Weina Wang

LG
h-index13
3papers
18citations
Novelty63%
AI Score33

3 Papers

6.4LGFeb 8, 2024Code
Unichain and Aperiodicity are Sufficient for Asymptotic Optimality of Average-Reward Restless Bandits

Yige Hong, Qiaomin Xie, Yudong Chen et al.

We consider the infinite-horizon, average-reward restless bandit problem in discrete time. We propose a new class of policies that are designed to drive a progressively larger subset of arms toward the optimal distribution. We show that our policies are asymptotically optimal with an $O(1/\sqrt{N})$ optimality gap for an $N$-armed problem, assuming only a unichain and aperiodicity assumption. Our approach departs from most existing work that focuses on index or priority policies, which rely on the Global Attractor Property (GAP) to guarantee convergence to the optimum, or a recently developed simulation-based policy, which requires a Synchronization Assumption (SA).

9.8LGMay 31, 2023Code
Restless Bandits with Average Reward: Breaking the Uniform Global Attractor Assumption

Yige Hong, Qiaomin Xie, Yudong Chen et al.

We study the infinite-horizon restless bandit problem with the average reward criterion, in both discrete-time and continuous-time settings. A fundamental goal is to efficiently compute policies that achieve a diminishing optimality gap as the number of arms, $N$, grows large. Existing results on asymptotic optimality all rely on the uniform global attractor property (UGAP), a complex and challenging-to-verify assumption. In this paper, we propose a general, simulation-based framework, Follow-the-Virtual-Advice, that converts any single-armed policy into a policy for the original $N$-armed problem. This is done by simulating the single-armed policy on each arm and carefully steering the real state towards the simulated state. Our framework can be instantiated to produce a policy with an $O(1/\sqrt{N})$ optimality gap. In the discrete-time setting, our result holds under a simpler synchronization assumption, which covers some problem instances that violate UGAP. More notably, in the continuous-time setting, we do not require \emph{any} additional assumptions beyond the standard unichain condition. In both settings, our work is the first asymptotic optimality result that does not require UGAP.

2.7LGJan 25, 2019
Almost Boltzmann Exploration

Harsh Gupta, Seo Taek Kong, R. Srikant et al.

Boltzmann exploration is widely used in reinforcement learning to provide a trade-off between exploration and exploitation. Recently, in (Cesa-Bianchi et al., 2017) it has been shown that pure Boltzmann exploration does not perform well from a regret perspective, even in the simplest setting of stochastic multi-armed bandit (MAB) problems. In this paper, we show that a simple modification to Boltzmann exploration, motivated by a variation of the standard doubling trick, achieves $O(K\log^{1+α} T)$ regret for a stochastic MAB problem with $K$ arms, where $α>0$ is a parameter of the algorithm. This improves on the result in (Cesa-Bianchi et al., 2017), where an algorithm inspired by the Gumbel-softmax trick achieves $O(K\log^2 T)$ regret. We also show that our algorithm achieves $O(β(G) \log^{1+α} T)$ regret in stochastic MAB problems with graph-structured feedback, without knowledge of the graph structure, where $β(G)$ is the independence number of the feedback graph. Additionally, we present extensive experimental results on real datasets and applications for multi-armed bandits with both traditional bandit feedback and graph-structured feedback. In all cases, our algorithm performs as well or better than the state-of-the-art.