9.2ITNov 19, 2023
Offline Reinforcement Learning for Wireless Network Optimization with Mixture DatasetsKun Yang, Cong Shen, Jing Yang et al.
The recent development of reinforcement learning (RL) has boosted the adoption of online RL for wireless radio resource management (RRM). However, online RL algorithms require direct interactions with the environment, which may be undesirable given the potential performance loss due to the unavoidable exploration in RL. In this work, we first investigate the use of \emph{offline} RL algorithms in solving the RRM problem. We evaluate several state-of-the-art offline RL algorithms, including behavior constrained Q-learning (BCQ), conservative Q-learning (CQL), and implicit Q-learning (IQL), for a specific RRM problem that aims at maximizing a linear combination {of sum and} 5-percentile rates via user scheduling. We observe that the performance of offline RL for the RRM problem depends critically on the behavior policy used for data collection, and further propose a novel offline RL solution that leverages heterogeneous datasets collected by different behavior policies. We show that with a proper mixture of the datasets, offline RL can produce a near-optimal RL policy even when all involved behavior policies are highly suboptimal.
7.4MLJun 14, 2023
Provably Efficient Offline Reinforcement Learning with Perturbed Data SourcesChengshuai Shi, Wei Xiong, Cong Shen et al.
Existing theoretical studies on offline reinforcement learning (RL) mostly consider a dataset sampled directly from the target task. In practice, however, data often come from several heterogeneous but related sources. Motivated by this gap, this work aims at rigorously understanding offline RL with multiple datasets that are collected from randomly perturbed versions of the target task instead of from itself. An information-theoretic lower bound is derived, which reveals a necessary requirement on the number of involved sources in addition to that on the number of data samples. Then, a novel HetPEVI algorithm is proposed, which simultaneously considers the sample uncertainties from a finite number of data samples per data source and the source uncertainties due to a finite number of available data sources. Theoretical analyses demonstrate that HetPEVI can solve the target task as long as the data sources collectively provide a good data coverage. Moreover, HetPEVI is demonstrated to be optimal up to a polynomial factor of the horizon length. Finally, the study is extended to offline Markov games and offline robust RL, which demonstrates the generality of the proposed designs and theoretical analyses.
6.6LGJun 9, 2023
Near-optimal Conservative Exploration in Reinforcement Learning under Episode-wise ConstraintsDonghao Li, Ruiquan Huang, Cong Shen et al.
This paper investigates conservative exploration in reinforcement learning where the performance of the learning agent is guaranteed to be above a certain threshold throughout the learning process. It focuses on the tabular episodic Markov Decision Process (MDP) setting that has finite states and actions. With the knowledge of an existing safe baseline policy, an algorithm termed as StepMix is proposed to balance the exploitation and exploration while ensuring that the conservative constraint is never violated in each episode with high probability. StepMix features a unique design of a mixture policy that adaptively and smoothly interpolates between the baseline policy and the optimistic policy. Theoretical analysis shows that StepMix achieves near-optimal regret order as in the constraint-free setting, indicating that obeying the stringent episode-wise conservative constraint does not compromise the learning performance. Besides, a randomization-based EpsMix algorithm is also proposed and shown to achieve the same performance as StepMix. The algorithm design and theoretical analysis are further extended to the setting where the baseline policy is not given a priori but must be learned from an offline dataset, and it is proved that similar conservative guarantee and regret can be achieved if the offline dataset is sufficiently large. Experiment results corroborate the theoretical analysis and demonstrate the effectiveness of the proposed conservative exploration strategies.
