Xianming Liu

CV
h-index8
8papers
315citations
Novelty44%
AI Score48

8 Papers

13.6CVOct 5, 2022
Multi-Camera Collaborative Depth Prediction via Consistent Structure Estimation

Jialei Xu, Xianming Liu, Yuanchao Bai et al.

Depth map estimation from images is an important task in robotic systems. Existing methods can be categorized into two groups including multi-view stereo and monocular depth estimation. The former requires cameras to have large overlapping areas and sufficient baseline between cameras, while the latter that processes each image independently can hardly guarantee the structure consistency between cameras. In this paper, we propose a novel multi-camera collaborative depth prediction method that does not require large overlapping areas while maintaining structure consistency between cameras. Specifically, we formulate the depth estimation as a weighted combination of depth basis, in which the weights are updated iteratively by a refinement network driven by the proposed consistency loss. During the iterative update, the results of depth estimation are compared across cameras and the information of overlapping areas is propagated to the whole depth maps with the help of basis formulation. Experimental results on DDAD and NuScenes datasets demonstrate the superior performance of our method.

20.2CVFeb 2, 2024Code
A Comprehensive Survey on 3D Content Generation

Jian Liu, Xiaoshui Huang, Tianyu Huang et al.

Recent years have witnessed remarkable advances in artificial intelligence generated content(AIGC), with diverse input modalities, e.g., text, image, video, audio and 3D. The 3D is the most close visual modality to real-world 3D environment and carries enormous knowledge. The 3D content generation shows both academic and practical values while also presenting formidable technical challenges. This review aims to consolidate developments within the burgeoning domain of 3D content generation. Specifically, a new taxonomy is proposed that categorizes existing approaches into three types: 3D native generative methods, 2D prior-based 3D generative methods, and hybrid 3D generative methods. The survey covers approximately 60 papers spanning the major techniques. Besides, we discuss limitations of current 3D content generation techniques, and point out open challenges as well as promising directions for future work. Accompanied with this survey, we have established a project website where the resources on 3D content generation research are provided. The project page is available at https://github.com/hitcslj/Awesome-AIGC-3D.

7.1LGNov 15, 2025
Variation-Bounded Loss for Noise-Tolerant Learning

Jialiang Wang, Xiong Zhou, Xianming Liu et al.

Mitigating the negative impact of noisy labels has been aperennial issue in supervised learning. Robust loss functions have emerged as a prevalent solution to this problem. In this work, we introduce the Variation Ratio as a novel property related to the robustness of loss functions, and propose a new family of robust loss functions, termed Variation-Bounded Loss (VBL), which is characterized by a bounded variation ratio. We provide theoretical analyses of the variation ratio, proving that a smaller variation ratio would lead to better robustness. Furthermore, we reveal that the variation ratio provides a feasible method to relax the symmetric condition and offers a more concise path to achieve the asymmetric condition. Based on the variation ratio, we reformulate several commonly used loss functions into a variation-bounded form for practical applications. Positive experiments on various datasets exhibit the effectiveness and flexibility of our approach.

20.4CVMar 25, 2025Code
COB-GS: Clear Object Boundaries in 3DGS Segmentation Based on Boundary-Adaptive Gaussian Splitting

Jiaxin Zhang, Junjun Jiang, Youyu Chen et al.

Accurate object segmentation is crucial for high-quality scene understanding in the 3D vision domain. However, 3D segmentation based on 3D Gaussian Splatting (3DGS) struggles with accurately delineating object boundaries, as Gaussian primitives often span across object edges due to their inherent volume and the lack of semantic guidance during training. In order to tackle these challenges, we introduce Clear Object Boundaries for 3DGS Segmentation (COB-GS), which aims to improve segmentation accuracy by clearly delineating blurry boundaries of interwoven Gaussian primitives within the scene. Unlike existing approaches that remove ambiguous Gaussians and sacrifice visual quality, COB-GS, as a 3DGS refinement method, jointly optimizes semantic and visual information, allowing the two different levels to cooperate with each other effectively. Specifically, for the semantic guidance, we introduce a boundary-adaptive Gaussian splitting technique that leverages semantic gradient statistics to identify and split ambiguous Gaussians, aligning them closely with object boundaries. For the visual optimization, we rectify the degraded suboptimal texture of the 3DGS scene, particularly along the refined boundary structures. Experimental results show that COB-GS substantially improves segmentation accuracy and robustness against inaccurate masks from pre-trained model, yielding clear boundaries while preserving high visual quality. Code is available at https://github.com/ZestfulJX/COB-GS.

11.4LGAug 4, 2025Code
$ε$-Softmax: Approximating One-Hot Vectors for Mitigating Label Noise

Jialiang Wang, Xiong Zhou, Deming Zhai et al.

