26.3CVMar 8, 2022
A Simple Multi-Modality Transfer Learning Baseline for Sign Language TranslationYutong Chen, Fangyun Wei, Xiao Sun et al. · tsinghua
This paper proposes a simple transfer learning baseline for sign language translation. Existing sign language datasets (e.g. PHOENIX-2014T, CSL-Daily) contain only about 10K-20K pairs of sign videos, gloss annotations and texts, which are an order of magnitude smaller than typical parallel data for training spoken language translation models. Data is thus a bottleneck for training effective sign language translation models. To mitigate this problem, we propose to progressively pretrain the model from general-domain datasets that include a large amount of external supervision to within-domain datasets. Concretely, we pretrain the sign-to-gloss visual network on the general domain of human actions and the within-domain of a sign-to-gloss dataset, and pretrain the gloss-to-text translation network on the general domain of a multilingual corpus and the within-domain of a gloss-to-text corpus. The joint model is fine-tuned with an additional module named the visual-language mapper that connects the two networks. This simple baseline surpasses the previous state-of-the-art results on two sign language translation benchmarks, demonstrating the effectiveness of transfer learning. With its simplicity and strong performance, this approach can serve as a solid baseline for future research. Code and models are available at: https://github.com/FangyunWei/SLRT.
Animation from Blur: Multi-modal Blur Decomposition with Motion GuidanceZhihang Zhong, Xiao Sun, Zhirong Wu et al.
We study the challenging problem of recovering detailed motion from a single motion-blurred image. Existing solutions to this problem estimate a single image sequence without considering the motion ambiguity for each region. Therefore, the results tend to converge to the mean of the multi-modal possibilities. In this paper, we explicitly account for such motion ambiguity, allowing us to generate multiple plausible solutions all in sharp detail. The key idea is to introduce a motion guidance representation, which is a compact quantization of 2D optical flow with only four discrete motion directions. Conditioned on the motion guidance, the blur decomposition is led to a specific, unambiguous solution by using a novel two-stage decomposition network. We propose a unified framework for blur decomposition, which supports various interfaces for generating our motion guidance, including human input, motion information from adjacent video frames, and learning from a video dataset. Extensive experiments on synthesized datasets and real-world data show that the proposed framework is qualitatively and quantitatively superior to previous methods, and also offers the merit of producing physically plausible and diverse solutions. Code is available at https://github.com/zzh-tech/Animation-from-Blur.
Randomized Quantization: A Generic Augmentation for Data Agnostic Self-supervised LearningHuimin Wu, Chenyang Lei, Xiao Sun et al.
Self-supervised representation learning follows a paradigm of withholding some part of the data and tasking the network to predict it from the remaining part. Among many techniques, data augmentation lies at the core for creating the information gap. Towards this end, masking has emerged as a generic and powerful tool where content is withheld along the sequential dimension, e.g., spatial in images, temporal in audio, and syntactic in language. In this paper, we explore the orthogonal channel dimension for generic data augmentation by exploiting precision redundancy. The data for each channel is quantized through a non-uniform quantizer, with the quantized value sampled randomly within randomly sampled quantization bins. From another perspective, quantization is analogous to channel-wise masking, as it removes the information within each bin, but preserves the information across bins. Our approach significantly surpasses existing generic data augmentation methods, while showing on par performance against modality-specific augmentations. We comprehensively evaluate our approach on vision, audio, 3D point clouds, as well as the DABS benchmark which is comprised of various data modalities. The code is available at https: //github.com/microsoft/random_quantize.
25.6CVApr 19, 2022
Unsupervised Learning of Efficient Geometry-Aware Neural Articulated RepresentationsAtsuhiro Noguchi, Xiao Sun, Stephen Lin et al.
We propose an unsupervised method for 3D geometry-aware representation learning of articulated objects, in which no image-pose pairs or foreground masks are used for training. Though photorealistic images of articulated objects can be rendered with explicit pose control through existing 3D neural representations, these methods require ground truth 3D pose and foreground masks for training, which are expensive to obtain. We obviate this need by learning the representations with GAN training. The generator is trained to produce realistic images of articulated objects from random poses and latent vectors by adversarial training. To avoid a high computational cost for GAN training, we propose an efficient neural representation for articulated objects based on tri-planes and then present a GAN-based framework for its unsupervised training. Experiments demonstrate the efficiency of our method and show that GAN-based training enables the learning of controllable 3D representations without paired supervision.
