Haodong Xiang

h-index5
2papers

2 Papers

CVJun 15, 2022Code
PolyU-BPCoMa: A Dataset and Benchmark Towards Mobile Colorized Mapping Using a Backpack Multisensorial System

Wenzhong Shi, Pengxin Chen, Muyang Wang et al.

Constructing colorized point clouds from mobile laser scanning and images is a fundamental work in surveying and mapping. It is also an essential prerequisite for building digital twins for smart cities. However, existing public datasets are either in relatively small scales or lack accurate geometrical and color ground truth. This paper documents a multisensorial dataset named PolyU-BPCoMA which is distinctively positioned towards mobile colorized mapping. The dataset incorporates resources of 3D LiDAR, spherical imaging, GNSS and IMU on a backpack platform. Color checker boards are pasted in each surveyed area as targets and ground truth data are collected by an advanced terrestrial laser scanner (TLS). 3D geometrical and color information can be recovered in the colorized point clouds produced by the backpack system and the TLS, respectively. Accordingly, we provide an opportunity to benchmark the mapping and colorization accuracy simultaneously for a mobile multisensorial system. The dataset is approximately 800 GB in size covering both indoor and outdoor environments. The dataset and development kits are available at https://github.com/chenpengxin/PolyU-BPCoMa.git.

CVDec 4, 2024
2DGS-Room: Seed-Guided 2D Gaussian Splatting with Geometric Constrains for High-Fidelity Indoor Scene Reconstruction

Wanting Zhang, Haodong Xiang, Zhichao Liao et al.

The reconstruction of indoor scenes remains challenging due to the inherent complexity of spatial structures and the prevalence of textureless regions. Recent advancements in 3D Gaussian Splatting have improved novel view synthesis with accelerated processing but have yet to deliver comparable performance in surface reconstruction. In this paper, we introduce 2DGS-Room, a novel method leveraging 2D Gaussian Splatting for high-fidelity indoor scene reconstruction. Specifically, we employ a seed-guided mechanism to control the distribution of 2D Gaussians, with the density of seed points dynamically optimized through adaptive growth and pruning mechanisms. To further improve geometric accuracy, we incorporate monocular depth and normal priors to provide constraints for details and textureless regions respectively. Additionally, multi-view consistency constraints are employed to mitigate artifacts and further enhance reconstruction quality. Extensive experiments on ScanNet and ScanNet++ datasets demonstrate that our method achieves state-of-the-art performance in indoor scene reconstruction.