13.8ROJul 28, 2023
Primitive Skill-based Robot Learning from Human Evaluative FeedbackAyano Hiranaka, Minjune Hwang, Sharon Lee et al. · stanford
Reinforcement learning (RL) algorithms face significant challenges when dealing with long-horizon robot manipulation tasks in real-world environments due to sample inefficiency and safety issues. To overcome these challenges, we propose a novel framework, SEED, which leverages two approaches: reinforcement learning from human feedback (RLHF) and primitive skill-based reinforcement learning. Both approaches are particularly effective in addressing sparse reward issues and the complexities involved in long-horizon tasks. By combining them, SEED reduces the human effort required in RLHF and increases safety in training robot manipulation with RL in real-world settings. Additionally, parameterized skills provide a clear view of the agent's high-level intentions, allowing humans to evaluate skill choices before they are executed. This feature makes the training process even safer and more efficient. To evaluate the performance of SEED, we conducted extensive experiments on five manipulation tasks with varying levels of complexity. Our results show that SEED significantly outperforms state-of-the-art RL algorithms in sample efficiency and safety. In addition, SEED also exhibits a substantial reduction of human effort compared to other RLHF methods. Further details and video results can be found at https://seediros23.github.io/.
14.1LGAug 23, 2022
Interaction Modeling with Multiplex AttentionFan-Yun Sun, Isaac Kauvar, Ruohan Zhang et al. · stanford
Modeling multi-agent systems requires understanding how agents interact. Such systems are often difficult to model because they can involve a variety of types of interactions that layer together to drive rich social behavioral dynamics. Here we introduce a method for accurately modeling multi-agent systems. We present Interaction Modeling with Multiplex Attention (IMMA), a forward prediction model that uses a multiplex latent graph to represent multiple independent types of interactions and attention to account for relations of different strengths. We also introduce Progressive Layer Training, a training strategy for this architecture. We show that our approach outperforms state-of-the-art models in trajectory forecasting and relation inference, spanning three multi-agent scenarios: social navigation, cooperative task achievement, and team sports. We further demonstrate that our approach can improve zero-shot generalization and allows us to probe how different interactions impact agent behavior.
11.1RONov 1, 2023
Learning to Design and Use Tools for Robotic ManipulationZiang Liu, Stephen Tian, Michelle Guo et al. · stanford
When limited by their own morphologies, humans and some species of animals have the remarkable ability to use objects from the environment toward accomplishing otherwise impossible tasks. Robots might similarly unlock a range of additional capabilities through tool use. Recent techniques for jointly optimizing morphology and control via deep learning are effective at designing locomotion agents. But while outputting a single morphology makes sense for locomotion, manipulation involves a variety of strategies depending on the task goals at hand. A manipulation agent must be capable of rapidly prototyping specialized tools for different goals. Therefore, we propose learning a designer policy, rather than a single design. A designer policy is conditioned on task information and outputs a tool design that helps solve the task. A design-conditioned controller policy can then perform manipulation using these tools. In this work, we take a step towards this goal by introducing a reinforcement learning framework for jointly learning these policies. Through simulated manipulation tasks, we show that this framework is more sample efficient than prior methods in multi-goal or multi-variant settings, can perform zero-shot interpolation or fine-tuning to tackle previously unseen goals, and allows tradeoffs between the complexity of design and control policies under practical constraints. Finally, we deploy our learned policies onto a real robot. Please see our supplementary video and website at https://robotic-tool-design.github.io/ for visualizations.
