2.3MAJun 20, 2022Code
From Multi-agent to Multi-robot: A Scalable Training and Evaluation Platform for Multi-robot Reinforcement LearningZhiuxan Liang, Jiannong Cao, Shan Jiang et al.
Multi-agent reinforcement learning (MARL) has been gaining extensive attention from academia and industries in the past few decades. One of the fundamental problems in MARL is how to evaluate different approaches comprehensively. Most existing MARL methods are evaluated in either video games or simplistic simulated scenarios. It remains unknown how these methods perform in real-world scenarios, especially multi-robot systems. This paper introduces a scalable emulation platform for multi-robot reinforcement learning (MRRL) called SMART to meet this need. Precisely, SMART consists of two components: 1) a simulation environment that provides a variety of complex interaction scenarios for training and 2) a real-world multi-robot system for realistic performance evaluation. Besides, SMART offers agent-environment APIs that are plug-and-play for algorithm implementation. To illustrate the practicality of our platform, we conduct a case study on the cooperative driving lane change scenario. Building off the case study, we summarize several unique challenges of MRRL, which are rarely considered previously. Finally, we open-source the simulation environments, associated benchmark tasks, and state-of-the-art baselines to encourage and empower MRRL research.
23.2AIApr 15
FieldWorkArena: Agentic AI Benchmark for Real Field Work TasksJun Takahashi, Atsunori Moteki, Akiyoshi Uchida et al. · cmu
This paper introduces FieldWorkArena, a benchmark for agentic AI targeting real-world field work. With the recent increase in demand for agentic AI, they are built to detect and document safety hazards, procedural violations, and other critical incidents across real-world manufacturing and retail environments. Whereas most agentic AI benchmarks focus on performance in simulated or digital environments, our work addresses the fundamental challenge of evaluating agents in the real-world. In this paper, we improve the evaluation function from previous methods to assess the performance of agentic AI in diverse real-world tasks. Our dataset comprises on-site captured images/videos in factories, warehouses and retails. Tasks were meticulously developed through interviews with site workers and managers. Evaluation results confirmed that performance evaluation considering the characteristics of Multimodal LLM (MLLM) such as GPT-4o is feasible. Furthermore, this study identifies both the effectiveness and limitations of the proposed new evaluation methodology. The complete dataset and evaluation program are publicly accessible on the website (https://en-documents.research.global.fujitsu.com/fieldworkarena/)
2.3MAJun 25, 2022
Hierarchical Reinforcement Learning with Opponent Modeling for Distributed Multi-agent CooperationZhixuan Liang, Jiannong Cao, Shan Jiang et al.
Many real-world applications can be formulated as multi-agent cooperation problems, such as network packet routing and coordination of autonomous vehicles. The emergence of deep reinforcement learning (DRL) provides a promising approach for multi-agent cooperation through the interaction of the agents and environments. However, traditional DRL solutions suffer from the high dimensions of multiple agents with continuous action space during policy search. Besides, the dynamicity of agents' policies makes the training non-stationary. To tackle the issues, we propose a hierarchical reinforcement learning approach with high-level decision-making and low-level individual control for efficient policy search. In particular, the cooperation of multiple agents can be learned in high-level discrete action space efficiently. At the same time, the low-level individual control can be reduced to single-agent reinforcement learning. In addition to hierarchical reinforcement learning, we propose an opponent modeling network to model other agents' policies during the learning process. In contrast to end-to-end DRL approaches, our approach reduces the learning complexity by decomposing the overall task into sub-tasks in a hierarchical way. To evaluate the efficiency of our approach, we conduct a real-world case study in the cooperative lane change scenario. Both simulation and real-world experiments show the superiority of our approach in the collision rate and convergence speed.
24.8CVNov 24, 2022
Hard to Track Objects with Irregular Motions and Similar Appearances? Make It Easier by Buffering the Matching SpaceFan Yang, Shigeyuki Odashima, Shoichi Masui et al.
We propose a Cascaded Buffered IoU (C-BIoU) tracker to track multiple objects that have irregular motions and indistinguishable appearances. When appearance features are unreliable and geometric features are confused by irregular motions, applying conventional Multiple Object Tracking (MOT) methods may generate unsatisfactory results. To address this issue, our C-BIoU tracker adds buffers to expand the matching space of detections and tracks, which mitigates the effect of irregular motions in two aspects: one is to directly match identical but non-overlapping detections and tracks in adjacent frames, and the other is to compensate for the motion estimation bias in the matching space. In addition, to reduce the risk of overexpansion of the matching space, cascaded matching is employed: first matching alive tracks and detections with a small buffer, and then matching unmatched tracks and detections with a large buffer. Despite its simplicity, our C-BIoU tracker works surprisingly well and achieves state-of-the-art results on MOT datasets that focus on irregular motions and indistinguishable appearances. Moreover, the C-BIoU tracker is the dominant component for our 2-nd place solution in the CVPR'22 SoccerNet MOT and ECCV'22 MOTComplex DanceTrack challenges. Finally, we analyze the limitation of our C-BIoU tracker in ablation studies and discuss its application scope.