17.6LGSep 25, 2024
Non-asymptotic Convergence of Training Transformers for Next-token PredictionRuiquan Huang, Yingbin Liang, Jing Yang
Transformers have achieved extraordinary success in modern machine learning due to their excellent ability to handle sequential data, especially in next-token prediction (NTP) tasks. However, the theoretical understanding of their performance in NTP is limited, with existing studies focusing mainly on asymptotic performance. This paper provides a fine-grained non-asymptotic analysis of the training dynamics of a one-layer transformer consisting of a self-attention module followed by a feed-forward layer. We first characterize the essential structural properties of training datasets for NTP using a mathematical framework based on partial orders. Then, we design a two-stage training algorithm, where the pre-processing stage for training the feed-forward layer and the main stage for training the attention layer exhibit fast convergence performance. Specifically, both layers converge sub-linearly to the direction of their corresponding max-margin solutions. We also show that the cross-entropy loss enjoys a linear convergence rate. Furthermore, we show that the trained transformer presents non-trivial prediction ability with dataset shift, which sheds light on the remarkable generalization performance of transformers. Our analysis technique involves the development of novel properties on the attention gradient and further in-depth analysis of how these properties contribute to the convergence of the training process. Our experiments further validate our theoretical findings.
DiffPortrait3D: Controllable Diffusion for Zero-Shot Portrait View SynthesisYuming Gu, You Xie, Hongyi Xu et al.
We present DiffPortrait3D, a conditional diffusion model that is capable of synthesizing 3D-consistent photo-realistic novel views from as few as a single in-the-wild portrait. Specifically, given a single RGB input, we aim to synthesize plausible but consistent facial details rendered from novel camera views with retained both identity and facial expression. In lieu of time-consuming optimization and fine-tuning, our zero-shot method generalizes well to arbitrary face portraits with unposed camera views, extreme facial expressions, and diverse artistic depictions. At its core, we leverage the generative prior of 2D diffusion models pre-trained on large-scale image datasets as our rendering backbone, while the denoising is guided with disentangled attentive control of appearance and camera pose. To achieve this, we first inject the appearance context from the reference image into the self-attention layers of the frozen UNets. The rendering view is then manipulated with a novel conditional control module that interprets the camera pose by watching a condition image of a crossed subject from the same view. Furthermore, we insert a trainable cross-view attention module to enhance view consistency, which is further strengthened with a novel 3D-aware noise generation process during inference. We demonstrate state-of-the-art results both qualitatively and quantitatively on our challenging in-the-wild and multi-view benchmarks.
11.4LGMay 19, 2025
Augmenting Online RL with Offline Data is All You Need: A Unified Hybrid RL Algorithm Design and AnalysisRuiquan Huang, Donghao Li, Chengshuai Shi et al.
This paper investigates a hybrid learning framework for reinforcement learning (RL) in which the agent can leverage both an offline dataset and online interactions to learn the optimal policy. We present a unified algorithm and analysis and show that augmenting confidence-based online RL algorithms with the offline dataset outperforms any pure online or offline algorithm alone and achieves state-of-the-art results under two learning metrics, i.e., sub-optimality gap and online learning regret. Specifically, we show that our algorithm achieves a sub-optimality gap $\tilde{O}(\sqrt{1/(N_0/\mathtt{C}(π^*|ρ)+N_1}) )$, where $\mathtt{C}(π^*|ρ)$ is a new concentrability coefficient, $N_0$ and $N_1$ are the numbers of offline and online samples, respectively. For regret minimization, we show that it achieves a constant $\tilde{O}( \sqrt{N_1/(N_0/\mathtt{C}(π^{-}|ρ)+N_1)} )$ speed-up compared to pure online learning, where $\mathtt{C}(π^-|ρ)$ is the concentrability coefficient over all sub-optimal policies. Our results also reveal an interesting separation on the desired coverage properties of the offline dataset for sub-optimality gap minimization and regret minimization. We further validate our theoretical findings in several experiments in special RL models such as linear contextual bandits and Markov decision processes (MDPs).