12.8IVNov 7, 2022
Power Efficient Video Super-Resolution on Mobile NPUs with Deep Learning, Mobile AI & AIM 2022 challenge: ReportAndrey Ignatov, Radu Timofte, Cheng-Ming Chiang et al.
Video super-resolution is one of the most popular tasks on mobile devices, being widely used for an automatic improvement of low-bitrate and low-resolution video streams. While numerous solutions have been proposed for this problem, they are usually quite computationally demanding, demonstrating low FPS rates and power efficiency on mobile devices. In this Mobile AI challenge, we address this problem and propose the participants to design an end-to-end real-time video super-resolution solution for mobile NPUs optimized for low energy consumption. The participants were provided with the REDS training dataset containing video sequences for a 4X video upscaling task. The runtime and power efficiency of all models was evaluated on the powerful MediaTek Dimensity 9000 platform with a dedicated AI processing unit capable of accelerating floating-point and quantized neural networks. All proposed solutions are fully compatible with the above NPU, demonstrating an up to 500 FPS rate and 0.2 [Watt / 30 FPS] power consumption. A detailed description of all models developed in the challenge is provided in this paper.
Hybrid Multimodal Feature Extraction, Mining and Fusion for Sentiment AnalysisJia Li, Ziyang Zhang, Junjie Lang et al.
In this paper, we present our solutions for the Multimodal Sentiment Analysis Challenge (MuSe) 2022, which includes MuSe-Humor, MuSe-Reaction and MuSe-Stress Sub-challenges. The MuSe 2022 focuses on humor detection, emotional reactions and multimodal emotional stress utilizing different modalities and data sets. In our work, different kinds of multimodal features are extracted, including acoustic, visual, text and biological features. These features are fused by TEMMA and GRU with self-attention mechanism frameworks. In this paper, 1) several new audio features, facial expression features and paragraph-level text embeddings are extracted for accuracy improvement. 2) we substantially improve the accuracy and reliability of multimodal sentiment prediction by mining and blending the multimodal features. 3) effective data augmentation strategies are applied in model training to alleviate the problem of sample imbalance and prevent the model from learning biased subject characters. For the MuSe-Humor sub-challenge, our model obtains the AUC score of 0.8932. For the MuSe-Reaction sub-challenge, the Pearson's Correlations Coefficient of our approach on the test set is 0.3879, which outperforms all other participants. For the MuSe-Stress sub-challenge, our approach outperforms the baseline in both arousal and valence on the test dataset, reaching a final combined result of 0.5151.
10.4CVMar 10, 2023
Aleth-NeRF: Low-light Condition View Synthesis with Concealing FieldsZiteng Cui, Lin Gu, Xiao Sun et al.
Common capture low-light scenes are challenging for most computer vision techniques, including Neural Radiance Fields (NeRF). Vanilla NeRF is viewer-centred simplifies the rendering process only as light emission from 3D locations in the viewing direction, thus failing to model the low-illumination induced darkness. Inspired by the emission theory of ancient Greeks that visual perception is accomplished by rays casting from eyes, we make slight modifications on vanilla NeRF to train on multiple views of low-light scenes, we can thus render out the well-lit scene in an unsupervised manner. We introduce a surrogate concept, Concealing Fields, that reduces the transport of light during the volume rendering stage. Specifically, our proposed method, Aleth-NeRF, directly learns from the dark image to understand volumetric object representation and concealing field under priors. By simply eliminating Concealing Fields, we can render a single or multi-view well-lit image(s) and gain superior performance over other 2D low-light enhancement methods. Additionally, we collect the first paired LOw-light and normal-light Multi-view (LOM) datasets for future research. This version is invalid, please refer to our new AAAI version: arXiv:2312.09093
Mutilmodal Feature Extraction and Attention-based Fusion for Emotion Estimation in VideosTao Shu, Xinke Wang, Ruotong Wang et al.