10.2AIDec 5, 2022
E-MAPP: Efficient Multi-Agent Reinforcement Learning with Parallel Program GuidanceCan Chang, Ni Mu, Jiajun Wu et al. · stanford
A critical challenge in multi-agent reinforcement learning(MARL) is for multiple agents to efficiently accomplish complex, long-horizon tasks. The agents often have difficulties in cooperating on common goals, dividing complex tasks, and planning through several stages to make progress. We propose to address these challenges by guiding agents with programs designed for parallelization, since programs as a representation contain rich structural and semantic information, and are widely used as abstractions for long-horizon tasks. Specifically, we introduce Efficient Multi-Agent Reinforcement Learning with Parallel Program Guidance(E-MAPP), a novel framework that leverages parallel programs to guide multiple agents to efficiently accomplish goals that require planning over $10+$ stages. E-MAPP integrates the structural information from a parallel program, promotes the cooperative behaviors grounded in program semantics, and improves the time efficiency via a task allocator. We conduct extensive experiments on a series of challenging, long-horizon cooperative tasks in the Overcooked environment. Results show that E-MAPP outperforms strong baselines in terms of the completion rate, time efficiency, and zero-shot generalization ability by a large margin.
Geoclidean: Few-Shot Generalization in Euclidean GeometryJoy Hsu, Jiajun Wu, Noah D. Goodman · stanford
Euclidean geometry is among the earliest forms of mathematical thinking. While the geometric primitives underlying its constructions, such as perfect lines and circles, do not often occur in the natural world, humans rarely struggle to perceive and reason with them. Will computer vision models trained on natural images show the same sensitivity to Euclidean geometry? Here we explore these questions by studying few-shot generalization in the universe of Euclidean geometry constructions. We introduce Geoclidean, a domain-specific language for Euclidean geometry, and use it to generate two datasets of geometric concept learning tasks for benchmarking generalization judgements of humans and machines. We find that humans are indeed sensitive to Euclidean geometry and generalize strongly from a few visual examples of a geometric concept. In contrast, low-level and high-level visual features from standard computer vision models pretrained on natural images do not support correct generalization. Thus Geoclidean represents a novel few-shot generalization benchmark for geometric concept learning, where the performance of humans and of AI models diverge. The Geoclidean framework and dataset are publicly available for download.
3.9CVApr 29, 2023
An Extensible Multimodal Multi-task Object Dataset with MaterialsTrevor Standley, Ruohan Gao, Dawn Chen et al. · stanford
We present EMMa, an Extensible, Multimodal dataset of Amazon product listings that contains rich Material annotations. It contains more than 2.8 million objects, each with image(s), listing text, mass, price, product ratings, and position in Amazon's product-category taxonomy. We also design a comprehensive taxonomy of 182 physical materials (e.g., Plastic $\rightarrow$ Thermoplastic $\rightarrow$ Acrylic). Objects are annotated with one or more materials from this taxonomy. With the numerous attributes available for each object, we develop a Smart Labeling framework to quickly add new binary labels to all objects with very little manual labeling effort, making the dataset extensible. Each object attribute in our dataset can be included in either the model inputs or outputs, leading to combinatorial possibilities in task configurations. For example, we can train a model to predict the object category from the listing text, or the mass and price from the product listing image. EMMa offers a new benchmark for multi-task learning in computer vision and NLP, and allows practitioners to efficiently add new tasks and object attributes at scale.
3.8LGMar 9, 2023
Sparse and Local Networks for Hypergraph ReasoningGuangxuan Xiao, Leslie Pack Kaelbling, Jiajun Wu et al. · stanford
Reasoning about the relationships between entities from input facts (e.g., whether Ari is a grandparent of Charlie) generally requires explicit consideration of other entities that are not mentioned in the query (e.g., the parents of Charlie). In this paper, we present an approach for learning to solve problems of this kind in large, real-world domains, using sparse and local hypergraph neural networks (SpaLoc). SpaLoc is motivated by two observations from traditional logic-based reasoning: relational inferences usually apply locally (i.e., involve only a small number of individuals), and relations are usually sparse (i.e., only hold for a small percentage of tuples in a domain). We exploit these properties to make learning and inference efficient in very large domains by (1) using a sparse tensor representation for hypergraph neural networks, (2) applying a sparsification loss during training to encourage sparse representations, and (3) subsampling based on a novel information sufficiency-based sampling process during training. SpaLoc achieves state-of-the-art performance on several real-world, large-scale knowledge graph reasoning benchmarks, and is the first framework for applying hypergraph neural networks on real-world knowledge graphs with more than 10k nodes.
