ClothFormer:Taming Video Virtual Try-on in All ModuleJianbin Jiang, Tan Wang, He Yan et al.
The task of video virtual try-on aims to fit the target clothes to a person in the video with spatio-temporal consistency. Despite tremendous progress of image virtual try-on, they lead to inconsistency between frames when applied to videos. Limited work also explored the task of video-based virtual try-on but failed to produce visually pleasing and temporally coherent results. Moreover, there are two other key challenges: 1) how to generate accurate warping when occlusions appear in the clothing region; 2) how to generate clothes and non-target body parts (e.g. arms, neck) in harmony with the complicated background; To address them, we propose a novel video virtual try-on framework, ClothFormer, which successfully synthesizes realistic, harmonious, and spatio-temporal consistent results in complicated environment. In particular, ClothFormer involves three major modules. First, a two-stage anti-occlusion warping module that predicts an accurate dense flow mapping between the body regions and the clothing regions. Second, an appearance-flow tracking module utilizes ridge regression and optical flow correction to smooth the dense flow sequence and generate a temporally smooth warped clothing sequence. Third, a dual-stream transformer extracts and fuses clothing textures, person features, and environment information to generate realistic try-on videos. Through rigorous experiments, we demonstrate that our method highly surpasses the baselines in terms of synthesized video quality both qualitatively and quantitatively.
Migrating Face Swap to Mobile Devices: A lightweight Framework and A Supervised Training SolutionHaiming Yu, Hao Zhu, Xiangju Lu et al.
Existing face swap methods rely heavily on large-scale networks for adequate capacity to generate visually plausible results, which inhibits its applications on resource-constraint platforms. In this work, we propose MobileFSGAN, a novel lightweight GAN for face swap that can run on mobile devices with much fewer parameters while achieving competitive performance. A lightweight encoder-decoder structure is designed especially for image synthesis tasks, which is only 10.2MB and can run on mobile devices at a real-time speed. To tackle the unstability of training such a small network, we construct the FSTriplets dataset utilizing facial attribute editing techniques. FSTriplets provides source-target-result training triplets, yielding pixel-level labels thus for the first time making the training process supervised. We also designed multi-scale gradient losses for efficient back-propagation, resulting in faster and better convergence. Experimental results show that our model reaches comparable performance towards state-of-the-art methods, while significantly reducing the number of network parameters. Codes and the dataset have been released.
Cross-modal supervised learning for better acoustic representationsShaoyong Jia, Xin Shu, Yang Yang et al.
Obtaining large-scale human-labeled datasets to train acoustic representation models is a very challenging task. On the contrary, we can easily collect data with machine-generated labels. In this work, we propose to exploit machine-generated labels to learn better acoustic representations, based on the synchronization between vision and audio. Firstly, we collect a large-scale video dataset with 15 million samples, which totally last 16,320 hours. Each video is 3 to 5 seconds in length and annotated automatically by publicly available visual and audio classification models. Secondly, we train various classical convolutional neural networks (CNNs) including VGGish, ResNet 50 and Mobilenet v2. We also make several improvements to VGGish and achieve better results. Finally, we transfer our models on three external standard benchmarks for audio classification task, and achieve significant performance boost over the state-of-the-art results. Models and codes are available at: https://github.com/Deeperjia/vgg-like-audio-models.
25.4CVAug 4, 2020
Boundary Content Graph Neural Network for Temporal Action Proposal GenerationYueran Bai, Yingying Wang, Yunhai Tong et al.
Temporal action proposal generation plays an important role in video action understanding, which requires localizing high-quality action content precisely. However, generating temporal proposals with both precise boundaries and high-quality action content is extremely challenging. To address this issue, we propose a novel Boundary Content Graph Neural Network (BC-GNN) to model the insightful relations between the boundary and action content of temporal proposals by the graph neural networks. In BC-GNN, the boundaries and content of temporal proposals are taken as the nodes and edges of the graph neural network, respectively, where they are spontaneously linked. Then a novel graph computation operation is proposed to update features of edges and nodes. After that, one updated edge and two nodes it connects are used to predict boundary probabilities and content confidence score, which will be combined to generate a final high-quality proposal. Experiments are conducted on two mainstream datasets: ActivityNet-1.3 and THUMOS14. Without the bells and whistles, BC-GNN outperforms previous state-of-the-art methods in both temporal action proposal and temporal action detection tasks.
6.0CVOct 24, 2019
Unknown Identity Rejection Loss: Utilizing Unlabeled Data for Face RecognitionHaiming Yu, Yin Fan, Keyu Chen et al.
Face recognition has advanced considerably with the availability of large-scale labeled datasets. However, how to further improve the performance with the easily accessible unlabeled dataset remains a challenge. In this paper, we propose the novel Unknown Identity Rejection (UIR) loss to utilize the unlabeled data. We categorize identities in unconstrained environment into the known set and the unknown set. The former corresponds to the identities that appear in the labeled training dataset while the latter is its complementary set. Besides training the model to accurately classify the known identities, we also force the model to reject unknown identities provided by the unlabeled dataset via our proposed UIR loss. In order to 'reject' faces of unknown identities, centers of the known identities are forced to keep enough margin from centers of unknown identities which are assumed to be approximated by the features of their samples. By this means, the discriminativeness of the face representations can be enhanced. Experimental results demonstrate that our approach can provide obvious performance improvement by utilizing the unlabeled data.
Cartoon Face Recognition: A Benchmark DatasetYi Zheng, Yifan Zhao, Mengyuan Ren et al.
Recent years have witnessed increasing attention in cartoon media, powered by the strong demands of industrial applications. As the first step to understand this media, cartoon face recognition is a crucial but less-explored task with few datasets proposed. In this work, we first present a new challenging benchmark dataset, consisting of 389,678 images of 5,013 cartoon characters annotated with identity, bounding box, pose, and other auxiliary attributes. The dataset, named iCartoonFace, is currently the largest-scale, high-quality, richannotated, and spanning multiple occurrences in the field of image recognition, including near-duplications, occlusions, and appearance changes. In addition, we provide two types of annotations for cartoon media, i.e., face recognition, and face detection, with the help of a semi-automatic labeling algorithm. To further investigate this challenging dataset, we propose a multi-task domain adaptation approach that jointly utilizes the human and cartoon domain knowledge with three discriminative regularizations. We hence perform a benchmark analysis of the proposed dataset and verify the superiority of the proposed approach in the cartoon face recognition task. We believe this public availability will attract more research attention in broad practical application scenarios.