The continuous improvement of human-computer interaction technology makes it possible to compute emotions. In this paper, we introduce our submission to the CVPR 2023 Competition on Affective Behavior Analysis in-the-wild (ABAW). Sentiment analysis in human-computer interaction should, as far as possible Start with multiple dimensions, fill in the single imperfect emotion channel, and finally determine the emotion tendency by fitting multiple results. Therefore, We exploited multimodal features extracted from video of different lengths from the competition dataset, including audio, pose and images. Well-informed emotion representations drive us to propose a Attention-based multimodal framework for emotion estimation. Our system achieves the performance of 0.361 on the validation dataset. The code is available at [https://github.com/xkwangcn/ABAW-5th-RT-IAI].
17.3CVJun 9, 2022
Extreme Masking for Learning Instance and Distributed Visual RepresentationsZhirong Wu, Zihang Lai, Xiao Sun et al.
The paper presents a scalable approach for learning spatially distributed visual representations over individual tokens and a holistic instance representation simultaneously. We use self-attention blocks to represent spatially distributed tokens, followed by cross-attention blocks to aggregate the holistic image instance. The core of the approach is the use of extremely large token masking (75\%-90\%) as the data augmentation for supervision. Our model, named ExtreMA, follows the plain BYOL approach where the instance representation from the unmasked subset is trained to predict that from the intact input. Instead of encouraging invariance across inputs, the model is required to capture informative variations in an image. The paper makes three contributions: 1) It presents random masking as a strong and computationally efficient data augmentation for siamese representation learning. 2) With multiple sampling per instance, extreme masking greatly speeds up learning and improves performance with more data. 3) ExtreMA obtains stronger linear probing performance than masked modeling methods, and better transfer performance than prior contrastive models.
PREFER: Prompt Ensemble Learning via Feedback-Reflect-RefineChenrui Zhang, Lin Liu, Jinpeng Wang et al.
As an effective tool for eliciting the power of Large Language Models (LLMs), prompting has recently demonstrated unprecedented abilities across a variety of complex tasks. To further improve the performance, prompt ensemble has attracted substantial interest for tackling the hallucination and instability of LLMs. However, existing methods usually adopt a two-stage paradigm, which requires a pre-prepared set of prompts with substantial manual effort, and is unable to perform directed optimization for different weak learners. In this paper, we propose a simple, universal, and automatic method named PREFER (Pompt Ensemble learning via Feedback-Reflect-Refine) to address the stated limitations. Specifically, given the fact that weak learners are supposed to focus on hard examples during boosting, PREFER builds a feedback mechanism for reflecting on the inadequacies of existing weak learners. Based on this, the LLM is required to automatically synthesize new prompts for iterative refinement. Moreover, to enhance stability of the prompt effect evaluation, we propose a novel prompt bagging method involving forward and backward thinking, which is superior to majority voting and is beneficial for both feedback and weight calculation in boosting. Extensive experiments demonstrate that our PREFER achieves state-of-the-art performance in multiple types of tasks by a significant margin. We have made our code publicly available.
Aleth-NeRF: Illumination Adaptive NeRF with Concealing Field AssumptionZiteng Cui, Lin Gu, Xiao Sun et al.
The standard Neural Radiance Fields (NeRF) paradigm employs a viewer-centered methodology, entangling the aspects of illumination and material reflectance into emission solely from 3D points. This simplified rendering approach presents challenges in accurately modeling images captured under adverse lighting conditions, such as low light or over-exposure. Motivated by the ancient Greek emission theory that posits visual perception as a result of rays emanating from the eyes, we slightly refine the conventional NeRF framework to train NeRF under challenging light conditions and generate normal-light condition novel views unsupervised. We introduce the concept of a "Concealing Field," which assigns transmittance values to the surrounding air to account for illumination effects. In dark scenarios, we assume that object emissions maintain a standard lighting level but are attenuated as they traverse the air during the rendering process. Concealing Field thus compel NeRF to learn reasonable density and colour estimations for objects even in dimly lit situations. Similarly, the Concealing Field can mitigate over-exposed emissions during the rendering stage. Furthermore, we present a comprehensive multi-view dataset captured under challenging illumination conditions for evaluation. Our code and dataset available at https://github.com/cuiziteng/Aleth-NeRF
Velocity Disambiguation for Video Frame InterpolationZhihang Zhong, Yiming Zhang, Wei Wang et al.