4.5AIJun 13, 2022
BEHAVIOR in Habitat 2.0: Simulator-Independent Logical Task Description for Benchmarking Embodied AI AgentsZiang Liu, Roberto Martín-Martín, Fei Xia et al. · stanford
Robots excel in performing repetitive and precision-sensitive tasks in controlled environments such as warehouses and factories, but have not been yet extended to embodied AI agents providing assistance in household tasks. Inspired by the catalyzing effect that benchmarks have played in the AI fields such as computer vision and natural language processing, the community is looking for new benchmarks for embodied AI. Prior work in embodied AI benchmark defines tasks using a different formalism, often specific to one environment, simulator or domain, making it hard to develop general and comparable solutions. In this work, we bring a subset of BEHAVIOR activities into Habitat 2.0 to benefit from its fast simulation speed, as a first step towards demonstrating the ease of adapting activities defined in the logic space into different simulators.
20.0LGFeb 6, 2023
Topology-aware Federated Learning in Edge Computing: A Comprehensive SurveyJiajun Wu, Steve Drew, Fan Dong et al.
The ultra-low latency requirements of 5G/6G applications and privacy constraints call for distributed machine learning systems to be deployed at the edge. With its simple yet effective approach, federated learning (FL) is a natural solution for massive user-owned devices in edge computing with distributed and private training data. FL methods based on FedAvg typically follow a naive star topology, ignoring the heterogeneity and hierarchy of the volatile edge computing architectures and topologies in reality. Several other network topologies exist and can address the limitations and bottlenecks of the star topology. This motivates us to survey network topology-related FL solutions. In this paper, we conduct a comprehensive survey of the existing FL works focusing on network topologies. After a brief overview of FL and edge computing networks, we discuss various edge network topologies as well as their advantages and disadvantages. Lastly, we discuss the remaining challenges and future works for applying FL to topology-specific edge networks.
5.3LGFeb 14, 2023
FedLE: Federated Learning Client Selection with Lifespan Extension for Edge IoT NetworksJiajun Wu, Steve Drew, Jiayu Zhou
Federated learning (FL) is a distributed and privacy-preserving learning framework for predictive modeling with massive data generated at the edge by Internet of Things (IoT) devices. One major challenge preventing the wide adoption of FL in IoT is the pervasive power supply constraints of IoT devices due to the intensive energy consumption of battery-powered clients for local training and model updates. Low battery levels of clients eventually lead to their early dropouts from edge networks, loss of training data jeopardizing the performance of FL, and their availability to perform other designated tasks. In this paper, we propose FedLE, an energy-efficient client selection framework that enables lifespan extension of edge IoT networks. In FedLE, the clients first run for a minimum epoch to generate their local model update. The models are partially uploaded to the server for calculating similarities between each pair of clients. Clustering is performed against these client pairs to identify those with similar model distributions. In each round, low-powered clients have a lower probability of being selected, delaying the draining of their batteries. Empirical studies show that FedLE outperforms baselines on benchmark datasets and lasts more training rounds than FedAvg with battery power constraints.
29.5CVMar 14, 2025Code
Flow to the Mode: Mode-Seeking Diffusion Autoencoders for State-of-the-Art Image TokenizationKyle Sargent, Kyle Hsu, Justin Johnson et al.
