14.8IVMar 1, 2023
Online Streaming Video Super-Resolution with Convolutional Look-Up TableGuanghao Yin, Zefan Qu, Xinyang Jiang et al.
Online video streaming has fundamental limitations on the transmission bandwidth and computational capacity and super-resolution is a promising potential solution. However, applying existing video super-resolution methods to online streaming is non-trivial. Existing video codecs and streaming protocols (\eg, WebRTC) dynamically change the video quality both spatially and temporally, which leads to diverse and dynamic degradations. Furthermore, online streaming has a strict requirement for latency that most existing methods are less applicable. As a result, this paper focuses on the rarely exploited problem setting of online streaming video super resolution. To facilitate the research on this problem, a new benchmark dataset named LDV-WebRTC is constructed based on a real-world online streaming system. Leveraging the new benchmark dataset, we proposed a novel method specifically for online video streaming, which contains a convolution and Look-Up Table (LUT) hybrid model to achieve better performance-latency trade-off. To tackle the changing degradations, we propose a mixture-of-expert-LUT module, where a set of LUT specialized in different degradations are built and adaptively combined to handle different degradations. Experiments show our method achieves 720P video SR around 100 FPS, while significantly outperforms existing LUT-based methods and offers competitive performance compared to efficient CNN-based methods.
2.6CVNov 24, 2022
The Second-place Solution for ECCV 2022 Multiple People Tracking in Group Dance ChallengeFan Yang, Shigeyuki Odashima, Shoichi Masui et al.
This is our 2nd-place solution for the ECCV 2022 Multiple People Tracking in Group Dance Challenge. Our method mainly includes two steps: online short-term tracking using our Cascaded Buffer-IoU (C-BIoU) Tracker, and, offline long-term tracking using appearance feature and hierarchical clustering. Our C-BIoU tracker adds buffers to expand the matching space of detections and tracks, which mitigates the effect of irregular motions in two aspects: one is to directly match identical but non-overlapping detections and tracks in adjacent frames, and the other is to compensate for the motion estimation bias in the matching space. In addition, to reduce the risk of overexpansion of the matching space, cascaded matching is employed: first matching alive tracks and detections with a small buffer, and then matching unmatched tracks and detections with a large buffer. After using our C-BIoU for online tracking, we applied the offline refinement introduced by ReMOTS.
3.7CVNov 24, 2022
The Second-place Solution for CVPR 2022 SoccerNet Tracking ChallengeFan Yang, Shigeyuki Odashima, Shoichi Masui et al.
This is our second-place solution for CVPR 2022 SoccerNet Tracking Challenge. Our method mainly includes two steps: online short-term tracking using our Cascaded Buffer-IoU (C-BIoU) Tracker, and, offline long-term tracking using appearance feature and hierarchical clustering. At each step, online tracking yielded HOTA scores near 90, and offline tracking further improved HOTA scores to around 93.2.
2.6CVDec 15, 2021
ForgeryNet -- Face Forgery Analysis Challenge 2021: Methods and ResultsYinan He, Lu Sheng, Jing Shao et al.
The rapid progress of photorealistic synthesis techniques has reached a critical point where the boundary between real and manipulated images starts to blur. Recently, a mega-scale deep face forgery dataset, ForgeryNet which comprised of 2.9 million images and 221,247 videos has been released. It is by far the largest publicly available in terms of data-scale, manipulations (7 image-level approaches, 8 video-level approaches), perturbations (36 independent and more mixed perturbations), and annotations (6.3 million classification labels, 2.9 million manipulated area annotations, and 221,247 temporal forgery segment labels). This paper reports methods and results in the ForgeryNet - Face Forgery Analysis Challenge 2021, which employs the ForgeryNet benchmark. The model evaluation is conducted offline on the private test set. A total of 186 participants registered for the competition, and 11 teams made valid submissions. We will analyze the top-ranked solutions and present some discussion on future work directions.