Yuqing He

CV
h-index19
5papers
69citations
Novelty46%
AI Score42

5 Papers

3.6CVDec 1, 2025
RoleMotion: A Large-Scale Dataset towards Robust Scene-Specific Role-Playing Motion Synthesis with Fine-grained Descriptions

Junran Peng, Yiheng Huang, Silei Shen et al.

In this paper, we introduce RoleMotion, a large-scale human motion dataset that encompasses a wealth of role-playing and functional motion data tailored to fit various specific scenes. Existing text datasets are mainly constructed decentrally as amalgamation of assorted subsets that their data are nonfunctional and isolated to work together to cover social activities in various scenes. Also, the quality of motion data is inconsistent, and textual annotation lacks fine-grained details in these datasets. In contrast, RoleMotion is meticulously designed and collected with a particular focus on scenes and roles. The dataset features 25 classic scenes, 110 functional roles, over 500 behaviors, and 10296 high-quality human motion sequences of body and hands, annotated with 27831 fine-grained text descriptions. We build an evaluator stronger than existing counterparts, prove its reliability, and evaluate various text-to-motion methods on our dataset. Finally, we explore the interplay of motion generation of body and hands. Experimental results demonstrate the high-quality and functionality of our dataset on text-driven whole-body generation.

14.4CVDec 1, 2025
TabletopGen: Instance-Level Interactive 3D Tabletop Scene Generation from Text or Single Image

Ziqian Wang, Yonghao He, Licheng Yang et al.

Generating high-fidelity, physically interactive 3D simulated tabletop scenes is essential for embodied AI--especially for robotic manipulation policy learning and data synthesis. However, current text- or image-driven 3D scene generation methods mainly focus on large-scale scenes, struggling to capture the high-density layouts and complex spatial relations that characterize tabletop scenes. To address these challenges, we propose TabletopGen, a training-free, fully automatic framework that generates diverse, instance-level interactive 3D tabletop scenes. TabletopGen accepts a reference image as input, which can be synthesized by a text-to-image model to enhance scene diversity. We then perform instance segmentation and completion on the reference to obtain per-instance images. Each instance is reconstructed into a 3D model followed by canonical coordinate alignment. The aligned 3D models then undergo pose and scale estimation before being assembled into a collision-free, simulation-ready tabletop scene. A key component of our framework is a novel pose and scale alignment approach that decouples the complex spatial reasoning into two stages: a Differentiable Rotation Optimizer for precise rotation recovery and a Top-view Spatial Alignment mechanism for robust translation and scale estimation, enabling accurate 3D reconstruction from 2D reference. Extensive experiments and user studies show that TabletopGen achieves state-of-the-art performance, markedly surpassing existing methods in visual fidelity, layout accuracy, and physical plausibility, capable of generating realistic tabletop scenes with rich stylistic and spatial diversity. Our code will be publicly available.

6.2CVSep 3, 2025
InstaDA: Augmenting Instance Segmentation Data with Dual-Agent System

Xianbao Hou, Yonghao He, Zeyd Boukhers et al.

Acquiring high-quality instance segmentation data is challenging due to the labor-intensive nature of the annotation process and significant class imbalances within datasets. Recent studies have utilized the integration of Copy-Paste and diffusion models to create more diverse datasets. However, these studies often lack deep collaboration between large language models (LLMs) and diffusion models, and underutilize the rich information within the existing training data. To address these limitations, we propose InstaDA, a novel, training-free Dual-Agent system designed to augment instance segmentation datasets. First, we introduce a Text-Agent (T-Agent) that enhances data diversity through collaboration between LLMs and diffusion models. This agent features a novel Prompt Rethink mechanism, which iteratively refines prompts based on the generated images. This process not only fosters collaboration but also increases image utilization and optimizes the prompts themselves. Additionally, we present an Image-Agent (I-Agent) aimed at enriching the overall data distribution. This agent augments the training set by generating new instances conditioned on the training images. To ensure practicality and efficiency, both agents operate as independent and automated workflows, enhancing usability. Experiments conducted on the LVIS 1.0 validation set indicate that InstaDA achieves significant improvements, with an increase of +4.0 in box average precision (AP) and +3.3 in mask AP compared to the baseline. Furthermore, it outperforms the leading model, DiverGen, by +0.3 in box AP and +0.1 in mask AP, with a notable +0.7 gain in box AP on common categories and mask AP gains of +0.2 on common categories and +0.5 on frequent categories.

7.3ROFeb 26, 2019
MRS-VPR: a multi-resolution sampling based global visual place recognition method

Peng Yin, Rangaprasad Arun Srivatsan, Yin Chen et al.

Place recognition and loop closure detection are challenging for long-term visual navigation tasks. SeqSLAM is considered to be one of the most successful approaches to achieving long-term localization under varying environmental conditions and changing viewpoints. It depends on a brute-force, time-consuming sequential matching method. We propose MRS-VPR, a multi-resolution, sampling-based place recognition method, which can significantly improve the matching efficiency and accuracy in sequential matching. The novelty of this method lies in the coarse-to-fine searching pipeline and a particle filter-based global sampling scheme, that can balance the matching efficiency and accuracy in the long-term navigation task. Moreover, our model works much better than SeqSLAM when the testing sequence has a much smaller scale than the reference sequence. Our experiments demonstrate that the proposed method is efficient in locating short temporary trajectories within long-term reference ones without losing accuracy compared to SeqSLAM.

15.3ROFeb 26, 2019
A Multi-Domain Feature Learning Method for Visual Place Recognition

Peng Yin, Lingyun Xu, Xueqian Li et al.

Visual Place Recognition (VPR) is an important component in both computer vision and robotics applications, thanks to its ability to determine whether a place has been visited and where specifically. A major challenge in VPR is to handle changes of environmental conditions including weather, season and illumination. Most VPR methods try to improve the place recognition performance by ignoring the environmental factors, leading to decreased accuracy decreases when environmental conditions change significantly, such as day versus night. To this end, we propose an end-to-end conditional visual place recognition method. Specifically, we introduce the multi-domain feature learning method (MDFL) to capture multiple attribute-descriptions for a given place, and then use a feature detaching module to separate the environmental condition-related features from those that are not. The only label required within this feature learning pipeline is the environmental condition. Evaluation of the proposed method is conducted on the multi-season \textit{NORDLAND} dataset, and the multi-weather \textit{GTAV} dataset. Experimental results show that our method improves the feature robustness against variant environmental conditions.