Li Zhu

h-index10
2papers
431citations

2 Papers

4.6LGMay 18, 2024Code
Graph Feedback Bandits with Similar Arms

Han Qi, Guo Fei, Li Zhu

In this paper, we study the stochastic multi-armed bandit problem with graph feedback. Motivated by the clinical trials and recommendation problem, we assume that two arms are connected if and only if they are similar (i.e., their means are close enough). We establish a regret lower bound for this novel feedback structure and introduce two UCB-based algorithms: D-UCB with problem-independent regret upper bounds and C-UCB with problem-dependent upper bounds. Leveraging the similarity structure, we also consider the scenario where the number of arms increases over time. Practical applications related to this scenario include Q\&A platforms (Reddit, Stack Overflow, Quora) and product reviews in Amazon and Flipkart. Answers (product reviews) continually appear on the website, and the goal is to display the best answers (product reviews) at the top. When the means of arms are independently generated from some distribution, we provide regret upper bounds for both algorithms and discuss the sub-linearity of bounds in relation to the distribution of means. Finally, we conduct experiments to validate the theoretical results.

0.9CVNov 25, 2018
Multi-view Point Cloud Registration with Adaptive Convergence Threshold and its Application on 3D Model Retrieval

Yaochen Li, Ying Liu, Rui Sun et al.

Multi-view point cloud registration is a hot topic in the communities of multimedia technology and artificial intelligence (AI). In this paper, we propose a framework to reconstruct the 3D models by the multi-view point cloud registration algorithm with adaptive convergence threshold, and subsequently apply it to 3D model retrieval. The iterative closest point (ICP) algorithm is implemented combining with the motion average algorithm for the registration of multi-view point clouds. After the registration process, we design applications for 3D model retrieval. The geometric saliency map is computed based on the vertex curvature. The test facial triangle is then generated based on the saliency map, which is applied to compare with the standard facial triangle. The face and non-face models are then discriminated. The experiments and comparisons prove the effectiveness of the proposed framework.