Jiaxing Zhang

CL
h-index39
4papers
146citations
Novelty45%
AI Score42

4 Papers

12.5CLSep 7, 2022Code
Fengshenbang 1.0: Being the Foundation of Chinese Cognitive Intelligence

Jiaxing Zhang, Ruyi Gan, Junjie Wang et al.

Nowadays, foundation models become one of fundamental infrastructures in artificial intelligence, paving ways to the general intelligence. However, the reality presents two urgent challenges: existing foundation models are dominated by the English-language community; users are often given limited resources and thus cannot always use foundation models. To support the development of the Chinese-language community, we introduce an open-source project, called Fengshenbang, which leads by the research center for Cognitive Computing and Natural Language (CCNL). Our project has comprehensive capabilities, including large pre-trained models, user-friendly APIs, benchmarks, datasets, and others. We wrap all these in three sub-projects: the Fengshenbang Model, the Fengshen Framework, and the Fengshen Benchmark. An open-source roadmap, Fengshenbang, aims to re-evaluate the open-source community of Chinese pre-trained large-scale models, prompting the development of the entire Chinese large-scale model community. We also want to build a user-centered open-source ecosystem to allow individuals to access the desired models to match their computing resources. Furthermore, we invite companies, colleges, and research institutions to collaborate with us to build the large-scale open-source model-based ecosystem. We hope that this project will be the foundation of Chinese cognitive intelligence.

9.6CLJun 30, 2025Code
L0: Reinforcement Learning to Become General Agents

Junjie Zhang, Jingyi Xi, Zhuoyang Song et al.

Training large language models (LLMs) to act as autonomous agents for multi-turn, long-horizon tasks remains significant challenges in scalability and training efficiency. To address this, we introduce L-Zero (L0), a scalable, end-to-end training pipeline for general-purpose agents. Featuring a low-cost, extensible, and sandboxed concurrent agent worker pool, L0 lowers the barrier for applying reinforcement learning in complex environments. We also introduce NB-Agent, the agent scaffold within L0, which operates in a "code-as-action" fashion via a Read-Eval-Print-Loop (REPL). We evaluate L0 on factuality question-answering benchmarks. Our experiments demonstrate that a base model can develop robust problem-solving skills using solely Reinforcement Learning with Verifiable Rewards (RLVR). On the Qwen2.5-7B-Instruct model, our method boosts accuracy on SimpleQA from 30 % to 80 % and on HotpotQA from 22 % to 41 %. We have open-sourced the entire L0 system, including our L0 series models, the NB-Agent, a complete training pipeline, and the corresponding training recipes on (https://github.com/cmriat/l0).

5.7RODec 2, 2024
A Semantic Communication System for Real-time 3D Reconstruction Tasks

Jiaxing Zhang, Luosong Guo, Kun Zhu et al.

3D semantic maps have played an increasingly important role in high-precision robot localization and scene understanding. However, real-time construction of semantic maps requires mobile edge devices with extremely high computing power, which are expensive and limit the widespread application of semantic mapping. In order to address this limitation, inspired by cloud-edge collaborative computing and the high transmission efficiency of semantic communication, this paper proposes a method to achieve real-time semantic mapping tasks with limited-resource mobile devices. Specifically, we design an encoding-decoding semantic communication framework for real-time semantic mapping tasks under limited-resource situations. In addition, considering the impact of different channel conditions on communication, this paper designs a module based on the attention mechanism to achieve stable data transmission under various channel conditions. In terms of simulation experiments, based on the TUM dataset, it was verified that the system has an error of less than 0.1% compared to the groundtruth in mapping and localization accuracy and is superior to some novel semantic communication algorithms in real-time performance and channel adaptation. Besides, we implement a prototype system to verify the effectiveness of the proposed framework and designed module in real indoor scenarios. The results show that our system can complete real-time semantic mapping tasks for common indoor objects (chairs, computers, people, etc.) with a limited-resource device, and the mapping update time is less than 1 second.

5.8AISep 22, 2025
Orcust: Stepwise-Feedback Reinforcement Learning for GUI Agent

Junyu Lu, Songxin Zhang, Zejian Xie et al.

Recent advances in GUI agents have achieved remarkable grounding and action-prediction performance, yet existing models struggle with unreliable reward signals and limited online trajectory generation. In this paper, we introduce Orcust, a framework that integrates Principle-Constrained Reward Modeling (PCRM) and Online VM-Grounded Trajectory Construction (OVTC) to enhance reasoning reliability and data efficiency in interactive GUI tasks. We leverages environment-verifiable and LLM-derived principle to enforce interpretable reward signals that constrain long chain-of-thought reasoning and rule-based feedback. OVTC spins up instrumented virtual machines to autonomously collect structured GUI interaction trajectories with explicit procedural and structural objectives, enabling the training of a stepwise reward model that robustly captures human preferences and adheres to task-specific constraints. Extensive experiments on standard GUI benchmarks covering perceptual grounding, foundational operations, and end-to-end task execution reveal that Orcust achieves state-of-the-art performance, improving by 22.2\% on ScreenSpot and 23.9\% on ScreenSpot-Pro over the base model (i.e. Qwen2.5-VL-7B). The results demonstrate Orcust's effectiveness in enhancing the reasoning, adaptability and scalability of GUI agents across various environments and task complexities.