5.9CVFeb 8, 2023
A Unified Multi-view Multi-person Tracking FrameworkFan Yang, Shigeyuki Odashima, Sosuke Yamao et al.
Although there is a significant development in 3D Multi-view Multi-person Tracking (3D MM-Tracking), current 3D MM-Tracking frameworks are designed separately for footprint and pose tracking. Specifically, frameworks designed for footprint tracking cannot be utilized in 3D pose tracking, because they directly obtain 3D positions on the ground plane with a homography projection, which is inapplicable to 3D poses above the ground. In contrast, frameworks designed for pose tracking generally isolate multi-view and multi-frame associations and may not be robust to footprint tracking, since footprint tracking utilizes fewer key points than pose tracking, which weakens multi-view association cues in a single frame. This study presents a Unified Multi-view Multi-person Tracking framework to bridge the gap between footprint tracking and pose tracking. Without additional modifications, the framework can adopt monocular 2D bounding boxes and 2D poses as the input to produce robust 3D trajectories for multiple persons. Importantly, multi-frame and multi-view information are jointly employed to improve the performance of association and triangulation. The effectiveness of our framework is verified by accomplishing state-of-the-art performance on the Campus and Shelf datasets for 3D pose tracking, and by comparable results on the WILDTRACK and MMPTRACK datasets for 3D footprint tracking.
2.3ITDec 17, 2024
Distributed satellite information networks: Architecture, enabling technologies, and trendsQinyu Zhang, Liang Xu, Jianhao Huang et al.
Driven by the vision of ubiquitous connectivity and wireless intelligence, the evolution of ultra-dense constellation-based satellite-integrated Internet is underway, now taking preliminary shape. Nevertheless, the entrenched institutional silos and limited, nonrenewable heterogeneous network resources leave current satellite systems struggling to accommodate the escalating demands of next-generation intelligent applications. In this context, the distributed satellite information networks (DSIN), exemplified by the cohesive clustered satellites system, have emerged as an innovative architecture, bridging information gaps across diverse satellite systems, such as communication, navigation, and remote sensing, and establishing a unified, open information network paradigm to support resilient space information services. This survey first provides a profound discussion about innovative network architectures of DSIN, encompassing distributed regenerative satellite network architecture, distributed satellite computing network architecture, and reconfigurable satellite formation flying, to enable flexible and scalable communication, computing and control. The DSIN faces challenges from network heterogeneity, unpredictable channel dynamics, sparse resources, and decentralized collaboration frameworks. To address these issues, a series of enabling technologies is identified, including channel modeling and estimation, cloud-native distributed MIMO cooperation, grant-free massive access, network routing, and the proper combination of all these diversity techniques. Furthermore, to heighten the overall resource efficiency, the cross-layer optimization techniques are further developed to meet upper-layer deterministic, adaptive and secure information services requirements. In addition, emerging research directions and new opportunities are highlighted on the way to achieving the DSIN vision.
3.6CVJun 23, 2025
Catastrophic Forgetting Mitigation via Discrepancy-Weighted Experience ReplayXinrun Xu, Jianwen Yang, Qiuhong Zhang et al.
Continually adapting edge models in cloud-edge collaborative object detection for traffic monitoring suffers from catastrophic forgetting, where models lose previously learned knowledge when adapting to new data distributions. This is especially problematic in dynamic traffic environments characterised by periodic variations (e.g., day/night, peak hours), where past knowledge remains valuable. Existing approaches like experience replay and visual prompts offer some mitigation, but struggle to effectively prioritize and leverage historical data for optimal knowledge retention and adaptation. Specifically, simply storing and replaying all historical data can be inefficient, while treating all historical experiences as equally important overlooks their varying relevance to the current domain. This paper proposes ER-EMU, an edge model update algorithm based on adaptive experience replay, to address these limitations. ER-EMU utilizes a limited-size experience buffer managed using a First-In-First-Out (FIFO) principle, and a novel Domain Distance Metric-based Experience Selection (DDM-ES) algorithm. DDM-ES employs the multi-kernel maximum mean discrepancy (MK-MMD) to quantify the dissimilarity between target domains, prioritizing the selection of historical data that is most dissimilar to the current target domain. This ensures training diversity and facilitates the retention of knowledge from a wider range of past experiences, while also preventing overfitting to the new domain. The experience buffer is also updated using a simple random sampling strategy to maintain a balanced representation of previous domains. Experiments on the Bellevue traffic video dataset, involving repeated day/night cycles, demonstrate that ER-EMU consistently improves the performance of several state-of-the-art cloud-edge collaborative object detection frameworks.