9.6LGSep 19, 2022
Rewarding Episodic Visitation Discrepancy for Exploration in Reinforcement LearningMingqi Yuan, Bo Li, Xin Jin et al.
Exploration is critical for deep reinforcement learning in complex environments with high-dimensional observations and sparse rewards. To address this problem, recent approaches proposed to leverage intrinsic rewards to improve exploration, such as novelty-based exploration and prediction-based exploration. However, many intrinsic reward modules require sophisticated structures and representation learning, resulting in prohibitive computational complexity and unstable performance. In this paper, we propose Rewarding Episodic Visitation Discrepancy (REVD), a computation-efficient and quantified exploration method. More specifically, REVD provides intrinsic rewards by evaluating the Rényi divergence-based visitation discrepancy between episodes. To make efficient divergence estimation, a k-nearest neighbor estimator is utilized with a randomly-initialized state encoder. Finally, the REVD is tested on Atari games and PyBullet Robotics Environments. Extensive experiments demonstrate that REVD can significantly improves the sample efficiency of reinforcement learning algorithms and outperforms the benchmarking methods.
Rise of Distributed Deep Learning Training in the Big Model Era: From a Software Engineering PerspectiveXuanzhe Liu, Diandian Gu, Zhenpeng Chen et al.
Deep learning (DL) has become a key component of modern software. In the "big model" era, the rich features of DL-based software substantially rely on powerful DL models, e.g., BERT, GPT-3, and the recently emerging GPT-4, which are trained on the powerful cloud with large datasets. Hence, training effective DL models has become a vital stage in the whole software lifecycle. When training deep learning models, especially those big models, developers need to parallelize and distribute the computation and memory resources amongst multiple devices in the training process, which is known as distributed deep learning training, or distributed training for short. However, the unique challenges that developers encounter in distributed training process have not been studied in the software engineering community. Given the increasingly heavy dependence of current DL-based software on distributed training, this paper aims to fill in the knowledge gap and presents the first comprehensive study on developers' issues in distributed training. To this end, we analyze 1,131 real-world developers' issues about using these frameworks reported on Stack Overflow and GitHub. We construct a fine-grained taxonomy consisting of 30 categories regarding the fault symptoms and summarize common fix patterns for different symptoms. Based on the results, we suggest actionable implications on research avenues that can potentially facilitate the distributed training to develop DL-based software, such as focusing on the frequent and common fix patterns when designing testing or debugging tools, developing efficient testing and debugging techniques for communication configuration along with the synthesis of network configuration analysis, designing new multi-device checkpoint-and-replay techniques to help reproduction, and designing serverless APIs for cloud platforms.