Ruoyu Wang

CV
h-index47
8papers
38citations
Novelty52%
AI Score43

8 Papers

13.5CVApr 3, 2024
TCLC-GS: Tightly Coupled LiDAR-Camera Gaussian Splatting for Autonomous Driving

Cheng Zhao, Su Sun, Ruoyu Wang et al.

Most 3D Gaussian Splatting (3D-GS) based methods for urban scenes initialize 3D Gaussians directly with 3D LiDAR points, which not only underutilizes LiDAR data capabilities but also overlooks the potential advantages of fusing LiDAR with camera data. In this paper, we design a novel tightly coupled LiDAR-Camera Gaussian Splatting (TCLC-GS) to fully leverage the combined strengths of both LiDAR and camera sensors, enabling rapid, high-quality 3D reconstruction and novel view RGB/depth synthesis. TCLC-GS designs a hybrid explicit (colorized 3D mesh) and implicit (hierarchical octree feature) 3D representation derived from LiDAR-camera data, to enrich the properties of 3D Gaussians for splatting. 3D Gaussian's properties are not only initialized in alignment with the 3D mesh which provides more completed 3D shape and color information, but are also endowed with broader contextual information through retrieved octree implicit features. During the Gaussian Splatting optimization process, the 3D mesh offers dense depth information as supervision, which enhances the training process by learning of a robust geometry. Comprehensive evaluations conducted on the Waymo Open Dataset and nuScenes Dataset validate our method's state-of-the-art (SOTA) performance. Utilizing a single NVIDIA RTX 3090 Ti, our method demonstrates fast training and achieves real-time RGB and depth rendering at 90 FPS in resolution of 1920x1280 (Waymo), and 120 FPS in resolution of 1600x900 (nuScenes) in urban scenarios.

5.2CVApr 3, 2024
Behind the Veil: Enhanced Indoor 3D Scene Reconstruction with Occluded Surfaces Completion

Su Sun, Cheng Zhao, Yuliang Guo et al.

In this paper, we present a novel indoor 3D reconstruction method with occluded surface completion, given a sequence of depth readings. Prior state-of-the-art (SOTA) methods only focus on the reconstruction of the visible areas in a scene, neglecting the invisible areas due to the occlusions, e.g., the contact surface between furniture, occluded wall and floor. Our method tackles the task of completing the occluded scene surfaces, resulting in a complete 3D scene mesh. The core idea of our method is learning 3D geometry prior from various complete scenes to infer the occluded geometry of an unseen scene from solely depth measurements. We design a coarse-fine hierarchical octree representation coupled with a dual-decoder architecture, i.e., Geo-decoder and 3D Inpainter, which jointly reconstructs the complete 3D scene geometry. The Geo-decoder with detailed representation at fine levels is optimized online for each scene to reconstruct visible surfaces. The 3D Inpainter with abstract representation at coarse levels is trained offline using various scenes to complete occluded surfaces. As a result, while the Geo-decoder is specialized for an individual scene, the 3D Inpainter can be generally applied across different scenes. We evaluate the proposed method on the 3D Completed Room Scene (3D-CRS) and iTHOR datasets, significantly outperforming the SOTA methods by a gain of 16.8% and 24.2% in terms of the completeness of 3D reconstruction. 3D-CRS dataset including a complete 3D mesh of each scene is provided at project webpage.

19.7CVJul 22, 2025
LongSplat: Online Generalizable 3D Gaussian Splatting from Long Sequence Images

Guichen Huang, Ruoyu Wang, Xiangjun Gao et al.

3D Gaussian Splatting achieves high-fidelity novel view synthesis, but its application to online long-sequence scenarios is still limited. Existing methods either rely on slow per-scene optimization or fail to provide efficient incremental updates, hindering continuous performance. In this paper, we propose LongSplat, an online real-time 3D Gaussian reconstruction framework designed for long-sequence image input. The core idea is a streaming update mechanism that incrementally integrates current-view observations while selectively compressing redundant historical Gaussians. Crucial to this mechanism is our Gaussian-Image Representation (GIR), a representation that encodes 3D Gaussian parameters into a structured, image-like 2D format. GIR simultaneously enables efficient fusion of current-view and historical Gaussians and identity-aware redundancy compression. These functions enable online reconstruction and adapt the model to long sequences without overwhelming memory or computational costs. Furthermore, we leverage an existing image compression method to guide the generation of more compact and higher-quality 3D Gaussians. Extensive evaluations demonstrate that LongSplat achieves state-of-the-art efficiency-quality trade-offs in real-time novel view synthesis, delivering real-time reconstruction while reducing Gaussian counts by 44\% compared to existing per-pixel Gaussian prediction methods.

4.6LGNov 27, 2024
Regularized Multi-LLMs Collaboration for Enhanced Score-based Causal Discovery

Xiaoxuan Li, Yao Liu, Ruoyu Wang et al.

As the significance of understanding the cause-and-effect relationships among variables increases in the development of modern systems and algorithms, learning causality from observational data has become a preferred and efficient approach over conducting randomized control trials. However, purely observational data could be insufficient to reconstruct the true causal graph. Consequently, many researchers tried to utilise some form of prior knowledge to improve causal discovery process. In this context, the impressive capabilities of large language models (LLMs) have emerged as a promising alternative to the costly acquisition of prior expert knowledge. In this work, we further explore the potential of using LLMs to enhance causal discovery approaches, particularly focusing on score-based methods, and we propose a general framework to utilise the capacity of not only one but multiple LLMs to augment the discovery process.