Noisy labels pose a common challenge for training accurate deep neural networks. To mitigate label noise, prior studies have proposed various robust loss functions to achieve noise tolerance in the presence of label noise, particularly symmetric losses. However, they usually suffer from the underfitting issue due to the overly strict symmetric condition. In this work, we propose a simple yet effective approach for relaxing the symmetric condition, namely $ε$-softmax, which simply modifies the outputs of the softmax layer to approximate one-hot vectors with a controllable error $ε$. Essentially, $ε$-softmax not only acts as an alternative for the softmax layer, but also implicitly plays the crucial role in modifying the loss function. We prove theoretically that $ε$-softmax can achieve noise-tolerant learning with controllable excess risk bound for almost any loss function. Recognizing that $ε$-softmax-enhanced losses may slightly reduce fitting ability on clean datasets, we further incorporate them with one symmetric loss, thereby achieving a better trade-off between robustness and effective learning. Extensive experiments demonstrate the superiority of our method in mitigating synthetic and real-world label noise. The code is available at https://github.com/cswjl/eps-softmax.

13.1CVApr 24, 2025
The Fourth Monocular Depth Estimation Challenge

Anton Obukhov, Matteo Poggi, Fabio Tosi et al.

This paper presents the results of the fourth edition of the Monocular Depth Estimation Challenge (MDEC), which focuses on zero-shot generalization to the SYNS-Patches benchmark, a dataset featuring challenging environments in both natural and indoor settings. In this edition, we revised the evaluation protocol to use least-squares alignment with two degrees of freedom to support disparity and affine-invariant predictions. We also revised the baselines and included popular off-the-shelf methods: Depth Anything v2 and Marigold. The challenge received a total of 24 submissions that outperformed the baselines on the test set; 10 of these included a report describing their approach, with most leading methods relying on affine-invariant predictions. The challenge winners improved the 3D F-Score over the previous edition's best result, raising it from 22.58% to 23.05%.

3.7CVSep 23, 2021
Weakly-Supervised Monocular Depth Estimationwith Resolution-Mismatched Data

Jialei Xu, Yuanchao Bai, Xianming Liu et al.

Depth estimation from a single image is an active research topic in computer vision. The most accurate approaches are based on fully supervised learning models, which rely on a large amount of dense and high-resolution (HR) ground-truth depth maps. However, in practice, color images are usually captured with much higher resolution than depth maps, leading to the resolution-mismatched effect. In this paper, we propose a novel weakly-supervised framework to train a monocular depth estimation network to generate HR depth maps with resolution-mismatched supervision, i.e., the inputs are HR color images and the ground-truth are low-resolution (LR) depth maps. The proposed weakly supervised framework is composed of a sharing weight monocular depth estimation network and a depth reconstruction network for distillation. Specifically, for the monocular depth estimation network the input color image is first downsampled to obtain its LR version with the same resolution as the ground-truth depth. Then, both HR and LR color images are fed into the proposed monocular depth estimation network to obtain the corresponding estimated depth maps. We introduce three losses to train the network: 1) reconstruction loss between the estimated LR depth and the ground-truth LR depth; 2) reconstruction loss between the downsampled estimated HR depth and the ground-truth LR depth; 3) consistency loss between the estimated LR depth and the downsampled estimated HR depth. In addition, we design a depth reconstruction network from depth to depth. Through distillation loss, features between two networks maintain the structural consistency in affinity space, and finally improving the estimation network performance. Experimental results demonstrate that our method achieves superior performance than unsupervised and semi-supervised learning based schemes, and is competitive or even better compared to supervised ones.

25.8CVDec 23, 2019Code
FasterSeg: Searching for Faster Real-time Semantic Segmentation

Wuyang Chen, Xinyu Gong, Xianming Liu et al.

We present FasterSeg, an automatically designed semantic segmentation network with not only state-of-the-art performance but also faster speed than current methods. Utilizing neural architecture search (NAS), FasterSeg is discovered from a novel and broader search space integrating multi-resolution branches, that has been recently found to be vital in manually designed segmentation models. To better calibrate the balance between the goals of high accuracy and low latency, we propose a decoupled and fine-grained latency regularization, that effectively overcomes our observed phenomenons that the searched networks are prone to "collapsing" to low-latency yet poor-accuracy models. Moreover, we seamlessly extend FasterSeg to a new collaborative search (co-searching) framework, simultaneously searching for a teacher and a student network in the same single run. The teacher-student distillation further boosts the student model's accuracy. Experiments on popular segmentation benchmarks demonstrate the competency of FasterSeg. For example, FasterSeg can run over 30% faster than the closest manually designed competitor on Cityscapes, while maintaining comparable accuracy.