Reusing the Task-specific Classifier as a Discriminator: Discriminator-free Adversarial Domain AdaptationLin Chen, Huaian Chen, Zhixiang Wei et al.
Adversarial learning has achieved remarkable performances for unsupervised domain adaptation (UDA). Existing adversarial UDA methods typically adopt an additional discriminator to play the min-max game with a feature extractor. However, most of these methods failed to effectively leverage the predicted discriminative information, and thus cause mode collapse for generator. In this work, we address this problem from a different perspective and design a simple yet effective adversarial paradigm in the form of a discriminator-free adversarial learning network (DALN), wherein the category classifier is reused as a discriminator, which achieves explicit domain alignment and category distinguishment through a unified objective, enabling the DALN to leverage the predicted discriminative information for sufficient feature alignment. Basically, we introduce a Nuclear-norm Wasserstein discrepancy (NWD) that has definite guidance meaning for performing discrimination. Such NWD can be coupled with the classifier to serve as a discriminator satisfying the K-Lipschitz constraint without the requirements of additional weight clipping or gradient penalty strategy. Without bells and whistles, DALN compares favorably against the existing state-of-the-art (SOTA) methods on a variety of public datasets. Moreover, as a plug-and-play technique, NWD can be directly used as a generic regularizer to benefit existing UDA algorithms. Code is available at https://github.com/xiaoachen98/DALN.
Stable Attribute Group Editing for Reliable Few-shot Image GenerationGuanqi Ding, Xinzhe Han, Shuhui Wang et al.
Few-shot image generation aims to generate data of an unseen category based on only a few samples. Apart from basic content generation, a bunch of downstream applications hopefully benefit from this task, such as low-data detection and few-shot classification. To achieve this goal, the generated images should guarantee category retention for classification beyond the visual quality and diversity. In our preliminary work, we present an ``editing-based'' framework Attribute Group Editing (AGE) for reliable few-shot image generation, which largely improves the generation performance. Nevertheless, AGE's performance on downstream classification is not as satisfactory as expected. This paper investigates the class inconsistency problem and proposes Stable Attribute Group Editing (SAGE) for more stable class-relevant image generation. SAGE takes use of all given few-shot images and estimates a class center embedding based on the category-relevant attribute dictionary. Meanwhile, according to the projection weights on the category-relevant attribute dictionary, we can select category-irrelevant attributes from the similar seen categories. Consequently, SAGE injects the whole distribution of the novel class into StyleGAN's latent space, thus largely remains the category retention and stability of the generated images. Going one step further, we find that class inconsistency is a common problem in GAN-generated images for downstream classification. Even though the generated images look photo-realistic and requires no category-relevant editing, they are usually of limited help for downstream classification. We systematically discuss this issue from both the generative model and classification model perspectives, and propose to boost the downstream classification performance of SAGE by enhancing the pixel and frequency components.
NaviNeRF: NeRF-based 3D Representation Disentanglement by Latent Semantic NavigationBaao Xie, Bohan Li, Zequn Zhang et al.
3D representation disentanglement aims to identify, decompose, and manipulate the underlying explanatory factors of 3D data, which helps AI fundamentally understand our 3D world. This task is currently under-explored and poses great challenges: (i) the 3D representations are complex and in general contains much more information than 2D image; (ii) many 3D representations are not well suited for gradient-based optimization, let alone disentanglement. To address these challenges, we use NeRF as a differentiable 3D representation, and introduce a self-supervised Navigation to identify interpretable semantic directions in the latent space. To our best knowledge, this novel method, dubbed NaviNeRF, is the first work to achieve fine-grained 3D disentanglement without any priors or supervisions. Specifically, NaviNeRF is built upon the generative NeRF pipeline, and equipped with an Outer Navigation Branch and an Inner Refinement Branch. They are complementary -- the outer navigation is to identify global-view semantic directions, and the inner refinement dedicates to fine-grained attributes. A synergistic loss is further devised to coordinate two branches. Extensive experiments demonstrate that NaviNeRF has a superior fine-grained 3D disentanglement ability than the previous 3D-aware models. Its performance is also comparable to editing-oriented models relying on semantic or geometry priors.
4.6LGNov 28, 2022
Tackling Visual Control via Multi-View Exploration MaximizationMingqi Yuan, Xin Jin, Bo Li et al.
