Lei Yuan

LG
h-index20
4papers
78citations
Novelty56%
AI Score36

4 Papers

17.5LGJan 20, 2021Code
Rank the Episodes: A Simple Approach for Exploration in Procedurally-Generated Environments

Daochen Zha, Wenye Ma, Lei Yuan et al.

Exploration under sparse reward is a long-standing challenge of model-free reinforcement learning. The state-of-the-art methods address this challenge by introducing intrinsic rewards to encourage exploration in novel states or uncertain environment dynamics. Unfortunately, methods based on intrinsic rewards often fall short in procedurally-generated environments, where a different environment is generated in each episode so that the agent is not likely to visit the same state more than once. Motivated by how humans distinguish good exploration behaviors by looking into the entire episode, we introduce RAPID, a simple yet effective episode-level exploration method for procedurally-generated environments. RAPID regards each episode as a whole and gives an episodic exploration score from both per-episode and long-term views. Those highly scored episodes are treated as good exploration behaviors and are stored in a small ranking buffer. The agent then imitates the episodes in the buffer to reproduce the past good exploration behaviors. We demonstrate our method on several procedurally-generated MiniGrid environments, a first-person-view 3D Maze navigation task from MiniWorld, and several sparse MuJoCo tasks. The results show that RAPID significantly outperforms the state-of-the-art intrinsic reward strategies in terms of sample efficiency and final performance. The code is available at https://github.com/daochenzha/rapid

6.4LGNov 19, 2024
SkillTree: Explainable Skill-Based Deep Reinforcement Learning for Long-Horizon Control Tasks

Yongyan Wen, Siyuan Li, Rongchang Zuo et al.

Deep reinforcement learning (DRL) has achieved remarkable success in various research domains. However, its reliance on neural networks results in a lack of transparency, which limits its practical applications. To achieve explainability, decision trees have emerged as a popular and promising alternative to neural networks. Nonetheless, due to their limited expressiveness, traditional decision trees struggle with high-dimensional long-horizon continuous control tasks. In this paper, we proposes SkillTree, a novel framework that reduces complex continuous action spaces into discrete skill spaces. Our hierarchical approach integrates a differentiable decision tree within the high-level policy to generate skill embeddings, which subsequently guide the low-level policy in executing skills. By making skill decisions explainable, we achieve skill-level explainability, enhancing the understanding of the decision-making process in complex tasks. Experimental results demonstrate that our method achieves performance comparable to skill-based neural networks in complex robotic arm control domains. Furthermore, SkillTree offers explanations at the skill level, thereby increasing the transparency of the decision-making process.

9.9LGSep 26, 2021
LINDA: Multi-Agent Local Information Decomposition for Awareness of Teammates

Jiahan Cao, Lei Yuan, Jianhao Wang et al.

In cooperative multi-agent reinforcement learning (MARL), where agents only have access to partial observations, efficiently leveraging local information is critical. During long-time observations, agents can build \textit{awareness} for teammates to alleviate the problem of partial observability. However, previous MARL methods usually neglect this kind of utilization of local information. To address this problem, we propose a novel framework, multi-agent \textit{Local INformation Decomposition for Awareness of teammates} (LINDA), with which agents learn to decompose local information and build awareness for each teammate. We model the awareness as stochastic random variables and perform representation learning to ensure the informativeness of awareness representations by maximizing the mutual information between awareness and the actual trajectory of the corresponding agent. LINDA is agnostic to specific algorithms and can be flexibly integrated to different MARL methods. Sufficient experiments show that the proposed framework learns informative awareness from local partial observations for better collaboration and significantly improves the learning performance, especially on challenging tasks.

2.7MLApr 30, 2013
Dictionary LASSO: Guaranteed Sparse Recovery under Linear Transformation

Ji Liu, Lei Yuan, Jieping Ye

We consider the following signal recovery problem: given a measurement matrix $Φ\in \mathbb{R}^{n\times p}$ and a noisy observation vector $c\in \mathbb{R}^{n}$ constructed from $c = Φθ^* + ε$ where $ε\in \mathbb{R}^{n}$ is the noise vector whose entries follow i.i.d. centered sub-Gaussian distribution, how to recover the signal $θ^*$ if $Dθ^*$ is sparse {\rca under a linear transformation} $D\in\mathbb{R}^{m\times p}$? One natural method using convex optimization is to solve the following problem: $$\min_θ {1\over 2}\|Φθ- c\|^2 + λ\|Dθ\|_1.$$ This paper provides an upper bound of the estimate error and shows the consistency property of this method by assuming that the design matrix $Φ$ is a Gaussian random matrix. Specifically, we show 1) in the noiseless case, if the condition number of $D$ is bounded and the measurement number $n\geq Ω(s\log(p))$ where $s$ is the sparsity number, then the true solution can be recovered with high probability; and 2) in the noisy case, if the condition number of $D$ is bounded and the measurement increases faster than $s\log(p)$, that is, $s\log(p)=o(n)$, the estimate error converges to zero with probability 1 when $p$ and $s$ go to infinity. Our results are consistent with those for the special case $D=\bold{I}_{p\times p}$ (equivalently LASSO) and improve the existing analysis. The condition number of $D$ plays a critical role in our analysis. We consider the condition numbers in two cases including the fused LASSO and the random graph: the condition number in the fused LASSO case is bounded by a constant, while the condition number in the random graph case is bounded with high probability if $m\over p$ (i.e., $#text{edge}\over #text{vertex}$) is larger than a certain constant. Numerical simulations are consistent with our theoretical results.