2.6LGNov 12, 2024
Robust Offline Reinforcement Learning for Non-Markovian Decision ProcessesRuiquan Huang, Yingbin Liang, Jing Yang
Distributionally robust offline reinforcement learning (RL) aims to find a policy that performs the best under the worst environment within an uncertainty set using an offline dataset collected from a nominal model. While recent advances in robust RL focus on Markov decision processes (MDPs), robust non-Markovian RL is limited to planning problem where the transitions in the uncertainty set are known. In this paper, we study the learning problem of robust offline non-Markovian RL. Specifically, when the nominal model admits a low-rank structure, we propose a new algorithm, featuring a novel dataset distillation and a lower confidence bound (LCB) design for robust values under different types of the uncertainty set. We also derive new dual forms for these robust values in non-Markovian RL, making our algorithm more amenable to practical implementation. By further introducing a novel type-I concentrability coefficient tailored for offline low-rank non-Markovian decision processes, we prove that our algorithm can find an $ε$-optimal robust policy using $O(1/ε^2)$ offline samples. Moreover, we extend our algorithm to the case when the nominal model does not have specific structure. With a new type-II concentrability coefficient, the extended algorithm also enjoys polynomial sample efficiency under all different types of the uncertainty set.
Heterogeneous Multi-player Multi-armed Bandits: Closing the Gap and GeneralizationChengshuai Shi, Wei Xiong, Cong Shen et al.
Despite the significant interests and many progresses in decentralized multi-player multi-armed bandits (MP-MAB) problems in recent years, the regret gap to the natural centralized lower bound in the heterogeneous MP-MAB setting remains open. In this paper, we propose BEACON -- Batched Exploration with Adaptive COmmunicatioN -- that closes this gap. BEACON accomplishes this goal with novel contributions in implicit communication and efficient exploration. For the former, we propose a novel adaptive differential communication (ADC) design that significantly improves the implicit communication efficiency. For the latter, a carefully crafted batched exploration scheme is developed to enable incorporation of the combinatorial upper confidence bound (CUCB) principle. We then generalize the existing linear-reward MP-MAB problems, where the system reward is always the sum of individually collected rewards, to a new MP-MAB problem where the system reward is a general (nonlinear) function of individual rewards. We extend BEACON to solve this problem and prove a logarithmic regret. BEACON bridges the algorithm design and regret analysis of combinatorial MAB (CMAB) and MP-MAB, two largely disjointed areas in MAB, and the results in this paper suggest that this previously ignored connection is worth further investigation.
27.2MLOct 27, 2021
Federated Linear Contextual BanditsRuiquan Huang, Weiqiang Wu, Jing Yang et al.
This paper presents a novel federated linear contextual bandits model, where individual clients face different $K$-armed stochastic bandits coupled through common global parameters. By leveraging the geometric structure of the linear rewards, a collaborative algorithm called Fed-PE is proposed to cope with the heterogeneity across clients without exchanging local feature vectors or raw data. Fed-PE relies on a novel multi-client G-optimal design, and achieves near-optimal regrets for both disjoint and shared parameter cases with logarithmic communication costs. In addition, a new concept called collinearly-dependent policies is introduced, based on which a tight minimax regret lower bound for the disjoint parameter case is derived. Experiments demonstrate the effectiveness of the proposed algorithms on both synthetic and real-world datasets.
Federated Multi-armed Bandits with PersonalizationChengshuai Shi, Cong Shen, Jing Yang
A general framework of personalized federated multi-armed bandits (PF-MAB) is proposed, which is a new bandit paradigm analogous to the federated learning (FL) framework in supervised learning and enjoys the features of FL with personalization. Under the PF-MAB framework, a mixed bandit learning problem that flexibly balances generalization and personalization is studied. A lower bound analysis for the mixed model is presented. We then propose the Personalized Federated Upper Confidence Bound (PF-UCB) algorithm, where the exploration length is chosen carefully to achieve the desired balance of learning the local model and supplying global information for the mixed learning objective. Theoretical analysis proves that PF-UCB achieves an $O(\log(T))$ regret regardless of the degree of personalization, and has a similar instance dependency as the lower bound. Experiments using both synthetic and real-world datasets corroborate the theoretical analysis and demonstrate the effectiveness of the proposed algorithm.
11.1LGMar 5, 2020
Stochastic Linear Contextual Bandits with Diverse ContextsWeiqiang Wu, Jing Yang, Cong Shen
In this paper, we investigate the impact of context diversity on stochastic linear contextual bandits. As opposed to the previous view that contexts lead to more difficult bandit learning, we show that when the contexts are sufficiently diverse, the learner is able to utilize the information obtained during exploitation to shorten the exploration process, thus achieving reduced regret. We design the LinUCB-d algorithm, and propose a novel approach to analyze its regret performance. The main theoretical result is that under the diverse context assumption, the cumulative expected regret of LinUCB-d is bounded by a constant. As a by-product, our results improve the previous understanding of LinUCB and strengthen its performance guarantee.
