Guojun Chen

h-index6
2papers
95citations

2 Papers

2.2NEJan 6, 2019
An online supervised learning algorithm based on triple spikes for spiking neural networks

Guojun Chen, Xianghong Lin, Guoen Wang

Using precise times of every spike, spiking supervised learning has more effects on complex spatial-temporal pattern than supervised learning only through neuronal firing rates. The purpose of spiking supervised learning after spatial-temporal encoding is to emit desired spike trains with precise times. Existing algorithms of spiking supervised learning have excellent performances, but mechanisms of them still have some problems, such as the limitation of neuronal types and complex computation. Based on an online regulative mechanism of biological synapses, this paper proposes an online supervised learning algorithm of multiple spike trains for spiking neural networks. The proposed algorithm with a spatial-temporal transformation can make a simple direct regulation of synaptic weights as soon as firing time of an output spike is obtained. Besides, it is also not restricted by types of spiking neuron models. Relationship among desired output, actual output and input spike trains is firstly analyzed and synthesized to simply select a unit of pair-spike for a direct regulation. And then a computational method is constructed based on simple triple spikes using this direct regulation. Compared with other learning algorithms, results of experiments show that proposed algorithm has higher learning accuracy and efficiency.

5.0CVNov 14, 2017
Robust Keyframe-based Dense SLAM with an RGB-D Camera

Haomin Liu, Chen Li, Guojun Chen et al.

In this paper, we present RKD-SLAM, a robust keyframe-based dense SLAM approach for an RGB-D camera that can robustly handle fast motion and dense loop closure, and run without time limitation in a moderate size scene. It not only can be used to scan high-quality 3D models, but also can satisfy the demand of VR and AR applications. First, we combine color and depth information to construct a very fast keyframe-based tracking method on a CPU, which can work robustly in challenging cases (e.g.~fast camera motion and complex loops). For reducing accumulation error, we also introduce a very efficient incremental bundle adjustment (BA) algorithm, which can greatly save unnecessary computation and perform local and global BA in a unified optimization framework. An efficient keyframe-based depth representation and fusion method is proposed to generate and timely update the dense 3D surface with online correction according to the refined camera poses of keyframes through BA. The experimental results and comparisons on a variety of challenging datasets and TUM RGB-D benchmark demonstrate the effectiveness of the proposed system.