Diffusion in Diffusion: Cyclic One-Way Diffusion for Text-Vision-Conditioned GenerationRuoyu Wang, Yongqi Yang, Zhihao Qian et al.
Originating from the diffusion phenomenon in physics that describes particle movement, the diffusion generative models inherit the characteristics of stochastic random walk in the data space along the denoising trajectory. However, the intrinsic mutual interference among image regions contradicts the need for practical downstream application scenarios where the preservation of low-level pixel information from given conditioning is desired (e.g., customization tasks like personalized generation and inpainting based on a user-provided single image). In this work, we investigate the diffusion (physics) in diffusion (machine learning) properties and propose our Cyclic One-Way Diffusion (COW) method to control the direction of diffusion phenomenon given a pre-trained frozen diffusion model for versatile customization application scenarios, where the low-level pixel information from the conditioning needs to be preserved. Notably, unlike most current methods that incorporate additional conditions by fine-tuning the base text-to-image diffusion model or learning auxiliary networks, our method provides a novel perspective to understand the task needs and is applicable to a wider range of customization scenarios in a learning-free manner. Extensive experiment results show that our proposed COW can achieve more flexible customization based on strict visual conditions in different application settings. Project page: https://wangruoyu02.github.io/cow.github.io/.
3.0ROApr 10, 2021Code
Deep Weakly Supervised PositioningRuoyu Wang, Xuchu Xu, Li Ding et al.
PoseNet can map a photo to the position where it is taken, which is appealing in robotics. However, training PoseNet requires full supervision, where ground truth positions are non-trivial to obtain. Can we train PoseNet without knowing the ground truth positions for each observation? We show that this is possible via constraint-based weak-supervision, leading to the proposed framework: DeepGPS. Particularly, using wheel-encoder-estimated distances traveled by a robot along random straight line segments as constraints between PoseNet outputs, DeepGPS can achieve a relative positioning error of less than 2%. Moreover, training DeepGPS can be done as auto-calibration with almost no human attendance, which is more attractive than its competing methods that typically require careful and expert-level manual calibration. We conduct various experiments on simulated and real datasets to demonstrate the general applicability, effectiveness, and accuracy of DeepGPS, and perform a comprehensive analysis of its robustness. Our code is available at https://ai4ce.github.io/DeepGPS/.
Real-time Soft Body 3D Proprioception via Deep Vision-based SensingRuoyu Wang, Shiheng Wang, Songyu Du et al.
Soft bodies made from flexible and deformable materials are popular in many robotics applications, but their proprioceptive sensing has been a long-standing challenge. In other words, there has hardly been a method to measure and model the high-dimensional 3D shapes of soft bodies with internal sensors. We propose a framework to measure the high-resolution 3D shapes of soft bodies in real-time with embedded cameras. The cameras capture visual patterns inside a soft body, and a convolutional neural network (CNN) produces a latent code representing the deformation state, which can then be used to reconstruct the body's 3D shape using another neural network. We test the framework on various soft bodies, such as a Baymax-shaped toy, a latex balloon, and some soft robot fingers, and achieve real-time computation ($\leq$2.5ms/frame) for robust shape estimation with high precision ($\leq$1% relative error) and high resolution. We believe the method could be applied to soft robotics and human-robot interaction for proprioceptive shape sensing. Our code is available at https://ai4ce.github.io/Deep-Soft-Prorioception/
3.7CVOct 21, 2024
CL-HOI: Cross-Level Human-Object Interaction Distillation from Vision Large Language ModelsJianjun Gao, Chen Cai, Ruoyu Wang et al.
Human-object interaction (HOI) detection has seen advancements with Vision Language Models (VLMs), but these methods often depend on extensive manual annotations. Vision Large Language Models (VLLMs) can inherently recognize and reason about interactions at the image level but are computationally heavy and not designed for instance-level HOI detection. To overcome these limitations, we propose a Cross-Level HOI distillation (CL-HOI) framework, which distills instance-level HOIs from VLLMs image-level understanding without the need for manual annotations. Our approach involves two stages: context distillation, where a Visual Linguistic Translator (VLT) converts visual information into linguistic form, and interaction distillation, where an Interaction Cognition Network (ICN) reasons about spatial, visual, and context relations. We design contrastive distillation losses to transfer image-level context and interaction knowledge from the teacher to the student model, enabling instance-level HOI detection. Evaluations on HICO-DET and V-COCO datasets demonstrate that our CL-HOI surpasses existing weakly supervised methods and VLLM supervised methods, showing its efficacy in detecting HOIs without manual labels.
11.0ROAug 18, 2025
SimGenHOI: Physically Realistic Whole-Body Humanoid-Object Interaction via Generative Modeling and Reinforcement LearningYuhang Lin, Yijia Xie, Jiahong Xie et al.
Generating physically realistic humanoid-object interactions (HOI) is a fundamental challenge in robotics. Existing HOI generation approaches, such as diffusion-based models, often suffer from artifacts such as implausible contacts, penetrations, and unrealistic whole-body actions, which hinder successful execution in physical environments. To address these challenges, we introduce SimGenHOI, a unified framework that combines the strengths of generative modeling and reinforcement learning to produce controllable and physically plausible HOI. Our HOI generative model, based on Diffusion Transformers (DiT), predicts a set of key actions conditioned on text prompts, object geometry, sparse object waypoints, and the initial humanoid pose. These key actions capture essential interaction dynamics and are interpolated into smooth motion trajectories, naturally supporting long-horizon generation. To ensure physical realism, we design a contact-aware whole-body control policy trained with reinforcement learning, which tracks the generated motions while correcting artifacts such as penetration and foot sliding. Furthermore, we introduce a mutual fine-tuning strategy, where the generative model and the control policy iteratively refine each other, improving both motion realism and tracking robustness. Extensive experiments demonstrate that SimGenHOI generates realistic, diverse, and physically plausible humanoid-object interactions, achieving significantly higher tracking success rates in simulation and enabling long-horizon manipulation tasks. Code will be released upon acceptance on our project page: https://xingxingzuo.github.io/simgen_hoi.
SPARE3D: A Dataset for SPAtial REasoning on Three-View Line DrawingsWenyu Han, Siyuan Xiang, Chenhui Liu et al.
Spatial reasoning is an important component of human intelligence. We can imagine the shapes of 3D objects and reason about their spatial relations by merely looking at their three-view line drawings in 2D, with different levels of competence. Can deep networks be trained to perform spatial reasoning tasks? How can we measure their "spatial intelligence"? To answer these questions, we present the SPARE3D dataset. Based on cognitive science and psychometrics, SPARE3D contains three types of 2D-3D reasoning tasks on view consistency, camera pose, and shape generation, with increasing difficulty. We then design a method to automatically generate a large number of challenging questions with ground truth answers for each task. They are used to provide supervision for training our baseline models using state-of-the-art architectures like ResNet. Our experiments show that although convolutional networks have achieved superhuman performance in many visual learning tasks, their spatial reasoning performance on SPARE3D tasks is either lower than average human performance or even close to random guesses. We hope SPARE3D can stimulate new problem formulations and network designs for spatial reasoning to empower intelligent robots to operate effectively in the 3D world via 2D sensors. The dataset and code are available at https://ai4ce.github.io/SPARE3D.