Since the advent of popular visual generation frameworks like VQGAN and latent diffusion models, state-of-the-art image generation systems have generally been two-stage systems that first tokenize or compress visual data into a lower-dimensional latent space before learning a generative model. Tokenizer training typically follows a standard recipe in which images are compressed and reconstructed subject to a combination of MSE, perceptual, and adversarial losses. Diffusion autoencoders have been proposed in prior work as a way to learn end-to-end perceptually-oriented image compression, but have not yet shown state-of-the-art performance on the competitive task of ImageNet-1K reconstruction. We propose FlowMo, a transformer-based diffusion autoencoder that achieves a new state-of-the-art for image tokenization at multiple compression rates without using convolutions, adversarial losses, spatially-aligned two-dimensional latent codes, or distilling from other tokenizers. Our key insight is that FlowMo training should be broken into a mode-matching pre-training stage and a mode-seeking post-training stage. In addition, we conduct extensive analyses and explore the training of generative models atop the FlowMo tokenizer. Our code and models will be available at http://kylesargent.github.io/flowmo .
13.6AINov 26, 2025
ENACT: Evaluating Embodied Cognition with World Modeling of Egocentric InteractionQineng Wang, Wenlong Huang, Yu Zhou et al.
Embodied cognition argues that intelligence arises from sensorimotor interaction rather than passive observation. It raises an intriguing question: do modern vision-language models (VLMs), trained largely in a disembodied manner, exhibit signs of embodied cognition? We introduce ENACT, a benchmark that casts evaluation of embodied cognition as world modeling from egocentric interaction in a visual question answering (VQA) format. Framed as a partially observable Markov decision process (POMDP) whose actions are scene graph changes, ENACT comprises two complementary sequence reordering tasks: forward world modeling (reorder shuffled observations given actions) and inverse world modeling (reorder shuffled actions given observations). While conceptually simple, solving these tasks implicitly demands capabilities central to embodied cognition-affordance recognition, action-effect reasoning, embodied awareness, and interactive, long-horizon memory from partially observable egocentric input, while avoiding low-level image synthesis that could confound the evaluation. We provide a scalable pipeline that synthesizes QA pairs from robotics simulation (BEHAVIOR) and evaluates models on 8,972 QA pairs spanning long-horizon home-scale activities. Experiments reveal a performance gap between frontier VLMs and humans that widens with interaction horizon. Models consistently perform better on the inverse task than the forward one and exhibit anthropocentric biases, including a preference for right-handed actions and degradation when camera intrinsics or viewpoints deviate from human vision. Website at https://enact-embodied-cognition.github.io/.
4.9CLOct 5, 2025Code
Dual-stage and Lightweight Patient Chart Summarization for Emergency PhysiciansJiajun Wu, Swaleh Zaidi, Braden Teitge et al.
Electronic health records (EHRs) contain extensive unstructured clinical data that can overwhelm emergency physicians trying to identify critical information. We present a two-stage summarization system that runs entirely on embedded devices, enabling offline clinical summarization while preserving patient privacy. In our approach, a dual-device architecture first retrieves relevant patient record sections using the Jetson Nano-R (Retrieve), then generates a structured summary on another Jetson Nano-S (Summarize), communicating via a lightweight socket link. The summarization output is two-fold: (1) a fixed-format list of critical findings, and (2) a context-specific narrative focused on the clinician's query. The retrieval stage uses locally stored EHRs, splits long notes into semantically coherent sections, and searches for the most relevant sections per query. The generation stage uses a locally hosted small language model (SLM) to produce the summary from the retrieved text, operating within the constraints of two NVIDIA Jetson devices. We first benchmarked six open-source SLMs under 7B parameters to identify viable models. We incorporated an LLM-as-Judge evaluation mechanism to assess summary quality in terms of factual accuracy, completeness, and clarity. Preliminary results on MIMIC-IV and de-identified real EHRs demonstrate that our fully offline system can effectively produce useful summaries in under 30 seconds.
23.2ROJun 10, 2025
UAD: Unsupervised Affordance Distillation for Generalization in Robotic ManipulationYihe Tang, Wenlong Huang, Yingke Wang et al.