We present MEM: Multi-view Exploration Maximization for tackling complex visual control tasks. To the best of our knowledge, MEM is the first approach that combines multi-view representation learning and intrinsic reward-driven exploration in reinforcement learning (RL). More specifically, MEM first extracts the specific and shared information of multi-view observations to form high-quality features before performing RL on the learned features, enabling the agent to fully comprehend the environment and yield better actions. Furthermore, MEM transforms the multi-view features into intrinsic rewards based on entropy maximization to encourage exploration. As a result, MEM can significantly promote the sample-efficiency and generalization ability of the RL agent, facilitating solving real-world problems with high-dimensional observations and spare-reward space. We evaluate MEM on various tasks from DeepMind Control Suite and Procgen games. Extensive simulation results demonstrate that MEM can achieve superior performance and outperform the benchmarking schemes with simple architecture and higher efficiency.
Discrete Point-wise Attack Is Not Enough: Generalized Manifold Adversarial Attack for Face RecognitionQian Li, Yuxiao Hu, Ye Liu et al.
Classical adversarial attacks for Face Recognition (FR) models typically generate discrete examples for target identity with a single state image. However, such paradigm of point-wise attack exhibits poor generalization against numerous unknown states of identity and can be easily defended. In this paper, by rethinking the inherent relationship between the face of target identity and its variants, we introduce a new pipeline of Generalized Manifold Adversarial Attack (GMAA) to achieve a better attack performance by expanding the attack range. Specifically, this expansion lies on two aspects - GMAA not only expands the target to be attacked from one to many to encourage a good generalization ability for the generated adversarial examples, but it also expands the latter from discrete points to manifold by leveraging the domain knowledge that face expression change can be continuous, which enhances the attack effect as a data augmentation mechanism did. Moreover, we further design a dual supervision with local and global constraints as a minor contribution to improve the visual quality of the generated adversarial examples. We demonstrate the effectiveness of our method based on extensive experiments, and reveal that GMAA promises a semantic continuous adversarial space with a higher generalization ability and visual quality
Attribute Group Editing for Reliable Few-shot Image GenerationGuanqi Ding, Xinzhe Han, Shuhui Wang et al.
Few-shot image generation is a challenging task even using the state-of-the-art Generative Adversarial Networks (GANs). Due to the unstable GAN training process and the limited training data, the generated images are often of low quality and low diversity. In this work, we propose a new editing-based method, i.e., Attribute Group Editing (AGE), for few-shot image generation. The basic assumption is that any image is a collection of attributes and the editing direction for a specific attribute is shared across all categories. AGE examines the internal representation learned in GANs and identifies semantically meaningful directions. Specifically, the class embedding, i.e., the mean vector of the latent codes from a specific category, is used to represent the category-relevant attributes, and the category-irrelevant attributes are learned globally by Sparse Dictionary Learning on the difference between the sample embedding and the class embedding. Given a GAN well trained on seen categories, diverse images of unseen categories can be synthesized through editing category-irrelevant attributes while keeping category-relevant attributes unchanged. Without re-training the GAN, AGE is capable of not only producing more realistic and diverse images for downstream visual applications with limited data but achieving controllable image editing with interpretable category-irrelevant directions.
Make Explicit Calibration Implicit: Calibrate Denoiser Instead of the Noise ModelXin Jin, Jia-Wen Xiao, Ling-Hao Han et al.
Explicit calibration-based methods have dominated RAW image denoising under extremely low-light environments. However, these methods are impeded by several critical limitations: a) the explicit calibration process is both labor- and time-intensive, b) challenge exists in transferring denoisers across different camera models, and c) the disparity between synthetic and real noise is exacerbated by digital gain. To address these issues, we introduce a groundbreaking pipeline named Lighting Every Darkness (LED), which is effective regardless of the digital gain or the camera sensor. LED eliminates the need for explicit noise model calibration, instead utilizing an implicit fine-tuning process that allows quick deployment and requires minimal data. Structural modifications are also included to reduce the discrepancy between synthetic and real noise without extra computational demands. Our method surpasses existing methods in various camera models, including new ones not in public datasets, with just a few pairs per digital gain and only 0.5% of the typical iterations. Furthermore, LED also allows researchers to focus more on deep learning advancements while still utilizing sensor engineering benefits. Code and related materials can be found in https://srameo.github.io/projects/led-iccv23/ .
9.4LGNov 30, 2025
Goal-Driven Reward by Video Diffusion Models for Reinforcement LearningQi Wang, Mian Wu, Yuyang Zhang et al.
Reinforcement Learning (RL) has achieved remarkable success in various domains, yet it often relies on carefully designed programmatic reward functions to guide agent behavior. Designing such reward functions can be challenging and may not generalize well across different tasks. To address this limitation, we leverage the rich world knowledge contained in pretrained video diffusion models to provide goal-driven reward signals for RL agents without ad-hoc design of reward. Our key idea is to exploit off-the-shelf video diffusion models pretrained on large-scale video datasets as informative reward functions in terms of video-level and frame-level goals. For video-level rewards, we first finetune a pretrained video diffusion model on domain-specific datasets and then employ its video encoder to evaluate the alignment between the latent representations of agent's trajectories and the generated goal videos. To enable more fine-grained goal-achievement, we derive a frame-level goal by identifying the most relevant frame from the generated video using CLIP, which serves as the goal state. We then employ a learned forward-backward representation that represents the probability of visiting the goal state from a given state-action pair as frame-level reward, promoting more coherent and goal-driven trajectories. Experiments on various Meta-World tasks demonstrate the effectiveness of our approach.