14.0LGFeb 29, 2020
Decentralized Multi-player Multi-armed Bandits with No Collision InformationChengshuai Shi, Wei Xiong, Cong Shen et al.
The decentralized stochastic multi-player multi-armed bandit (MP-MAB) problem, where the collision information is not available to the players, is studied in this paper. Building on the seminal work of Boursier and Perchet (2019), we propose error correction synchronization involving communication (EC-SIC), whose regret is shown to approach that of the centralized stochastic MP-MAB with collision information. By recognizing that the communication phase without collision information corresponds to the Z-channel model in information theory, the proposed EC-SIC algorithm applies optimal error correction coding for the communication of reward statistics. A fixed message length, as opposed to the logarithmically growing one in Boursier and Perchet (2019), also plays a crucial role in controlling the communication loss. Experiments with practical Z-channel codes, such as repetition code, flip code and modified Hamming code, demonstrate the superiority of EC-SIC in both synthetic and real-world datasets.
3.4LGJan 23, 2019
Online Learning with Diverse User PreferencesChao Gan, Jing Yang, Ruida Zhou et al.
In this paper, we investigate the impact of diverse user preference on learning under the stochastic multi-armed bandit (MAB) framework. We aim to show that when the user preferences are sufficiently diverse and each arm can be optimal for certain users, the O(log T) regret incurred by exploring the sub-optimal arms under the standard stochastic MAB setting can be reduced to a constant. Our intuition is that to achieve sub-linear regret, the number of times an optimal arm being pulled should scale linearly in time; when all arms are optimal for certain users and pulled frequently, the estimated arm statistics can quickly converge to their true values, thus reducing the need of exploration dramatically. We cast the problem into a stochastic linear bandits model, where both the users preferences and the state of arms are modeled as {independent and identical distributed (i.i.d)} d-dimensional random vectors. After receiving the user preference vector at the beginning of each time slot, the learner pulls an arm and receives a reward as the linear product of the preference vector and the arm state vector. We also assume that the state of the pulled arm is revealed to the learner once its pulled. We propose a Weighted Upper Confidence Bound (W-UCB) algorithm and show that it can achieve a constant regret when the user preferences are sufficiently diverse. The performance of W-UCB under general setups is also completely characterized and validated with synthetic data.
3.3NIApr 11, 2018
Cost-Aware Learning and Optimization for Opportunistic Spectrum AccessChao Gan, Ruida Zhou, Jing Yang et al.
In this paper, we investigate cost-aware joint learning and optimization for multi-channel opportunistic spectrum access in a cognitive radio system. We investigate a discrete time model where the time axis is partitioned into frames. Each frame consists of a sensing phase, followed by a transmission phase. During the sensing phase, the user is able to sense a subset of channels sequentially before it decides to use one of them in the following transmission phase. We assume the channel states alternate between busy and idle according to independent Bernoulli random processes from frame to frame. To capture the inherent uncertainty in channel sensing, we assume the reward of each transmission when the channel is idle is a random variable. We also associate random costs with sensing and transmission actions. Our objective is to understand how the costs and reward of the actions would affect the optimal behavior of the user in both offline and online settings, and design the corresponding opportunistic spectrum access strategies to maximize the expected cumulative net reward (i.e., reward-minus-cost). We start with an offline setting where the statistics of the channel status, costs and reward are known beforehand. We show that the the optimal policy exhibits a recursive double threshold structure, and the user needs to compare the channel statistics with those thresholds sequentially in order to decide its actions. With such insights, we then study the online setting, where the statistical information of the channels, costs and reward are unknown a priori. We judiciously balance exploration and exploitation, and show that the cumulative regret scales in O(log T). We also establish a matched lower bound, which implies that our online algorithm is order-optimal. Simulation results corroborate our theoretical analysis.