Existing video frame interpolation (VFI) methods blindly predict where each object is at a specific timestep t ("time indexing"), which struggles to predict precise object movements. Given two images of a baseball, there are infinitely many possible trajectories: accelerating or decelerating, straight or curved. This often results in blurry frames as the method averages out these possibilities. Instead of forcing the network to learn this complicated time-to-location mapping implicitly, we provide the network with an explicit hint on how far the object has traveled between start and end frames, a novel approach termed "distance indexing". This method offers a clearer learning goal for models, reducing the uncertainty tied to object speeds. Moreover, even with this extra guidance, objects can still be blurry especially when they are equally far from both input frames, due to the directional ambiguity in long-range motion. To solve this, we propose an iterative reference-based estimation strategy that breaks down a long-range prediction into several short-range steps. When integrating our plug-and-play strategies into state-of-the-art learning-based models, they exhibit markedly superior perceptual quality in arbitrary time interpolations, using a uniform distance indexing map in the same format as time indexing without requiring extra computation. Furthermore, we demonstrate that if additional latency is acceptable, a continuous map estimator can be employed to compute a pixel-wise dense distance indexing using multiple nearby frames. Combined with efficient multi-frame refinement, this extension can further disambiguate complex motion, thus enhancing performance both qualitatively and quantitatively. Additionally, the ability to manually specify distance indexing allows for independent temporal manipulation of each object, providing a novel tool for video editing tasks such as re-timing.
5.0CVMar 19, 2023
Spatial-temporal Transformer for Affective Behavior AnalysisPeng Zou, Rui Wang, Kehua Wen et al.
The in-the-wild affective behavior analysis has been an important study. In this paper, we submit our solutions for the 5th Workshop and Competition on Affective Behavior Analysis in-the-wild (ABAW), which includes V-A Estimation, Facial Expression Classification and AU Detection Sub-challenges. We propose a Transformer Encoder with Multi-Head Attention framework to learn the distribution of both the spatial and temporal features. Besides, there are virious effective data augmentation strategies employed to alleviate the problems of sample imbalance during model training. The results fully demonstrate the effectiveness of our proposed model based on the Aff-Wild2 dataset.
Long-Term Rhythmic Video SoundtrackerJiashuo Yu, Yaohui Wang, Xinyuan Chen et al.
We consider the problem of generating musical soundtracks in sync with rhythmic visual cues. Most existing works rely on pre-defined music representations, leading to the incompetence of generative flexibility and complexity. Other methods directly generating video-conditioned waveforms suffer from limited scenarios, short lengths, and unstable generation quality. To this end, we present Long-Term Rhythmic Video Soundtracker (LORIS), a novel framework to synthesize long-term conditional waveforms. Specifically, our framework consists of a latent conditional diffusion probabilistic model to perform waveform synthesis. Furthermore, a series of context-aware conditioning encoders are proposed to take temporal information into consideration for a long-term generation. Notably, we extend our model's applicability from dances to multiple sports scenarios such as floor exercise and figure skating. To perform comprehensive evaluations, we establish a benchmark for rhythmic video soundtracks including the pre-processed dataset, improved evaluation metrics, and robust generative baselines. Extensive experiments show that our model generates long-term soundtracks with state-of-the-art musical quality and rhythmic correspondence. Codes are available at \url{https://github.com/OpenGVLab/LORIS}.
5.3LGApr 17, 2023
Enhancing Personalized Ranking With Differentiable Group AUC OptimizationXiao Sun, Bo Zhang, Chenrui Zhang et al.
