3.3CESep 19, 2024
Investigation on domain adaptation of additive manufacturing monitoring systems to enhance digital twin reusabilityJiarui Xie, Zhuo Yang, Chun-Chun Hu et al.
Powder bed fusion (PBF) is an emerging metal additive manufacturing (AM) technology that enables rapid fabrication of complex geometries. However, defects such as pores and balling may occur and lead to structural unconformities, thus compromising the mechanical performance of the part. This has become a critical challenge for quality assurance as the nature of some defects is stochastic during the process and invisible from the exterior. To address this issue, digital twin (DT) using machine learning (ML)-based modeling can be deployed for AM process monitoring and control. Melt pool is one of the most commonly observed physical phenomena for process monitoring, usually by high-speed cameras. Once labeled and preprocessed, the melt pool images are used to train ML-based models for DT applications such as process anomaly detection and print quality evaluation. Nonetheless, the reusability of DTs is restricted due to the wide variability of AM settings, including AM machines and monitoring instruments. The performance of the ML models trained using the dataset collected from one setting is usually compromised when applied to other settings. This paper proposes a knowledge transfer pipeline between different AM settings to enhance the reusability of AM DTs. The source and target datasets are collected from the National Institute of Standards and Technology and National Cheng Kung University with different cameras, materials, AM machines, and process parameters. The proposed pipeline consists of four steps: data preprocessing, data augmentation, domain alignment, and decision alignment. Compared with the model trained only using the source dataset, this pipeline increased the melt pool anomaly detection accuracy by 31% without any labeled training data from the target dataset.
12.2SEMay 21
From Patches to Trajectories: Privileged Process Supervision for Software-Engineering AgentsMurong Ma, Tianyu Chen, Yun Lin et al.
Supervised fine-tuning (SFT) on long teacher trajectories is the dominant way to instill investigation and reasoning in open software-engineering (SWE) agents. Since every retained response becomes an imitation target, the student inherits the final outcome and intermediate flaws, including ungrounded leaps and redundant loops. High-quality training data must be effective(each step is grounded and narrows the agent's epistemic gap to the correct fix) and efficient(each step is information-bearing rather than redundant or looping). Existing recipes filter or relabel teacher rollouts using only a binary terminal verifier, which does not directly target these axes and provides no supervision on instances where the teacher fails. Most real issue includes a developer-authored reference patch, $p^\star$, revealing the file paths, runtime behaviors, and coding conventions presupposed by the correct fix, yet standard pipelines discard it. We propose Patches-to-Trajectories (P2T), which uses $p^\star$ as privileged information during curation and formulates trajectory construction as bi-objective optimization over per-step effectiveness and trajectory length. A reverse phase distills $p^\star$ into a latent process graph, $G^\star$, of contextual facts and solution milestones. A forward phase curates trajectories from blinded teacher continuations by scoring per-step progress against $G^\star$ under a leakage-blocking groundedness check and retaining the shortest effective segments. Using only 1.8k curated SWE-Gym instances, P2T improves effectiveness and efficiency over outcome-filtered SFT and its tool-error-masking variant. On SWE-bench Verified, it raises Pass@1 by up to 10.8 points while reducing per-instance inference cost by ~15%, with consistent gains on SWE-bench Lite. Size-matched ablations and qualitative analysis further isolate trajectory quality from data scale.
18.6AIJun 14
Multi-agent Framework for Time-Sensitive Complementary Collaboration in MinecraftJuheon Yi, Jinglu Wang, Xiaoyi Zhang et al.
We present TickingCollabBench, a Minecraft-based multi-agent benchmark for a novel class of time-sensitive complementary collaboration tasks. Our benchmark reflects four core characteristics of real-world collaboration: agent heterogeneity, mandatory collaboration, dynamic environments, and strict real-time constraints with failure risks. To enable this, we develop the TickingCollab framework, which supports the generation of diverse dynamic environments and abstracts Minecraft's primitive APIs to enable declarative YAML task specifications for composing these events. Building on this, we design a feasibility-aware automated benchmark generation pipeline, where an LLM drafts structurally diverse task configurations and feasibility verifier filters out invalid ones using approximate constraints. Evaluations demonstrate that lang latency and inherent difficulty of coordinating under partial observability and agent heterogeneity cause LLMs to frequently fail under dynamic environments and fall significantly short of a global-knowledge oracle.