Understanding fine-grained object affordances is imperative for robots to manipulate objects in unstructured environments given open-ended task instructions. However, existing methods of visual affordance predictions often rely on manually annotated data or conditions only on a predefined set of tasks. We introduce UAD (Unsupervised Affordance Distillation), a method for distilling affordance knowledge from foundation models into a task-conditioned affordance model without any manual annotations. By leveraging the complementary strengths of large vision models and vision-language models, UAD automatically annotates a large-scale dataset with detailed $<$instruction, visual affordance$>$ pairs. Training only a lightweight task-conditioned decoder atop frozen features, UAD exhibits notable generalization to in-the-wild robotic scenes and to various human activities, despite only being trained on rendered objects in simulation. Using affordance provided by UAD as the observation space, we show an imitation learning policy that demonstrates promising generalization to unseen object instances, object categories, and even variations in task instructions after training on as few as 10 demonstrations. Project website: https://unsup-affordance.github.io/
7.1LGOct 4, 2025
SPEAR: Soft Prompt Enhanced Anomaly Recognition for Time Series DataHanzhe Wei, Jiajun Wu, Jialin Yang et al.
Time series anomaly detection plays a crucial role in a wide range of fields, such as healthcare and internet traffic monitoring. The emergence of large language models (LLMs) offers new opportunities for detecting anomalies in the ubiquitous time series data. Traditional approaches struggle with variable-length time series sequences and context-based anomalies. We propose Soft Prompt Enhanced Anomaly Recognition (SPEAR), a novel approach to leverage LLMs for anomaly detection with soft prompts and quantization. Our methodology involves quantizing and transforming the time series data into input embeddings and combining them with learnable soft prompt embeddings. These combined embeddings are then fed into a frozen LLM. The soft prompts are updated iteratively based on a cross-entropy loss, allowing the model to adapt to time series anomaly detection. The use of soft prompts helps adapt LLMs effectively to time series tasks, while quantization ensures optimal handling of sequences, as LLMs are designed to handle discrete sequences. Our experimental results demonstrate that soft prompts effectively increase LLMs' performance in downstream tasks regarding time series anomaly detection.
13.6AIMay 9, 2025
Neuro-Symbolic ConceptsJiayuan Mao, Joshua B. Tenenbaum, Jiajun Wu
This article presents a concept-centric paradigm for building agents that can learn continually and reason flexibly. The concept-centric agent utilizes a vocabulary of neuro-symbolic concepts. These concepts, such as object, relation, and action concepts, are grounded on sensory inputs and actuation outputs. They are also compositional, allowing for the creation of novel concepts through their structural combination. To facilitate learning and reasoning, the concepts are typed and represented using a combination of symbolic programs and neural network representations. Leveraging such neuro-symbolic concepts, the agent can efficiently learn and recombine them to solve various tasks across different domains, ranging from 2D images, videos, 3D scenes, and robotic manipulation tasks. This concept-centric framework offers several advantages, including data efficiency, compositional generalization, continual learning, and zero-shot transfer.
2.7CLOct 5, 2025
Small Language Models for Emergency Departments Decision Support: A Benchmark StudyZirui Wang, Jiajun Wu, Braden Teitge et al.
Large language models (LLMs) have become increasingly popular in medical domains to assist physicians with a variety of clinical and operational tasks. Given the fast-paced and high-stakes environment of emergency departments (EDs), small language models (SLMs), characterized by a reduction in parameter count compared to LLMs, offer significant potential due to their inherent reasoning capability and efficient performance. This enables SLMs to support physicians by providing timely and accurate information synthesis, thereby improving clinical decision-making and workflow efficiency. In this paper, we present a comprehensive benchmark designed to identify SLMs suited for ED decision support, taking into account both specialized medical expertise and broad general problem-solving capabilities. In our evaluations, we focus on SLMs that have been trained on a mixture of general-domain and medical corpora. A key motivation for emphasizing SLMs is the practical hardware limitations, operational cost constraints, and privacy concerns in the typical real-world deployments. Our benchmark datasets include MedMCQA, MedQA-4Options, and PubMedQA, with the medical abstracts dataset emulating tasks aligned with real ED physicians' daily tasks. Experimental results reveal that general-domain SLMs surprisingly outperform their medically fine-tuned counterparts across these diverse benchmarks for ED. This indicates that for ED, specialized medical fine-tuning of the model may not be required.
