10.2CVMay 20, 2025
Hunyuan-Game: Industrial-grade Intelligent Game Creation ModelRuihuang Li, Caijin Zhou, Shoujian Zheng et al. · tencent-ai
Intelligent game creation represents a transformative advancement in game development, utilizing generative artificial intelligence to dynamically generate and enhance game content. Despite notable progress in generative models, the comprehensive synthesis of high-quality game assets, including both images and videos, remains a challenging frontier. To create high-fidelity game content that simultaneously aligns with player preferences and significantly boosts designer efficiency, we present Hunyuan-Game, an innovative project designed to revolutionize intelligent game production. Hunyuan-Game encompasses two primary branches: image generation and video generation. The image generation component is built upon a vast dataset comprising billions of game images, leading to the development of a group of customized image generation models tailored for game scenarios: (1) General Text-to-Image Generation. (2) Game Visual Effects Generation, involving text-to-effect and reference image-based game visual effect generation. (3) Transparent Image Generation for characters, scenes, and game visual effects. (4) Game Character Generation based on sketches, black-and-white images, and white models. The video generation component is built upon a comprehensive dataset of millions of game and anime videos, leading to the development of five core algorithmic models, each targeting critical pain points in game development and having robust adaptation to diverse game video scenarios: (1) Image-to-Video Generation. (2) 360 A/T Pose Avatar Video Synthesis. (3) Dynamic Illustration Generation. (4) Generative Video Super-Resolution. (5) Interactive Game Video Generation. These image and video generation models not only exhibit high-level aesthetic expression but also deeply integrate domain-specific knowledge, establishing a systematic understanding of diverse game and anime art styles.
13.0LGSep 22, 2025
Achilles' Heel of Mamba: Essential difficulties of the Mamba architecture demonstrated by synthetic dataTianyi Chen, Pengxiao Lin, Zhiwei Wang et al.
State Space Models (SSMs) have emerged as promising alternatives to attention mechanisms, with the Mamba architecture demonstrating impressive performance and linear complexity for processing long sequences. However, the fundamental differences between Mamba and Transformer architectures remain incompletely understood. In this work, we use carefully designed synthetic tasks to reveal Mamba's inherent limitations. Through experiments, we identify that Mamba's nonlinear convolution introduces an asymmetry bias that significantly impairs its ability to recognize symmetrical patterns and relationships. Using composite function and inverse sequence matching tasks, we demonstrate that Mamba strongly favors compositional solutions over symmetrical ones and struggles with tasks requiring the matching of reversed sequences. We show these limitations stem not from the SSM module itself but from the nonlinear convolution preceding it, which fuses token information asymmetrically. These insights provide a new understanding of Mamba's constraints and suggest concrete architectural improvements for future sequence models.
2.6CVSep 6, 2021
Exploiting Spatial-Temporal Semantic Consistency for Video Scene ParsingXingjian He, Weining Wang, Zhiyong Xu et al.
Compared with image scene parsing, video scene parsing introduces temporal information, which can effectively improve the consistency and accuracy of prediction. In this paper, we propose a Spatial-Temporal Semantic Consistency method to capture class-exclusive context information. Specifically, we design a spatial-temporal consistency loss to constrain the semantic consistency in spatial and temporal dimensions. In addition, we adopt an pseudo-labeling strategy to enrich the training dataset. We obtain the scores of 59.84% and 58.85% mIoU on development (test part 1) and testing set of VSPW, respectively. And our method wins the 1st place on VSPW challenge at ICCV2021.
2.0IVSep 10, 2019
U-net super-neural segmentation and similarity calculation to realize vegetation change assessment in satellite imageryChunxue Wu, Bobo Ju, Naixue Xiong et al.
Vegetation is the natural linkage connecting soil, atmosphere and water. It can represent the change of land cover to a certain extent and serve as an indicator for global change research. Methods for measuring coverage can be divided into two types: surface measurement and remote sensing. Because vegetation cover has significant spatial and temporal differentiation characteristics, remote sensing has become an important technical means to estimate vegetation coverage. This paper firstly uses U-net to perform remote sensing image semantic segmentation training, then uses the result of semantic segmentation, and then uses the integral progressive method to calculate the forestland change rate, and finally realizes automated valuation of woodland change rate.