Chengyang Li

CV
h-index17
9papers
310citations
Novelty43%
AI Score29

9 Papers

10.6CVSep 21, 2022
Position-Aware Relation Learning for RGB-Thermal Salient Object Detection

Heng Zhou, Chunna Tian, Zhenxi Zhang et al.

RGB-Thermal salient object detection (SOD) combines two spectra to segment visually conspicuous regions in images. Most existing methods use boundary maps to learn the sharp boundary. These methods ignore the interactions between isolated boundary pixels and other confident pixels, leading to sub-optimal performance. To address this problem,we propose a position-aware relation learning network (PRLNet) for RGB-T SOD based on swin transformer. PRLNet explores the distance and direction relationships between pixels to strengthen intra-class compactness and inter-class separation, generating salient object masks with clear boundaries and homogeneous regions. Specifically, we develop a novel signed distance map auxiliary module (SDMAM) to improve encoder feature representation, which takes into account the distance relation of different pixels in boundary neighborhoods. Then, we design a feature refinement approach with directional field (FRDF), which rectifies features of boundary neighborhood by exploiting the features inside salient objects. FRDF utilizes the directional information between object pixels to effectively enhance the intra-class compactness of salient regions. In addition, we constitute a pure transformer encoder-decoder network to enhance multispectral feature representation for RGB-T SOD. Finally, we conduct quantitative and qualitative experiments on three public benchmark datasets.The results demonstrate that our proposed method outperforms the state-of-the-art methods.

2.6CVMay 26, 2022
PixelGame: Infrared small target segmentation as a Nash equilibrium

Heng Zhou, Chunna Tian, Zhenxi Zhang et al.

A key challenge of infrared small target segmentation (ISTS) is to balance false negative pixels (FNs) and false positive pixels (FPs). Traditional methods combine FNs and FPs into a single objective by weighted sum, and the optimization process is decided by one actor. Minimizing FNs and FPs with the same strategy leads to antagonistic decisions. To address this problem, we propose a competitive game framework (pixelGame) from a novel perspective for ISTS. In pixelGame, FNs and FPs are controlled by different player whose goal is to minimize their own utility function. FNs-player and FPs-player are designed with different strategies: One is to minimize FNs and the other is to minimize FPs. The utility function drives the evolution of the two participants in competition. We consider the Nash equilibrium of pixelGame as the optimal solution. In addition, we propose maximum information modulation (MIM) to highlight the tar-get information. MIM effectively focuses on the salient region including small targets. Extensive experiments on two standard public datasets prove the effectiveness of our method. Compared with other state-of-the-art methods, our method achieves better performance in terms of F1-measure (F1) and the intersection of union (IoU).

8.7CVJan 10, 2024Code
Deep learning in motion deblurring: current status, benchmarks and future prospects

Yawen Xiang, Heng Zhou, Chengyang Li et al.

Motion deblurring is one of the fundamental problems of computer vision and has received continuous attention. The variability in blur, both within and across images, imposes limitations on non-blind deblurring techniques that rely on estimating the blur kernel. As a response, blind motion deblurring has emerged, aiming to restore clear and detailed images without prior knowledge of the blur type, fueled by the advancements in deep learning methodologies. Despite strides in this field, a comprehensive synthesis of recent progress in deep learning-based blind motion deblurring is notably absent. This paper fills that gap by providing an exhaustive overview of the role of deep learning in blind motion deblurring, encompassing datasets, evaluation metrics, and methods developed over the last six years. Specifically, we first introduce the types of motion blur and the fundamental principles of deblurring. Next, we outline the shortcomings of traditional non-blind deblurring algorithms, emphasizing the advantages of employing deep learning techniques for deblurring tasks. Following this, we categorize and summarize existing blind motion deblurring methods based on different backbone networks, including convolutional neural networks, generative adversarial networks, recurrent neural networks, and Transformer networks. Subsequently, we elaborate not only on the fundamental principles of these different categories but also provide a comprehensive summary and comparison of their advantages and limitations. Qualitative and quantitative experimental results conducted on four widely used datasets further compare the performance of SOTA methods. Finally, an analysis of present challenges and future pathways. All collected models, benchmark datasets, source code links, and codes for evaluation have been made publicly available at https://github.com/VisionVerse/Blind-Motion-Deblurring-Survey

3.9CVOct 1, 2023
You Do Not Need Additional Priors in Camouflage Object Detection

Yuchen Dong, Heng Zhou, Chengyang Li et al.

Camouflage object detection (COD) poses a significant challenge due to the high resemblance between camouflaged objects and their surroundings. Although current deep learning methods have made significant progress in detecting camouflaged objects, many of them heavily rely on additional prior information. However, acquiring such additional prior information is both expensive and impractical in real-world scenarios. Therefore, there is a need to develop a network for camouflage object detection that does not depend on additional priors. In this paper, we propose a novel adaptive feature aggregation method that effectively combines multi-layer feature information to generate guidance information. In contrast to previous approaches that rely on edge or ranking priors, our method directly leverages information extracted from image features to guide model training. Through extensive experimental results, we demonstrate that our proposed method achieves comparable or superior performance when compared to state-of-the-art approaches.

7.6CVNov 25, 2024
SMGDiff: Soccer Motion Generation using diffusion probabilistic models

Hongdi Yang, Chengyang Li, Zhenxuan Wu et al.

