Jing Li

CV
h-index14
5papers
186citations
Novelty51%
AI Score26

5 Papers

9.8CVJan 17, 2023
Audio2Gestures: Generating Diverse Gestures from Audio

Jing Li, Di Kang, Wenjie Pei et al.

People may perform diverse gestures affected by various mental and physical factors when speaking the same sentences. This inherent one-to-many relationship makes co-speech gesture generation from audio particularly challenging. Conventional CNNs/RNNs assume one-to-one mapping, and thus tend to predict the average of all possible target motions, easily resulting in plain/boring motions during inference. So we propose to explicitly model the one-to-many audio-to-motion mapping by splitting the cross-modal latent code into shared code and motion-specific code. The shared code is expected to be responsible for the motion component that is more correlated to the audio while the motion-specific code is expected to capture diverse motion information that is more independent of the audio. However, splitting the latent code into two parts poses extra training difficulties. Several crucial training losses/strategies, including relaxed motion loss, bicycle constraint, and diversity loss, are designed to better train the VAE. Experiments on both 3D and 2D motion datasets verify that our method generates more realistic and diverse motions than previous state-of-the-art methods, quantitatively and qualitatively. Besides, our formulation is compatible with discrete cosine transformation (DCT) modeling and other popular backbones (\textit{i.e.} RNN, Transformer). As for motion losses and quantitative motion evaluation, we find structured losses/metrics (\textit{e.g.} STFT) that consider temporal and/or spatial context complement the most commonly used point-wise losses (\textit{e.g.} PCK), resulting in better motion dynamics and more nuanced motion details. Finally, we demonstrate that our method can be readily used to generate motion sequences with user-specified motion clips on the timeline.

25.7CVAug 15, 2021
Audio2Gestures: Generating Diverse Gestures from Speech Audio with Conditional Variational Autoencoders

Jing Li, Di Kang, Wenjie Pei et al.

Generating conversational gestures from speech audio is challenging due to the inherent one-to-many mapping between audio and body motions. Conventional CNNs/RNNs assume one-to-one mapping, and thus tend to predict the average of all possible target motions, resulting in plain/boring motions during inference. In order to overcome this problem, we propose a novel conditional variational autoencoder (VAE) that explicitly models one-to-many audio-to-motion mapping by splitting the cross-modal latent code into shared code and motion-specific code. The shared code mainly models the strong correlation between audio and motion (such as the synchronized audio and motion beats), while the motion-specific code captures diverse motion information independent of the audio. However, splitting the latent code into two parts poses training difficulties for the VAE model. A mapping network facilitating random sampling along with other techniques including relaxed motion loss, bicycle constraint, and diversity loss are designed to better train the VAE. Experiments on both 3D and 2D motion datasets verify that our method generates more realistic and diverse motions than state-of-the-art methods, quantitatively and qualitatively. Finally, we demonstrate that our method can be readily used to generate motion sequences with user-specified motion clips on the timeline. Code and more results are at https://jingli513.github.io/audio2gestures.

1.0LGDec 18, 2019
TOCO: A Framework for Compressing Neural Network Models Based on Tolerance Analysis

Soroosh Khoram, Jing Li

Neural network compression methods have enabled deploying large models on emerging edge devices with little cost, by adapting already-trained models to the constraints of these devices. The rapid development of AI-capable edge devices with limited computation and storage requires streamlined methodologies that can efficiently satisfy the constraints of different devices. In contrast, existing methods often rely on heuristic and manual adjustments to maintain accuracy, support only coarse compression policies, or target specific device constraints that limit their applicability. We address these limitations by proposing the TOlerance-based COmpression (TOCO) framework. TOCO uses an in-depth analysis of the model, to maintain the accuracy, in an active learning system. The results of the analysis are tolerances that can be used to perform compression in a fine-grained manner. Finally, by decoupling compression from the tolerance analysis, TOCO allows flexibility to changes in the hardware.

1.0LGDec 18, 2019
Interleaved Composite Quantization for High-Dimensional Similarity Search

Soroosh Khoram, Stephen J Wright, Jing Li

Similarity search retrieves the nearest neighbors of a query vector from a dataset of high-dimensional vectors. As the size of the dataset grows, the cost of performing the distance computations needed to implement a query can become prohibitive. A method often used to reduce this computational cost is quantization of the vector space and location-based encoding of the dataset vectors. These encodings can be used during query processing to find approximate nearest neighbors of the query point quickly. Search speed can be improved by using shorter codes, but shorter codes have higher quantization error, leading to degraded precision. In this work, we propose the Interleaved Composite Quantization (ICQ) which achieves fast similarity search without using shorter codes. In ICQ, a small subset of the code is used to approximate the distances, with complete codes being used only when necessary. Our method effectively reduces both code length and quantization error. Furthermore, ICQ is compatible with several recently proposed techniques for reducing quantization error and can be used in conjunction with these other techniques to improve results. We confirm these claims and show strong empirical performance of ICQ using several synthetic and real-word datasets.

11.3CVSep 21, 2015
On 3D Face Reconstruction via Cascaded Regression in Shape Space

Feng Liu, Dan Zeng, Jing Li et al.

Cascaded regression has been recently applied to reconstructing 3D faces from single 2D images directly in shape space, and achieved state-of-the-art performance. This paper investigates thoroughly such cascaded regression based 3D face reconstruction approaches from four perspectives that are not well studied yet: (i) The impact of the number of 2D landmarks; (ii) the impact of the number of 3D vertices; (iii) the way of using standalone automated landmark detection methods; and (iv) the convergence property. To answer these questions, a simplified cascaded regression based 3D face reconstruction method is devised, which can be integrated with standalone automated landmark detection methods and reconstruct 3D face shapes that have the same pose and expression as the input face images, rather than normalized pose and expression. Moreover, an effective training method is proposed by disturbing the automatically detected landmarks. Comprehensive evaluation experiments have been done with comparison to other 3D face reconstruction methods. The results not only deepen the understanding of cascaded regression based 3D face reconstruction approaches, but also prove the effectiveness of proposed method.