Plasticine: Accelerating Research in Plasticity-Motivated Deep Reinforcement LearningMingqi Yuan, Qi Wang, Guozheng Ma et al.
Developing lifelong learning agents is crucial for artificial general intelligence. However, deep reinforcement learning (RL) systems often suffer from plasticity loss, where neural networks gradually lose their ability to adapt during training. Despite its significance, this field lacks unified benchmarks and evaluation protocols. We introduce Plasticine, the first open-source framework for benchmarking plasticity optimization in deep RL. Plasticine provides single-file implementations of over 13 mitigation methods, 10 evaluation metrics, and learning scenarios with increasing non-stationarity levels from standard to open-ended environments. This framework enables researchers to systematically quantify plasticity loss, evaluate mitigation strategies, and analyze plasticity dynamics across different contexts. Our documentation, examples, and source code are available at https://github.com/RLE-Foundation/Plasticine.
Cloth-Changing Person Re-identification from A Single Image with Gait Prediction and RegularizationXin Jin, Tianyu He, Kecheng Zheng et al.
Cloth-Changing person re-identification (CC-ReID) aims at matching the same person across different locations over a long-duration, e.g., over days, and therefore inevitably meets challenge of changing clothing. In this paper, we focus on handling well the CC-ReID problem under a more challenging setting, i.e., just from a single image, which enables high-efficiency and latency-free pedestrian identify for real-time surveillance applications. Specifically, we introduce Gait recognition as an auxiliary task to drive the Image ReID model to learn cloth-agnostic representations by leveraging personal unique and cloth-independent gait information, we name this framework as GI-ReID. GI-ReID adopts a two-stream architecture that consists of a image ReID-Stream and an auxiliary gait recognition stream (Gait-Stream). The Gait-Stream, that is discarded in the inference for high computational efficiency, acts as a regulator to encourage the ReID-Stream to capture cloth-invariant biometric motion features during the training. To get temporal continuous motion cues from a single image, we design a Gait Sequence Prediction (GSP) module for Gait-Stream to enrich gait information. Finally, a high-level semantics consistency over two streams is enforced for effective knowledge regularization. Experiments on multiple image-based Cloth-Changing ReID benchmarks, e.g., LTCC, PRCC, Real28, and VC-Clothes, demonstrate that GI-ReID performs favorably against the state-of-the-arts. Codes are available at https://github.com/jinx-USTC/GI-ReID.
8.4CVApr 4, 2025
Classic Video Denoising in a Machine Learning World: Robust, Fast, and ControllableXin Jin, Simon Niklaus, Zhoutong Zhang et al.
Denoising is a crucial step in many video processing pipelines such as in interactive editing, where high quality, speed, and user control are essential. While recent approaches achieve significant improvements in denoising quality by leveraging deep learning, they are prone to unexpected failures due to discrepancies between training data distributions and the wide variety of noise patterns found in real-world videos. These methods also tend to be slow and lack user control. In contrast, traditional denoising methods perform reliably on in-the-wild videos and run relatively quickly on modern hardware. However, they require manually tuning parameters for each input video, which is not only tedious but also requires skill. We bridge the gap between these two paradigms by proposing a differentiable denoising pipeline based on traditional methods. A neural network is then trained to predict the optimal denoising parameters for each specific input, resulting in a robust and efficient approach that also supports user control.
15.5CVDec 14, 2025
StreamingAssistant: Efficient Visual Token Pruning for Accelerating Online Video UnderstandingXinqi Jin, Hanxun Yu, Bohan Yu et al.
Online video understanding is essential for applications like public surveillance and AI glasses. However, applying Multimodal Large Language Models (MLLMs) to this domain is challenging due to the large number of video frames, resulting in high GPU memory usage and computational latency. To address these challenges, we propose token pruning as a means to reduce context length while retaining critical information. Specifically, we introduce a novel redundancy metric, Maximum Similarity to Spatially Adjacent Video Tokens (MSSAVT), which accounts for both token similarity and spatial position. To mitigate the bidirectional dependency between pruning and redundancy, we further design a masked pruning strategy that ensures only mutually unadjacent tokens are pruned. We also integrate an existing temporal redundancy-based pruning method to eliminate temporal redundancy of the video modality. Experimental results on multiple online and offline video understanding benchmarks demonstrate that our method significantly improves the accuracy (i.e., by 4\% at most) while incurring a negligible pruning latency (i.e., less than 1ms). Our full implementation will be made publicly available.
