses six tissue layers in three-dimensional (3D) ultrasound and quantifies their contribution to MP prediction. By utilizing the largest multi-model 3D ultrasound cohort consisting of over 4,000 scans, LAYER reveals that non-muscle tissues contribute substantially to pain prediction. In B-mode imaging, the deep fascial membrane (DFM) showed the highest saliency (0.420), while in combined B-mode and shear-wave images, the collective saliency of non-muscle layers (0.316) nearly matches that of muscle (0.317), challenging the conventional muscle-centric paradigm in MP research and potentially affecting the therapy methods. LAYER establishes a quantitative, interpretable framework for linking layer-specific anatomy to pain physiology, uncovering new tissue targets and providing a generalizable approach for explainable analysis of soft-tissue imaging.