AUC is a common metric for evaluating the performance of a classifier. However, most classifiers are trained with cross entropy, and it does not optimize the AUC metric directly, which leaves a gap between the training and evaluation stage. In this paper, we propose the PDAOM loss, a Personalized and Differentiable AUC Optimization method with Maximum violation, which can be directly applied when training a binary classifier and optimized with gradient-based methods. Specifically, we construct the pairwise exponential loss with difficult pair of positive and negative samples within sub-batches grouped by user ID, aiming to guide the classifier to pay attention to the relation between hard-distinguished pairs of opposite samples from the perspective of independent users. Compared to the origin form of pairwise exponential loss, the proposed PDAOM loss not only improves the AUC and GAUC metrics in the offline evaluation, but also reduces the computation complexity of the training objective. Furthermore, online evaluation of the PDAOM loss on the 'Guess What You Like' feed recommendation application in Meituan manifests 1.40% increase in click count and 0.65% increase in order count compared to the baseline model, which is a significant improvement in this well-developed online life service recommendation system.
7.6CVApr 4, 2024
DiffBody: Human Body Restoration by Imagining with Generative Diffusion PriorYiming Zhang, Zhe Wang, Xinjie Li et al.
Human body restoration plays a vital role in various applications related to the human body. Despite recent advances in general image restoration using generative models, their performance in human body restoration remains mediocre, often resulting in foreground and background blending, over-smoothing surface textures, missing accessories, and distorted limbs. Addressing these challenges, we propose a novel approach by constructing a human body-aware diffusion model that leverages domain-specific knowledge to enhance performance. Specifically, we employ a pretrained body attention module to guide the diffusion model's focus on the foreground, addressing issues caused by blending between the subject and background. We also demonstrate the value of revisiting the language modality of the diffusion model in restoration tasks by seamlessly incorporating text prompt to improve the quality of surface texture and additional clothing and accessories details. Additionally, we introduce a diffusion sampler tailored for fine-grained human body parts, utilizing local semantic information to rectify limb distortions. Lastly, we collect a comprehensive dataset for benchmarking and advancing the field of human body restoration. Extensive experimental validation showcases the superiority of our approach, both quantitatively and qualitatively, over existing methods.
12.1CVMay 21, 2023
Bi-ViT: Pushing the Limit of Vision Transformer QuantizationYanjing Li, Sheng Xu, Mingbao Lin et al.
Vision transformers (ViTs) quantization offers a promising prospect to facilitate deploying large pre-trained networks on resource-limited devices. Fully-binarized ViTs (Bi-ViT) that pushes the quantization of ViTs to its limit remain largely unexplored and a very challenging task yet, due to their unacceptable performance. Through extensive empirical analyses, we identify the severe drop in ViT binarization is caused by attention distortion in self-attention, which technically stems from the gradient vanishing and ranking disorder. To address these issues, we first introduce a learnable scaling factor to reactivate the vanished gradients and illustrate its effectiveness through theoretical and experimental analyses. We then propose a ranking-aware distillation method to rectify the disordered ranking in a teacher-student framework. Bi-ViT achieves significant improvements over popular DeiT and Swin backbones in terms of Top-1 accuracy and FLOPs. For example, with DeiT-Tiny and Swin-Tiny, our method significantly outperforms baselines by 22.1% and 21.4% respectively, while 61.5x and 56.1x theoretical acceleration in terms of FLOPs compared with real-valued counterparts on ImageNet.
16.9CVDec 17, 2021
Cross-Model Pseudo-Labeling for Semi-Supervised Action RecognitionYinghao Xu, Fangyun Wei, Xiao Sun et al.
Semi-supervised action recognition is a challenging but important task due to the high cost of data annotation. A common approach to this problem is to assign unlabeled data with pseudo-labels, which are then used as additional supervision in training. Typically in recent work, the pseudo-labels are obtained by training a model on the labeled data, and then using confident predictions from the model to teach itself. In this work, we propose a more effective pseudo-labeling scheme, called Cross-Model Pseudo-Labeling (CMPL). Concretely, we introduce a lightweight auxiliary network in addition to the primary backbone, and ask them to predict pseudo-labels for each other. We observe that, due to their different structural biases, these two models tend to learn complementary representations from the same video clips. Each model can thus benefit from its counterpart by utilizing cross-model predictions as supervision. Experiments on different data partition protocols demonstrate the significant improvement of our framework over existing alternatives. For example, CMPL achieves $17.6\%$ and $25.1\%$ Top-1 accuracy on Kinetics-400 and UCF-101 using only the RGB modality and $1\%$ labeled data, outperforming our baseline model, FixMatch, by $9.0\%$ and $10.3\%$, respectively.