7.1LGJan 22, 2025
Deep Reinforcement Learning with Hybrid Intrinsic Reward ModelMingqi Yuan, Bo Li, Xin Jin et al.
Intrinsic reward shaping has emerged as a prevalent approach to solving hard-exploration and sparse-rewards environments in reinforcement learning (RL). While single intrinsic rewards, such as curiosity-driven or novelty-based methods, have shown effectiveness, they often limit the diversity and efficiency of exploration. Moreover, the potential and principle of combining multiple intrinsic rewards remains insufficiently explored. To address this gap, we introduce HIRE (Hybrid Intrinsic REward), a flexible and elegant framework for creating hybrid intrinsic rewards through deliberate fusion strategies. With HIRE, we conduct a systematic analysis of the application of hybrid intrinsic rewards in both general and unsupervised RL across multiple benchmarks. Extensive experiments demonstrate that HIRE can significantly enhance exploration efficiency and diversity, as well as skill acquisition in complex and dynamic settings.
10.5CVJun 11, 2024
MIPI 2024 Challenge on Few-shot RAW Image Denoising: Methods and ResultsXin Jin, Chunle Guo, Xiaoming Li et al.
The increasing demand for computational photography and imaging on mobile platforms has led to the widespread development and integration of advanced image sensors with novel algorithms in camera systems. However, the scarcity of high-quality data for research and the rare opportunity for in-depth exchange of views from industry and academia constrain the development of mobile intelligent photography and imaging (MIPI). Building on the achievements of the previous MIPI Workshops held at ECCV 2022 and CVPR 2023, we introduce our third MIPI challenge including three tracks focusing on novel image sensors and imaging algorithms. In this paper, we summarize and review the Few-shot RAW Image Denoising track on MIPI 2024. In total, 165 participants were successfully registered, and 7 teams submitted results in the final testing phase. The developed solutions in this challenge achieved state-of-the-art erformance on Few-shot RAW Image Denoising. More details of this challenge and the link to the dataset can be found at https://mipichallenge.org/MIPI2024.
29.9LGJun 11, 2024
FLUX: Fast Software-based Communication Overlap On GPUs Through Kernel FusionLi-Wen Chang, Wenlei Bao, Qi Hou et al.
Large deep learning models have demonstrated strong ability to solve many tasks across a wide range of applications. Those large models typically require training and inference to be distributed. Tensor parallelism is a common technique partitioning computation of an operation or layer across devices to overcome the memory capacity limitation of a single processor, and/or to accelerate computation to meet a certain latency requirement. However, this kind of parallelism introduces additional communication that might contribute a significant portion of overall runtime. Thus limits scalability of this technique within a group of devices with high speed interconnects, such as GPUs with NVLinks in a node. This paper proposes a novel method, Flux, to significantly hide communication latencies with dependent computations for GPUs. Flux over-decomposes communication and computation operations into much finer-grained operations and further fuses them into a larger kernel to effectively hide communication without compromising kernel efficiency. Flux can potentially overlap up to 96% of communication given a fused kernel. Overall, it can achieve up to 1.24x speedups for training over Megatron-LM on a cluster of 128 GPUs with various GPU generations and interconnects, and up to 1.66x and 1.30x speedups for prefill and decoding inference over vLLM on a cluster with 8 GPUs with various GPU generations and interconnects.
7.3CVNov 19, 2021
Meta Clustering Learning for Large-scale Unsupervised Person Re-identificationXin Jin, Tianyu He, Xu Shen et al.
Unsupervised Person Re-identification (U-ReID) with pseudo labeling recently reaches a competitive performance compared to fully-supervised ReID methods based on modern clustering algorithms. However, such clustering-based scheme becomes computationally prohibitive for large-scale datasets. How to efficiently leverage endless unlabeled data with limited computing resources for better U-ReID is under-explored. In this paper, we make the first attempt to the large-scale U-ReID and propose a "small data for big task" paradigm dubbed Meta Clustering Learning (MCL). MCL only pseudo-labels a subset of the entire unlabeled data via clustering to save computing for the first-phase training. After that, the learned cluster centroids, termed as meta-prototypes in our MCL, are regarded as a proxy annotator to softly annotate the rest unlabeled data for further polishing the model. To alleviate the potential noisy labeling issue in the polishment phase, we enforce two well-designed loss constraints to promise intra-identity consistency and inter-identity strong correlation. For multiple widely-used U-ReID benchmarks, our method significantly saves computational cost while achieving a comparable or even better performance compared to prior works.