5.2CVMar 23, 2024Code
SUP-NeRF: A Streamlined Unification of Pose Estimation and NeRF for Monocular 3D Object Reconstruction

Yuliang Guo, Abhinav Kumar, Cheng Zhao et al.

Monocular 3D reconstruction for categorical objects heavily relies on accurately perceiving each object's pose. While gradient-based optimization in a NeRF framework updates the initial pose, this paper highlights that scale-depth ambiguity in monocular object reconstruction causes failures when the initial pose deviates moderately from the true pose. Consequently, existing methods often depend on a third-party 3D object to provide an initial object pose, leading to increased complexity and generalization issues. To address these challenges, we present SUP-NeRF, a Streamlined Unification of object Pose estimation and NeRF-based object reconstruction. SUP-NeRF decouples the object's dimension estimation and pose refinement to resolve the scale-depth ambiguity, and introduces a camera-invariant projected-box representation that generalizes cross different domains. While using a dedicated pose estimator that smoothly integrates into an object-centric NeRF, SUP-NeRF is free from external 3D detectors. SUP-NeRF achieves state-of-the-art results in both reconstruction and pose estimation tasks on the nuScenes dataset. Furthermore, SUP-NeRF exhibits exceptional cross-dataset generalization on the KITTI and Waymo datasets, surpassing prior methods with up to 50\% reduction in rotation and translation error.

5.8AIJun 18, 2025
Efficient and Generalizable Environmental Understanding for Visual Navigation

Ruoyu Wang, Xinshu Li, Chen Wang et al.

Visual Navigation is a core task in Embodied AI, enabling agents to navigate complex environments toward given objectives. Across diverse settings within Navigation tasks, many necessitate the modelling of sequential data accumulated from preceding time steps. While existing methods perform well, they typically process all historical observations simultaneously, overlooking the internal association structure within the data, which may limit the potential for further improvements in task performance. We address this by examining the unique characteristics of Navigation tasks through the lens of causality, introducing a causal framework to highlight the limitations of conventional sequential methods. Leveraging this insight, we propose Causality-Aware Navigation (CAN), which incorporates a Causal Understanding Module to enhance the agent's environmental understanding capability. Empirical evaluations show that our approach consistently outperforms baselines across various tasks and simulation environments. Extensive ablations studies attribute these gains to the Causal Understanding Module, which generalizes effectively in both Reinforcement and Supervised Learning settings without computational overhead.

3.6CVApr 22, 2025
Efficient Temporal Consistency in Diffusion-Based Video Editing with Adaptor Modules: A Theoretical Framework

Xinyuan Song, Yangfan He, Sida Li et al.

Adapter-based methods are commonly used to enhance model performance with minimal additional complexity, especially in video editing tasks that require frame-to-frame consistency. By inserting small, learnable modules into pretrained diffusion models, these adapters can maintain temporal coherence without extensive retraining. Approaches that incorporate prompt learning with both shared and frame-specific tokens are particularly effective in preserving continuity across frames at low training cost. In this work, we want to provide a general theoretical framework for adapters that maintain frame consistency in DDIM-based models under a temporal consistency loss. First, we prove that the temporal consistency objective is differentiable under bounded feature norms, and we establish a Lipschitz bound on its gradient. Second, we show that gradient descent on this objective decreases the loss monotonically and converges to a local minimum if the learning rate is within an appropriate range. Finally, we analyze the stability of modules in the DDIM inversion procedure, showing that the associated error remains controlled. These theoretical findings will reinforce the reliability of diffusion-based video editing methods that rely on adapter strategies and provide theoretical insights in video generation tasks.

11.2SDFeb 7, 2025
Latent Swap Joint Diffusion for 2D Long-Form Latent Generation

Yusheng Dai, Chenxi Wang, Chang Li et al.

This paper introduces Swap Forward (SaFa), a modality-agnostic and efficient method to generate seamless and coherence long spectrum and panorama through latent swap joint diffusion across multi-views. We first investigate the spectrum aliasing problem in spectrum-based audio generation caused by existing joint diffusion methods. Through a comparative analysis of the VAE latent representation of Mel-spectra and RGB images, we identify that the failure arises from excessive suppression of high-frequency components during the spectrum denoising process due to the averaging operator. To address this issue, we propose Self-Loop Latent Swap, a frame-level bidirectional swap applied to the overlapping region of adjacent views. Leveraging stepwise differentiated trajectories of adjacent subviews, this swap operator adaptively enhances high-frequency components and avoid spectrum distortion. Furthermore, to improve global cross-view consistency in non-overlapping regions, we introduce Reference-Guided Latent Swap, a unidirectional latent swap operator that provides a centralized reference trajectory to synchronize subview diffusions. By refining swap timing and intervals, we can achieve a cross-view similarity-diversity balance in a forward-only manner. Quantitative and qualitative experiments demonstrate that SaFa significantly outperforms existing joint diffusion methods and even training-based methods in audio generation using both U-Net and DiT models, along with effective longer length adaptation. It also adapts well to panorama generation, achieving comparable performance with 2 $\sim$ 20 $\times$ faster speed and greater model generalizability. More generation demos are available at https://swapforward.github.io/