36.5ROMar 14, 2024
BEHAVIOR-1K: A Human-Centered, Embodied AI Benchmark with 1,000 Everyday Activities and Realistic SimulationChengshu Li, Ruohan Zhang, Josiah Wong et al.
We present BEHAVIOR-1K, a comprehensive simulation benchmark for human-centered robotics. BEHAVIOR-1K includes two components, guided and motivated by the results of an extensive survey on "what do you want robots to do for you?". The first is the definition of 1,000 everyday activities, grounded in 50 scenes (houses, gardens, restaurants, offices, etc.) with more than 9,000 objects annotated with rich physical and semantic properties. The second is OMNIGIBSON, a novel simulation environment that supports these activities via realistic physics simulation and rendering of rigid bodies, deformable bodies, and liquids. Our experiments indicate that the activities in BEHAVIOR-1K are long-horizon and dependent on complex manipulation skills, both of which remain a challenge for even state-of-the-art robot learning solutions. To calibrate the simulation-to-reality gap of BEHAVIOR-1K, we provide an initial study on transferring solutions learned with a mobile manipulator in a simulated apartment to its real-world counterpart. We hope that BEHAVIOR-1K's human-grounded nature, diversity, and realism make it valuable for embodied AI and robot learning research. Project website: https://behavior.stanford.edu.
27.9CVMay 23, 2023
Siamese Masked AutoencodersAgrim Gupta, Jiajun Wu, Jia Deng et al.
Establishing correspondence between images or scenes is a significant challenge in computer vision, especially given occlusions, viewpoint changes, and varying object appearances. In this paper, we present Siamese Masked Autoencoders (SiamMAE), a simple extension of Masked Autoencoders (MAE) for learning visual correspondence from videos. SiamMAE operates on pairs of randomly sampled video frames and asymmetrically masks them. These frames are processed independently by an encoder network, and a decoder composed of a sequence of cross-attention layers is tasked with predicting the missing patches in the future frame. By masking a large fraction ($95\%$) of patches in the future frame while leaving the past frame unchanged, SiamMAE encourages the network to focus on object motion and learn object-centric representations. Despite its conceptual simplicity, features learned via SiamMAE outperform state-of-the-art self-supervised methods on video object segmentation, pose keypoint propagation, and semantic part propagation tasks. SiamMAE achieves competitive results without relying on data augmentation, handcrafted tracking-based pretext tasks, or other techniques to prevent representational collapse.
39.0ROAug 6, 2021
BEHAVIOR: Benchmark for Everyday Household Activities in Virtual, Interactive, and Ecological EnvironmentsSanjana Srivastava, Chengshu Li, Michael Lingelbach et al.
We introduce BEHAVIOR, a benchmark for embodied AI with 100 activities in simulation, spanning a range of everyday household chores such as cleaning, maintenance, and food preparation. These activities are designed to be realistic, diverse, and complex, aiming to reproduce the challenges that agents must face in the real world. Building such a benchmark poses three fundamental difficulties for each activity: definition (it can differ by time, place, or person), instantiation in a simulator, and evaluation. BEHAVIOR addresses these with three innovations. First, we propose an object-centric, predicate logic-based description language for expressing an activity's initial and goal conditions, enabling generation of diverse instances for any activity. Second, we identify the simulator-agnostic features required by an underlying environment to support BEHAVIOR, and demonstrate its realization in one such simulator. Third, we introduce a set of metrics to measure task progress and efficiency, absolute and relative to human demonstrators. We include 500 human demonstrations in virtual reality (VR) to serve as the human ground truth. Our experiments demonstrate that even state of the art embodied AI solutions struggle with the level of realism, diversity, and complexity imposed by the activities in our benchmark. We make BEHAVIOR publicly available at behavior.stanford.edu to facilitate and calibrate the development of new embodied AI solutions.