Soccer is a globally renowned sport with significant applications in video games and VR/AR. However, generating realistic soccer motions remains challenging due to the intricate interactions between the human player and the ball. In this paper, we introduce SMGDiff, a novel two-stage framework for generating real-time and user-controllable soccer motions. Our key idea is to integrate real-time character control with a powerful diffusion-based generative model, ensuring high-quality and diverse output motion. In the first stage, we instantly transform coarse user controls into diverse global trajectories of the character. In the second stage, we employ a transformer-based autoregressive diffusion model to generate soccer motions based on trajectory conditioning. We further incorporate a contact guidance module during inference to optimize the contact details for realistic ball-foot interactions. Moreover, we contribute a large-scale soccer motion dataset consisting of over 1.08 million frames of diverse soccer motions. Extensive experiments demonstrate that our SMGDiff significantly outperforms existing methods in terms of motion quality and condition alignment.

2.0CVNov 11, 2024
Multi-scale Frequency Enhancement Network for Blind Image Deblurring

Yawen Xiang, Heng Zhou, Chengyang Li et al.

Image deblurring is an essential image preprocessing technique, aiming to recover clear and detailed images form blurry ones. However, existing algorithms often fail to effectively integrate multi-scale feature extraction with frequency enhancement, limiting their ability to reconstruct fine textures. Additionally, non-uniform blur in images also restricts the effectiveness of image restoration. To address these issues, we propose a multi-scale frequency enhancement network (MFENet) for blind image deblurring. To capture the multi-scale spatial and channel information of blurred images, we introduce a multi-scale feature extraction module (MS-FE) based on depthwise separable convolutions, which provides rich target features for deblurring. We propose a frequency enhanced blur perception module (FEBP) that employs wavelet transforms to extract high-frequency details and utilizes multi-strip pooling to perceive non-uniform blur, combining multi-scale information with frequency enhancement to improve the restoration of image texture details. Experimental results on the GoPro and HIDE datasets demonstrate that the proposed method achieves superior deblurring performance in both visual quality and objective evaluation metrics. Furthermore, in downstream object detection tasks, the proposed blind image deblurring algorithm significantly improves detection accuracy, further validating its effectiveness androbustness in the field of image deblurring.

1.4CVJan 22, 2022
Enhancing and Dissecting Crowd Counting By Synthetic Data

Yi Hou, Chengyang Li, Yuheng Lu et al.

In this article, we propose a simulated crowd counting dataset CrowdX, which has a large scale, accurate labeling, parameterized realization, and high fidelity. The experimental results of using this dataset as data enhancement show that the performance of the proposed streamlined and efficient benchmark network ESA-Net can be improved by 8.4\%. The other two classic heterogeneous architectures MCNN and CSRNet pre-trained on CrowdX also show significant performance improvements. Considering many influencing factors determine performance, such as background, camera angle, human density, and resolution. Although these factors are important, there is still a lack of research on how they affect crowd counting. Thanks to the CrowdX dataset with rich annotation information, we conduct a large number of data-driven comparative experiments to analyze these factors. Our research provides a reference for a deeper understanding of the crowd counting problem and puts forward some useful suggestions in the actual deployment of the algorithm.

3.7CVJan 22, 2022
BBA-net: A bi-branch attention network for crowd counting

Yi Hou, Chengyang Li, Fan Yang et al.

In the field of crowd counting, the current mainstream CNN-based regression methods simply extract the density information of pedestrians without finding the position of each person. This makes the output of the network often found to contain incorrect responses, which may erroneously estimate the total number and not conducive to the interpretation of the algorithm. To this end, we propose a Bi-Branch Attention Network (BBA-NET) for crowd counting, which has three innovation points. i) A two-branch architecture is used to estimate the density information and location information separately. ii) Attention mechanism is used to facilitate feature extraction, which can reduce false responses. iii) A new density map generation method combining geometric adaptation and Voronoi split is introduced. Our method can integrate the pedestrian's head and body information to enhance the feature expression ability of the density map. Extensive experiments performed on two public datasets show that our method achieves a lower crowd counting error compared to other state-of-the-art methods.

16.3CVAug 14, 2018
Multispectral Pedestrian Detection via Simultaneous Detection and Segmentation

Chengyang Li, Dan Song, Ruofeng Tong et al.

Multispectral pedestrian detection has attracted increasing attention from the research community due to its crucial competence for many around-the-clock applications (e.g., video surveillance and autonomous driving), especially under insufficient illumination conditions. We create a human baseline over the KAIST dataset and reveal that there is still a large gap between current top detectors and human performance. To narrow this gap, we propose a network fusion architecture, which consists of a multispectral proposal network to generate pedestrian proposals, and a subsequent multispectral classification network to distinguish pedestrian instances from hard negatives. The unified network is learned by jointly optimizing pedestrian detection and semantic segmentation tasks. The final detections are obtained by integrating the outputs from different modalities as well as the two stages. The approach significantly outperforms state-of-the-art methods on the KAIST dataset while remain fast. Additionally, we contribute a sanitized version of training annotations for the KAIST dataset, and examine the effects caused by different kinds of annotation errors. Future research of this problem will benefit from the sanitized version which eliminates the interference of annotation errors.