1.5CVMar 4
SGR3 Model: Scene Graph Retrieval-Reasoning Model in 3DZirui Wang, Ruiping Liu, Yufan Chen et al.
3D scene graphs provide a structured representation of object entities and their relationships, enabling high-level interpretation and reasoning for robots while remaining intuitively understandable to humans. Existing approaches for 3D scene graph generation typically combine scene reconstruction with graph neural networks (GNNs). However, such pipelines require multi-modal data that may not always be available, and their reliance on heuristic graph construction can constrain the prediction of relationship triplets. In this work, we introduce a Scene Graph Retrieval-Reasoning Model in 3D (SGR3 Model), a training-free framework that leverages multi-modal large language models (MLLMs) with retrieval-augmented generation (RAG) for semantic scene graph generation. SGR3 Model bypasses the need for explicit 3D reconstruction. Instead, it enhances relational reasoning by incorporating semantically aligned scene graphs retrieved via a ColPali-style cross-modal framework. To improve retrieval robustness, we further introduce a weighted patch-level similarity selection mechanism that mitigates the negative impact of blurry or semantically uninformative regions. Experiments demonstrate that SGR3 Model achieves competitive performance compared to training-free baselines and on par with GNN-based expert models. Moreover, an ablation study on the retrieval module and knowledge base scale reveals that retrieved external information is explicitly integrated into the token generation process, rather than being implicitly internalized through abstraction.
Neural Inertial LocalizationSachini Herath, David Caruso, Chen Liu et al.
This paper proposes the inertial localization problem, the task of estimating the absolute location from a sequence of inertial sensor measurements. This is an exciting and unexplored area of indoor localization research, where we present a rich dataset with 53 hours of inertial sensor data and the associated ground truth locations. We developed a solution, dubbed neural inertial localization (NILoc) which 1) uses a neural inertial navigation technique to turn inertial sensor history to a sequence of velocity vectors; then 2) employs a transformer-based neural architecture to find the device location from the sequence of velocities. We only use an IMU sensor, which is energy efficient and privacy preserving compared to WiFi, cameras, and other data sources. Our approach is significantly faster and achieves competitive results even compared with state-of-the-art methods that require a floorplan and run 20 to 30 times slower. We share our code, model and data at https://sachini.github.io/niloc.
The Replica Dataset: A Digital Replica of Indoor SpacesJulian Straub, Thomas Whelan, Lingni Ma et al.
We introduce Replica, a dataset of 18 highly photo-realistic 3D indoor scene reconstructions at room and building scale. Each scene consists of a dense mesh, high-resolution high-dynamic-range (HDR) textures, per-primitive semantic class and instance information, and planar mirror and glass reflectors. The goal of Replica is to enable machine learning (ML) research that relies on visually, geometrically, and semantically realistic generative models of the world - for instance, egocentric computer vision, semantic segmentation in 2D and 3D, geometric inference, and the development of embodied agents (virtual robots) performing navigation, instruction following, and question answering. Due to the high level of realism of the renderings from Replica, there is hope that ML systems trained on Replica may transfer directly to real world image and video data. Together with the data, we are releasing a minimal C++ SDK as a starting point for working with the Replica dataset. In addition, Replica is `Habitat-compatible', i.e. can be natively used with AI Habitat for training and testing embodied agents.