Augmenting Policy Learning with Routines Discovered from a Single DemonstrationZelin Zhao, Chuang Gan, Jiajun Wu et al.
Humans can abstract prior knowledge from very little data and use it to boost skill learning. In this paper, we propose routine-augmented policy learning (RAPL), which discovers routines composed of primitive actions from a single demonstration and uses discovered routines to augment policy learning. To discover routines from the demonstration, we first abstract routine candidates by identifying grammar over the demonstrated action trajectory. Then, the best routines measured by length and frequency are selected to form a routine library. We propose to learn policy simultaneously at primitive-level and routine-level with discovered routines, leveraging the temporal structure of routines. Our approach enables imitating expert behavior at multiple temporal scales for imitation learning and promotes reinforcement learning exploration. Extensive experiments on Atari games demonstrate that RAPL improves the state-of-the-art imitation learning method SQIL and reinforcement learning method A2C. Further, we show that discovered routines can generalize to unseen levels and difficulties on the CoinRun benchmark.
Entity Abstraction in Visual Model-Based Reinforcement LearningRishi Veerapaneni, John D. Co-Reyes, Michael Chang et al.
This paper tests the hypothesis that modeling a scene in terms of entities and their local interactions, as opposed to modeling the scene globally, provides a significant benefit in generalizing to physical tasks in a combinatorial space the learner has not encountered before. We present object-centric perception, prediction, and planning (OP3), which to the best of our knowledge is the first fully probabilistic entity-centric dynamic latent variable framework for model-based reinforcement learning that acquires entity representations from raw visual observations without supervision and uses them to predict and plan. OP3 enforces entity-abstraction -- symmetric processing of each entity representation with the same locally-scoped function -- which enables it to scale to model different numbers and configurations of objects from those in training. Our approach to solving the key technical challenge of grounding these entity representations to actual objects in the environment is to frame this variable binding problem as an inference problem, and we develop an interactive inference algorithm that uses temporal continuity and interactive feedback to bind information about object properties to the entity variables. On block-stacking tasks, OP3 generalizes to novel block configurations and more objects than observed during training, outperforming an oracle model that assumes access to object supervision and achieving two to three times better accuracy than a state-of-the-art video prediction model that does not exhibit entity abstraction.
18.5AIMay 4, 2016
A Comparative Evaluation of Approximate Probabilistic Simulation and Deep Neural Networks as Accounts of Human Physical Scene UnderstandingRenqiao Zhang, Jiajun Wu, Chengkai Zhang et al.
Humans demonstrate remarkable abilities to predict physical events in complex scenes. Two classes of models for physical scene understanding have recently been proposed: "Intuitive Physics Engines", or IPEs, which posit that people make predictions by running approximate probabilistic simulations in causal mental models similar in nature to video-game physics engines, and memory-based models, which make judgments based on analogies to stored experiences of previously encountered scenes and physical outcomes. Versions of the latter have recently been instantiated in convolutional neural network (CNN) architectures. Here we report four experiments that, to our knowledge, are the first rigorous comparisons of simulation-based and CNN-based models, where both approaches are concretely instantiated in algorithms that can run on raw image inputs and produce as outputs physical judgments such as whether a stack of blocks will fall. Both approaches can achieve super-human accuracy levels and can quantitatively predict human judgments to a similar degree, but only the simulation-based models generalize to novel situations in ways that people do, and are qualitatively consistent with systematic perceptual illusions and judgment asymmetries that people show.